Cynefin - Mapping Wales’ sense of Place: Einion GriffithsRCAHMW
This document is a website about the Cynefin framework. Cynefin is a sense-making tool used to categorize problems and situations. It describes domains of order, disorder, chaos, and complexity and can help people understand different contexts and choose the right approach. The website provides information about Cynefin and how it can be applied.
Coastal Heritage At Risk - Combining Digital Technologies with Community Acti...RCAHMW
The document discusses combining digital technologies with community action to record and protect coastal heritage sites at risk in Scotland. It describes the Scotland's Coastal Heritage at Risk Project (SCHARP), which has recorded over 12,500 coastal sites and engaged hundreds of volunteers in surveys and other activities. One of SCHARP's projects used 3D scanning and photogrammetry to create a detailed virtual model of the Wemyss Caves and their carvings, involving local community members throughout. The project aims to preserve a record of the caves and increase access and understanding, serving as an example of how digital tools and community participation can better document and safeguard important archaeological sites.
This document discusses how providing access to cultural heritage and opportunities for public involvement can help conserve historic sites so future generations can understand and enjoy their heritage. It notes that while some may lack internet access or interest, cultural organizations should work to move people from simply accessing content to understanding what they can do with it, such as getting involved through learning and participation activities. This involves bringing together subject experts, web teams, and the public to collaboratively produce the best online content.
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbaro...RCAHMW
The document discusses the Europa Barbarorum mod project for the Total War strategy game series and its focus on historical accuracy. It provides details on features of Europa Barbarorum and Europa Barbarorum II like reconstructed languages, historically accurate units and victory conditions, and culturally specific structures. A survey found that most fans reported an increased interest in history from playing and appreciated its open development. The modding community values making games more immersive and faithful to the past.
This document provides an overview of creating gigapixel imagery through stitching together hundreds of digital photographs. It discusses the hardware, software, and processes needed to capture high-resolution panoramic images and create interactive virtual tours. Key aspects covered include using robotic camera mounts to automatically capture images, choosing camera settings, stitching photos together using software, and customizing virtual tours with hotspots and embedded content. The end result is very large digital images and interactive online experiences that allow viewers to explore panoramic scenes in detail.
The Archwilio App: Marion Page (The Dyfed Archaeological Trust) RCAHMW
The document discusses the Archwilio mobile application which provides access to Welsh Historic Environment Records online at www.archwilio.org.uk. The application allows users to access images related to Welsh historic records from mobile devices.
Cynefin - Mapping Wales’ sense of Place: Einion GriffithsRCAHMW
This document is a website about the Cynefin framework. Cynefin is a sense-making tool used to categorize problems and situations. It describes domains of order, disorder, chaos, and complexity and can help people understand different contexts and choose the right approach. The website provides information about Cynefin and how it can be applied.
Coastal Heritage At Risk - Combining Digital Technologies with Community Acti...RCAHMW
The document discusses combining digital technologies with community action to record and protect coastal heritage sites at risk in Scotland. It describes the Scotland's Coastal Heritage at Risk Project (SCHARP), which has recorded over 12,500 coastal sites and engaged hundreds of volunteers in surveys and other activities. One of SCHARP's projects used 3D scanning and photogrammetry to create a detailed virtual model of the Wemyss Caves and their carvings, involving local community members throughout. The project aims to preserve a record of the caves and increase access and understanding, serving as an example of how digital tools and community participation can better document and safeguard important archaeological sites.
This document discusses how providing access to cultural heritage and opportunities for public involvement can help conserve historic sites so future generations can understand and enjoy their heritage. It notes that while some may lack internet access or interest, cultural organizations should work to move people from simply accessing content to understanding what they can do with it, such as getting involved through learning and participation activities. This involves bringing together subject experts, web teams, and the public to collaboratively produce the best online content.
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbaro...RCAHMW
The document discusses the Europa Barbarorum mod project for the Total War strategy game series and its focus on historical accuracy. It provides details on features of Europa Barbarorum and Europa Barbarorum II like reconstructed languages, historically accurate units and victory conditions, and culturally specific structures. A survey found that most fans reported an increased interest in history from playing and appreciated its open development. The modding community values making games more immersive and faithful to the past.
This document provides an overview of creating gigapixel imagery through stitching together hundreds of digital photographs. It discusses the hardware, software, and processes needed to capture high-resolution panoramic images and create interactive virtual tours. Key aspects covered include using robotic camera mounts to automatically capture images, choosing camera settings, stitching photos together using software, and customizing virtual tours with hotspots and embedded content. The end result is very large digital images and interactive online experiences that allow viewers to explore panoramic scenes in detail.
The Archwilio App: Marion Page (The Dyfed Archaeological Trust) RCAHMW
The document discusses the Archwilio mobile application which provides access to Welsh Historic Environment Records online at www.archwilio.org.uk. The application allows users to access images related to Welsh historic records from mobile devices.
Διημερίδα: ‘Καινοτόμος Επιχειρηματικότητα. Στόχος και Διέξοδος στην κρίση'. Συνεδριακό Κέντρο του ΤΕΙ Αθήνας, Παρασκευή 16 και Σάββατο 17 Μαρτίου 2012
http://www.moke.teiath.gr/workshops
CC images from http://www.flickr.com/photos/opensourceway/
museofabber.com: Curate & publish 3d printable museum collectionsNikolaos Maniatis
My presentation at the 3D Publishing Conference, Amsterdam, The Netherlands (27/03/2014). Making culture touchable! http://www.3dpublishingconference.com/
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Contains the following presentations:
1. Size CC0 Fits All: Releasing Fashion Illustration in the Public Domain
By Gabrielle de Pooter – Europeana Fashion
2. How can peacefulfish support financial opportunities between Europeana, its Network and the creative industries?
By Athina Markopoulou - peacefulfish
3. ‘All our memories': sharing photographic heritage through Europeana
By Fred Truyen – KU Leuven
4. Making culture touchable, from digital to physical
By Nikolaos Maniatis - Museotechniki Ltd.
5. Digital Stories
By Sarah McSeveny-Åril – Arts Council Norway
Augmented reality and the Parthenon sculptures: Juno Rae & Lizzie Edwards (Th...RCAHMW
The document describes an augmented reality program called "A Gift for Athena" used at the British Museum. Students use Samsung tablets to explore the Parthenon gallery and complete challenges about the sculptures. Teachers provided positive feedback, noting that the tablets kept students engaged and motivated as they accessed the learning independently. Some challenges included light levels impacting the devices and changes to exhibit layouts. The program aims to provide free learning sessions for schools using Samsung digital equipment at the museum.
Britain from Above: Angharad Williams (BfA/RCAHMW)RCAHMW
The document outlines the key aims and activities of the Britain from Above project, which digitized and provided online access to 95,000 aerial photographs from the Aerofilms collection from 1919-1953. The project goals were to preserve the collection, provide free public access online, engage volunteers, and hold exhibitions. An evaluation found heavy website use and a growing international audience. Outreach activities like exhibitions were successful in diversifying the audience. Plans aim to maintain the digital archive and website going forward.
More than hype – understanding heritage in 3D: Nick Poole (The Collections T...RCAHMW
The document discusses how 3D technologies can be used to enhance understanding and experiences of cultural heritage. It provides examples of 3D scanning and printing being used for conservation, research, accessibility, management of collections, and commercial opportunities like reproductions. While the technologies provide opportunities, challenges include integration, digital preservation, and ensuring the focus remains on content over the medium. Overall, 3D methods are becoming more established and can enrich both management of heritage and visitor experiences when the right format is chosen for the intended audience.
Inventory 1964-2014: Crowdsourcing the National Monuments Record: Jamie Davie...RCAHMW
The document summarizes an inventory crowdsourcing project on the Llŷn Peninsula from 1964-2014. It describes how a website was created to digitize an old inventory of archaeological sites, allowing people to contribute photos and updates. Over 200 new contributions were added, providing updated information. However, there were also issues like low digital volunteer participation and spam comments. The data is now being processed to integrate it with other heritage databases.
Engage audiences and create collections by crowdsourcing community collection...RCAHMW
1) Dr. Ylva Berglund Prytz of RunCoCo at the University of Oxford discusses engaging audiences and creating collections through crowdsourcing community contributions.
2) RunCoCo has been running community collection projects since 2008 in many European countries to involve local communities in digitizing cultural heritage materials.
3) Examples of past successful projects include crowdsourcing collections about the First World War, teaching Old English, and recreating the 1989 Baltic Way human chain.
3D printing for Heritage: Nikolaos Maniatis (Museofabber)RCAHMW
This document discusses the use of 3D printing in museums and cultural heritage applications. It references several specific projects including 3D scanning and printing of artifacts from the Usher Gallery in Lincoln and the British Museum's efforts to engage younger virtual audiences. The document also briefly mentions the potential for 3D printing to create a new publishing industry for museum objects and references projects undertaken by the Rijksmuseum in Amsterdam and the Metropolitan Museum of Art.
The ACCORD Project: Cara Jones (Archaeology Scotland)RCAHMW
The ACCORD project aims to co-produce 3D digital models of heritage sites in Scotland with local communities. The project is investigating how digital technologies like photogrammetry and 3D printing can transform communities' relationships with heritage sites by giving them more ownership over digital records and representations of sites. The project is working with several communities across Scotland to create 3D digital records of sites like cup-marked stones, historic cemeteries, and archaeological landscapes using consumer-level technology. Preliminary feedback suggests these activities have increased engagement with sites and allowed new interpretations. The digital records are shared openly online for others to experience and study.
GETTING READY FOR 3D PRINTING, A FEW THINGS TO CONSIDER by Nikolaos Maniatis ...WeAreMuseums
3D printing of museum artefacts will be the next challenge of collection accessibility in the coming years. In this workshop we’ll look into the roadmap of 3D printable content publishing and discuss opportunities to make such projects sustainable in the long run. We’ll evaluate how content licensing, cross department collaboration, content development, enabling technologies and monetisation strategies can help develop a methodology toolkit for sustainable projects.
Heritage together - A Web Community for Digitising Cultural Heritage Assets: ...RCAHMW
This document discusses a project called HeritageTogether that aims to create 3D models of megalithic monuments in Wales using crowdsourced photos from the public. The project addresses challenges facing archaeologists in thoroughly surveying over 2,500 sites due to limited time and resources. Through the HeritageTogether website, members of the public can upload photos of sites which are then processed into 3D models using photogrammetry and structure-from-motion techniques. The models are made available online and the project engages both the public and academics to record and analyze cultural heritage assets through digital means.
Building Stones: Elliot Carter (Earth Heritage Trust)RCAHMW
1. The project aims to rediscover local stone quarries in Herefordshire and Worcestershire that were used for building, research the people and techniques involved, and create a database connecting individual buildings to their stone sources.
2. Case studies describe challenges in determining the stone sources for individual buildings, such as Worcester Bridge, due to limited documentation and obscured original stone. Volunteer research into historical records has provided new information on quarrying.
3. Successes include dedicated work from volunteers that has uncovered previously unknown details, but open-ended research nature presents challenges in directing efforts and ensuring standardized results. A new database website is being developed to showcase the collected data.
Διημερίδα: ‘Καινοτόμος Επιχειρηματικότητα. Στόχος και Διέξοδος στην κρίση'. Συνεδριακό Κέντρο του ΤΕΙ Αθήνας, Παρασκευή 16 και Σάββατο 17 Μαρτίου 2012
http://www.moke.teiath.gr/workshops
CC images from http://www.flickr.com/photos/opensourceway/
museofabber.com: Curate & publish 3d printable museum collectionsNikolaos Maniatis
My presentation at the 3D Publishing Conference, Amsterdam, The Netherlands (27/03/2014). Making culture touchable! http://www.3dpublishingconference.com/
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Contains the following presentations:
1. Size CC0 Fits All: Releasing Fashion Illustration in the Public Domain
By Gabrielle de Pooter – Europeana Fashion
2. How can peacefulfish support financial opportunities between Europeana, its Network and the creative industries?
By Athina Markopoulou - peacefulfish
3. ‘All our memories': sharing photographic heritage through Europeana
By Fred Truyen – KU Leuven
4. Making culture touchable, from digital to physical
By Nikolaos Maniatis - Museotechniki Ltd.
5. Digital Stories
By Sarah McSeveny-Åril – Arts Council Norway
Augmented reality and the Parthenon sculptures: Juno Rae & Lizzie Edwards (Th...RCAHMW
The document describes an augmented reality program called "A Gift for Athena" used at the British Museum. Students use Samsung tablets to explore the Parthenon gallery and complete challenges about the sculptures. Teachers provided positive feedback, noting that the tablets kept students engaged and motivated as they accessed the learning independently. Some challenges included light levels impacting the devices and changes to exhibit layouts. The program aims to provide free learning sessions for schools using Samsung digital equipment at the museum.
Britain from Above: Angharad Williams (BfA/RCAHMW)RCAHMW
The document outlines the key aims and activities of the Britain from Above project, which digitized and provided online access to 95,000 aerial photographs from the Aerofilms collection from 1919-1953. The project goals were to preserve the collection, provide free public access online, engage volunteers, and hold exhibitions. An evaluation found heavy website use and a growing international audience. Outreach activities like exhibitions were successful in diversifying the audience. Plans aim to maintain the digital archive and website going forward.
More than hype – understanding heritage in 3D: Nick Poole (The Collections T...RCAHMW
The document discusses how 3D technologies can be used to enhance understanding and experiences of cultural heritage. It provides examples of 3D scanning and printing being used for conservation, research, accessibility, management of collections, and commercial opportunities like reproductions. While the technologies provide opportunities, challenges include integration, digital preservation, and ensuring the focus remains on content over the medium. Overall, 3D methods are becoming more established and can enrich both management of heritage and visitor experiences when the right format is chosen for the intended audience.
Inventory 1964-2014: Crowdsourcing the National Monuments Record: Jamie Davie...RCAHMW
The document summarizes an inventory crowdsourcing project on the Llŷn Peninsula from 1964-2014. It describes how a website was created to digitize an old inventory of archaeological sites, allowing people to contribute photos and updates. Over 200 new contributions were added, providing updated information. However, there were also issues like low digital volunteer participation and spam comments. The data is now being processed to integrate it with other heritage databases.
Engage audiences and create collections by crowdsourcing community collection...RCAHMW
1) Dr. Ylva Berglund Prytz of RunCoCo at the University of Oxford discusses engaging audiences and creating collections through crowdsourcing community contributions.
2) RunCoCo has been running community collection projects since 2008 in many European countries to involve local communities in digitizing cultural heritage materials.
3) Examples of past successful projects include crowdsourcing collections about the First World War, teaching Old English, and recreating the 1989 Baltic Way human chain.
3D printing for Heritage: Nikolaos Maniatis (Museofabber)RCAHMW
This document discusses the use of 3D printing in museums and cultural heritage applications. It references several specific projects including 3D scanning and printing of artifacts from the Usher Gallery in Lincoln and the British Museum's efforts to engage younger virtual audiences. The document also briefly mentions the potential for 3D printing to create a new publishing industry for museum objects and references projects undertaken by the Rijksmuseum in Amsterdam and the Metropolitan Museum of Art.
The ACCORD Project: Cara Jones (Archaeology Scotland)RCAHMW
The ACCORD project aims to co-produce 3D digital models of heritage sites in Scotland with local communities. The project is investigating how digital technologies like photogrammetry and 3D printing can transform communities' relationships with heritage sites by giving them more ownership over digital records and representations of sites. The project is working with several communities across Scotland to create 3D digital records of sites like cup-marked stones, historic cemeteries, and archaeological landscapes using consumer-level technology. Preliminary feedback suggests these activities have increased engagement with sites and allowed new interpretations. The digital records are shared openly online for others to experience and study.
GETTING READY FOR 3D PRINTING, A FEW THINGS TO CONSIDER by Nikolaos Maniatis ...WeAreMuseums
3D printing of museum artefacts will be the next challenge of collection accessibility in the coming years. In this workshop we’ll look into the roadmap of 3D printable content publishing and discuss opportunities to make such projects sustainable in the long run. We’ll evaluate how content licensing, cross department collaboration, content development, enabling technologies and monetisation strategies can help develop a methodology toolkit for sustainable projects.
Heritage together - A Web Community for Digitising Cultural Heritage Assets: ...RCAHMW
This document discusses a project called HeritageTogether that aims to create 3D models of megalithic monuments in Wales using crowdsourced photos from the public. The project addresses challenges facing archaeologists in thoroughly surveying over 2,500 sites due to limited time and resources. Through the HeritageTogether website, members of the public can upload photos of sites which are then processed into 3D models using photogrammetry and structure-from-motion techniques. The models are made available online and the project engages both the public and academics to record and analyze cultural heritage assets through digital means.
Building Stones: Elliot Carter (Earth Heritage Trust)RCAHMW
1. The project aims to rediscover local stone quarries in Herefordshire and Worcestershire that were used for building, research the people and techniques involved, and create a database connecting individual buildings to their stone sources.
2. Case studies describe challenges in determining the stone sources for individual buildings, such as Worcester Bridge, due to limited documentation and obscured original stone. Volunteer research into historical records has provided new information on quarrying.
3. Successes include dedicated work from volunteers that has uncovered previously unknown details, but open-ended research nature presents challenges in directing efforts and ensuring standardized results. A new database website is being developed to showcase the collected data.