Presented a paper on “Hacking the Body”, the collaborative project with Lincoln University collaborator dancer/choreographer Kate Sicchio for the Mediamorphosis Symposium, at the University of Brighton, presented by The REFRAME Digital Platform for Research in Media, Film and Music research group (http://reframe.sussex.ac.uk/) and the Creative Critical Practice Research Group at the University of Sussex
This is an overview of the Performance Media Art research project Hacking the Body conducted by media artist and academic, Camille Baker and choreographer/media artist, Kate. Presented by Camille Baker at the Maker's Guild event in London, July 17th, 2013
The Future of the Internet of Things and its Home ApplicationsNael Radwan
Internet of Things (IoT) is a network of human Meshing with everything that exists around us
like our daily life communication through mobiles or the internet. In the next two or three years of (2020),
the internet will be changed to IoT. IoT can connect the smart objects through different technologies like
Bluetooth, ZigBee, and Radio Frequency Identifier (RFID). This paper highlights the effects of IoT on
human beings and their privacy, we suggest how to use IoT with smart home technology to improve the
living style. Smart home technology provides automated, intelligent, smart, innovative and ubiquitous
services to residential users through Information Communication Technology (ICT). The IoT usage has
some drawbacks like fraud and looting people, as a human being will be a part of the IoT. We also discuss
practical examples of a point-to-point connection between the devices. In IoT enabled smart home
environment various things such as lighting, home applications, connecting computers, security camera,
linking home with Civil Defense.
This is an overview of the Performance Media Art research project Hacking the Body conducted by media artist and academic, Camille Baker and choreographer/media artist, Kate. Presented by Camille Baker at the Maker's Guild event in London, July 17th, 2013
The Future of the Internet of Things and its Home ApplicationsNael Radwan
Internet of Things (IoT) is a network of human Meshing with everything that exists around us
like our daily life communication through mobiles or the internet. In the next two or three years of (2020),
the internet will be changed to IoT. IoT can connect the smart objects through different technologies like
Bluetooth, ZigBee, and Radio Frequency Identifier (RFID). This paper highlights the effects of IoT on
human beings and their privacy, we suggest how to use IoT with smart home technology to improve the
living style. Smart home technology provides automated, intelligent, smart, innovative and ubiquitous
services to residential users through Information Communication Technology (ICT). The IoT usage has
some drawbacks like fraud and looting people, as a human being will be a part of the IoT. We also discuss
practical examples of a point-to-point connection between the devices. In IoT enabled smart home
environment various things such as lighting, home applications, connecting computers, security camera,
linking home with Civil Defense.
One application, multiple platforms. This application will enable the users to control their home appliances and smart devices from their mobile or tablet, and also share information and communicate with their friends and family through this application. Based on the electricity usage, each users will receive a social score and will be ranked among their friends and their neighbors, who are using the same platforms anonymously.
Skype talk given at the first Internet of Things meetup in Wellington on November 4th 2014.
http://www.meetup.com/Wellington-Internet-of-Things-IoT-Meetup/events/208303962/
Slides for September 26th Internet of Things Webinar I ran for RS to kick off their new Internet of Things Design Centre we contributed content to. bit.ly/IOT-Webinar
Introduction to Wearable Technology for CreativesRain Ashford
A talk I gave at OpenGDNM on wearable technology, sensors, actuators, LilyPad Arduino, Maker / Hacker Culture, some examples of wearable tech, plus summary round-up on the present state of wearable technology
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
Strategies and tactics around the Laws of UX, presented at the Digital Summit conference in Atlanta in April, 2012 by Anthony Franco, president and co-founder of user experience agency EffectiveUI.
Slides from an hour long talk I wrote in July 2012 and presented on introducing wearable technology. It includes my thoughts on the evolution of wearable tech, lots of examples and some of my own work, questions and conclusions.
This talk will focus on a concept first described as “the internet of things” and subsequently as the “internet of everything” and “the programmable world/internet.”
This is a recent presentation on the collaboration trajectory with Kate Sicchio, resulting in recent performances in February 2016 in London and Sheffield and two smart garment constructions with new collaborators Tara Baoth Mooney and Becky Stewart, for two dance pieces especially Flutter/ Stutter, as well as Feel Me.
One application, multiple platforms. This application will enable the users to control their home appliances and smart devices from their mobile or tablet, and also share information and communicate with their friends and family through this application. Based on the electricity usage, each users will receive a social score and will be ranked among their friends and their neighbors, who are using the same platforms anonymously.
Skype talk given at the first Internet of Things meetup in Wellington on November 4th 2014.
http://www.meetup.com/Wellington-Internet-of-Things-IoT-Meetup/events/208303962/
Slides for September 26th Internet of Things Webinar I ran for RS to kick off their new Internet of Things Design Centre we contributed content to. bit.ly/IOT-Webinar
Introduction to Wearable Technology for CreativesRain Ashford
A talk I gave at OpenGDNM on wearable technology, sensors, actuators, LilyPad Arduino, Maker / Hacker Culture, some examples of wearable tech, plus summary round-up on the present state of wearable technology
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
Strategies and tactics around the Laws of UX, presented at the Digital Summit conference in Atlanta in April, 2012 by Anthony Franco, president and co-founder of user experience agency EffectiveUI.
Slides from an hour long talk I wrote in July 2012 and presented on introducing wearable technology. It includes my thoughts on the evolution of wearable tech, lots of examples and some of my own work, questions and conclusions.
This talk will focus on a concept first described as “the internet of things” and subsequently as the “internet of everything” and “the programmable world/internet.”
This is a recent presentation on the collaboration trajectory with Kate Sicchio, resulting in recent performances in February 2016 in London and Sheffield and two smart garment constructions with new collaborators Tara Baoth Mooney and Becky Stewart, for two dance pieces especially Flutter/ Stutter, as well as Feel Me.
A co-authored paper and presentation by myself, Evan Raskob, Fiona French and Nick Rothwell, on the "Life Project" a robot art project led by Evan Raskob
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
New Directions in Mobile Media and Performance - book previewCamille Baker, PhD
A detailed presentation of forthcoming monograph New Directions in Mobile Media and Performance for The 6th International Symposium of the Mobile and Creation Research Group (IRCAV / Paris 3-Labex ICCA): Colloque Corps Et Mobiles: mobile body
In GeekPhysical workshops, hands on learning means everyone learns enough about electricity, wiring, sensors, micro computing, motors, switches, lights, and many other fantastic interfaces so they can go home with the necessary tools to keep exploring.
Latest trends in information technologyAtifa Aqueel
This ppt includes the latest trends in information technology such as big data analytics, cloud computing, virtual reality, 5G wireless technology etc.
A presentation for Research in Humanities and the Arts 2017 (DRHA): DataAche, Plymouth, UK - on the WEAR Sustain EU funded project progress, challenges and values on ethical and sustainable wearable technologies and e-textiles.
The document describes the creation of a 3d virtual world based on Sun Microsystem's environment named "Wonderland".
We designed (through Archicad) a close reconstruction of Cattid, an actual lab of Sapienza - University of Rome.
First slides should give you an overview above overall Cattid's activities.
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I was invited to have a critical discussion on the ethics and political issues of the fashion industry and discuss the WEAR Sustain project aims and activities.
WEAR Sustain Symposium Launch Event London May 3rd, 2017 Camille Baker, PhD
These presentations discuss the WEAR Sustain EU funded project, it's core mandate & mission, as well as the application themes, rules and proposal writing process.
WEAR Sustain Open Call 1 Launch event London May 3rd, 2017Camille Baker, PhD
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'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
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Please download this presentation to enjoy the hyperlinks!
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
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Mediamorphosis 2013: Hacking the Body
1. Camille Baker, PhD Digital Media
Media artist/researcher/lecturer
Digital Media/Broadcast
Brunel University, London, UK
Dublin, Ireland
April 27, 2012
Tech Garments &
Mobile Media Performance
Mediamorphosis
May10, 2013
Westminster University, London
Camille Baker, PhD Digital Media
4. SMARTlab PhD media art research 2006-2011:
MINDtouch mobile performance
–to uncover any new understandings of the
sensations of ‘liveness’ and ‘presence’ that may
emerge when using mobile technologies and
wearable devices in performance contexts–
5. MINDtouch: mobile devices as non-verbal expression
first video collection workshop in Vancouver June 2007
6. key points
Image from MINDtouch 2007 Dublin
MINDtouch: mobile devices as non-verbal expression
8. Video Love Letters’ involves developing a novel method to repurpose the mobile phone,
To send video message to wearable technologies and smart textiles to touch the skin.
Images from MINDtouch 2007-2008
MINDtouch: mobile devices as non-verbal expression
23. Images from live events for MINDtouch C.Baker 2009-2010
participatory events and installation
24. For Hacking the Body we are:
1) working with open-source and live coding with custom
interfaces and emerging devices in performance, focusing
on revealing hidden, intimate and sensuous ‘code’ of the
body for interaction and play;
2) working with inexpensive electronics kits with easy to learn
open-source programming environments, soft circuits and
other technologies for wearable crafting;
3) consider the possibilities of playful, expressive, gestural,
live coding, as well as using the DIY maker ethos in multi-
sensory participatory performances with new devices;
4) developing artworks that explore a new performance
aesthetic using mobile and other ‘hacked’ devices for live
coding, performance and interactive artworks;
25. For Hacking the Body we are:
5) adapting to and developing new technologies, creating
generative visual and sensual pieces with custom
software and mobile media ‘apps’ and sensors (GPS,
Accelerometers, QR readers, AR apps etc.) and
gestural gaming interfaces (Wii, Kinect, OmniTouch);
6) developing visual methods for tagging & categorising
network media to create ambient narrative
constructions and performance interactions, generative
elements incorporated into custom interfaces for
various platforms;
7) learning from dancers, live artists, musicians and others
in the DIY and ‘Maker’ movement to create new
wearable electronics and mobile applications;
27. current developments – fabric and textile innovations
Fabric stretch sensors – knitted
fabrics coated with conductive
material
Conductance
28. Deep breathing vs short shallow
breathing
current developments – multi-sensors & techniques
29. current developments – skin-like electronics
Electronic Fingertip / smart surgical gloves and stick on ”tattoo” electronics
30. commercial work – functional wearables
Voltaic – solar powered bag
Heated gloves
iPod jacket
Solar panel bikini, TISCH,
NYU
ChanelRodarteHussein Chalayan
35. Hacking the Body
A media performance research
project that explores ways to
‘Hack’ the data from the body
and create new visual and
performance feedback
mechanisms for users to
engage and play with their
mobile devices
ImageS from Kate Sicchio 2011
36. Panel Topic Questions:
1) How do bio tools provide new strategies for
communicating sensory experience and exploring subtle
bodily impulses through performance work?
2) How might Open-Sourcing biosensor technologies play
an important part in the development of these tools and
bio-sensing performance culture?
3) How, as practitioners, do we assess the efficacy of the
tools we are using, both in development and through
feedback after a performance?
4) How do we balance garnering information about interior
states from technology whilst working with our senses
directly?
5) What role does visualising and sonifiying bodily signals
have in defining how authentic our mediated experiences
are?
37. contact details:
Camille, Baker, PhD Digital Media
Media Artist / Curator / Lecturer
Brunel University< London
www.swampgirl67.net
camille@swampgirl67.net
Kate Sicchio, PhD Dance Technology
Choreographer/ Media artist Performer
Lincoln University, Lincoln
www.sicchio.com
kate@sicchio.com
Kate Sicchio and Camille Baker August 2010