Original Design Ideas
Koth_Abandoned_Intellege (King of the Hill)
Objectives of this
     Presentation/Contents
This presentation is split up into two parts
   Original Design Ideas
   Changes from Original concept in final version


Before reading please watch an explanation of the map:
http://www.youtube.com/watch?v=ByKpn5WzVhY&featur
                   e=player_embedded
Abandoned Intelligence
Level Details
16 players – 8 on each team.

Maximum Class Numbers (on Each Team)
2 Scouts
2 Engineers                                      Due to the open areas most
3 Soldiers                                       of the fighting will
1 Pyro                                           be performed in the main
2 Medics                                         tower
2 Heavies
2 Snipers
2 Spies
2 Demo Men
Justification for this is in character
specifics file

Symmetrical map to keep game balanced for both
teams.
Birds Eye
                               Sniper Tower   Blue
       Ramp to capture point                  Spawn
                                              Room


Container
(reaches 2nd floor)




   Red Spawn                                  3 Story
   Room                                       spy base
                                              (capture point)
                               Sniper Tower
Control Tower
                          • Ramps to enter tower on the first floor
                          • Entrance on the 2nd floor from containers.
                          • Ramps inside on each floor to access the next
                          • Windows on each floor for sniper to shoot into the fight
                          • Ramp facing opposite direction from players spawn
                          point.




3 Story Tower control
Point on 3rd
Sniper Tower
                                     Sniper Tower
                                     faces other
                                     spawn room to
                                     stop Scout
                                     having large
                                     advantage

                       Sniper tower faces control
                       tower with views of each floor




Sniper tower on a wooden walkway
from second floor of Spawn Room
Spawn Room
Health Locker




         Identical spawn
         room with 4 exits
         two on the ground
         floor, two up
         ramps.
Sniper
                Finished Product
  Tower                                   Red Spawn
                                          Room


                                             Diving
                                             Fence

Control Point


                                          Containers



       Blue
       Spawn
       Room
                          Cover in open
                          areas
Control Point containers
       and fence

         Control tower now has an open top
         to let more light in and to give the
         demo man and advantage




          The two sides of the map are
          now separated to encourage
          players to go into the control
          tower. It adds a strategy depth
          also.

Original Design Ideas

  • 1.
  • 2.
    Objectives of this Presentation/Contents This presentation is split up into two parts Original Design Ideas Changes from Original concept in final version Before reading please watch an explanation of the map: http://www.youtube.com/watch?v=ByKpn5WzVhY&featur e=player_embedded
  • 3.
  • 4.
    Level Details 16 players– 8 on each team. Maximum Class Numbers (on Each Team) 2 Scouts 2 Engineers Due to the open areas most 3 Soldiers of the fighting will 1 Pyro be performed in the main 2 Medics tower 2 Heavies 2 Snipers 2 Spies 2 Demo Men Justification for this is in character specifics file Symmetrical map to keep game balanced for both teams.
  • 5.
    Birds Eye Sniper Tower Blue Ramp to capture point Spawn Room Container (reaches 2nd floor) Red Spawn 3 Story Room spy base (capture point) Sniper Tower
  • 6.
    Control Tower • Ramps to enter tower on the first floor • Entrance on the 2nd floor from containers. • Ramps inside on each floor to access the next • Windows on each floor for sniper to shoot into the fight • Ramp facing opposite direction from players spawn point. 3 Story Tower control Point on 3rd
  • 7.
    Sniper Tower Sniper Tower faces other spawn room to stop Scout having large advantage Sniper tower faces control tower with views of each floor Sniper tower on a wooden walkway from second floor of Spawn Room
  • 8.
    Spawn Room Health Locker Identical spawn room with 4 exits two on the ground floor, two up ramps.
  • 9.
    Sniper Finished Product Tower Red Spawn Room Diving Fence Control Point Containers Blue Spawn Room Cover in open areas
  • 10.
    Control Point containers and fence Control tower now has an open top to let more light in and to give the demo man and advantage The two sides of the map are now separated to encourage players to go into the control tower. It adds a strategy depth also.