This document provides an outline for students completing a unit on technological innovation and e-commerce. It instructs students on the requirements of the unit, which include identifying effects of ICT, describing an ICT innovation, investigating e-commerce and a website, and understanding legal and moral issues. Students are advised to write thoroughly to achieve higher grades and ask questions. Laws governing IT like the Data Protection Act, Misuse of Computers Act, and Copyright Law are outlined, and students are told to present findings on each law and their application to a case study music shop.
This document provides information about a two-day workshop on establishing school-based news and event reporting groups using video equipment. Day 1 introduces community TV and covers cameras, production roles, and planning a short film assignment. Day 2 focuses on studio roles, rehearsal, doing a live broadcast, and the future of the program. Key roles like producer, director, camera operator, sound, and editor are defined.
This document provides information for students on an introductory media production unit, including pre-production tasks for a "Board Blast" horror film assignment. Students will work in groups to storyboard, film and edit a short horror sequence using different shot types, including long shots, medium shots and close-ups. They will also need to find and edit appropriate sound effects to accompany their edited video sequence. Guidance is given on common film editing techniques like cuts, dissolves and fades.
This document outlines 5 principles of new media: numerical representation, modularity, automation, variability, and transcoding. It was written by Ting Kang for a University of Washington class and references Lev Manovich's book "The Language of New Media" as the source of the principles. Flickr photos are cited to illustrate each principle.
This document discusses several key legal and moral issues surrounding e-commerce:
1. The Data Protection Act protects individual privacy and sets standards for handling personal data. It was updated in 1998 and 2000 to incorporate EU directives.
2. The Copyright Act protects copyrighted works including software, music, and literature. It is illegal to copy, distribute, or transmit pirated software.
3. The Computer Misuse Act criminalizes unauthorized access to computer systems and data as well as hacking in response to issues in the 1980s.
4. Civil liberties groups advocate for privacy, free expression, and access to information online, while addressing issues like access to personal data and forced software upgrades.
This document provides an outline for a unit on technological innovation and e-commerce. It introduces the topics to be covered, including the effects of ICT, innovations in technology, e-commerce and how it has changed buying habits, investigating an e-commerce website, and legal and moral issues related to technology. Students are instructed to complete tasks exploring these topics over two days at a learning center.
The document provides guidance for students producing a music video as part of a media week project. It will be completed in groups over 3 days - pre-production and practice on day 1, filming on day 2, and editing on day 3. Key roles like producer, director, camera operator, and editor are outlined. Students are advised to storyboard, plan shots using different angles, and focus on quality lipsyncing to the song. Tips are given like keeping the production simple, knowing the song well, and having fun.
This document provides an outline for students completing a unit on technological innovation and e-commerce. It instructs students on the requirements of the unit, which include identifying effects of ICT, describing an ICT innovation, investigating e-commerce and a website, and understanding legal and moral issues. Students are advised to write thoroughly to achieve higher grades and ask questions. Laws governing IT like the Data Protection Act, Misuse of Computers Act, and Copyright Law are outlined, and students are told to present findings on each law and their application to a case study music shop.
This document provides information about a two-day workshop on establishing school-based news and event reporting groups using video equipment. Day 1 introduces community TV and covers cameras, production roles, and planning a short film assignment. Day 2 focuses on studio roles, rehearsal, doing a live broadcast, and the future of the program. Key roles like producer, director, camera operator, sound, and editor are defined.
This document provides information for students on an introductory media production unit, including pre-production tasks for a "Board Blast" horror film assignment. Students will work in groups to storyboard, film and edit a short horror sequence using different shot types, including long shots, medium shots and close-ups. They will also need to find and edit appropriate sound effects to accompany their edited video sequence. Guidance is given on common film editing techniques like cuts, dissolves and fades.
This document outlines 5 principles of new media: numerical representation, modularity, automation, variability, and transcoding. It was written by Ting Kang for a University of Washington class and references Lev Manovich's book "The Language of New Media" as the source of the principles. Flickr photos are cited to illustrate each principle.
This document discusses several key legal and moral issues surrounding e-commerce:
1. The Data Protection Act protects individual privacy and sets standards for handling personal data. It was updated in 1998 and 2000 to incorporate EU directives.
2. The Copyright Act protects copyrighted works including software, music, and literature. It is illegal to copy, distribute, or transmit pirated software.
3. The Computer Misuse Act criminalizes unauthorized access to computer systems and data as well as hacking in response to issues in the 1980s.
4. Civil liberties groups advocate for privacy, free expression, and access to information online, while addressing issues like access to personal data and forced software upgrades.
This document provides an outline for a unit on technological innovation and e-commerce. It introduces the topics to be covered, including the effects of ICT, innovations in technology, e-commerce and how it has changed buying habits, investigating an e-commerce website, and legal and moral issues related to technology. Students are instructed to complete tasks exploring these topics over two days at a learning center.
The document provides guidance for students producing a music video as part of a media week project. It will be completed in groups over 3 days - pre-production and practice on day 1, filming on day 2, and editing on day 3. Key roles like producer, director, camera operator, and editor are outlined. Students are advised to storyboard, plan shots using different angles, and focus on quality lipsyncing to the song. Tips are given like keeping the production simple, knowing the song well, and having fun.
This document provides instructions for students on a project involving new media. It defines new media as digital, computerized, or networked technologies like the internet, websites, and computer games. Students are asked to research new media platforms for film and games, create a multimedia web advertisement and podcast about new media industries, and save their work in a designated folder. They also must complete a digital workbook justifying and evaluating their new media products and skills.
This document discusses how teachers can use Web 2.0 tools like blogs, Twitter, and social networking sites for professional collaboration and sharing resources. It recommends starting with blogging on platforms like Blogger or Posterous, using Twitter to build a personal learning network by following other teachers, and sharing ideas, resources, and conducting polls. More advanced options mentioned include using Edmodo, Etherpad for collaborative documents, Ning to create social networks, and Slideshare to share presentations.
This document provides an overview and agenda for a two-day course on new media. Students will learn about new media technologies and products, and complete assignments to demonstrate their skills, including creating a ringtone and logo for a mobile phone, taking and editing digital photos, developing a short video with credits, and creating a website to host their projects. The goals are for students to understand new media technologies and be able to evaluate their own competence in using digital equipment and software.
This document discusses the photography technique known as the rule of thirds. It explains how the rule works by dividing an image into thirds both horizontally and vertically to place subjects or points of interest along those lines or their intersections. The document provides examples of applying the rule of thirds to landscapes and discusses potential exceptions. It tasks the reader with taking pictures of six subjects both centered and using the rule of thirds for comparison.
Monochrome photography refers to images captured in a single color, such as black and white or sepia, rather than full color. While monochrome is often associated with black and white, it can also use a single color tone beyond just black and white, encompassing shades like sepia. Monochrome photography captures scenes through a single color filter rather than the full color spectrum.
1. Open a new blank image and specify the size based on the desired print size.
2. Open the first image to add, select the Move tool, and drag the image into the blank canvas. It will be placed on its own layer.
3. Continue adding images by opening them and dragging into the canvas, placing each on its own layer. Rename the layers to keep track.
This document provides instructions for students on a project involving new media. It defines new media as digital, computerized, or networked technologies like the internet, websites, and computer games. Students are asked to research new media platforms for film and games, create a multimedia web advertisement and podcast about new media industries, and save their work in a designated folder. They also must complete a digital workbook justifying and evaluating their new media products and skills.
This document discusses how teachers can use Web 2.0 tools like blogs, Twitter, and social networking sites for professional collaboration and sharing resources. It recommends starting with blogging on platforms like Blogger or Posterous, using Twitter to build a personal learning network by following other teachers, and sharing ideas, resources, and conducting polls. More advanced options mentioned include using Edmodo, Etherpad for collaborative documents, Ning to create social networks, and Slideshare to share presentations.
This document provides an overview and agenda for a two-day course on new media. Students will learn about new media technologies and products, and complete assignments to demonstrate their skills, including creating a ringtone and logo for a mobile phone, taking and editing digital photos, developing a short video with credits, and creating a website to host their projects. The goals are for students to understand new media technologies and be able to evaluate their own competence in using digital equipment and software.
This document discusses the photography technique known as the rule of thirds. It explains how the rule works by dividing an image into thirds both horizontally and vertically to place subjects or points of interest along those lines or their intersections. The document provides examples of applying the rule of thirds to landscapes and discusses potential exceptions. It tasks the reader with taking pictures of six subjects both centered and using the rule of thirds for comparison.
Monochrome photography refers to images captured in a single color, such as black and white or sepia, rather than full color. While monochrome is often associated with black and white, it can also use a single color tone beyond just black and white, encompassing shades like sepia. Monochrome photography captures scenes through a single color filter rather than the full color spectrum.
1. Open a new blank image and specify the size based on the desired print size.
2. Open the first image to add, select the Move tool, and drag the image into the blank canvas. It will be placed on its own layer.
3. Continue adding images by opening them and dragging into the canvas, placing each on its own layer. Rename the layers to keep track.