This is step-by-step procedure of object-oriented approach to a problem, here it is "Creating a fast Webpage switching Interface", reference is Google's White Paper on "Swipe Vs. Scroll: Web Page Switching on Mobile Browsers".
This is step-by-step procedure of object-oriented approach to a problem, here it is "Creating a fast Webpage switching Interface", reference is Google's White Paper on "Swipe Vs. Scroll: Web Page Switching on Mobile Browsers".
Our ability to critique speaks directly to the quality of the conversations we have with teammates, whether they be designers, developers, stakeholders or whomever about the ideas and designs we have for the services, products and websites we’re creating. We need to work collaboratively with our teams and in doing so, each team member needs to have an understanding of the goals we’ve set for our design.
Discussing Design Without Losing Your Mind - SoCal UX CampAaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation will provide tips and techniques for improving the conversations you ahve surrounding design with your teams, clients, and organizations.
Discussing Design Without Losing your Mind [Code and Creativity 10/7]Aaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation provides tips and techniques for improving the conversations you have surrounding design with your teams, clients, and organizations.