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Game analysis:                Daniel Götborg

The Legend of Zelda – Ocarina of Time
Introduction  Analysis of Hyrule
Introduction – Analysis of Hyrule
    Why this game?
     Fantasy‐ and adventuregames have great
     physical worlds to discover
     physical worlds to discover

    Why this theory?
     The theory has great possibilities in finding 
     The theory has great possibilities in finding
     new ways of looking at physical area, e.g.
     Game worlds
     Game worlds
Origin and structure
Origin and structure
    A traditional series
     ‐ It all began in the 80’s, with a successful concept.
     ‐ The player has always had a great world Hyrule
       The player has always had a great world, Hyrule,
        to examine and discover.
     ‐ Always a living world
       Always a living world.
     ‐ Has survived for over 25 years 
Analysis  Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
    Fictional
     ‐The world itself is fictionally built.

     Real
      ‐The rules of the game
Analysis  Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
    The physical world
     ‐The world in itself gives rules to follow
     ‐ A game world that tries to “look” real
       A game world that tries to  look real

        The world is in need of reality
        The world is in need of reality
Analysis  Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
    What gives the world reality?
     ‐ A world with reality structure.
        Build it or changes it into a 
        Build it or changes it into a
        reality‐based structure
           Make it possible to go
           Make it possible to go
           more or less everywhere
Analysis  Halfreal, what is real and fictional?
   Analysis – Halfreal what is real and fictional?
          What gives the world reality?



The structure of the hubworld
Th t t          f th h b   ld   The structure of a new hubworld
                                Th t t          f      h b   ld
of Ocarina of Time              of Ocarina of Time
Analysis  Halfreal, what is real and fictional?
     Analysis – Halfreal what is real and fictional?
              Examples
‐Instead of rockwalls – use gradually overgoing forest between Hyrule field and Kokiri Forest

‐ More street and doorways within Hyrule Castle Town
              and doorways               Castle Town

‐ More waterways for alternative ways between areas

‐ Have the trees in Lost Woods come down to the ground instead of the strange walls you run between

‐ Mountainpasses from the peak of Death Mountain to the surrounding areas
Thank you!
Thank you!
Presentation Daniel GöTborg
Presentation Daniel GöTborg

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Presentation Daniel GöTborg

  • 1. Game analysis: Daniel Götborg The Legend of Zelda – Ocarina of Time
  • 2. Introduction  Analysis of Hyrule Introduction – Analysis of Hyrule Why this game? Fantasy‐ and adventuregames have great physical worlds to discover physical worlds to discover Why this theory? The theory has great possibilities in finding  The theory has great possibilities in finding new ways of looking at physical area, e.g. Game worlds Game worlds
  • 3. Origin and structure Origin and structure A traditional series ‐ It all began in the 80’s, with a successful concept. ‐ The player has always had a great world Hyrule The player has always had a great world, Hyrule, to examine and discover. ‐ Always a living world Always a living world. ‐ Has survived for over 25 years 
  • 4. Analysis  Halfreal, what is real and fictional? Analysis – Halfreal what is real and fictional? Fictional ‐The world itself is fictionally built. Real ‐The rules of the game
  • 5. Analysis  Halfreal, what is real and fictional? Analysis – Halfreal what is real and fictional? The physical world ‐The world in itself gives rules to follow ‐ A game world that tries to “look” real A game world that tries to  look real The world is in need of reality The world is in need of reality
  • 6. Analysis  Halfreal, what is real and fictional? Analysis – Halfreal what is real and fictional? What gives the world reality? ‐ A world with reality structure. Build it or changes it into a  Build it or changes it into a reality‐based structure Make it possible to go Make it possible to go more or less everywhere
  • 7. Analysis  Halfreal, what is real and fictional? Analysis – Halfreal what is real and fictional? What gives the world reality? The structure of the hubworld Th t t f th h b ld The structure of a new hubworld Th t t f h b ld of Ocarina of Time of Ocarina of Time
  • 8. Analysis  Halfreal, what is real and fictional? Analysis – Halfreal what is real and fictional? Examples ‐Instead of rockwalls – use gradually overgoing forest between Hyrule field and Kokiri Forest ‐ More street and doorways within Hyrule Castle Town and doorways Castle Town ‐ More waterways for alternative ways between areas ‐ Have the trees in Lost Woods come down to the ground instead of the strange walls you run between ‐ Mountainpasses from the peak of Death Mountain to the surrounding areas