Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics (ID=0x152)
Vendor: Intel
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:UsersiliasDesktopRpgPrototype
Rpg_DataManagedUnityEngine.dll (this message is harmless)
Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedUnityEngine.dll
into Unity Child Domain
Platform assembly: C:UsersiliasDesktopRpgPrototype
Rpg_DataManagedAssembly-CSharp-firstpass.dll (this message is harmless)
Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedAssembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: C:UsersiliasDesktopRpgPrototype
Rpg_DataManagedAssembly-CSharp.dll (this message is harmless)
Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedAssembly-
CSharp.dll into Unity Child Domain
Platform assembly: C:UsersiliasDesktopRpgPrototype
Rpg_DataManagedUnityEngine.UI.dll (this message is harmless)
Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedUnityEngine.UI.dll
into Unity Child Domain
- Completed reload, in 0.070 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:UsersiliasDesktopRpgPrototype
Rpg_DataManagedSystem.Core.dll (this message is harmless)
Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not
found
Setting up 1 worker threads for Enlighten.
Thread -> id: 520 -> priority: 1

Output log

  • 1.
    Initialize engine version:5.0.0f4 (5b98b70ebeb9) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: Intel(R) HD Graphics (ID=0x152) Vendor: Intel VRAM: 128 MB Begin MonoManager ReloadAssembly Platform assembly: C:UsersiliasDesktopRpgPrototype Rpg_DataManagedUnityEngine.dll (this message is harmless) Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedUnityEngine.dll into Unity Child Domain Platform assembly: C:UsersiliasDesktopRpgPrototype Rpg_DataManagedAssembly-CSharp-firstpass.dll (this message is harmless) Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedAssembly-CSharp- firstpass.dll into Unity Child Domain Platform assembly: C:UsersiliasDesktopRpgPrototype Rpg_DataManagedAssembly-CSharp.dll (this message is harmless) Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedAssembly- CSharp.dll into Unity Child Domain Platform assembly: C:UsersiliasDesktopRpgPrototype Rpg_DataManagedUnityEngine.UI.dll (this message is harmless) Loading C:UsersiliasDesktopRpgPrototype Rpg_DataManagedUnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.070 seconds desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. Platform assembly: C:UsersiliasDesktopRpgPrototype Rpg_DataManagedSystem.Core.dll (this message is harmless) Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found Setting up 1 worker threads for Enlighten. Thread -> id: 520 -> priority: 1