MINDSPOTS is a concept for an adaptive, scalable and intuitive platform that uses VR to support physicians and patients simplifying the course of treatment by creating personalized scenarios sewn on the patient.
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MINDSPOTS
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Andrea Evangelista
Andrea Maioli
Federica Paitoni
Chiara Riente
REPLY STUDENT TECH CLASH - POLITECNICO DI MILANO - 4th NOVEMBER 2016
MINDSPOTS
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PROBLEM
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17,4%
15.9%
2%
MENTAL DISORDERS
Every day millions of people access to
therapies to improve their mental health.
In this case study we’ll analyze
the therapy focused on people with
pathological or symptomatic origin
(e.g. mental diseases or phobias)
of causes of premature death and
disability in high-income populations
for mental disorders
source: OMS
for cancer
for injury and road accidents
PROBLEM
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01 PROBLEM
THERAPY:
WHAT ARE THE PROBLEMS?
• The lack of the ability to structure an interactive
learning paths, overcoming trauma
• Nobody is trying to exploit the patients comfort zones
to achieve the therapy checkpoints more quickly with
the help of technology
• The non-interactivity of therapies could cause
threathement’s leaving
• The misuse of modern technologies
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SOLUTION
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MINDSPOTS
is an adaptive, scalable and intuitive
platform that uses VR to support
physicians and patients simplifying
the course of treatment by creating
personalized scenarios sewn on the
patient.
SOLUTION
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UNTIL TODAY
Today’s guidelines to customize psychotherapeutic
paths history choice are:
• Selection of the characters
• Choice of the “contour” elements
• Speed of storytelling
• Time intervals between an interaction
and another one
All of these elements are scalable to VR.
SOLUTION
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EXAMPLE 1:
CASE OF AUTISM
SOLUTION
Physotherapy with storytelling
how to implement vr?
1 - Give to the physician the possibility
to create ad hoc scenarios adapted to the
peculiarities of the patient to stimulate
specific reactions.
today:
our idea:
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EXAMPLE 1:
CASE OF AUTISM
SOLUTION
Physotherapy with storytelling
how to implement vr?
2 - The children in the virtual reality
scenario will have to follow an avatar to
proceed in the narration, resulting in an
immersive story where the patient determines
the tales advancement.
today:
our idea:
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EXAMPLE 1:
CASE OF AUTISM
SOLUTION
Physotherapy with storytelling
how to implement vr?
3 - If the patient stops looking at the main
character the story telling will be paused.
This will endorse the child to focus on the
story and after acquiring new cognitions he can
decide to continue with the story progression.
today:
our idea:
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EXAMPLE 2:
POST TRAUMATIC STRESS DISORDER
SOLUTION
People with this problem are undergoing psychotherapy
aimed at identifying the cause of the trauma, through
cognitive exercises assigned by the psychotherapist.
how to implement vr?
VR in this case would create custom routes targeted
to the needs of the patient, through the creation of
interactive scenarios edited by the therapist.
today:
our idea:
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02SOLUTION
Both case studies, the first related to
pathologies and the second linked to post
traumatic stress disorder, are scalable to
the majority of mental illnesses and they
could help to improve the patient’s quality
of life.
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THE PLATFORM USERS
SOLUTION
PHYSICIANS CAN:
+
PATIENTS CAN:
• see his patients details
and monitor their progresses
• create and preview customized
scenarios
• monitor his progresses
• perform assigned activities
with a VR device
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SCENARIO
SOLUTION
The scenario is totally
customizable through a
user-friendly interface,
where the physician can
choose from different
layers of reality.
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SCENARIO LAYERS
SOLUTION
These are the parameters that can be tuned:
• Ambient (from a photo or google earth)
• Weather details (sun, clouds, rain …)
• Sounds (ambient music, voices, songs, …)
• Color brightness (for the mood)
• Companion (familiar from a 3d scan or image, if any)
• Sensors: wearable sensors that monitor vital levels (e.g. heart rate,
sweating, temperature, ...)
• Events “if-then” (e.g. if heart rate increases, change color)
• Objects in the scenario
• Characters in the scenario
• Plot of the scenario
• Timing of the storytelling
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MARKET
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INVESTMENTS
We believe that this spending could
decline in the long term if the VR
will take root in the psychotherapy
processes.
MARKET
$ 6,5tlare spent on health care
every year.
source: Goldman Sachs
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INVESTMENTS
A report by Goldman Sachs has determined
that the applications of VR in the healtcare
ecosystem would hit a 16 billions dollars
market, according to “Research and Markets”.
In addition GS estimates that the revenue
for investments in this sector will be:
MARKET
$ 1,2 bl
in 2020
$ 5,1 bl
in 2025
source: Goldman Sachs
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Our idea of business plan is based on
the sale of licenses to professionals and
healthcare institutions after a period of beta
testing aimed to domain specialists who will
identify common scenarios for the widest range
of diseases.
MARKET
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FEASABILITY
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The application can be implemented with
currently existing technologies.
The scenario creation and representation will
be the most resource-consuming part of the
project, considering that various VR Devices
must be supported.
We suggest to develop the entire system as a
web application, with a distributed layer of
presentation, that will be represented by the
user device.
Also, an Android and iOS application that
exploits the cardboard structure is required
to play simple scenarios at home with a
contained cost.
FEASABILITY
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OUR VISION
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Our hope is to make a platform
that can be constantly amplied
and improved with experimentation
of new scenarios and tools.
There are a lot of new technologies
still underutilized in the healthcare
panorama and VR applied to this
ecosystem will be one of the biggest
innovation in the psychotherapy
processes.
OUR VISION
24. WE DON’T REPLY
Andrea Evangelista
Andrea Maioli
Federica Paitoni
Chiara Riente
JUST BECAUSE YOU ARE INSIDE A HEADSET
DOESN’T MEAN YOU ARE ALONE.
REPLY STUDENT TECH CLASH - POLITECNICO DI MILANO - 4th NOVEMBER 2016