The document discusses using technology and collaborative games to teach language learning. It proposes using tools like PowerPoint games, web-based games, and apps to design class activities that allow students to work together and apply critical thinking. Examples provided include Jeopardy, tic-tac-toe, bingo, and a Chinese character learning game. The document also discusses using websites like Quizlet and tools like QR codes and scavenger hunts to create interactive language learning games.