5. We are used to much more than that...
!
Steffi Beckhaus im ve lab University of Hamburg
6. Rich and joyful examples of HCI
• Movement and passive, implicit feedback:
ChairIO
• Playful Sandbox:
GranulatSynthese
• Sushi ?
Steffi Beckhaus im ve lab University of Hamburg
im ve lab
7. Traveling Virtual Worlds
ChairIO - the Chair-based interface
move forward
move right
move left orientation
move backward
Steffi Beckhaus im ve lab University of Hamburg
8. ChairIO Technical Setup
Polhemus Patriot
• 2 electromagnetic
sensors
• VRPN
Steffi Beckhaus im ve lab University of Hamburg
9.
10. ChairIO meets games and desktop
shown at
published
Steffi Beckhaus im ve lab University of Hamburg
20. interactive table technology
ARToolkit, reactable, Multitouch J. Han
Steffi Beckhaus im ve lab University of Hamburg
21. GranulatSynthese
Martin Berghoff
Roland Schröder-Kroll
Steffi Beckhaus im ve lab University of Hamburg
22. GranulatSynthese
Eurographics 2007 „John Landsdown Award“ for
interactive digital art
Back to the sandbox - Playful Interaction with Granules
Landscapes, TEI 2008, Beckhaus et al.
Steffi Beckhaus im ve lab University of Hamburg
23. IR Camera
IR Light Source
Projector WaveImage
SoundFile
Steffi Beckhaus im ve lab University of Hamburg
28. Amount Based Interaction
a) not wanted parameter is covered
uncovered = 1, covered = 0
b) wanted parameter is covered
covered = 1, uncovered = 0
Steffi Beckhaus im ve lab University of Hamburg
29. Granulinge - the game
sweet small animals
bad ugly monsters
the plot: bad monster feed on sweet, small, innocent beings
Steffi Beckhaus im ve lab University of Hamburg
36. Collaborators
Kristopher J. Blom
Matthias Haringer
Roland Schröder-Kroll
Martin Berghoff
Steffi Beckhaus im ve lab University of Hamburg
37. A human centred approach to Virtual Reality
Developing systems and methods
to aid human centred development
e.g. ACTIF-an interactor centric interaction framework,
biophysiological measurement of user experience,
dramaturgical elements for VR and affective CG
Exploring support for a
full sensory experience
e.g. olfaction, 3D audio, a spatial soundfloor
Exploring into
„post-WIMP“ interaction
e.g. the ChairIO,
Navigation & Interaction Toolkits for VR,
Shape-Based Interaction
im.ve - interactive media.virtual environments, University of Hamburg
Steffi Beckhaus, http://imve.informatik.uni-hamburg.de
Steffi Beckhaus im ve lab University of Hamburg
tial soundfloor