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Android Game Application:
Mailbox Baseball
Project Presentation
on
Introduction
 Mailbox baseball or mailboxing is an
activity in which a baseball bat or other
object is used to knock over, dent, or
smash roadside mailboxes by a passenger
in a car. It can be played either as a game,
with score kept in a manner similar to
baseball or played simply for aimless fun.
Main Game Objects
 Timer – monitors game duration and speed
 Car
 Truck
 Mailbox types – Empty , Full and Gold
 Drive lane
Functions
Main Menu
 Start: starts the game
 Help: opens the help page
 High score: view top ten high scores
 Exit: exits the game
Game play
 Tap left or right of the screen to move the car
between lanes(screen/2)
 Tap again on the same side to swing the bat
 Hitting on Full mailbox gets a strike ( max. 3
allowed)
 Gold mailbox gets bonus 10
 Crash or 3 strikes end the game
 Top ten scores can be submitted with name
and displayed on the board
 Usage of cheat code to get infinite lives
MainGameScreenActivity
 The main game is played in this activity
which includes the main screen showing
score as the play unfolds which constitutes
of all game play functionalities.
 The game ends with the end screen when 3
strikes or a crash occurs
SplashScreenActivity
 This shows the starting screen of the game
which lasts for 3 seconds before showing the
main menu
ControlScreenActivity
 This deals with the main menu options and
leads to different scenes accordingly
 Start
 Help
 High Score
 Exit
Controller
 This is used to make a connection from the
app to the database in a way that no
database call is made from the Activities.
All the database manipulation and query is
processed here. What the Activities do is
just call the right methods to do CRUD
(create, read, update, delete ) operations.
The End

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Project presentation

  • 1. Android Game Application: Mailbox Baseball Project Presentation on
  • 2. Introduction  Mailbox baseball or mailboxing is an activity in which a baseball bat or other object is used to knock over, dent, or smash roadside mailboxes by a passenger in a car. It can be played either as a game, with score kept in a manner similar to baseball or played simply for aimless fun.
  • 3. Main Game Objects  Timer – monitors game duration and speed  Car  Truck  Mailbox types – Empty , Full and Gold  Drive lane
  • 4. Functions Main Menu  Start: starts the game  Help: opens the help page  High score: view top ten high scores  Exit: exits the game
  • 5. Game play  Tap left or right of the screen to move the car between lanes(screen/2)  Tap again on the same side to swing the bat  Hitting on Full mailbox gets a strike ( max. 3 allowed)  Gold mailbox gets bonus 10  Crash or 3 strikes end the game  Top ten scores can be submitted with name and displayed on the board  Usage of cheat code to get infinite lives
  • 6. MainGameScreenActivity  The main game is played in this activity which includes the main screen showing score as the play unfolds which constitutes of all game play functionalities.  The game ends with the end screen when 3 strikes or a crash occurs
  • 7. SplashScreenActivity  This shows the starting screen of the game which lasts for 3 seconds before showing the main menu
  • 8. ControlScreenActivity  This deals with the main menu options and leads to different scenes accordingly  Start  Help  High Score  Exit
  • 9. Controller  This is used to make a connection from the app to the database in a way that no database call is made from the Activities. All the database manipulation and query is processed here. What the Activities do is just call the right methods to do CRUD (create, read, update, delete ) operations.

Editor's Notes

  1. The game developed is based on mailboxing and uses a similar scoring method.