Visualization Centre failures
of communication with own staff or to public.
Affected by political legacies.
Funding not competitive, lack of kick start funds.
Locked into expensive inflexible equipment.
Intellectual capital hard to replace.
Lack of ongoing training.
Inability to define successful outcomes.
10 Sci-Fi Predictions That Became
Data, art or science viz
what happens when data conflicts?
New media, new heritage
Virtual heritage is the attempt to convey not just the
appear-ance but also the meaning and significance of cultural
artefacts and the associated social agency that designed and
used them, through the use of interactive and immersive
• New media: the act of reshaping the user experience
through the innovative use of digital media.
• New heritage: re-examine the user experience that digital media can provide for the understanding and
experiencing of tangible and intangible cultural heritage
Erik Champion, in Y. E. Kalay, T. Kvan, & J. Affleck, New Heritage: new media and cultural heritage. New York: Routledge,
Digital Humanities: not just text..(or images, e.g.
Virtual Distance Learning
Creates 3-D avatars using the infrared
depth sensor in Microsoft’s Kinect
Distance units are the same in the
virtual classroom and the real world,
so taking a step forward on camera
translates to a step of the same size
Avatars can also interact with virtual
3D in Libraries
to read books
Internet Librarian: 50 Great Mobile Apps for L
of American adults own smart phones. By 2016, 10
billion will be in use worldwide. By the year 2013 there will
be 81.4 billion apps.
The average download of apps per device is 51.
The average time spent on apps per day is 81 minutes.
80% of people continue to work after leaving the office.
68% check email before 8am in the morning.
50% of them check their work email while they’re still in
Simple Tools for Digital
textizen is mobile-turning the survey into a kind of chat
textal.org: a free smartphone app for text analysis
Omeka: Create complex narratives and share rich
collections, adhering to Dublin Core standards with Omeka
on your server, designed for scholars, museums, libraries,
archives, and enthusiasts.
Neatline allows scholars, students, and curators to tell
stories with maps and timelines.
Writing History in the Digital
WYSWYG or HTML slides
msdn and touchscreen
html 5 game examples
html 5 drawing on an iPad
Personalized online art projects
Self-made remixable games
an inventor with this easy-touse touch creation app.
your designs with color
and then set them in motion as you
add elements of physics, gravity and
velocity to your creations.
In Creatorverse, your designs set in
motion can take on unexpected paths
and attributes, including bounciness,
density, friction, speed and force.
Popcorn Maker enhance, remix and share web video. Use your web browser to combi
Free or Open Data
governments begin to release data openly
on the web, the growing movement of hackers
and activists and even internal government
agencies and corporations, can begin to use the
previously unconnected and undissected numbers,
images and graphs to create new ways for you to
access valuable new information.
The Ghana Open Data Initiative (GODI) just held
Ghana's first data bootcamp, bringing together
journalists and developers to find, extract and
analyse public data to tell better informed news
Free or Open Data
(VP, Nike, Financial Times Innovate 2012 conference)
share a financial
Make your own
Shows Danish cultural heritage sites and objects near you,
on your phone
Winning Hackathon project at Royal Library Copenhagen
What is Digital Humanities?
Centre for Digital Humanities “at the
intersection of digital technologies and humanities.”
UCLA DH “interprets the cultural and social impact
of new media and information technologies—the
fundamental components of the new information age
—as well as creates and applies these technologies to
answer cultural, social, historical, and philological
questions, both those traditionally conceived and those
only enabled by new technologies.”
A Survey of US Digital Humanities Centers
Where new media and technologies are used for humanities-based research, teaching, and
intellectual engagement and experimentation. The goals of the center are to further
humanities scholarship, create new forms of knowledge, and explore technology’s
impact on humanities based disciplines.
builds digital collections as scholarly or teaching resources;
creates tools for
authoring (i.e., creating multimedia products and applications with minimal technical knowledge or training)
◦ building digital collections
◦ analyzing humanities collections, data, or research processes
managing the research process;
departments uses digital collections and analytical tools to generate new intellectual products;
offers digital humanities training
conducts research in humanities and humanities computing (digital scholarship);
offers lectures, programs, conferences, or seminars on digital humanities topics for general or academic audiences;
has its own academic appointments and staffing
creates a zone of experimentation and innovation for humanists;
serves as an information portal for a particular humanities discipline;
serves as a repository for humanities-based digital collections
provides technology solutions to humanities.
by Diane M. Zorich, November 2008
How can DH re-examine Humanities?
What is a DH community?
What has value to scholars beyond 5 years?
What makes for high quality DH projects?
NOW, which tools and services are needed?
New ways of working between disciplines still vague?
Some tools part 1
http://t-pen.org/TPEN/ T‑PEN is a web-based tool for working with
images of manuscripts. Users attach transcription data (new or
uploaded) to the actual lines of the original manuscript in a simple,
http://www.textal.org/ to help scholars design wordclouds and produce
http://dirt.projectbamboo.org/ directory of DH tools
http://selection.datavisualization.ch/ data viz tools
http://www.cassiopeiaproject.com/videos2.php hi-def science videos
Some tools part 2
stories via maps http://hotchkiss.scholarslab.org/neatlineexhibits/show/battle-of-chancellorsville/fullscreen
AR see esp Volkswagen http://econsultancy.com/uk/blog/9842-seven-awesome-augmentedreality-campaigns
Toozla: AR AUDIO browser http://www.augmentedplanet.com/2009/12/the-worlds-first-audioaugmented-reality-browser/
HTML 5 movie threader http://evelyn-interactive.searchingforabby.com/
Crowd tagging and the museum http://www.imamuseum.org/page/collection-tags
http://pleiades.stoa.org/ A community-built gazetteer and graph of ancient places (nb The
Geographic Annotation Platform)
Epics, e-learning platform for digital heritage http://vimeo.com/33711147
papermachines http://papermachines.org/ OR scalar media rich platform publishing
3D SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment
most important skill is critical thinking
We say this a lot but don’t do much about it. Here’s what we need: courses
in informal logic, so students can recognize fallacies in public discourse; in
economic theory, since economists think they rule the world, and politicians
believe them; and in computer programming, because you can’t see the
biases of the system unless you know how it was coded..the widespread
view that technology is value-neutral, inevitable and always here to help,
needs to be exposed as the dangerous ideology it is.
Or visit http://erikchampion.wordpress.com/