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TAKBeLyE$$OObF$jCeOc)NvTeEsN$TS$ 
1. Execu)ve$Summary$ 
2. Market$Opportunity$ 
3. Mee)ng$the$Market$Challenge$ 
4. Key$Product:$Revel$ 
5. Revel$Milestones$ 
6. Market$Strategy$ 
$ 
7. Team$Growth$ 
8. Market$Growth$ 
9. Revenue$Growth$ 
10. Management$Summary$ 
11. SWOT$ 
12. Investment$Opportunity$
Market$Opportunity$ 
Social$media,$mobile$gaming,$da)ng$apps,$ 
all$have$failed$to$live$up$to$their$promises.$ 
Genera)on$Y$con)nues$to$seek$valuable$ 
connec)ons,$yet$are$disconnected$as$ever.$ 
Users$peer$into$others$lives$feeling$le[$out,$ 
turning$to$solo$games$for$comfort,$swiping$ 
on$poten)al$da)ng$partners,$never$ 
quenching$the$thirst$to$actually$be$social.$ 
Businesses$strive$to$hit$the$demographic$ 
with$key$messages$and$s)ll$fail$to$measure$ 
ROI$asking$the$ques)on$of$how$“likes”$ 
translate$to$sales?$$
Mee)ng$the$Market$Challenge$ 
Consumer))(B2C)) 
• Connects$people$who$are$nearby$ 
quickly$and$efficiently$through$ 
gamifica)on.$$ 
• Allows$people$to$choose$who$ 
they$connect$with$live$and$in$ 
familiar$sebngs.$$ 
• Lets$users$play$with$friends$and$ 
new$people$through$a$familiar$ 
ac)vity$in$a$fun$and$trendy$way.$$ 
Business)(B2B)) 
• Creates$a$meaningful$and$nonc 
intrusive$way$to$brand$to$key$ 
influencers$using$social$media$ 
and$gaming,$allowing$branded$ 
content$to$go$viral$at$point$of$ 
sale.$$ 
• Can$target$and$influence$their$key$ 
demographic$at$point$of$sale.$$ 
• Will$collect$important$data$about$ 
purchasing$habits$and$con)nue$to$ 
influence$targets$post$game.$$
Players$Love$Revel$ 
• Revel$is$a$socializing$plaform$to$ 
meet$and$interact$in$a$more$ 
comfortable$and$familiar$ 
sebngs$where$the$goal$is$to$ 
have$fun.$ 
• Thousands$of$icons$to$search$for$ 
that$are$socially$&$ 
environmentally$relevant$create$ 
laughs$&$good$)mes.$$$ 
• Dynamic$algorithms$allow$us$to$ 
create$diversity$in$icons$for$ 
every$game$so$players$are$ 
having$new$and$exci)ng$ 
challenges$
Businesses$Want$Revel$$ 
$ 
• Brands$can$directly$ 
adver)se$to$consumers$at$ 
point$of$sale$ 
• Brands$&$Events$enhance$ 
their$presence$through$ 
targe)ng$specific$desired$ 
market$segments$ 
• Brands$will$see$important$ 
sales$and$product$analy)cs,$ 
currently$unavailable$ 
• Brands$can$compute$ 
specific$ROI$on$marke)ng$ 
campaigns$
Market$Analysis$ 
Demographic) 
• The$US$has$over$17.5$million$ 
college$students$ 
• 54,$254,000$single,$available,$ 
adult$Americans$ 
• 41,$250,000$have$tried$online$ 
da)ng$ 
• 48$million$play$mobile$games$ 
• In$a$survey$of$500$respondents$ 
ages$18c35,$75%$would$play$ 
Revel.$$
Team$Growth$ 
CEO$ 
CFO$ 
HR$ 
COO/President$ 
VP$Business$ 
Development$ 
Sales$Manager$ Community$ 
Manager$ 
College$Intern$ 
Manager$ 
College$Interns$ Community$ 
Promoters$ 
CTO$ 
Crea)ve$ 
Director$ 
Lead$Ar)st$ 
Icon$Ar)st$ Graphic$ 
designer$ 
UI/UX$ 
Project$ 
Manager$ 
Lead$Server$ 
Admin$ Advanced$Ios$ Advanced$Ios$ 
Intermediate$ 
iOS$ 
Advanced$Java$ 
Intermediate$ 
Java$
Player$Growth$Strategy$ 
User$Reten)on$ 
• Installs:$3.5$million$ 
• MAU:$600,000/17%$ 
• Reten)on:$180$days$ 
• 4$Sessions$per$week$ 
• Whales:$17%,$$50$ 
• LTV:$$6+$ 
• CPI:$Below$$2$
Management$Summary$ 
Simon)Czaplinski,)CEO)&Co=Founder) 
An$entrepreneur$at$heart,$Simon$has$the$ability$to$take$disparate$$ 
Elements$and$weave$them$together$into$viable$and$successful$$ 
Businesses.$$ 
$ 
Bree)Hanson,)President)&)Co=Founder) 
Bree’s$successfully$spent$the$past$12$years$in$B2B$sales$and$business$$ 
development,$focusing$on$the$tech$sector.$She’s$sold$millions$in$her$$ 
career,$&$worked$with$small$to$enterprise$level$organiza)ons.$$$ 
Ron)Walker,)Board)Member) 
Ron$has$been$a$commercial$trial$lawyer$for$30$years$and$in$the$ 
course$of$that$)me$has$managed$IT$infrastructure$and$projects$for$ 
one$of$Canada’s$largest$interna)onal$law$firms.$$ 
Jason)Crow,)CreaIve)Director) 
Jason$has$a$background$in$Adver)sing$and$Marke)ng$with$awide$ 
variety$of$experience$in$the$entertainment$industry$ranging$from$ 
talent$management$and$produc)on$to$television$cas)ng$
Revel:$Financial$$Gold$ 
Monthly)Revenue)Stream)Break) 
Down)=)$1.8)million) 
$113,545.99$ 
$356,228.45$ 
$520,833.33$ $835,000$$ 
IncApp$ 
Analy)cs$ 
Event$ 
Sponsored$ 
Yearly)Revenue)ProjecIons) 
$$7,259,091$$ 
$ 
$30,012,991.7 
0$$ 
$ 
$41,117,798.6 
2$$ 
$$45,000,000$$ 
$$40,000,000$$ 
$$35,000,000$$ 
$$30,000,000$$ 
$$25,000,000$$ 
$$20,000,000$$ 
$$15,000,000$$ 
$$10,000,000$$ 
$$5,000,000$$ 
$$c$$ 
Y1$ Y2$ Y3$ 
Revenue$$ 
Y1$LTV:$$4.30$ 
Y1$CPI:$$.81$

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Revel: Play & Socialize Beyond Your Device

  • 1. TAKBeLyE$$OObF$jCeOc)NvTeEsN$TS$ 1. Execu)ve$Summary$ 2. Market$Opportunity$ 3. Mee)ng$the$Market$Challenge$ 4. Key$Product:$Revel$ 5. Revel$Milestones$ 6. Market$Strategy$ $ 7. Team$Growth$ 8. Market$Growth$ 9. Revenue$Growth$ 10. Management$Summary$ 11. SWOT$ 12. Investment$Opportunity$
  • 2.
  • 3. Market$Opportunity$ Social$media,$mobile$gaming,$da)ng$apps,$ all$have$failed$to$live$up$to$their$promises.$ Genera)on$Y$con)nues$to$seek$valuable$ connec)ons,$yet$are$disconnected$as$ever.$ Users$peer$into$others$lives$feeling$le[$out,$ turning$to$solo$games$for$comfort,$swiping$ on$poten)al$da)ng$partners,$never$ quenching$the$thirst$to$actually$be$social.$ Businesses$strive$to$hit$the$demographic$ with$key$messages$and$s)ll$fail$to$measure$ ROI$asking$the$ques)on$of$how$“likes”$ translate$to$sales?$$
  • 4. Mee)ng$the$Market$Challenge$ Consumer))(B2C)) • Connects$people$who$are$nearby$ quickly$and$efficiently$through$ gamifica)on.$$ • Allows$people$to$choose$who$ they$connect$with$live$and$in$ familiar$sebngs.$$ • Lets$users$play$with$friends$and$ new$people$through$a$familiar$ ac)vity$in$a$fun$and$trendy$way.$$ Business)(B2B)) • Creates$a$meaningful$and$nonc intrusive$way$to$brand$to$key$ influencers$using$social$media$ and$gaming,$allowing$branded$ content$to$go$viral$at$point$of$ sale.$$ • Can$target$and$influence$their$key$ demographic$at$point$of$sale.$$ • Will$collect$important$data$about$ purchasing$habits$and$con)nue$to$ influence$targets$post$game.$$
  • 5. Players$Love$Revel$ • Revel$is$a$socializing$plaform$to$ meet$and$interact$in$a$more$ comfortable$and$familiar$ sebngs$where$the$goal$is$to$ have$fun.$ • Thousands$of$icons$to$search$for$ that$are$socially$&$ environmentally$relevant$create$ laughs$&$good$)mes.$$$ • Dynamic$algorithms$allow$us$to$ create$diversity$in$icons$for$ every$game$so$players$are$ having$new$and$exci)ng$ challenges$
  • 6. Businesses$Want$Revel$$ $ • Brands$can$directly$ adver)se$to$consumers$at$ point$of$sale$ • Brands$&$Events$enhance$ their$presence$through$ targe)ng$specific$desired$ market$segments$ • Brands$will$see$important$ sales$and$product$analy)cs,$ currently$unavailable$ • Brands$can$compute$ specific$ROI$on$marke)ng$ campaigns$
  • 7. Market$Analysis$ Demographic) • The$US$has$over$17.5$million$ college$students$ • 54,$254,000$single,$available,$ adult$Americans$ • 41,$250,000$have$tried$online$ da)ng$ • 48$million$play$mobile$games$ • In$a$survey$of$500$respondents$ ages$18c35,$75%$would$play$ Revel.$$
  • 8.
  • 9. Team$Growth$ CEO$ CFO$ HR$ COO/President$ VP$Business$ Development$ Sales$Manager$ Community$ Manager$ College$Intern$ Manager$ College$Interns$ Community$ Promoters$ CTO$ Crea)ve$ Director$ Lead$Ar)st$ Icon$Ar)st$ Graphic$ designer$ UI/UX$ Project$ Manager$ Lead$Server$ Admin$ Advanced$Ios$ Advanced$Ios$ Intermediate$ iOS$ Advanced$Java$ Intermediate$ Java$
  • 10. Player$Growth$Strategy$ User$Reten)on$ • Installs:$3.5$million$ • MAU:$600,000/17%$ • Reten)on:$180$days$ • 4$Sessions$per$week$ • Whales:$17%,$$50$ • LTV:$$6+$ • CPI:$Below$$2$
  • 11.
  • 12. Management$Summary$ Simon)Czaplinski,)CEO)&Co=Founder) An$entrepreneur$at$heart,$Simon$has$the$ability$to$take$disparate$$ Elements$and$weave$them$together$into$viable$and$successful$$ Businesses.$$ $ Bree)Hanson,)President)&)Co=Founder) Bree’s$successfully$spent$the$past$12$years$in$B2B$sales$and$business$$ development,$focusing$on$the$tech$sector.$She’s$sold$millions$in$her$$ career,$&$worked$with$small$to$enterprise$level$organiza)ons.$$$ Ron)Walker,)Board)Member) Ron$has$been$a$commercial$trial$lawyer$for$30$years$and$in$the$ course$of$that$)me$has$managed$IT$infrastructure$and$projects$for$ one$of$Canada’s$largest$interna)onal$law$firms.$$ Jason)Crow,)CreaIve)Director) Jason$has$a$background$in$Adver)sing$and$Marke)ng$with$awide$ variety$of$experience$in$the$entertainment$industry$ranging$from$ talent$management$and$produc)on$to$television$cas)ng$
  • 13.
  • 14. Revel:$Financial$$Gold$ Monthly)Revenue)Stream)Break) Down)=)$1.8)million) $113,545.99$ $356,228.45$ $520,833.33$ $835,000$$ IncApp$ Analy)cs$ Event$ Sponsored$ Yearly)Revenue)ProjecIons) $$7,259,091$$ $ $30,012,991.7 0$$ $ $41,117,798.6 2$$ $$45,000,000$$ $$40,000,000$$ $$35,000,000$$ $$30,000,000$$ $$25,000,000$$ $$20,000,000$$ $$15,000,000$$ $$10,000,000$$ $$5,000,000$$ $$c$$ Y1$ Y2$ Y3$ Revenue$$ Y1$LTV:$$4.30$ Y1$CPI:$$.81$