This document describes the order sequence and phases in which orders are executed in the game. It provides details on specific order types like army movement, building units, and expanding settlements. Orders are executed in phases, with the most important being whether orders occur before or after movement. For example, building units happens after movement, so new units cannot be used to defend a settlement under attack until the next cycle.
The document discusses principles for sequencing and ordering exercises in a workout and training program. It recommends warming up from general to specific movements and high to low intensity. The main workout should focus on technique, speed-strength, strength, injury prevention and core development. It's important to always finish fast and include recovery. Over time, a training week and season should progress from speed and power to strength and fitness. Wave training is discussed as a method to vary range of motion, loads and reps within a program.
6 Types of Guest Posts I'll Never AcceptObaidul Haque
Do you publish guest posts on your blog? Well, I publish them too. But I reject as much as 70% - 80% of all the guest post submissions I receive. If you want to know why, here are six types of guest posts I'll never accept. And it's highly recommended that you don't allow them either.
The document discusses complaint handling and provides guidance on effectively resolving customer complaints. It begins by defining complaints and explaining why they are important to address. It then describes different types of complainers and recommends communicating with them in a calm, rational manner. The document outlines the LAST approach to handling complaints, which involves listening attentively, apologizing and empathizing, solving the issue, and thanking the customer. It emphasizes taking ownership of complaints without blaming others, and provides tips for effective communication and behaviors to avoid. The document also discusses solving specific types of complaints, maintaining efficient work practices, and the importance of following up to ensure customer loyalty.
The document outlines the sequence of service and key responsibilities for servers. It details the steps servers should take from welcoming guests, seating them and taking their order, to serving the food, checking on satisfaction, presenting the bill and bidding farewell. The sequence emphasizes good customer service, including greeting guests with a smile, being attentive to their needs and preferences at each stage, and thanking them for their visit.
This document discusses the five main customer processes for food service:
1. Table service where customers are served at their table. This includes types like English, French, and Russian service.
2. Assisted service where customers receive some food at their table and self-serve other items, like at a carvery.
3. Self-service where customers help themselves, like at a buffet or cafeteria.
4. Single point service where customers order, pay, and receive food at one location like a takeaway, drive-thru, or bar.
5. Specialized service where food is brought to customers, such as tray service in hospitals, trolley service on trains, or room
Fate of a Nation is a fantasy strategy PBeM game where players manage nations in a richly detailed world. The game begins with 7 races just developing civilization - Dwarves, Ende, Elves, Greenskins, Humans, Krant, and Mevaro. Dwarves are short and strong, preferring underground settlements carved from stone. They have bonuses to combat and tax income but lack cavalry. Players set up a new nation by choosing a race, religion, and other traits, then manage resources, research, and diplomacy through turn-based orders.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
The document discusses principles for sequencing and ordering exercises in a workout and training program. It recommends warming up from general to specific movements and high to low intensity. The main workout should focus on technique, speed-strength, strength, injury prevention and core development. It's important to always finish fast and include recovery. Over time, a training week and season should progress from speed and power to strength and fitness. Wave training is discussed as a method to vary range of motion, loads and reps within a program.
6 Types of Guest Posts I'll Never AcceptObaidul Haque
Do you publish guest posts on your blog? Well, I publish them too. But I reject as much as 70% - 80% of all the guest post submissions I receive. If you want to know why, here are six types of guest posts I'll never accept. And it's highly recommended that you don't allow them either.
The document discusses complaint handling and provides guidance on effectively resolving customer complaints. It begins by defining complaints and explaining why they are important to address. It then describes different types of complainers and recommends communicating with them in a calm, rational manner. The document outlines the LAST approach to handling complaints, which involves listening attentively, apologizing and empathizing, solving the issue, and thanking the customer. It emphasizes taking ownership of complaints without blaming others, and provides tips for effective communication and behaviors to avoid. The document also discusses solving specific types of complaints, maintaining efficient work practices, and the importance of following up to ensure customer loyalty.
The document outlines the sequence of service and key responsibilities for servers. It details the steps servers should take from welcoming guests, seating them and taking their order, to serving the food, checking on satisfaction, presenting the bill and bidding farewell. The sequence emphasizes good customer service, including greeting guests with a smile, being attentive to their needs and preferences at each stage, and thanking them for their visit.
This document discusses the five main customer processes for food service:
1. Table service where customers are served at their table. This includes types like English, French, and Russian service.
2. Assisted service where customers receive some food at their table and self-serve other items, like at a carvery.
3. Self-service where customers help themselves, like at a buffet or cafeteria.
4. Single point service where customers order, pay, and receive food at one location like a takeaway, drive-thru, or bar.
5. Specialized service where food is brought to customers, such as tray service in hospitals, trolley service on trains, or room
Fate of a Nation is a fantasy strategy PBeM game where players manage nations in a richly detailed world. The game begins with 7 races just developing civilization - Dwarves, Ende, Elves, Greenskins, Humans, Krant, and Mevaro. Dwarves are short and strong, preferring underground settlements carved from stone. They have bonuses to combat and tax income but lack cavalry. Players set up a new nation by choosing a race, religion, and other traits, then manage resources, research, and diplomacy through turn-based orders.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
Creative operations teams expect increased AI use in 2024. Currently, over half of tasks are not AI-enabled, but this is expected to decrease in the coming year. ChatGPT is the most popular AI tool currently. Business leaders are more actively exploring AI benefits than individual contributors. Most respondents do not believe AI will impact workforce size in 2024. However, some inhibitions still exist around AI accuracy and lack of understanding. Creatives primarily want to use AI to save time on mundane tasks and boost productivity.
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
PepsiCo provided a safe harbor statement noting that any forward-looking statements are based on currently available information and are subject to risks and uncertainties. It also provided information on non-GAAP measures and directing readers to its website for disclosure and reconciliation. The document then discussed PepsiCo's business overview, including that it is a global beverage and convenient food company with iconic brands, $91 billion in net revenue in 2023, and nearly $14 billion in core operating profit. It operates through a divisional structure with a focus on local consumers.
Content Methodology: A Best Practices Report (Webinar)contently
This document provides an overview of content methodology best practices. It defines content methodology as establishing objectives, KPIs, and a culture of continuous learning and iteration. An effective methodology focuses on connecting with audiences, creating optimal content, and optimizing processes. It also discusses why a methodology is needed due to the competitive landscape, proliferation of channels, and opportunities for improvement. Components of an effective methodology include defining objectives and KPIs, audience analysis, identifying opportunities, and evaluating resources. The document concludes with recommendations around creating a content plan, testing and optimizing content over 90 days.
How to Prepare For a Successful Job Search for 2024Albert Qian
The document provides guidance on preparing a job search for 2024. It discusses the state of the job market, focusing on growth in AI and healthcare but also continued layoffs. It recommends figuring out what you want to do by researching interests and skills, then conducting informational interviews. The job search should involve building a personal brand on LinkedIn, actively applying to jobs, tailoring resumes and interviews, maintaining job hunting as a habit, and continuing self-improvement. Once hired, the document advises setting new goals and keeping skills and networking active in case of future opportunities.
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
The document provides career advice for getting into the tech field, including:
- Doing projects and internships in college to build a portfolio.
- Learning about different roles and technologies through industry research.
- Contributing to open source projects to build experience and network.
- Developing a personal brand through a website and social media presence.
- Networking through events, communities, and finding a mentor.
- Practicing interviews through mock interviews and whiteboarding coding questions.
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
1. Core updates from Google periodically change how its algorithms assess and rank websites and pages. This can impact rankings through shifts in user intent, site quality issues being caught up to, world events influencing queries, and overhauls to search like the E-A-T framework.
2. There are many possible user intents beyond just transactional, navigational and informational. Identifying intent shifts is important during core updates. Sites may need to optimize for new intents through different content types and sections.
3. Responding effectively to core updates requires analyzing "before and after" data to understand changes, identifying new intents or page types, and ensuring content matches appropriate intents across video, images, knowledge graphs and more.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
Creative operations teams expect increased AI use in 2024. Currently, over half of tasks are not AI-enabled, but this is expected to decrease in the coming year. ChatGPT is the most popular AI tool currently. Business leaders are more actively exploring AI benefits than individual contributors. Most respondents do not believe AI will impact workforce size in 2024. However, some inhibitions still exist around AI accuracy and lack of understanding. Creatives primarily want to use AI to save time on mundane tasks and boost productivity.
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
PepsiCo provided a safe harbor statement noting that any forward-looking statements are based on currently available information and are subject to risks and uncertainties. It also provided information on non-GAAP measures and directing readers to its website for disclosure and reconciliation. The document then discussed PepsiCo's business overview, including that it is a global beverage and convenient food company with iconic brands, $91 billion in net revenue in 2023, and nearly $14 billion in core operating profit. It operates through a divisional structure with a focus on local consumers.
Content Methodology: A Best Practices Report (Webinar)contently
This document provides an overview of content methodology best practices. It defines content methodology as establishing objectives, KPIs, and a culture of continuous learning and iteration. An effective methodology focuses on connecting with audiences, creating optimal content, and optimizing processes. It also discusses why a methodology is needed due to the competitive landscape, proliferation of channels, and opportunities for improvement. Components of an effective methodology include defining objectives and KPIs, audience analysis, identifying opportunities, and evaluating resources. The document concludes with recommendations around creating a content plan, testing and optimizing content over 90 days.
How to Prepare For a Successful Job Search for 2024Albert Qian
The document provides guidance on preparing a job search for 2024. It discusses the state of the job market, focusing on growth in AI and healthcare but also continued layoffs. It recommends figuring out what you want to do by researching interests and skills, then conducting informational interviews. The job search should involve building a personal brand on LinkedIn, actively applying to jobs, tailoring resumes and interviews, maintaining job hunting as a habit, and continuing self-improvement. Once hired, the document advises setting new goals and keeping skills and networking active in case of future opportunities.
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
The document provides career advice for getting into the tech field, including:
- Doing projects and internships in college to build a portfolio.
- Learning about different roles and technologies through industry research.
- Contributing to open source projects to build experience and network.
- Developing a personal brand through a website and social media presence.
- Networking through events, communities, and finding a mentor.
- Practicing interviews through mock interviews and whiteboarding coding questions.
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
1. Core updates from Google periodically change how its algorithms assess and rank websites and pages. This can impact rankings through shifts in user intent, site quality issues being caught up to, world events influencing queries, and overhauls to search like the E-A-T framework.
2. There are many possible user intents beyond just transactional, navigational and informational. Identifying intent shifts is important during core updates. Sites may need to optimize for new intents through different content types and sections.
3. Responding effectively to core updates requires analyzing "before and after" data to understand changes, identifying new intents or page types, and ensuring content matches appropriate intents across video, images, knowledge graphs and more.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
2. Order Sequence 1
Orders are executed in phases.The most important to consider is if
orders are executed before or after movement. Building units, for
example, is executed after movement.This means that if one of your
settlements is going to be attacked you will not be able to use the
new units to save the city; they will be produced after the attack if
you still control the settlement…
Sequence of phases
•• Change player settings
Change name phase
•• Change army name
•• Change character name
•• Change fleet name
•• Change settlement name
•• Change ship name
•• Change trade station name [Company only]
•• Change unit name
Transfer phase
•• Transfer character
•• Transfer unit between armies
•• Merge armies
•• Transfer ship between fleets
•• Merge fleets
•• Fire guards [Company only]
•• Disband army
•• Disband fleet
•• Abandon watchtower [Nation only]
Magic phase – The magic phase and its orders will only be shown
for nations that have completed research of magical forces.
Movement phase
•• Tight guard [Company only]
•• Patrol area
•• Embark army on fleet
•• Army movement
Generates combat and capturing settlements
•• Fleet movement
Generates naval combat
•• Disembark army from fleet
Can generate amphibious assaults
•• Attack trade station [Company only]
Expansion phase
•• Nominate new capital [Nation only]
•• Nominate new HQ [Company only]
•• Create trade company [Nation only]
•• Donate to company [Nation only]
•• Building new villages [Nation only]
•• Establish trade station [Company only]
•• Upgrade trade station [Company only]
•• Sell goods (executed in trade phase) [Company only]
•• Increase population in settlements [Nation only]
•• Abandon village [Nation only]
•• Transfer food to settlement
•• Gather settlement information [Company only]
•• Scout area [Company only]
•• Close trading station [Company only]
•• Transfer settlement [Company only]
•• Build outpost [Nation only]
•• Build monastery [Nation only]
•• Improve terrain [Nation only]
•• Pillage terrain
•• Grow forest [Nation only]
This is a unique Elf order
•• Burn forest [Nation only]
Elves cannot burn down forests
Development phase
•• Building new units in settlement [Nation only]
•• Recruit unit [Company only]
•• Recruit guards [Company only]
•• Remove unique unit [Nation only]
•• Design unique unit [Nation only]
•• Train units [Nation only]
•• Upgrade unit [Nation only]
•• Build food transport
•• Create trade caravan [Company only]
•• Create trade delegation [Company only]
•• Purchase ship [Company only]
•• Building new ships in coastal settlement [Nation only]
•• Train ships [Nation only]
•• Repairing damaged fleets
•• Reinforcing damaged armies
•• Change settlement settings
•• Change station settings [Company only]
•• Construct building
•• Demolish building
•• Change religion [Nation only]
•• Royal actions [Nation only]
•• Trader actions [Company only]
•• Increase research efforts [Nation only]
•• Set research [Nation only]
Trade phase – The trade phase is only shown for trade companies
and includes execution of purchase and selling of trade goods.
Diplomatic phase
•• Sending messages between nations
•• Change nation/company description
•• Change privacy settings
•• Change war status
•• CreateAlliance [Nation only]
Ende cannot create alliances
Version 1.2
3. Order Sequence 2
•• JoinAlliance [Nation only]
•• LeaveAlliance [Nation only]
•• Accept surrendering nation/Surrender [Nation only]
•• Demand surrender/Ask for mercy [Nation only]
•• Free vassal state/Rebellion [Nation only]
Alliance phase
•• Donate toAlliance
•• Vote onAlliance issue – no description below
•• Invite new member – no description below
•• TransferAlliance funds – no description below
Update nation phase
•• Settlement updates
•• Food supply calculation
•• Population changes
•• Construction of buildings
•• Collecting tax income
•• Collecting research points
•• Paying wages for all units and ships
•• Paying maintenance costs for forts and buildings
4. Abandon to Build 3
Abandon village
This order is for abandoning a village in order to relocate the
population.Abandoning villages is expensive.The base cost is 500
gold and there is a variable fee depending on how many workers
are created. For each full worker unit (50 civilians) 60 gold must be
paid.The whole population in the village is transformed into worker
units and placed in a new army.The village is then removed from the
game.
Abandon watchtower]
This order is for removing unwanted watchtowers. Removal is
instantaneous. No workers or army units are needed in the location
for this order and it costs no gold.
Accept surrendering nation / Surrender]
This order can be used in two ways:
Accept surrendering nation –A conqueror can use this order to accept
the surrender of a nation that have been defeated and wants to
end the war. Issue the order and select the nation that wishes to
surrender to your nation.This nation will now become a vassal
state to the conqueror. If the conqueror does not want to accept the
surrender, he does not need to answer, just ignore the message.
Surrender –A nation under attack can use this order to surrender to
a conqueror that has demanded its surrender. Issue the order and
select the nation that has demanded your surrender and your nation
will become a vassal state to the conqueror. If you do not want to
become a vassal state to the nation that demands your surrender do
not answer, just ignore the message.
Army movement]
Each army movement order includes
the full sequence of movement for
the army specified.A digit (0–8)
represents the direction (see picture)
where 0 tells the army to enter a
cave opening to travel between the
Surface and the Netherworld.The use of a hyphen delays movement
to subsequent movement sequences.All movement costs movement
points depending on what terrain is entered (see Rulebook).
Entering a cave opening costs 2 movement points.Armies can also
be given orders to‘Follow and engage’ enemy armies within sight
range.The army will then automatically try to reach the target army
and attack it.
Movement is divided into movement sequences which are
subsequently divided into initiative phases.Within each movement
sequence armies with a low initiative move before armies with
a high initiative.Army movement and fleet movement are done
simultaneously.
Battles are initiated when an army moves into the same sector
as an enemy army.When a battle is initiated all armies involved is
locked and cannot move until the battle has been run.Armies that
have not moved during the current movement sequence will be
delayed and continue next movement sequence (if still alive).This
means that a small and quick army can move and lock an enemy
force, keeping it in the sector, while the larger and slower main
army moves in at a later initiative phase in the same movement
sequence.
Important note –The attacker only wins if the defender is
eliminated, if not the attacker always retreats to one of the
starting sectors.
Battles are executed at the end of each movement sequence when all
initiative phases are completed. Captured settlements change hands
after all the battles of that sequence have been completed.
Attack trade station
This order is only available for trade companies.
This order is for attacking another trade station in the same
settlement.All guards will take part in the attack but units in a
station will only participate if ordered to participate.All units in the
trade station will then participate.
It is possible to try to hide the identity of the attacking company.
This will cost 250 gold in bribes and dark clothing but there is a
small risk that the settlement owner and target station owner will
detect who the attacker is.
Build food transport]
This order will only be shown in the OrderCreator if your nation has the
technology to build food transports.
Food transports can only be constructed in villages, towns and
cities. Each village, town and city can only construct one food
transport each turn and the maximum size depends on how much
food is stored in the settlement. Food transports cannot carry more
than 5000 food even if more is stored in a settlement.
There is no cost for constructing food transports. Each wagon in
the food transport units corresponds to 100 food.
Build monastery]
This order will only be shown in the OrderCreator if your nation has the
technology to build monasteries.
To build a monastery an army with a worker unit must be present.
One worker unit in the army will be transformed and added to
the monastery population.The name of the monastery must be
specified. It is not possible to build a monastery closer than 8 sectors
away from any other monastery.The monastery must also be within
3 sectors of a city.The sector where the monastery is constructed
cannot contain any other settlement. Building a monastery costs 250
gold and the army must have at least one movement point.
5. Build to Burn 4
Build outpost]
There are three kinds of‘outposts’ in Fate of a Nation:
•• Watchtowers are the eyes and ears of most nations.With their
ability to see 2 sectors, they are the first warning of unfriendly
armies coming your way…
•• Castles are more fortified positions which give a defensive
bonus as well as negating the cavalry unit ability. Castles require
the correct technology to be built.
•• Citadels are massive fortresses that dominate the countryside.
They have an improved sight value and can see 3 sectors.They
give a better defensive bonus than castles and also negate the
cavalry unit ability during combat. Citadels require the correct
technology to be built.
Only armies with at least one worker can build watchtowers.When
building a castle or a citadel, an army with workers must be present.
The name of the outpost must be specified. It is not possible to
build an outpost closer than 3 sectors away from other watchtowers,
castles or citadels. It is not possible to build an outpost on a sector
that has a cave opening, village, town, city or capital city.
Building a watchtower costs 100 gold and the army must have 1
movement point. Castles and citadels are more complex projects
and take longer time.Armies that build castles and citadels must
have 2 movement points.
Important note – If the Build Outpost project is not completed in
one cycle the army will automatically continue with the project
next cycle as long as it stays in the same sector and does not use
any movement points. If the army moves away from the sector or
engages in combat all progress on the project will be lost.
Building a castle takes 6 worker cycles if a watchtower is upgraded
and 12 worker cycles if built from scratch. Building a citadel from
scratch takes 24 worker cycles, 21 worker cycles if a watchtower is
upgraded and 10 worker cycles if a castle is upgraded.The cost is
50 gold for each worker each cycle an army works on a castle.The
cost of a citadel is 100 gold for each worker and cycle.
Building new ships in coastal settlement]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
After entering the id of the settlement where ships are to be built,
the number of ships to build must be specified. How many ships a
settlement can build depends on how developed the ship building
knowledge is in the settlement and nation. If more ships are entered
than the settlement shipyards can build it will still only build the
maximum amount depending on its shipyard capacity.
The cost of building a ship is three times the ship’s weekly wages.
The settlement must be in a coastal sector.
Important note –To build ships the coastal settlement must have
a shipyard. Shipyards also limit the number of ships that can be
built each cycle.
Building new units in settlement]
After entering the id of the settlement where units are to be built,
the number of units to build must be specified.A capital city can
build 4 units, a regular city 2 units and a town only 1 unit.Villages
cannot build units. If more units are entered than the settlement can
build it will still only build the maximum amount depending on its
settlement type.
The cost of building all units excl.Worker is three times the unit’s
weekly wages.Worker units cost only one time their weekly wages
to build. 50 men will be recruited from the settlement for each
unit. If a settlement has a population smaller than 500 it does not
have enough strong young men to equip a full unit (special case for
Workers, see below).
Important note – Barracks and stables are essential for building
new units.The only units that can be built without barracks are
start units (unit ability start). Building any type of cavalry needs
stables. Stables also limit the number of cavalry units that can be
built each cycle.
Important note –Workers are special.A settlement only need a
population of 250 to be able to build a worker unit.
Building new villages]
When building a new village an army with workers (settlers)
must be available.The name of the new village must be specified
and also if only one or all the worker unit(s) in the army shall be
used as settlers.The men in the worker units will become the new
population in the village and removed from the army. In the case
that all units in the army are used to build the new village any
character attached to the army will also be transferred to it.
Building a village is 500 gold. New villages must be at least
4 sectors away from any other villages, towns, cities or capital cities.
However, building villages this close to other settlements might
not be the best option as they will share the food resources of the
squares between them. If a village is built on the same sector as a
watchtower, castle or citadel it will be replaced by the new village.
The army must have at least 1 movement point left to build a village.
Villages can only be built on terrains that produce food. It is not
possible to build villages on cave openings.
Burn forest]
This order cannot be issued by elven nations and will only be shown in the
OrderCreator for non-elven nations.
This order can be used by non-elven nations to burn down forests
within and around their borders. If done on the Surface a plain will
be created. In the Netherworld an open cave will be created.
Burning down a forest takes 4 worker cycles to complete.
This means that an army with 1 worker unit will need 4 cycles
to complete the project while an army with 4 worker units only
needs 1 cycle to complete it. Each cycle an investment of 25 gold
is needed for each worker unit in the army.This order costs 2
6. Change 5
movement points each cycle and the army may not move before
starting to burn down a forest.
Important note – If the Burn Forest project is not completed in
one cycle the army will automatically continue with the project
next cycle as long as it stays in the same sector and does not use
any movement points. If the army moves away from the sector or
is engaged in combat all progress on the project will be lost.
Change army name
This order is for changing the name of an army.As other players will
come in contact with your armies it is advised to spend some time
giving them proper names.
Change character name
This order is for changing the name of a character.As other players
will come in contact with your characters it is advised to spend
some time giving them proper names.
Change fleet name]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order is for changing the name of a fleet.As other players will
come in contact with your fleets it is advised to spend some time
giving them proper names.
Change nation / company description]
This order is for changing the description of your nation or
company.
The options presented in‘Select government type’ depend on the
religion of your nation. Each government type only allows a certain
set of leader titles.
Symbol is the flag of your nation or company. Here you can
describe (maximum of 50 characters allowed) what it looks like.An
example could be‘Two blood red axes crossed against black’ for a
nation or‘A golden sack of coins’ for a company.
Legend/motto is a famous saying or motto that gives an
impression of what your nation or company is about (maximum of
100 characters allowed).An example could be‘Strength is not
measured in size, it is measured in numbers’ for a Krant nation or
‘Wealth is not only measured in pounds of gold, it is also measured
in honour’ for a company.Writing a legend/motto is optional and
not required for a complete description.
In Nation/Company description, a longer description can be
entered. It can be up to 600 characters long and should contain a
text describing some aspect of your nation or company.
Important note – All descriptions are subject to the approval or
disapproval of the GM.The GM may decide, without specifying
the reasons, against a certain description.
Important note – When this order is used for the first time there
is no administration fee (i.e. it’s free of charge). Changing an
already existing nation or company description is charged with a
1€ administration fee.
Change player settings]
This order is for changing the player data in your account registered
at Norberg Games.These changes will take effect when the next
turn is processed and will affect all your positions in games hosted
by Norberg Games.
Change privacy settings]
This order is for changing the privacy settings of a nation.When
set to‘on’ no other nation will receive any contact information on
your nation in their royal library.When set to‘off’ other nations will
receive information on who runs the nation as well as their e-mail.
Change religion
This order will only be shown in the OrderCreator if your nation has the
technology to change religion.
This order is for changing the religion of your nation.Your people’s
reaction to the change depends on how deep your nation has
researched into the religious technology tree. Bad effects from
changing the religion will appear with the development and
construction of monasteries.
The nation’s cost for changing the religion is 2500 gold.The name
of the religion must also be changed when the religion is changed.
Change settlement name]
This order is for changing the name of a settlement.As other players
will come in contact with your settlements it is advised to spend
some time giving them proper names.
Change settlement settings]
This order is for changing the trade tax and store food factor in a
settlement.The trade tax can only be set to a value between 5–25%.
The store food factor can be set to a value between 0–75%.
Change ship name]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order is for changing the name of a ship.As other players will
come in contact with your ships it is advised to spend some time
giving them proper names.
7. Change to Create 6
Change station settings
This order is only available for trade companies.
This order is for changing the price offered for general, special and
racial trade goods at a trade station. Price offered can vary between
50–250% where 50% means that no goods of that type will be
bought.
Change trade station name
This order is only available for trade companies.
This order is for changing the name of a trade station.As other
players will come in contact with your trade stations it is advised to
spend some time giving them proper names.
Change unit name]
This order is for changing the name of a unit.As other players will
come in contact with your units it is advised to spend some time
giving them proper names.
Change war status]
This order is for changing the attitude of your nation towards
another nation from‘no treaty’ to‘war’ or vice versa.The standard
relation between two nations is‘no treaty’.This allows for passage of
civilian armies through the other nation’s territory.When changed
to‘war’, civilian armies will be engaged when meeting armies of the
other nation.
Close trading station
This order is only available for trade companies.
This order is for dismantling and abandoning a trade station.All
guards will be fired, as well as any remaining units and characters.
There is no cost for executing this order.
Construct building]
Buildings are an essential part of any settlement.They are needed
to build your units and ships, to help defend your cities and boost
research as well as tax income.The number of buildings in a
settlement is limited by the settlement type.A capital city can house
12 buildings, a regular city 8 buildings, a town 4 buildings and a
village only 1 building.
For all buildings there is a sum of gold for constructing them as well
as a weekly maintenance. How long it takes to construct a building
depends on both building and settlement type.A building that takes
1 cycle to build in a capital might take 2 or even 3 cycles to build in a
village. Some buildings can only be built in the larger settlements.
Important note – Barracks and stables are essential for building
new units.The only units that can be built without barracks are
start units (unit ability start). Building any type of cavalry needs
stables. Stables also limit the number of cavalry units that can be
built each cycle.To build ships the coastal settlement must have
a shipyard. Shipyards also limit the number of ships that can be
built each cycle.
Create Alliance]
This order will only be shown in the OrderCreator if your nation is not allied to
another nation.
To create a new alliance two nations must issue the‘Create alliance’
at the same cycle stating that they want to create an alliance with the
other nation.This will create a new alliance with the name specified
by the empire with the lowest nation id. More than two nations
cannot be part in the creation of a new alliance. Further members
must be voted into the alliance by the already existing members.
To give the alliance a good start each nation must pay a fee of
500 gold to the alliance funds.This fee follows the same rules as
the fee paid each cycle and part of the gold will be used to establish
relations with the allied nation.The remains will be added to the
alliance treasury.
Create trade caravan
This order is only available for trade companies.
This order is for creating trade caravans.Trade caravans can be
created in all trade stations that have stored trade goods.A caravan
can only carry one type of trade goods but there is no limit to the
amount.Trade caravans are easily destroyed and up to 50 guards can
be attached to the trade caravan to escort it.These guards will be
taken from the guards patrolling the trade station. If a trade caravan
with guards is attacked the guards will take casualties before the
caravan itself.
The cost of building a trade caravan is 50 gold and each station
can only create one trade caravan each turn.The trade caravan can
either be attached to an existing army at the same location as the
station or a new army can be created for it.
Create trade company]
This order will only be shown in the OrderCreator if your nation has the
technology trade company.If a trade company is created the order will be removed
from the order list.
This order is for creating a trade company for your nation.There
are two setups to choose from. In both setups the trade company
will receive a HQ trade station in the settlement specified. It can
either choose to start with one additional trade station or one trade
delegation.The nation also needs to specify how large an amount of
gold it will donate to the new trade company.
Creating a trade company is 2500 gold which is withdrawn from
the nation treasury.The amount of gold the nation wishes to donate
to the trade company is added to this sum.The gold donated to the
trade company is added to the treasury of the company.
8. Demand to Donate 7
Create trade delegation
This order is only available for trade companies.
This order is for creating trade delegations.Trade delegations can
be created in all trade stations.They are easily destroyed and up to
50 guards can be attached to the trade delegation to escort it.These
guards will be taken from the guards patrolling the trade station.
If a trade delegation with guards is attacked the guards will take
casualties before the delegation itself.
Building a trade delegation cost 500 gold and each station can
only create one trade delegation each turn.The trade delegation can
either be attached to an existing army at the same location as the
station or a new army can be created for it.
Demand surrender / Ask for mercy]
This order can be used in two ways:
Demand surrender – A conqueror can use this order to demand the
surrender of another nation.The other nation will receive a message
stating the conquerors demand. It can then use the‘Surrender’
order if it accepts the demand from the conqueror.A nation in an
alliance or a nation that is a vassal state cannot issue this order.
Ask for mercy –A nation facing defeat by a stronger nation can use
this order to ask for mercy, i.e. try to surrender to the conquering
nation.The conqueror will receive a message stating your desire to
surrender and will use the‘Accept surrendering nation’ if it accepts
the nation as a vassal state.A nation cannot be allied, have vassal
states or be a vassal state when issuing this order.
Demolish building]
Buildings are essential parts of any settlement.With the limited
number of buildings for all settlements there might come a time
when a building must be demolished to make room for another type
of building.
Demolishing a building is instantaneous and costs 25 gold. Only
one building can be demolished each cycle.
Design unique unit]
This order will only be shown in the OrderCreator if your nation has the
technology military organization.
This order is for designing unique units for your nation. For details
of how the options available in this order affect the created unit
please read the Unique units section (Rulebook, chapter 7).A nation
cannot have more than 10 unique units at any time.
Important note – All unique units are subject to the approval or
disapproval of the GM.The GM may decide, without specifying
the reasons, against a certain unique unit.
Important note – A 1€ administration fee is charged for each
approved unique unit.
Disband army]
This order is used to disband an army or a single unit. If the nation
is able to pay retirement wages of 1 gold for each soldier they will
become new population if disbanded in a village, town or city. If
disbanded outside a settlement they will disappear without causing
any mischief.
However, if the nation is unable to pay all soldiers their retirement
wages of 1 gold they will feel they are treated unjustly and will leave
the nation. If an army or a unit is disbanded without paying their
retirement wages in the wilderness there is a real possibility that
they will turn against their former employer to get revenge for their
unjust situation.
Important note – If your nation has a negative treasury and needs
to disband units to decrease your unit wages, consider disbanding
units inside your settlements first. Cutting the connection to
your armed soldiers when they are out in the wilderness will
make them angry indeed!
Disband fleet
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order is for disbanding a fleet or a single ship. It can only be
done in a settlement controlled by your nation.
Disembark army from fleet ]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order disembarks the specified army from the specified fleet.
The army is disembarked to a land sector in the direction specified
(1–8) or into the harbour of the settlement where the fleet is
docked (0). Disembarking armies is done after movement, i.e. it is
possible to move a fleet and then disembark an army. It is possible to
embark and disembark an army in the same cycle.
Executing this order costs 1 movement point for the fleet. It is
possible to disembark an army to a sector settled by a hostile nation
or a sector with hostile armies present.This will start an amphibious
assault.
Donate to Alliance
This order is only for nations which are members in an alliance.
This order is for transferring gold from a nation to its alliance.The
alliance can then transfer the gold to another nation through an
alliance issue.
9. Donate to Free 8
Donate to company
This order is only for nations that have created a trade company.
This order is for transferring gold from a nation to its company.The
transfer of gold is instantaneous and the company will receive the
gold in the expansion phase and can use it later in its own turn.
Embark army on fleet]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order embarks the specified army on the specified fleet.The
fleet must have enough free cargo space for all units, otherwise this
order will fail and no units will be loaded. Embarking armies is done
before movement, i.e. it is possible to embark an army on a fleet
and then move the fleet to another location. It is possible to embark
and disembark an army in the same cycle.
Executing this order costs 1 movement point for the fleet and all
movement points for the army.The army to be embarked must be in
the same sector as the fleet or in an adjacent sector.
Establish trade station
This order is only available for trade companies.
This order is for attempting to establish a trade station in a
settlement.Trade delegations are the only unit able to establish
trade stations and after successfully completing the order they
are disbanded.Any guards attached to the trade delegation are
transferred to the new trade station.A company can only have
1 trade station in a settlement.
Each attempt costs between 400 and 2000 gold and the chance of
success depends on how much the company is willing to pay for the
permit. Spending 2000 gold will ensure that the attempt is successful.
The army containing the trade delegation must stay in the settlement
during the whole turn in order to make the attempt. If the attempt
fails the trade delegation can continue trying the next turn.
Fleet movement]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
Each fleet movement order includes the full sequence of movement
for the fleet specified.A digit (1–8) represents the direction
(see picture, page 3).The use of a hyphen delays movement to
subsequent movement sequences.All movement costs movement
points depending on the direction of the wind and the type of
weather. Fleets can also be given orders to‘Follow and engage’
enemy fleets within sight range.The fleet will then automatically try
to reach the target fleet and attack it.
Sailing/rowing against the wind costs 2 movement points
while sailing with the wind only costs 1 movement point. During
calm weather movement in all directions costs 1 and during
thunderstorms movement in all directions costs 2.
Example – If the wind is blowing from the north (i.e. blowing
in direction 5, to the south) movement against the wind costs
2 movement points. Directions 8, 1 and 2 count as against the
wind.All other directions count as with the wind and only cost
1 movement point.
Fleets can enter friendly coastal towns, cities and capital cities.They
cannot enter coastal villages as will be to small to have a harbour.
Important note – Galleys (ships with ship ability Galley) are not
seaworthy enough to travel far from the coast.When they travel
on ocean sectors they must always have at least one land sector in
sight. Otherwise movement will be cancelled.There is no limit
on sea sectors.
Movement is divided into movement sequences that are
subsequently divided into initiative phases.Within each movement
sequence fleets with low initiative move before fleets with a
high initiative. Fleet movement and army movement are done
simultaneously.
Naval battles are initiated when a fleet moves into the same sector
as an enemy fleet.When a naval battle is initiated all fleets involved
are locked and cannot move until the naval battle has been run.
Fleets that have not moved during the current movement sequence
will be delayed and continue movement the next movement
sequence (if still alive).This means that a small and quick fleet can
move and lock an enemy fleet, keeping it in the sector, while the
larger and slower main fleet moves in at a later initiative phase in the
same movement sequence.
Important note –The attacker only wins if the defender is
eliminated, if not the attacker always retreat to one of the
starting sectors.
Naval battles are executed at the end of each movement sequence
when all initiative phases are completed.
Fire guards
This order is only available for trade companies.
This order is for firing guards in a trade station.A trade station can
fire as many guards as it wishes in a single turn.The guards leave
their post instantaneously and head back home in search for a new
employment.There is no cost when firing guards.
Free vassal state / Rebellion]
This order can be used in two ways:
Free vassal state – A conqueror can use this order to free a vassal
state from its domination.This will end the vassalage and cancel all
agreements between the two nations.
Rebellion – A vassal state can use this order to rebel against its
conqueror.This will end its vassalage and cancel all agreements
between the two nations.
10. Gather to Merge 9
Gather settlement information
This order is only available for trade companies.
This order is for collecting basic information regarding the trade
situation in a settlement. It can only be executed by armies.There
is no charge for this order and it will reveal what trade goods are
produced in the settlement.
Grow forest]
This is a unique Elf order.No other races can issue this order and it will only be
shown in the OrderCreator for elven nations.
This order can be used by Elven nations to expand the forests
within and around their borders.As Elves receive a larger amount
of food from forest sectors this may be essential for their long-term
survival. It is only possible to grow forests in sectors that border on
an already existing forest or forest cave. On the Surface a forest will
be created, in the Netherworld a forest cave will be created.
Growing a forest takes 4 worker cycles to complete.This means
that an army with 1 worker unit will need 4 cycles to complete the
project while an army with 4 worker units only will need 1 cycle to
complete it. Each cycle an investment of 25 gold is needed for each
worker unit in the army.This order costs 2 movement points each
cycle and the army may not move before starting to grow a forest.
Important note – If the Grow Forest project is not completed in
one cycle the army will automatically continue with the project
on the next cycle as long as it stays in the same sector and does
not use any movement points. If the army moves away from the
sector or is engaged in combat all progress on the project will be
lost.
Improve terrain]
Nations can improve sectors in and around their settlements to
increase the food output.Terrain can be improved several times
and the limit of the improvement is decided by the technological
progress of your nation.
Improving a terrain takes 1 + number of levels that are improved
worker cycles to complete (2 if terrain is improved 1 level, 3 if
terrain is improved 2 levels etc.).This means that an army with 1
worker unit will need 2 cycles to complete the project while an
army with 2 worker units will need only 1 cycle to complete it.
Each cycle an investment of 10 gold is needed for each worker unit
in the army.This order costs 2 movement points each cycle and the
army may not move before starting to improve a terrain.
Important note – If the ImproveTerrain project is not completed in
one cycle the army will automatically continue with the project
on the next cycle as long as it stays in the same sector and does
not use any movement points. If the army moves away from the
sector or is engaged in combat all progress on the project will be
lost.
Increase population in settlements ]
This order is used to settle worker units in an already existing
village, town, city or capital city. Like the BuildVillage order it must
be specified if all worker units or only one shall be allowed to settle
in the settlement. In the case that all units in the army are used to
increase population any character attached to the army will also be
transferred to the settlement.
Settling new workers is 25 gold. Only villages, towns, cities and
capital cities can be settled.The army must have at least 1 movement
point left to increase population in a settlement.
Increase research efforts]
This order is for boosting the research output of your capital city.
A nation may spend 1000, 1500, 2000 or 2500 gold to increase its
research. Spending less will be inefficient and more will only be lost
in the administration of your nation. Roughly, each 100 gold will
give a 1% increase of the base research output of your capital city.
Join Alliance]
This order will only be shown in the OrderCreator if your nation have been
invited to join an alliance.
When an alliance have passed a vote to invite a new nation to the
alliance that nation needs to use the JoinAlliance order to accept
the invitation.There is a fee of 500 gold to join an already existing
alliance.This fee follows the same rules as the fee paid each cycle
and part of the gold will be used to establish relations with the allied
nation.The remains will be added to the alliance treasury.
Leave Alliance]
This order will only be shown in the OrderCreator if your nation is allied to
another nation.
To leave an alliance a nation only needs to issue the‘Leave alliance’
order.The nation will leave the alliance at the end of the cycle after
all movement has been done.All remaining members of the alliance
will be notified about the event and informed that a state of war
now exists between the alliance and the nation who left.
There is no fee for leaving an alliance.An alliance with only one
member left will be disbanded and all remaining funds will be
returned to the last member.
Merge armies]
This order is used to merge two armies in the same sector.This
order is only executed if there is enough room for all units in the
target army. If the total amount of units is too large for one army the
order will not be executed.
Merge orders are done before movement.They do not cost any
movement points for the armies involved and there is no gold cost
for the nation.
11. Merge to Remove 10
Merge fleets]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order is for merging two fleets in the same sector. It will only
be executed if there is enough room for all ships in the target fleet.
If the total amount of ships is too large for one fleet the order will
not be executed.
Merge orders are done before movement.They do not cost
movement points for the fleets involved and there is no gold cost for
the nation.
Nominate new capital]
This order will only be shown in the OrderCreator if your nation has lost its
capital city.
This order is used to nominate a new capital city if your nation has
lost its original capital city. Only cities and towns can be nominated
and towns only if there is no city left in the nation.
Nominate new HQ
This order will only be shown in the OrderCreator if your company has lost its
HQ.
This order is used to nominate a new HQ for your company. Only a
regional HQ can be nominated as a new HQ of a company.
Patrol area
This order is for putting your armies on patrol duty.While on patrol
duty an army will automatically move and attack the first hostile
army that enters a sector bordering the patrolling army.This order
can only be given to non-civilian armies.
Important note – If set to patrol the area an army will
automatically continue to patrol subsequent turns as long as it
doesn’t move or attack an army entering a nearby sector. If it
does, this order will be cancelled!
Pillage terrain]
Allowing your armies to pillage the infrastructure around your
enemies’ settlements is a sure way to limit their growth and long-
term ability to survive against your strong nation. It will also fill
your treasury with gold from the defenseless farmers and shepherds
your armies hunt down and kill.
Pillaging a sector costs 1 movement point and can only be done in
sectors that have been upgraded.
Purchase ship
This order is only available for trade companies.
A trade company can buy ships from a settlement with a shipyard.
Each trade station can only purchase one ship. Newly bought ships
are attached to a new fleet in the same sector as the trade station.
The cost for purchasing ships is four times the ship’s weekly
wages.The technological level of the nation owning the company
decides how advanced ships the trade station can purchase.
Recruit guards
This order is only available for trade companies.
This order is for recruiting local guards to a trade station.A trade
station can recruit up to 50 local guards each cycle. It is never
possible to recruit more guards than the trade station have room for.
Recruiting one single guard is 1 gold.
Recruit units
This order is only available for trade companies.
A trade company can recruit mercenaries similarly to how a nation
trains units. Each trade station can only recruit one unit. Newly
recruited units are attached to the station and a station will only
succeed in recruiting a new unit if there is room for the new unit in
the station.
Recruiting units is four times the unit’s weekly wages. 50 men
will be recruited from the region for each unit. Most of the men use
their own horses and equipment, making it possible to recruit units
without the need for barracks and/or stables.The technological
level of the nation owning the company decides what unit types that
can be recruited.
Reinforcing damaged armies]
This order is for reinforcing units in an army. It can be used to
reinforce either the whole army or a single unit.The army must
be in a settlement owned by your own nation and it must have a
population of at least 250 before trying to reinforce each unit.The
cost to reinforce a unit is 1 gold for each soldier.The army must
have at least 1 movement point left in order to complete this order.
Important note – Barracks and stables are essential for reinforcing
units.The only units that can be reinforced without barrackss
are start units (unit ability start). Reinforcing any type of cavalry
needs stables.
Remove unique unit]
This order will only be shown in the OrderCreator if your nation has the
technology military organization.
This order is for removing unique units from your list of unique
units.To remove a unique unit design all units of the type must be
disbanded first, otherwise this order will fail.The main reasons for
using this order is to reuse a good unit name or when the nation has
reached its maximum of 10 unique units.
12. Repairing to Train 11
Repairing damaged fleets]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order is for repairing ships in a fleet. It can be used to repair
either the whole fleet or a single ship.The fleet must be in a
settlement owned by your own nation and it must have a shipyard.
The quality of the shipyard dictates how much repairs it can do in
a single cycle.This is a total capacity and the capacity is reset after
each cycle.The cost to repair one structure point is 5 gold.The fleet
must have at least 1 movement point left in order to complete this
order.
Royal actions]
This order is for doing royal actions in settlements (for details view
section‘The ruling class’, Rulebook chapter 3). Only characters
housed in capitals, cities and towns can issue royal actions.The
exception is Cultural influence that also can be issued in villages.
Only one royal action can be done in each settlement. Only the
leader character can perform royal actions in the capital.
Scout area
This order is only available for trade companies.
This order is for scouting the region around a trade station.A trade
station sends out scouts into the region around its settlement but it
will also interview merchants and traders to find out what is going
on within the sight range of the settlement.
When using this order the trade station will get a sightings report
and map update of everything within sight range of its settlement.
Selecting the option to increase range with 1 will give a larger
area to scout.The basic cost for this order is 50 gold. Selecting to
increase range with 1 cost +100 gold, i.e. a total of 150 gold.
Sell goods
This order is only available for trade companies.
This order is for ordering a caravan to sell its trade goods to a town
or a city. Some basic rules must be followed:
•• A settlement will never buy trade goods it produces itself.
•• No settlement will buy trade goods that are produced within
10 sectors range.
•• The trade tax in the settlement has a large influence on the
profit.
In order to sell goods the caravan must spend the whole turn inside
the settlement.All caravans attached to the army will try to sell
their goods.When a caravan has sold all its trade goods it will be
disbanded.
Important note – If the caravan have goods left to sell after the
cycle the army will automatically continue selling goods the next
cycle as long as it stays in the same sector.
Sending messages between nations []
This order is for sending text messages to another nation.The
message can be up to 250 characters long. Only one message can be
send to each nation on each cycle.
Set research ]
This order is for changing your research priorities. Each nation
can research up to two technologies at the same time. 70% of the
nation’s research will add to the primary technology and 30% to the
secondary research. In some cases a nation might want to‘rush’ a
technology by researching the same technology as both primary and
secondary.This can be done at a price, 10% of the total research will
be lost as the wise men hurry to complete the project.
All progress on a project is saved even if a nation changes research
priorities before a project is completed.This allows a nation to
continue a project at another time.
Tight guard
This order is only available for trade companies.
This order is for ordering all guards at a station to prepare for an
attack from another station.The use of this order will double the
required wages paid to the guards during the turn but if the station
is attacked the same guards will perform better than usual.A station
under tight guard may not attack other stations during the turn.
Trader actions
This order is only available for trade companies.
This order is for performing trader actions in trade stations (for
details view section‘Company leaders’, Rulebook chapter 4). Only
characters housed in trade stations can issue trader actions. Only
one trader action can be done in each trade station each turn.
Train ships ]
This order will only be shown in the OrderCreator if your nation has the
technology to train ships.
This order is for training ships to improve their combat efficiency.
The number of ships that can be trained and the chance of success
are dictated by the training building in the settlement. Ships can
only be trained in coastal settlements in your control that has an
operating training building.
The cost for training each ship is 50 gold.This fee must be paid
even if the train order is not successful.The fleet containing the
ships to be trained must have 3 or more movement points left to
complete the training.To train ships the settlement must have a
shipyard as well as a training facility.
13. Train to Upgrade 12
Train units ]
This order will only be shown in the OrderCreator if your nation has the
technology to train units.
This order is for training units to improve their combat efficiency.
The number of units that can be trained and the chance of success
are dictated by the training building in the settlement. Units can
only be trained in settlements in your control that has an operating
training building.
The cost for training each unit is 50 gold.This fee must be paid
even if the train order is not successful.The army containing the
units to be trained must have 2 or more movement points left to
complete the training.All non-start units require a barracks and
cavalry units require both a barracks and a stable in the settlement.
Transfer character]
This order is for transferring characters between armies, fleets and
settlements. It can also be used to transfer Bastard characters to
units.The target position for the character must have room for it for
the order to succeed.
Transfer characters orders are done before movement.They do
not cost any movement points for the armies and fleets involved.
Transfer food to settlement}
This order will only be shown in the OrderCreator if your nation has the
technology to build food transports.
Food transports can unload their food in villages, towns and cities
controlled by your own nation. Each wagon in the food transport
consists of 100 foods.The army can be given order to unload either
all food in all units or a specified amount of food from a single unit.
The food unloaded is added to the stored food in the settlement.
The army needs at least one movement point in order to execute
this order.There is no cost for unloading food from food transports.
Transfer settlement
This order is only available for trade companies.
This order is for transferring control of a settlement to the nation
controlling the company. Companies can control settlements but
they are of limited use.A nation will almost always make better use
of a settlement.There is no cost for executing this order.
Transfer ship between fleets]
This order will only be shown in the OrderCreator if your nation has the
technology to build ships.
This order is similar to the Merge Fleets order but only one ship
is transferred between the two fleets.The target fleet must have
enough room for the ship. Ships can also be transferred to new
fleets.
Transfer ship orders are done before movement.They do not cost
any movement points for the fleets involved and there is no gold
cost for the nation.
Transfer unit between armies]
This order is similar to the Merge Armies order but only one unit
is transferred between the two armies.The target army must have
enough room for the unit. Units can also be transferred to new
armies.Trade companies can use this order to transfer units between
armies and trade stations. It can be used to transfer a single unit or
all units in a station or army.
Transfer unit orders are done before movement.They do not cost
movement points for the armies involved and there is no gold cost
for the nation.
Upgrade trade station
This order is only available for trade companies.
This order is for upgrading a regular trade station to a regional HQ.
A regional HQ can house more characters, keep a larger amount of
guards and units as defence as well as store a larger amount of trade
goods.
A company can have 1 regional HQ for every 4 regular stations.
A regional HQ must be at least 15 sectors away from the closest
regional HQ of the same company. Upgrading a trade station to a
regional HQ is 500 gold.
Upgrade unit]
As new unit types become available the now obsolete units have to
be upgraded. Using the Upgrade Unit order is much more efficient
than first disbanding the old unit and then building a new unit.The
new unit type must be of the same ability as the old unit type, i.e.
a pike unit can only be upgraded to another pike unit.There is one
exception to this rule; units with ability start can be upgraded to
melee units.
The cost for upgrading a unit is the same as the wages for the
new unit type.The army with the unit to be upgraded must have
2 or more movement points left to allow a unit to be upgraded.
Upgrading a unit does not cost movement points for the army,
allowing it to upgrade several units in the same cycle. Non-start
units require a barracks and cavalry units require both a barracks
and a stable in the settlement. Experienced units will lose some
experience when upgraded.