This document discusses online multiplayer bullying and prevention. It notes that bullying in video games is a serious issue that can have negative consequences. It provides statistics showing that the average gamer is now 34 years old. Both adults and children experience bullying, which can cause depression, health issues, and in some cases suicide. The document examines cyberbullying and suggests that anonymity, lack of consequences, and desire for attention contribute to online bullying. It advocates for more player control and ensuring safer gameplay to create healthier gaming experiences.