Palestra sobre o processo criativo aplicando como conceito a metáfora (tropo linguístico), que consiste na comparação de dois termos sem o uso de um conectivo.
Visual thinking é o processamento visual/espacial de apredizagem que explora o lado direito do cérebro, fenômeno comum do processamento visual, emocional e criativo, capaz de organizar as informações de uma forma intuitiva e dinâmica.
Imagomotiva é o resultado de um experimento audiovisual, onde os princípios conceituais básicos estão aplicados aos estudos e registros do diálogo entre o som e imagem em movimento. A intenção do projeto, se tratando de Design em movimento, é combinar a dimensão espacial com a sinestésica,
Visual thinking é o processamento visual/espacial de apredizagem que explora o lado direito do cérebro, fenômeno comum do processamento visual, emocional e criativo, capaz de organizar as informações de uma forma intuitiva e dinâmica.
Imagomotiva é o resultado de um experimento audiovisual, onde os princípios conceituais básicos estão aplicados aos estudos e registros do diálogo entre o som e imagem em movimento. A intenção do projeto, se tratando de Design em movimento, é combinar a dimensão espacial com a sinestésica,
Una charla de un jóven profesional, finalista en Young Lions Cyber 4 veces y respresentante de Costa Rica en Cannes en YL Cyber. Profe de Animal, uno de los primeros en hacer carrera como "Creativo Digital" y haer ruido en redes! Además creador de proyectos digitales propios, como juegos y web de intercambio de bienes!
Inspired by your content. Engaging content providers in development activitiesMariana Salgado
This is a presentation for starting a workshop in Lisborn, Portugal in January of 2014. In this workshop the participants were the content providers that form the EUscreenXL consortium. The goal was to better understand their content for future development of tools for the portal.
Framing and Scenarios - Design with Dialogue - July 14, 2010The Moment
At our July DwD session we explored ways of framing the concerns we sometimes call “problems.” Impelled by the urgent and messy mix of issues we saw emerging following the G20 security event in Toronto, we inquired into the framing of the situation. What are the opportunities inherent in the problem as constructed? How do we establish and pierce through a problem frame so that the true concerns we share in common might emerge?
We then broke out into groups for a scanning and scenarios mapping exercise that explored the tension between entrenched and emergent systems. What kind of trends are we seeing today and how might those vector to become plausible future cultural norms?
A misconception about creativity, is that only a few people are really creative. But the truth is taht everybody has tremendous creative capacities. A policy for creativity in education needs to be about everybody, not just a few.
Creativity is a disciplined process that requires skill, knowledge, and control. Obviously, it also requires imagination and inspiration. But it's not simply a question of venting: It's a disciplined path of daily education.
It's interesting that people see creativity and critical thinking as being opposed. It's partly because people associate creativity with being totally free and unstructured. But what we really have to get hold of is the idea that you can't be creative if you don't do something.
A big part of being creative is looking for new ways of doing things within whatever activity you're involved in. A creative process may begin with a flash of a new idea or with a hunch. It may just start as noodling around with a problem, getting some fresh ideas along the way. It's a process, not a single event, and genuine creative processes involve critical thinking as well as imaginative insights and fresh ideas.
But creativity isn't just about coming up with new ideas; some ideas might be completely crazy and impractical. So an essential bit of every creative process is evaluation.
The challenges we currently face are without precedent. More people live on this planet now than at any other time in history. The world's population has doubled in the past 30 years. We're facing an increasing strain on the world's natural resources. Technology is advancing at a headlong rate of speed. It's transforming how people work, think, and connect. It's transforming our cultural values.
A brief talk about a critical step in the process of searching for innovative opportunities.
Presented to the Godrej Group for the IIT Institute of Design India Immersion Program, December 2013.
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
From Design Thinking workshop facilitation to DT integration. How with-company is taking the mindset and principles of DT to provoke innovation in products, services, businesses and brand creation. More info please comment or contact us go@with-company.com
Anteprojeto é uma organização coletiva com o foco em melhores soluções de relacionamento entre marcas e sociedade. Pensamos e criamos oportunidades para marcas conseguirem ir além de sua oferta atual de produto e atendimento. Pensamos soluções criativas para o estilo de vida das pessoas. Vamos muito além do marketing tradicional. Queremos realmente ser lembrados.
Nexo é um escritório e estúdio de design. Objetivo simples de ser uma ponte para idéias. Atuação em diversos segmentos de produtos, incluindo mobiliário, utilitários, gifts etc.
O design é uma atividade jovem e interdisciplinar, que se comunica com inúmeras outras áreas do conhecimento. Olhando para o design como uma das ferramentas de inovação, e não apenas como algo simplesmente estético, novas frentes de estudos se abrem.
Considerando esse pensamento, esse artigo tem como objetivo estabelecer a relação entre design e inovação, analisando definições e demonstrando a conexão entre os dois. Conexão essa que permitirá mostrar de que forma o design, como elemento fundamental de transformação de paradigmas e adicionador de valor para marca, alavanca resultados para os negócios.
Una charla de un jóven profesional, finalista en Young Lions Cyber 4 veces y respresentante de Costa Rica en Cannes en YL Cyber. Profe de Animal, uno de los primeros en hacer carrera como "Creativo Digital" y haer ruido en redes! Además creador de proyectos digitales propios, como juegos y web de intercambio de bienes!
Inspired by your content. Engaging content providers in development activitiesMariana Salgado
This is a presentation for starting a workshop in Lisborn, Portugal in January of 2014. In this workshop the participants were the content providers that form the EUscreenXL consortium. The goal was to better understand their content for future development of tools for the portal.
Framing and Scenarios - Design with Dialogue - July 14, 2010The Moment
At our July DwD session we explored ways of framing the concerns we sometimes call “problems.” Impelled by the urgent and messy mix of issues we saw emerging following the G20 security event in Toronto, we inquired into the framing of the situation. What are the opportunities inherent in the problem as constructed? How do we establish and pierce through a problem frame so that the true concerns we share in common might emerge?
We then broke out into groups for a scanning and scenarios mapping exercise that explored the tension between entrenched and emergent systems. What kind of trends are we seeing today and how might those vector to become plausible future cultural norms?
A misconception about creativity, is that only a few people are really creative. But the truth is taht everybody has tremendous creative capacities. A policy for creativity in education needs to be about everybody, not just a few.
Creativity is a disciplined process that requires skill, knowledge, and control. Obviously, it also requires imagination and inspiration. But it's not simply a question of venting: It's a disciplined path of daily education.
It's interesting that people see creativity and critical thinking as being opposed. It's partly because people associate creativity with being totally free and unstructured. But what we really have to get hold of is the idea that you can't be creative if you don't do something.
A big part of being creative is looking for new ways of doing things within whatever activity you're involved in. A creative process may begin with a flash of a new idea or with a hunch. It may just start as noodling around with a problem, getting some fresh ideas along the way. It's a process, not a single event, and genuine creative processes involve critical thinking as well as imaginative insights and fresh ideas.
But creativity isn't just about coming up with new ideas; some ideas might be completely crazy and impractical. So an essential bit of every creative process is evaluation.
The challenges we currently face are without precedent. More people live on this planet now than at any other time in history. The world's population has doubled in the past 30 years. We're facing an increasing strain on the world's natural resources. Technology is advancing at a headlong rate of speed. It's transforming how people work, think, and connect. It's transforming our cultural values.
A brief talk about a critical step in the process of searching for innovative opportunities.
Presented to the Godrej Group for the IIT Institute of Design India Immersion Program, December 2013.
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
From Design Thinking workshop facilitation to DT integration. How with-company is taking the mindset and principles of DT to provoke innovation in products, services, businesses and brand creation. More info please comment or contact us go@with-company.com
Anteprojeto é uma organização coletiva com o foco em melhores soluções de relacionamento entre marcas e sociedade. Pensamos e criamos oportunidades para marcas conseguirem ir além de sua oferta atual de produto e atendimento. Pensamos soluções criativas para o estilo de vida das pessoas. Vamos muito além do marketing tradicional. Queremos realmente ser lembrados.
Nexo é um escritório e estúdio de design. Objetivo simples de ser uma ponte para idéias. Atuação em diversos segmentos de produtos, incluindo mobiliário, utilitários, gifts etc.
O design é uma atividade jovem e interdisciplinar, que se comunica com inúmeras outras áreas do conhecimento. Olhando para o design como uma das ferramentas de inovação, e não apenas como algo simplesmente estético, novas frentes de estudos se abrem.
Considerando esse pensamento, esse artigo tem como objetivo estabelecer a relação entre design e inovação, analisando definições e demonstrando a conexão entre os dois. Conexão essa que permitirá mostrar de que forma o design, como elemento fundamental de transformação de paradigmas e adicionador de valor para marca, alavanca resultados para os negócios.
O SGRI será implementado para que as necessidades do processo de inovação sejam conhecidas e avaliadas de forma a identificar os recursos adequados para sua operacionalização, considerando-se as melhores práticas e adicionalmente apropriar de incentivos proporcionados pelas legislações vigentes.
Proposta de implementação de um sistema de gestão do conhecimento aplicado ao desenvolvimento de um projeto. Essa gestão passa necessariamente pela cultura e pela compreensão das demandas do ambiente competitivo, além das necessidades individuais e coletivas associadas ao desenvolvimento e aprendizagem. O recurso “conhecimento” vem ganhando importância de forma acelerada na tentativa de acompanhar os desafios impostos pela recente abertura econômica o que torna essa gestão orientada ao conhecimento ainda mais importante em nossa organização.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.