The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/
La Société
ÆVATAR®.coop, une Société Coopérative d’Intérêt Collectif, conçoit, produit et opère une plateforme coopérative de gestion d’identité numérique basée sur la Blockchain. Accessible via une application dont l’accès est sécurisé par la prise d’un selfie, la plateforme permet la création, par son utilisateur, d’un porte-identités (ID wallet) mobile. La plateforme est conçue pour faciliter la conformité des entreprises aux exigences des réglementations sur la protection des données personnelles (GDPR, PSD2/AML4, eIDAS..).
La Solution
La solution Ævatar inclut trois produits : 1. MyÆvatar, une application de porte-identité qui génère des tokens biométriques valables qu’une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de façon forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. Ævatar Enterprise, une API ouverte, conforme aux environnements IAM du marché, qui gère les interactions entre l’application MyÆvatar et les serveurs des entreprises, et 3. MyÆvatar Room, un coffre-fort de données personnelles qui reste sous le contrôle exclusif de l’utilisateur.
La Plateforme
La plateforme Ævatar fédère les meilleures technologies de CyberSécurité et de CyberPrivacy du marché en termes de biométrie (ID3), de gestion de la vie privée (CryptoExperts, leader de ABC4Trust), de traçabilité des données (Advanced Track & Trace), de contrôle d’accès physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain…
Les Applications clés
Selfie & Pay : Pour faire un transfert d'argent, l'émetteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'Ævatar prend un selfie, génère un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'Ævatar du destinataire la reçoit et la signe par un BOTT, et crédite son porte-monnaie.
Selfie & Go : A l'entrée du magasin, le consommateur prend un selfie qui affiche un QR code à appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La caméra du magasin confirme que le selfie du QR code correspond bien à celui du consommateur.
Selfie & Board : Quand il achète son titre de transport, le voyageur prend un selfie qui s'intègre dans le QR code de son eTicket. A l'eGate, la caméra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket.
Les Dirigeants
Les dirigeants d'Ævatar sont des experts de la gestion des identités et des données, tant en termes de conception, d’architecture et de plateformes (David ROBERT), de sécurité et de conformité réglementaire (Nathalie LAUNAY), de développement commercial international (Frédéric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'intégration dans la Blockchain (Philippe HONIGMAN).
La Compañía
ÆVATAR®.coop, una Compañía de Beneficio Social, diseña, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app Ævatar permite la creación, a su usario, de su cartera móvil con identidad digital, i.e. IDwallet. La plataforma está diseñada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protección de data personal (GDPR, PSD2/AML4 o eIDAS).
La solución
La solución Ævatar incluye tres productos: 1. My Ævatar, una IDwallet app que genera tokens biométricos de una sola vez, sin fricción (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. Ævatar Enterprise, una API abierta que maneja las interacciones entre la app Ævatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. MyÆvatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre está bajo el control exclusivo de su usuario.
La plataforma
La plataforma Ævatar integra lo mejor de las tecnologías en cyberseguridad y cyberprivacidad en términos de biométricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa «ABC4Trust»), el seguimiento de datos (Advanced Track and Trace), control de accesso físico (MODIvision), validación de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain…
Las Aplicaciones
Selfie & Pay: Para procesar una transferencia de dinero, quien envía selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app Ævatar toma una selfie, genera un 'Biometric-One-Time-Token o "BOTT", firma y envía la transacción. El Ævatar del receptor recive la transacción, la firma con un “BOTT”, y se acredita a su cartera.
Selfie & Go: Al ir de compras, el consumidor toma una selfie Ævatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor Ævatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie Ævatar corresponda con la caja del consumidor.
Selfie & Board: Al comprar su boleto, el pasajero toma una selfie Ævatar que integra en sí mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie Ævatar que se muestra en el lector del codigo QR del boleto del pasajero.
El Equipo Directivo
El equipo directivo de Ævatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integración con tecnologías Blockchain (Philippe HONIGMAN).
1er Baromètre de la_transformation_digitale_CSC_2015_Les secrets des super he...Market Engel SAS
Baromètre de la transformation digitale - Les secrets des Super Héros du Digital - CSC 2015. Le Baromètre de la Transformation Digitale est une étude réalisée pour la 1ère année par
CSC. Il est basé sur une analyse qualitative et quantitative des tendances et perspectives en matière de transformation digitale auprès de PDG et directeurs généraux, directeurs du digital, directeurs marketing, commercial, distribution, qualité et relation client, DSI, directeurs de la stratégie, directeurs financiers et DRH appartenant à un échantillon d'entreprises principalement françaises. Ces dirigeants ont été interrogés sur les impacts du digital en termes de stratégie de développement, de positionnement de leur organisation, d'évolution de leur portefeuille d'offres, d'adaptation de leur dispositif en matière d'expérience et relation client, de degré de digitalisation de leurs processus opérationnels et de support, de développement d'une culture digitale auprès de leurs collaborateurs et d'intégration des ruptures technologiques associées. Le questionnaire a été conçu et administré par CSC via un formulaire diffusé sur internet (Google Forms) auprès de 15 000 contacts, sur les mois de novembre et décembre 2014. "Business models" disruptifs, usages des produits en constante (r)évolution, expérience client renouvelée, acculturation des collaborateurs, digitalisation des processus dans une logique d'efficacité opérationnelle, exploitation en continu des technologies de nouvelle génération : autant de composantes du changement sur lesquelles les super héros du digital jouent pour mettre en oeuvre des stratégies de transformation véritablement en rupture, offensives, pérennes et rentables.
Iot report federal trade commission_150127iotrptMarket Engel SAS
I publish this FTC report on IOT because i think that it's a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday "From www.theverge.com - February 15, 11:24 PM
'In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...'"
The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security & privacy guidelines and other 'good practices' that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let's remember that, unless we haven't learned about basic security risks, we are still in a position to say 'no' if the risks look bigger than the opportunities. Many say that 'privacy' -- as we've known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won't kill privacy. It might actually be the contrary. Let's think that, thx to IOT, i'll be more capable to change the way i work, live, pay and play online and offline. Let's say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let's believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let's just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred.
The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/
La Société
ÆVATAR®.coop, une Société Coopérative d’Intérêt Collectif, conçoit, produit et opère une plateforme coopérative de gestion d’identité numérique basée sur la Blockchain. Accessible via une application dont l’accès est sécurisé par la prise d’un selfie, la plateforme permet la création, par son utilisateur, d’un porte-identités (ID wallet) mobile. La plateforme est conçue pour faciliter la conformité des entreprises aux exigences des réglementations sur la protection des données personnelles (GDPR, PSD2/AML4, eIDAS..).
La Solution
La solution Ævatar inclut trois produits : 1. MyÆvatar, une application de porte-identité qui génère des tokens biométriques valables qu’une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de façon forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. Ævatar Enterprise, une API ouverte, conforme aux environnements IAM du marché, qui gère les interactions entre l’application MyÆvatar et les serveurs des entreprises, et 3. MyÆvatar Room, un coffre-fort de données personnelles qui reste sous le contrôle exclusif de l’utilisateur.
La Plateforme
La plateforme Ævatar fédère les meilleures technologies de CyberSécurité et de CyberPrivacy du marché en termes de biométrie (ID3), de gestion de la vie privée (CryptoExperts, leader de ABC4Trust), de traçabilité des données (Advanced Track & Trace), de contrôle d’accès physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain…
Les Applications clés
Selfie & Pay : Pour faire un transfert d'argent, l'émetteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'Ævatar prend un selfie, génère un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'Ævatar du destinataire la reçoit et la signe par un BOTT, et crédite son porte-monnaie.
Selfie & Go : A l'entrée du magasin, le consommateur prend un selfie qui affiche un QR code à appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La caméra du magasin confirme que le selfie du QR code correspond bien à celui du consommateur.
Selfie & Board : Quand il achète son titre de transport, le voyageur prend un selfie qui s'intègre dans le QR code de son eTicket. A l'eGate, la caméra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket.
Les Dirigeants
Les dirigeants d'Ævatar sont des experts de la gestion des identités et des données, tant en termes de conception, d’architecture et de plateformes (David ROBERT), de sécurité et de conformité réglementaire (Nathalie LAUNAY), de développement commercial international (Frédéric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'intégration dans la Blockchain (Philippe HONIGMAN).
La Compañía
ÆVATAR®.coop, una Compañía de Beneficio Social, diseña, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app Ævatar permite la creación, a su usario, de su cartera móvil con identidad digital, i.e. IDwallet. La plataforma está diseñada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protección de data personal (GDPR, PSD2/AML4 o eIDAS).
La solución
La solución Ævatar incluye tres productos: 1. My Ævatar, una IDwallet app que genera tokens biométricos de una sola vez, sin fricción (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. Ævatar Enterprise, una API abierta que maneja las interacciones entre la app Ævatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. MyÆvatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre está bajo el control exclusivo de su usuario.
La plataforma
La plataforma Ævatar integra lo mejor de las tecnologías en cyberseguridad y cyberprivacidad en términos de biométricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa «ABC4Trust»), el seguimiento de datos (Advanced Track and Trace), control de accesso físico (MODIvision), validación de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain…
Las Aplicaciones
Selfie & Pay: Para procesar una transferencia de dinero, quien envía selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app Ævatar toma una selfie, genera un 'Biometric-One-Time-Token o "BOTT", firma y envía la transacción. El Ævatar del receptor recive la transacción, la firma con un “BOTT”, y se acredita a su cartera.
Selfie & Go: Al ir de compras, el consumidor toma una selfie Ævatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor Ævatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie Ævatar corresponda con la caja del consumidor.
Selfie & Board: Al comprar su boleto, el pasajero toma una selfie Ævatar que integra en sí mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie Ævatar que se muestra en el lector del codigo QR del boleto del pasajero.
El Equipo Directivo
El equipo directivo de Ævatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integración con tecnologías Blockchain (Philippe HONIGMAN).
1er Baromètre de la_transformation_digitale_CSC_2015_Les secrets des super he...Market Engel SAS
Baromètre de la transformation digitale - Les secrets des Super Héros du Digital - CSC 2015. Le Baromètre de la Transformation Digitale est une étude réalisée pour la 1ère année par
CSC. Il est basé sur une analyse qualitative et quantitative des tendances et perspectives en matière de transformation digitale auprès de PDG et directeurs généraux, directeurs du digital, directeurs marketing, commercial, distribution, qualité et relation client, DSI, directeurs de la stratégie, directeurs financiers et DRH appartenant à un échantillon d'entreprises principalement françaises. Ces dirigeants ont été interrogés sur les impacts du digital en termes de stratégie de développement, de positionnement de leur organisation, d'évolution de leur portefeuille d'offres, d'adaptation de leur dispositif en matière d'expérience et relation client, de degré de digitalisation de leurs processus opérationnels et de support, de développement d'une culture digitale auprès de leurs collaborateurs et d'intégration des ruptures technologiques associées. Le questionnaire a été conçu et administré par CSC via un formulaire diffusé sur internet (Google Forms) auprès de 15 000 contacts, sur les mois de novembre et décembre 2014. "Business models" disruptifs, usages des produits en constante (r)évolution, expérience client renouvelée, acculturation des collaborateurs, digitalisation des processus dans une logique d'efficacité opérationnelle, exploitation en continu des technologies de nouvelle génération : autant de composantes du changement sur lesquelles les super héros du digital jouent pour mettre en oeuvre des stratégies de transformation véritablement en rupture, offensives, pérennes et rentables.
Iot report federal trade commission_150127iotrptMarket Engel SAS
I publish this FTC report on IOT because i think that it's a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday "From www.theverge.com - February 15, 11:24 PM
'In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...'"
The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security & privacy guidelines and other 'good practices' that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let's remember that, unless we haven't learned about basic security risks, we are still in a position to say 'no' if the risks look bigger than the opportunities. Many say that 'privacy' -- as we've known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won't kill privacy. It might actually be the contrary. Let's think that, thx to IOT, i'll be more capable to change the way i work, live, pay and play online and offline. Let's say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let's believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let's just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred.
The document summarizes an Internet of Things conference that was held on May 12-13, 2015 in San Francisco. The conference featured over 250 speakers from the IoT ecosystem and attracted over 4,000 attendees and 150 exhibitors. It covered 8 conference tracks on key IoT verticals like wearables, connected cars, smart cities, manufacturing, and healthcare. There were also summits on IoT analytics, security, and open source. The event provided opportunities for networking, exhibitions of latest IoT solutions, and thought leadership presentations from senior executives.
About SIGFOX
SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities.
SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption.
As a network operator SIGFOX operates fixed-location
transceivers enabling your objects to be connected “out of the box”. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application.
Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions.
From an application point of view, the SIGFOX connectivity solution functions as follows:
• SIGFOX compatible modems are integrated within the physical objects by our certified partner network
• The objects instruct the modems to send messages whenever and wherever needed
• The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service
• The SIGFOX servers verify the data integrity and route the messages to the application’s IT system.
(...)
Sample use cases.
MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the
smoke detector.
Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system.
For further info:
• contact@sigfox.com
• www.sigfox.com
The document discusses automatically analyzing an application in a few minutes. It allows for quick analysis of applications without human involvement. The automated process can provide essential information about an application in a short period of time.
The mobile industry has scaled dramatically over the
last decade. At the end of 2003, there were a little over
one billion unique subscribers, meaning that just under
one in six people had subscribed to a mobile service. By
the end of 2013 this figure had increased to 3.4 billion
unique subscribers: equivalent to just under half of the
global population. Globally there were 6.9 billion SIM
connections at the end of 2013, with an average of 1.8
active SIM cards per unique subscriber*
.
Today's employees most wanted tools_Ricoh's surveyMarket Engel SAS
Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today.
Electronic Signature markets and vendors_Forrester Wave_Q2_2013Market Engel SAS
Key Takeaways:
1. E-Signature Technology Gains Momentum
Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers.
2. Enterprise E-Signature Requirements Show Substantial Diversity.
This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution.
3. Well Balanced Leaders Drive The Market.
In Forrester’s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis.
Digital signatures, paving the way to a digital Europe_Arthur D Little_2014Market Engel SAS
Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges.
The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost.
The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint.
This report is based on Arthur D. Little’s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions.
KPMG cree un pole dedie a l’activite Franchise et Reseaux Market Engel SAS
KPMG crée un pôle dédié à l’activité « Franchise et Réseaux »
KPMG, premier groupe français de services pluridisciplinaires (audit, expertise‐comptable, conseil,
droit, fiscalité), crée un département dédié à la franchise et aux réseaux, sous la responsabilité de
Jean‐Marc Aubault, Associé KPMG et Membre du collège des Experts à la Fédération Française de
la Franchise.
« Notre activité croissante auprès des franchiseurs et des franchisés nous a conduit à structurer une
équipe consacrée à la franchise et aux réseaux », commente Jean‐Marc Aubault.
KPMG compte 217 bureaux en France et plus de 7500 collaborateurs. Fort de son expérience, de son
maillage régional et de sa connaissance du tissu économique local, le cabinet offre, grâce ses équipes
dédiées dans chaque région, un conseil de proximité adapté à la structure et aux besoins des
réseaux. Virginie Sablé, Responsable Développement de la Filière Franchise et Réseaux, travaille en
étroite collaboration avec Jean‐Marc Aubault afin de coordonner l’action entre les enseignes et les
équipes Franchise de KPMG, qui comptent une cinquantaine de collaborateurs sur tout le territoire.
Le cabinet propose des prestations adaptées aux franchiseurs, aux franchisés mais aussi aux
créateurs d’entreprise pour les accompagner à chaque étape de leur développement et dans leur
gestion quotidienne : développement, création, transmission‐reprise…
Retrouvez plus d’informations sur le réseau Franchise de KPMG :
http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx
The UK is Worlds’ #2 in iPad Game Spending and Console Gaming Popularity
The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US.
Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada.
The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo’s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries.
Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services:
Global Games Data Service
UK in-depth data
Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99
The Netherlands Ranks #1 in the World when it comes to playing games for free
Netherlands is #1 in the world when it comes to playing games for free – 55% of the gamers don’t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store – the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them – this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money – Candy Crush Saga for example earns more than €250.000 a month in the Netherlands.
When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens – the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games – this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%.
Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services:
Global Games Data Service
Dutch in-depth data
Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99
France #1 in the world when it comes to playing games on TV/Console
71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe – following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M).
When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it.
The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store – however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model.
Interested in more in-depth data on a global level or France specific? Please have a look at the following two services:
Global Games Data Service
France in-depth data
Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99
BigMat_Une nouvelle maniere de penser le numerique au service des pros_Dossie...Market Engel SAS
Bi, Mobi, Webi et Galaxie de Sites. Le monde bouge. L’aventure numérique se traduit par un bouleversement similaire aux avancées scientifiques, artistiques et architecturales de la Renaissance. Tous les secteurs sont impliqués. Les nouvelles technologies qui ont mis plus de 30 ans à rentrer dans nos maisons via le PC ont mis à peine 5 ans pour tenir dans nos mains. Les artisans du bâtiment, clientèle du négoce de matériaux de construction et cible stratégique de BigMat, ne sont pas en reste avec un taux de détention en smartphone supérieur à la moyenne nationale: 63 % équipés d’un terminal connecté en 2012. 80 % de taux de détention en 2013.
This document summarizes Simon Holliday's presentation on onshore interactive gambling in the Netherlands. The key points are:
1) The global interactive gambling market continues to grow steadily at around 8% annually, reaching €26.5 billion in 2013. Onshore markets now account for 40% of revenues and are expected to reach 52% by 2018.
2) The EU gambling market reached €11.6 billion in 2013. Fully regulated onshore markets in several countries are capturing more revenue, totaling €2 billion in 2013.
3) The offshore Dutch interactive gambling market is currently worth around €225 million annually but the onshore market resulting from regulation could range from €150-300 million depending on
La gestion des contenus d'entreprise selon www.walabiz.fr: le cas d'usage de ...Market Engel SAS
Le monde en 2013, bouge. L’aventure numérique se traduit par un bouleversement similaire aux avancées scientifiques, artistiques et architecturales de la Renaissance. Tous les secteurs sont impliqués. Les nouvelles technologies qui ont mis plus de 30 ans à rentrer dans nos maisons via le PC ont mis à peine 5 ans pour tenir dans nos mains.
Les artisans du bâtiment, clientèle du négoce de matériaux de construction et cible stratégique de BigMat, ne sont pas en reste avec un taux de détention en smartphone supérieur à la moyenne nationale. Selon une enquête "artisans & mobilité" datée de 2013 et réalisée par Batiweb, Sage Capeb, 80% des artisans du bâtiment étaient équipés d’un terminal connecté ou prévoyaient de s'équiper à la fin de 2013.
Reste que les usages professionnels n’existent pas encore. Consultation de SMS et d’emails, prise de photos, recherche d’infos sur internet via le mobile sont les usages utilisés majoritairement. Force est de constater qu’il n’existait pas encore de réponse professionnelle adaptée pour permettre aux clients TPE-PME du bâtiment d’utiliser pour leur activité les outils numériques avec une logique métier.
BigMat crée donc Bi la borne numérique et 6 applis pros pour accompagner les artisans dans l’apprentissage des usages digitaux. Parmi les sources de préoccupations des entreprises artisanales figurent au premier rang, l’adaptation aux évolutions des normes réglementaires. Le relationnel (accompagné par un conseiller), la documentation technique et Internet sont dans l’ordre les points clés de notre rapport particulier avec nos clients sur les sources d’informations pour le choix des produits et des matériaux où l’accompagnement est un levier fort de l’apprentissage des nouvelles technologies à la fois pour BigMat et les TPE-PME du bâtiment. Les applis pros sont les outils intelligents qui apportent les multiples réponses pratiques aux contraintes majeures d’une filière Bâtiment en pleine évolution vers la maison passive.
what is questor?
questor is a new type of self-test which is based on the estimation of objective behaviour and
instant feedback. Unlike conventional self-tests, questor is entertaining, interactive and players
receive instant feedback and helpful tips about their gambling behaviour.
what is mentor? mentor is a customer-centric, responsible gaming solution that supports players’ gaming decisions. mentor provides players with personalized statistics and charts on their individual gaming behavior. mentor is a
scientifically tested product that can be used across all gaming channels and for all game types.
ELECTRONIC SIGNATURE_THE FUTURE IS NOW_ALAIN BENSOUSSAN LAW FIRM_presentation...Market Engel SAS
Lexing®, the first international network of lawyers dedicated to technology law, has been created on an initiative of Alain Bensoussan, the founder and managing partner of Alain Bensoussan-Avocats, a law firm headquartered in Paris (France) specialized in IT and new technologies.
Lexing® allows multinationals to benefit from the assistance of seasoned lawyers worldwide with established competence in the field of new technologies in their respective countries. Techniques and businesses are the same in all countries; the only differentiating factor is the law applicable to them.
Based on this observation, Alain Bensoussan has decided to set up a global network built on the same concept he successfully applied to his Parisian law firm to bring together lawyers who each combine unique expertise in technology and industry with a thorough knowledge of law. Leveraging the network, Lexing members are adept at providing clients with a global, tailor-made solution consistent with the legal rules of all countries. Besides their local language, most network members also speak English and French.
With lexing, Alain Bensoussan-Avocats and the network members service the needs of international clients or those with international needs. The lexing network offers international clients of each member the same high-quality services as they are used to have locally. The lexing network currently boasts 22 member law firms Legal news on the members’ respective countries is published on this blog and on the lexing pages of Twitter, Facebook, Linkedin and Google+.Practice Areas:
Expertise & Innovation
Founded in 1978, the Alain Bensoussan-Avocats law firm has acquired over 35 years unique expertise in technology law. It comprises a team of tech-savvy lawyers and counsels who take a hands-on approach of law, leveraging their solid skills in technology and industry and thorough knowledge of related law, thanks to a continuous watch of changes in technology and law.The firm offers a complete range of counseling, arbitration and litigation services covering the full spectrum of the technology area: Electronic banking and trading; Intellectual property; Industrial property; Merger & Acquisition; Tax law for digital companies; IT law; Internet law; Privacy and data protection; Electronic procurement; Computer crime; Digital press, media and communications; Electronic marketing; Electronic health; Telecommunications; Digital employment law; Information systems security; Risk & Compliance; Dematerialization; Electronic archives and records; Robot law; Nanotechnology law…
This document provides information about an individual's Instinctive Drives (I.D.) profile based on an assessment. It reveals that the individual is strongly driven by the instincts to authenticate and avoid improvising. They need tangible results from their efforts, to be personally involved in essential work, and to eliminate risks. The document outlines the individual's key needs like having a clear picture and open communication. It also describes their natural talents like seeing critical issues and perseverance that allow them to achieve their potential. The individual is advised to understand their I.D. profile to thrive and feel fulfilled.
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
The document summarizes an Internet of Things conference that was held on May 12-13, 2015 in San Francisco. The conference featured over 250 speakers from the IoT ecosystem and attracted over 4,000 attendees and 150 exhibitors. It covered 8 conference tracks on key IoT verticals like wearables, connected cars, smart cities, manufacturing, and healthcare. There were also summits on IoT analytics, security, and open source. The event provided opportunities for networking, exhibitions of latest IoT solutions, and thought leadership presentations from senior executives.
About SIGFOX
SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities.
SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption.
As a network operator SIGFOX operates fixed-location
transceivers enabling your objects to be connected “out of the box”. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application.
Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions.
From an application point of view, the SIGFOX connectivity solution functions as follows:
• SIGFOX compatible modems are integrated within the physical objects by our certified partner network
• The objects instruct the modems to send messages whenever and wherever needed
• The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service
• The SIGFOX servers verify the data integrity and route the messages to the application’s IT system.
(...)
Sample use cases.
MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the
smoke detector.
Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system.
For further info:
• contact@sigfox.com
• www.sigfox.com
The document discusses automatically analyzing an application in a few minutes. It allows for quick analysis of applications without human involvement. The automated process can provide essential information about an application in a short period of time.
The mobile industry has scaled dramatically over the
last decade. At the end of 2003, there were a little over
one billion unique subscribers, meaning that just under
one in six people had subscribed to a mobile service. By
the end of 2013 this figure had increased to 3.4 billion
unique subscribers: equivalent to just under half of the
global population. Globally there were 6.9 billion SIM
connections at the end of 2013, with an average of 1.8
active SIM cards per unique subscriber*
.
Today's employees most wanted tools_Ricoh's surveyMarket Engel SAS
Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today.
Electronic Signature markets and vendors_Forrester Wave_Q2_2013Market Engel SAS
Key Takeaways:
1. E-Signature Technology Gains Momentum
Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers.
2. Enterprise E-Signature Requirements Show Substantial Diversity.
This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution.
3. Well Balanced Leaders Drive The Market.
In Forrester’s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis.
Digital signatures, paving the way to a digital Europe_Arthur D Little_2014Market Engel SAS
Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges.
The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost.
The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint.
This report is based on Arthur D. Little’s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions.
KPMG cree un pole dedie a l’activite Franchise et Reseaux Market Engel SAS
KPMG crée un pôle dédié à l’activité « Franchise et Réseaux »
KPMG, premier groupe français de services pluridisciplinaires (audit, expertise‐comptable, conseil,
droit, fiscalité), crée un département dédié à la franchise et aux réseaux, sous la responsabilité de
Jean‐Marc Aubault, Associé KPMG et Membre du collège des Experts à la Fédération Française de
la Franchise.
« Notre activité croissante auprès des franchiseurs et des franchisés nous a conduit à structurer une
équipe consacrée à la franchise et aux réseaux », commente Jean‐Marc Aubault.
KPMG compte 217 bureaux en France et plus de 7500 collaborateurs. Fort de son expérience, de son
maillage régional et de sa connaissance du tissu économique local, le cabinet offre, grâce ses équipes
dédiées dans chaque région, un conseil de proximité adapté à la structure et aux besoins des
réseaux. Virginie Sablé, Responsable Développement de la Filière Franchise et Réseaux, travaille en
étroite collaboration avec Jean‐Marc Aubault afin de coordonner l’action entre les enseignes et les
équipes Franchise de KPMG, qui comptent une cinquantaine de collaborateurs sur tout le territoire.
Le cabinet propose des prestations adaptées aux franchiseurs, aux franchisés mais aussi aux
créateurs d’entreprise pour les accompagner à chaque étape de leur développement et dans leur
gestion quotidienne : développement, création, transmission‐reprise…
Retrouvez plus d’informations sur le réseau Franchise de KPMG :
http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx
The UK is Worlds’ #2 in iPad Game Spending and Console Gaming Popularity
The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US.
Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada.
The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo’s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries.
Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services:
Global Games Data Service
UK in-depth data
Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99
The Netherlands Ranks #1 in the World when it comes to playing games for free
Netherlands is #1 in the world when it comes to playing games for free – 55% of the gamers don’t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store – the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them – this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money – Candy Crush Saga for example earns more than €250.000 a month in the Netherlands.
When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens – the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games – this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%.
Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services:
Global Games Data Service
Dutch in-depth data
Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99
France #1 in the world when it comes to playing games on TV/Console
71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe – following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M).
When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it.
The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store – however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model.
Interested in more in-depth data on a global level or France specific? Please have a look at the following two services:
Global Games Data Service
France in-depth data
Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99
BigMat_Une nouvelle maniere de penser le numerique au service des pros_Dossie...Market Engel SAS
Bi, Mobi, Webi et Galaxie de Sites. Le monde bouge. L’aventure numérique se traduit par un bouleversement similaire aux avancées scientifiques, artistiques et architecturales de la Renaissance. Tous les secteurs sont impliqués. Les nouvelles technologies qui ont mis plus de 30 ans à rentrer dans nos maisons via le PC ont mis à peine 5 ans pour tenir dans nos mains. Les artisans du bâtiment, clientèle du négoce de matériaux de construction et cible stratégique de BigMat, ne sont pas en reste avec un taux de détention en smartphone supérieur à la moyenne nationale: 63 % équipés d’un terminal connecté en 2012. 80 % de taux de détention en 2013.
This document summarizes Simon Holliday's presentation on onshore interactive gambling in the Netherlands. The key points are:
1) The global interactive gambling market continues to grow steadily at around 8% annually, reaching €26.5 billion in 2013. Onshore markets now account for 40% of revenues and are expected to reach 52% by 2018.
2) The EU gambling market reached €11.6 billion in 2013. Fully regulated onshore markets in several countries are capturing more revenue, totaling €2 billion in 2013.
3) The offshore Dutch interactive gambling market is currently worth around €225 million annually but the onshore market resulting from regulation could range from €150-300 million depending on
La gestion des contenus d'entreprise selon www.walabiz.fr: le cas d'usage de ...Market Engel SAS
Le monde en 2013, bouge. L’aventure numérique se traduit par un bouleversement similaire aux avancées scientifiques, artistiques et architecturales de la Renaissance. Tous les secteurs sont impliqués. Les nouvelles technologies qui ont mis plus de 30 ans à rentrer dans nos maisons via le PC ont mis à peine 5 ans pour tenir dans nos mains.
Les artisans du bâtiment, clientèle du négoce de matériaux de construction et cible stratégique de BigMat, ne sont pas en reste avec un taux de détention en smartphone supérieur à la moyenne nationale. Selon une enquête "artisans & mobilité" datée de 2013 et réalisée par Batiweb, Sage Capeb, 80% des artisans du bâtiment étaient équipés d’un terminal connecté ou prévoyaient de s'équiper à la fin de 2013.
Reste que les usages professionnels n’existent pas encore. Consultation de SMS et d’emails, prise de photos, recherche d’infos sur internet via le mobile sont les usages utilisés majoritairement. Force est de constater qu’il n’existait pas encore de réponse professionnelle adaptée pour permettre aux clients TPE-PME du bâtiment d’utiliser pour leur activité les outils numériques avec une logique métier.
BigMat crée donc Bi la borne numérique et 6 applis pros pour accompagner les artisans dans l’apprentissage des usages digitaux. Parmi les sources de préoccupations des entreprises artisanales figurent au premier rang, l’adaptation aux évolutions des normes réglementaires. Le relationnel (accompagné par un conseiller), la documentation technique et Internet sont dans l’ordre les points clés de notre rapport particulier avec nos clients sur les sources d’informations pour le choix des produits et des matériaux où l’accompagnement est un levier fort de l’apprentissage des nouvelles technologies à la fois pour BigMat et les TPE-PME du bâtiment. Les applis pros sont les outils intelligents qui apportent les multiples réponses pratiques aux contraintes majeures d’une filière Bâtiment en pleine évolution vers la maison passive.
what is questor?
questor is a new type of self-test which is based on the estimation of objective behaviour and
instant feedback. Unlike conventional self-tests, questor is entertaining, interactive and players
receive instant feedback and helpful tips about their gambling behaviour.
what is mentor? mentor is a customer-centric, responsible gaming solution that supports players’ gaming decisions. mentor provides players with personalized statistics and charts on their individual gaming behavior. mentor is a
scientifically tested product that can be used across all gaming channels and for all game types.
ELECTRONIC SIGNATURE_THE FUTURE IS NOW_ALAIN BENSOUSSAN LAW FIRM_presentation...Market Engel SAS
Lexing®, the first international network of lawyers dedicated to technology law, has been created on an initiative of Alain Bensoussan, the founder and managing partner of Alain Bensoussan-Avocats, a law firm headquartered in Paris (France) specialized in IT and new technologies.
Lexing® allows multinationals to benefit from the assistance of seasoned lawyers worldwide with established competence in the field of new technologies in their respective countries. Techniques and businesses are the same in all countries; the only differentiating factor is the law applicable to them.
Based on this observation, Alain Bensoussan has decided to set up a global network built on the same concept he successfully applied to his Parisian law firm to bring together lawyers who each combine unique expertise in technology and industry with a thorough knowledge of law. Leveraging the network, Lexing members are adept at providing clients with a global, tailor-made solution consistent with the legal rules of all countries. Besides their local language, most network members also speak English and French.
With lexing, Alain Bensoussan-Avocats and the network members service the needs of international clients or those with international needs. The lexing network offers international clients of each member the same high-quality services as they are used to have locally. The lexing network currently boasts 22 member law firms Legal news on the members’ respective countries is published on this blog and on the lexing pages of Twitter, Facebook, Linkedin and Google+.Practice Areas:
Expertise & Innovation
Founded in 1978, the Alain Bensoussan-Avocats law firm has acquired over 35 years unique expertise in technology law. It comprises a team of tech-savvy lawyers and counsels who take a hands-on approach of law, leveraging their solid skills in technology and industry and thorough knowledge of related law, thanks to a continuous watch of changes in technology and law.The firm offers a complete range of counseling, arbitration and litigation services covering the full spectrum of the technology area: Electronic banking and trading; Intellectual property; Industrial property; Merger & Acquisition; Tax law for digital companies; IT law; Internet law; Privacy and data protection; Electronic procurement; Computer crime; Digital press, media and communications; Electronic marketing; Electronic health; Telecommunications; Digital employment law; Information systems security; Risk & Compliance; Dematerialization; Electronic archives and records; Robot law; Nanotechnology law…
This document provides information about an individual's Instinctive Drives (I.D.) profile based on an assessment. It reveals that the individual is strongly driven by the instincts to authenticate and avoid improvising. They need tangible results from their efforts, to be personally involved in essential work, and to eliminate risks. The document outlines the individual's key needs like having a clear picture and open communication. It also describes their natural talents like seeing critical issues and perseverance that allow them to achieve their potential. The individual is advised to understand their I.D. profile to thrive and feel fulfilled.
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf46adnanshahzad
How to Start Up a Company: A Step-by-Step Guide Starting a company is an exciting adventure that combines creativity, strategy, and hard work. It can seem overwhelming at first, but with the right guidance, anyone can transform a great idea into a successful business. Let's dive into how to start up a company, from the initial spark of an idea to securing funding and launching your startup.
Introduction
Have you ever dreamed of turning your innovative idea into a thriving business? Starting a company involves numerous steps and decisions, but don't worry—we're here to help. Whether you're exploring how to start a startup company or wondering how to start up a small business, this guide will walk you through the process, step by step.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
Easily Verify Compliance and Security with Binance KYCAny kyc Account
Use our simple KYC verification guide to make sure your Binance account is safe and compliant. Discover the fundamentals, appreciate the significance of KYC, and trade on one of the biggest cryptocurrency exchanges with confidence.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
How to Implement a Real Estate CRM SoftwareSalesTown
To implement a CRM for real estate, set clear goals, choose a CRM with key real estate features, and customize it to your needs. Migrate your data, train your team, and use automation to save time. Monitor performance, ensure data security, and use the CRM to enhance marketing. Regularly check its effectiveness to improve your business.