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Media Evaluation By Joe McHugh
[object Object]
Question 1 ,[object Object]
Opening sequence conventions... Both  mine and a real comedy product use text on the image  In order to signify that this is The start/end of the program Which gives the audience a sense  That this story is either at the  beginning or the end
[object Object],[object Object],[object Object]
Comedy Conventions... ,[object Object],[object Object],[object Object],Example of a comedy film using wide open spaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conventions of my media product... The sweatband in my product and the helmet in the typical comedy are the exaggerated costumes. The clothes the actors wear in both opening sequences are very exaggerated.  My Media Product   Clothing Typical Comedy
[object Object],[object Object],[object Object],The light weights in my product give the impression to the audience that the character is weak and worthless. The motorbike in the movie Hot Rod adds the emphasis to the stunt jump. The location of both the products are the same. They both use an everyday location.  The bedroom in my own media product, and the a street of houses in the typical comedy.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Here you can see that the actor is turning on his own music in the film. Here is the unusual shot from underneath the actor while he is performing push ups. This is the shot of the computer game being played on the computer at the end of the opening sequence. This challenges the conventions of real media products as this shot doesn’t fit in with the normal sequence of events.
Question 2 ,[object Object]
[object Object],[object Object],Here you can see with an example from ‘Ugly Betty’ that she has large, unsightly glasses and braces that can sometimes be associated with nerds.  Nerds are known for having slick, combed hair, rather than spiky like a lot of teenagers A typical nerd would also wear big glasses that do not suit them.  Instead of participating in typical teenage activities, nerds spend their spare time reading and doing activities that you would see the older generation of people do.  They are also known for having their top buttons done up, although this is becoming increasingly more popular with teenagers The typical stereotype of a nerd
I chose these clothes for the main character because they give the impression that the character is weak, lacking in style, highlights their puny physique and the overall image assists in creating the stereotype of a nerd. This type of person represented does fit in with the dominant mode of representing this group as it adheres to the nerd stereotype that we commonly see in the media.  The sweatband gives the impression that the character  Is a bit too ‘keen’ for a small workout. The small sleeveless vest makes the audience think that the actor Is not very fashion conscious.
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
Q3:  What kind of media institution might distribute your product and why? ,[object Object]
“ Furthermore, indi Vision is for film savvy fans who enjoy films outside of the mainstream – fans with  a different perspective .”  this statement relates to our media product as our film is not a mainstream product and is aimed at the fans with a different perspective on movies and films. IndiVision tends to aim for a target audience of teenagers as is highlighted in their choice of the film “Thirteen “ on their website and other chick flicks and stories around teenage life. This film is fits in with the genre of my media product by trying to highlight the journey of a teenager trapped in the “peer-pressure cooker environment of junior high”.
Q4:  Who would be the audience for your media product? ,[object Object],The most important code I needed my opening sequence to follow was having a target audience. Male and Female. Both males and females will be the target audience For my film Ages 16-25. I think that this age group will be the best audience for my product because they can relate to my product the most. Comedy Fans. The audience must be fans of  Comedy films and they must also expect to see  Something different than a typical mainstream film Individuals I believe that a  teenage audience  of ages 16-25  both male and female  are a good audience to target as they are a potential  large mass audience  and owing to the financial potential involved with them having a student income at their disposal this will make sense for my product financially. I also believe that my  secondary target audience  would be ages 14-16 especially if they have older siblings and as my product concentrated on the pressures of portraying the right image i believe it would be attractive to potential advertising investors.
Questionnaire research to identify target audience. It is clear that females made up the majority in respect of this audience research. However it was felt that owing to the numbers involved that both sexes would be targeted as a suitable audience for this product.
This predominantly ‘student’ centred audience was selected  with the intention that they would be the target audience and as such it was imperative that we obtained their views in respect of their preferences.  This market research re enforced the fact that comedy was the most favourite genre for teenagers within this age bracket. The ability in order to reach out to  an audience through humour was appealing and one of the reasons why we made the decision to choose our style of narrative.
Following the findings of this research  we decided to refrain from using speech as an outlet for humour and instead used the characters  exercise routine of ‘over exercising’ and ‘over straining their body’ as a mechanism to appeal to the audiences sense of humour. This sketch type routine i believed was the most comparable to the audience finding people hurting them selves of having comedy value.  Hangover was evidently the most popular comedy film across these genres. This cannot be directly compared directly to the genre I have chosen, however it was clear that my film was not comparable with the least favourite options.
Q5:  How did you attract/address your audience? ,[object Object],[object Object],As the title of my opening sequence is quite basic and the font is just a general font that everybody has seen before it doesn't give anything away about my product. The keyboard makes the audience wonder if the movie has anything to do with computers and gaming, and this enigma would be solved if they were to watch the rest of the movie I have got a shot of the time and date in my product shown on a digital clock. This shows the time so the audience can relate to the actor and you can see that this is set in the bedroom. I have used credits throughout my film and there is also a shot where the actor talks directly into the camera. The credits give the sequence the look of a real media product. The final enigma is the last shot of the computer game being played on screen and the music changes from the rock music to a funny type of music. The media language used here shows the audience that the actor is switching the light on which changes the light of the scene.
Q6:  What have you learnt about technologies from the process of constructing this product? ,[object Object]
Creating a blog… ,[object Object],[object Object],[object Object],[object Object],[object Object],Research…
[object Object],[object Object],[object Object],Planning and Production…
[object Object],YouTube…
Q7:  Looking back at your preliminary task what do you feel you have learnt from the progression from it to the full product? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Upon reflection I believe that there was a missed opportunity into the use of stereotypes within this film and  using their connotations to assist in the creation of the narrative. For example it is clear to see that the two main characters in this film just played themselves i.e. college students, and owing the fact this was supposed to be a horror/spoof movie then the stalker could have perhaps being wearing a long cloak and other potential features to make them look scarier.  Also, for the intended victim the use of a character that highlighted some  vulnerability about them and also a build up of their own fear would have  been more powerful in creating an atmosphere of impending fear.
Conclusion… ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Media evaluation

  • 1. Media Evaluation By Joe McHugh
  • 2.
  • 3.
  • 4. Opening sequence conventions... Both mine and a real comedy product use text on the image In order to signify that this is The start/end of the program Which gives the audience a sense That this story is either at the beginning or the end
  • 5.
  • 6.
  • 7. Conventions of my media product... The sweatband in my product and the helmet in the typical comedy are the exaggerated costumes. The clothes the actors wear in both opening sequences are very exaggerated. My Media Product Clothing Typical Comedy
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. I chose these clothes for the main character because they give the impression that the character is weak, lacking in style, highlights their puny physique and the overall image assists in creating the stereotype of a nerd. This type of person represented does fit in with the dominant mode of representing this group as it adheres to the nerd stereotype that we commonly see in the media. The sweatband gives the impression that the character Is a bit too ‘keen’ for a small workout. The small sleeveless vest makes the audience think that the actor Is not very fashion conscious.
  • 13.
  • 14.
  • 15.
  • 16. “ Furthermore, indi Vision is for film savvy fans who enjoy films outside of the mainstream – fans with  a different perspective .” this statement relates to our media product as our film is not a mainstream product and is aimed at the fans with a different perspective on movies and films. IndiVision tends to aim for a target audience of teenagers as is highlighted in their choice of the film “Thirteen “ on their website and other chick flicks and stories around teenage life. This film is fits in with the genre of my media product by trying to highlight the journey of a teenager trapped in the “peer-pressure cooker environment of junior high”.
  • 17.
  • 18. Questionnaire research to identify target audience. It is clear that females made up the majority in respect of this audience research. However it was felt that owing to the numbers involved that both sexes would be targeted as a suitable audience for this product.
  • 19. This predominantly ‘student’ centred audience was selected with the intention that they would be the target audience and as such it was imperative that we obtained their views in respect of their preferences. This market research re enforced the fact that comedy was the most favourite genre for teenagers within this age bracket. The ability in order to reach out to an audience through humour was appealing and one of the reasons why we made the decision to choose our style of narrative.
  • 20. Following the findings of this research we decided to refrain from using speech as an outlet for humour and instead used the characters exercise routine of ‘over exercising’ and ‘over straining their body’ as a mechanism to appeal to the audiences sense of humour. This sketch type routine i believed was the most comparable to the audience finding people hurting them selves of having comedy value. Hangover was evidently the most popular comedy film across these genres. This cannot be directly compared directly to the genre I have chosen, however it was clear that my film was not comparable with the least favourite options.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28. Upon reflection I believe that there was a missed opportunity into the use of stereotypes within this film and using their connotations to assist in the creation of the narrative. For example it is clear to see that the two main characters in this film just played themselves i.e. college students, and owing the fact this was supposed to be a horror/spoof movie then the stalker could have perhaps being wearing a long cloak and other potential features to make them look scarier. Also, for the intended victim the use of a character that highlighted some vulnerability about them and also a build up of their own fear would have been more powerful in creating an atmosphere of impending fear.
  • 29.