This document provides an overview of enterprise lean and agile practices presented by Suren Samarchyan. It discusses initial challenges faced such as unrealistic expectations and lack of user involvement. It then examines options for an initial action plan, including using agile for development teams or starting with core practices. The reality of implementing these plans is discussed, highlighting difficulties recruiting talent and conducting one-on-one meetings. It emphasizes that success requires knowledge, courage, optimism, and self-criticism, as well as loving what you do. The goal is to learn from failures and continuously improve.
Функции аналитика в Agile-команде, как его "встроить", нужен ли он, как быть с кросс-функциональностью. Презентация - см. http://www.slideshare.net/biBIGine/agile-sef09?type=presentation
Graphical User Interface (GUI) in Java uses classes from the javax.swing and java.awt packages to implement GUI programs. Swing classes provide greater compatibility across operating systems compared to AWT classes. Common Swing components include JButton, JLabel, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, JSlider and more. GUI programs require containers like JFrame and JPanel to hold components. Layout managers determine how components are arranged in containers. Common layouts include FlowLayout, BorderLayout and GridLayout. Menus are implemented using JMenuBar, JMenu and JMenuItem classes.
This document provides an overview of enterprise lean and agile practices presented by Suren Samarchyan. It discusses initial challenges faced such as unrealistic expectations and lack of user involvement. It then examines options for an initial action plan, including using agile for development teams or starting with core practices. The reality of implementing these plans is discussed, highlighting difficulties recruiting talent and conducting one-on-one meetings. It emphasizes that success requires knowledge, courage, optimism, and self-criticism, as well as loving what you do. The goal is to learn from failures and continuously improve.
Функции аналитика в Agile-команде, как его "встроить", нужен ли он, как быть с кросс-функциональностью. Презентация - см. http://www.slideshare.net/biBIGine/agile-sef09?type=presentation
Graphical User Interface (GUI) in Java uses classes from the javax.swing and java.awt packages to implement GUI programs. Swing classes provide greater compatibility across operating systems compared to AWT classes. Common Swing components include JButton, JLabel, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, JSlider and more. GUI programs require containers like JFrame and JPanel to hold components. Layout managers determine how components are arranged in containers. Common layouts include FlowLayout, BorderLayout and GridLayout. Menus are implemented using JMenuBar, JMenu and JMenuItem classes.
Презентация Бибичева Андрея об опыте внедрения Scrum в компании CustIS, прочитанная на конференции РИТ-2008.
Текст статьи - http://www.slideshare.net/biBIGine/scrum-2029854
Презентация Бибичева Андрея "Аналитик в Agile" с конференции SEF-09 (г. Минск). Видео доступно по ссылке: http://video.yandex.ru/users/stas-fomin/view/33/
А текст статьи - http://www.slideshare.net/biBIGine/agile-2029792
36. Области применения
1. игры
2. «пульт ДУ» (true wireless)
3. touch-UI на любой поверхности
4. медицина / спорт / обучение
5. motion capture / «3d chat»
6. контроль деятельности человека
37.
38.
39. Области применения
1. игры
2. «пульт ДУ» (true wireless)
3. touch-UI на любой поверхности
4. медицина / спорт / обучение
5. motion capture / «3d chat»
6. контроль деятельности человека
40.
41.
42.
43. Области применения
1. игры
2. «пульт ДУ» (true wireless)
3. touch-UI на любой поверхности
4. медицина / спорт / обучение
5. motion capture / «3d chat»
6. контроль деятельности человека
44.
45. Области применения
1. игры
2. «пульт ДУ» (true wireless)
3. touch-UI на любой поверхности
4. медицина / спорт / обучение
5. motion capture / «3d chat»
6. контроль деятельности человека