The document outlines the steps in integrating agile user experience with customer development. It involves 7 steps: 1) persona and needs hypotheses, 2) validate hypotheses, 3) uses and features hypotheses, 4) validate uses and features, 5) draft artifacts and mockups, 6) validate artifacts and mockups, 7) build MVP and validate MVP. The goal is to iterate with customers until their needs are met and the problem/solution fit is validated. It then discusses validating the MVP and wiring it for testing and analytics before confirming it works as expected.
The document discusses Lean UX and how it combines Lean Startup methodology with user experience design. It explains that Lean Startup is not about doing things cheaply or quickly, but rather reducing waste by making products customers want through incremental releases and customer feedback. Lean UX follows a cycle of thinking about user needs, making prototypes to test hypotheses, and checking results through testing and analytics to inform the next iteration. The presentation provides an overview of Lean UX fundamentals and emphasizes the importance of talking to customers to understand their needs, goals and experiences.
These are the slides from the Friday, April 8th presentation "Paradigm Shift in Mobile Learning" from the Mobile Learning Experience 2011 in Phoenix, AZ
The document discusses trends in technology and society. It notes that technology is accelerating social change and that people are now in control through social media and real-time communication. Data has become a valuable commodity, and privacy issues are increasingly important. The future will involve a transition from physical "atoms" to digital "bits." Social graphs and interest graphs are becoming more important on the evolving web. Big data and understanding the future will rely on gaining wisdom from information. Our tools increasingly shape us, and the brain is adapting to new technologies.
Our team designs creative slides for presentations that are as professional as straightforward charts. It does not matter if you have only invested a good idea so far in your project or have already spent countless working hours, we ensure your presentation matches your ideas completely.
RDA and Small Libraries: What Will the Challenges Be?Emily Nimsakont
This document discusses the challenges small libraries may face in implementing RDA and provides potential solutions. Some key challenges include costs of RDA subscriptions and ILS changes, limited staff and training opportunities. Suggested solutions are group purchases to reduce costs, cheat sheets and concise RDA guides, sharing catalog records, planning ahead with ILS vendors, and taking advantage of training opportunities through cooperation. While not implementing RDA is an option, it could become problematic long term. Careful communication, cooperation and consideration are advised when determining how to proceed with RDA.
This document provides an overview of Facebook ad products including ads and sponsored stories, describing each ad format, placement options, and best use cases. It details the creative specifications and dimensions for each ad type across various placements like News Feed, right-hand sidebar, and mobile. Additionally, it summarizes how to purchase ads through tools like Power Editor, Ads Manager, and the Promoted button.
Judith Epcke will host a workshop on introducing Scratch, an easy programming language developed at MIT. The 4 hour workshop will include an introductory session, break, demonstrations of the Scratch site and curriculum examples, a hands-on creating session, and wrap-up. Scratch allows users to create interactive stories, games, music and art, and is appropriate for students ages 8 and up as it helps develop skills in higher-level thinking, problem solving, creativity and innovation. Resources mentioned include the Scratch website and tutorials on using Scratch.
The document discusses Lean UX and how it combines Lean Startup methodology with user experience design. It explains that Lean Startup is not about doing things cheaply or quickly, but rather reducing waste by making products customers want through incremental releases and customer feedback. Lean UX follows a cycle of thinking about user needs, making prototypes to test hypotheses, and checking results through testing and analytics to inform the next iteration. The presentation provides an overview of Lean UX fundamentals and emphasizes the importance of talking to customers to understand their needs, goals and experiences.
These are the slides from the Friday, April 8th presentation "Paradigm Shift in Mobile Learning" from the Mobile Learning Experience 2011 in Phoenix, AZ
The document discusses trends in technology and society. It notes that technology is accelerating social change and that people are now in control through social media and real-time communication. Data has become a valuable commodity, and privacy issues are increasingly important. The future will involve a transition from physical "atoms" to digital "bits." Social graphs and interest graphs are becoming more important on the evolving web. Big data and understanding the future will rely on gaining wisdom from information. Our tools increasingly shape us, and the brain is adapting to new technologies.
Our team designs creative slides for presentations that are as professional as straightforward charts. It does not matter if you have only invested a good idea so far in your project or have already spent countless working hours, we ensure your presentation matches your ideas completely.
RDA and Small Libraries: What Will the Challenges Be?Emily Nimsakont
This document discusses the challenges small libraries may face in implementing RDA and provides potential solutions. Some key challenges include costs of RDA subscriptions and ILS changes, limited staff and training opportunities. Suggested solutions are group purchases to reduce costs, cheat sheets and concise RDA guides, sharing catalog records, planning ahead with ILS vendors, and taking advantage of training opportunities through cooperation. While not implementing RDA is an option, it could become problematic long term. Careful communication, cooperation and consideration are advised when determining how to proceed with RDA.
This document provides an overview of Facebook ad products including ads and sponsored stories, describing each ad format, placement options, and best use cases. It details the creative specifications and dimensions for each ad type across various placements like News Feed, right-hand sidebar, and mobile. Additionally, it summarizes how to purchase ads through tools like Power Editor, Ads Manager, and the Promoted button.
Judith Epcke will host a workshop on introducing Scratch, an easy programming language developed at MIT. The 4 hour workshop will include an introductory session, break, demonstrations of the Scratch site and curriculum examples, a hands-on creating session, and wrap-up. Scratch allows users to create interactive stories, games, music and art, and is appropriate for students ages 8 and up as it helps develop skills in higher-level thinking, problem solving, creativity and innovation. Resources mentioned include the Scratch website and tutorials on using Scratch.
Social mediamarketing industry report 2012Vasco Marques
The majority of marketers surveyed spend 6 or more hours per week on social media marketing, with 33% spending 11 or more hours. Younger marketers and those with more experience tend to spend the most time. While social media is still seen as important, fewer experienced marketers are now spending as much weekly time on social media compared to previous years. Measurement of ROI and finding target audiences remain the top questions marketers want answered about social media.
This document discusses using Web 2.0 tools and technologies to differentiate instruction and address 21st century learning standards. It provides examples of tools like Xtranormal, Show Me, QR codes, Wordle, Tagxedo, MakeBeliefsComix, Juxio, MyHeritage and Wallwisher that can be used for differentiated projects. Students are given choice in the tools they use through a Tech Tac Toe board. Differentiating instruction allows all students to learn in ways that engage their individual learning styles.
Smartphones have become indispensable to daily life, with 51% of people using smartphones which they access the internet on daily. Smartphones have transformed consumer behavior, with 95% using their smartphones to research products and services and influencing purchases across channels. Smartphones also help users navigate the local world around them, with 85% looking up local information on their phones and most taking action as a result.
Google launched Google+ on July 7th, 2011. It has since gained over 10 million users. Google+ is Google's attempt to enter the social networking space and compete with Facebook. Google+ provides profiles, streams, circles to organize contacts, sparks to follow topics of interest, and hangouts for video chatting. Google sees Google+ as the linchpin of its business strategy because it will provide more user data and integrate social features across Google products like YouTube, Maps and AdWords. However, Google+ must address privacy concerns over how user data may be used.
The document discusses ten trends in education: assessment for learning, literacy and numeracy, positive psychology, data and student progress, scientific management, outdoor education, parental engagement, enterprise education, professional development, and scholarship. It then provides more detail on assessment for learning, outlining its key factors that improve learning through assessment: the curriculum, assessment, differentiation, and evaluation.
The document discusses what makes an app educational and describes the International Education App Review (iEAR). iEAR provides app reviews and ratings to help identify high-quality educational apps. It has over 50 volunteer app reviewers and 900 members who review apps in areas like digital storytelling, science, drawing, and more. iEAR also partners with others to share information on educational apps.
What Is Linked Data, and What Does it Mean for Libraries? ALAO TEDSIG Spring ...Emily Nimsakont
This document provides an overview of Linked Data and what it means for libraries. It defines Linked Data as a method of publishing structured data on the web so it can be interlinked and more useful. Linked Data uses URIs and RDF to make relationships between data explicit. This allows data to be queried and customized in new ways. Examples of Linked Data include DBpedia and Freebase. For libraries, Linked Data could eliminate data silos by breaking down traditional bibliographic records into linked data. This would allow library data to interact more openly on the web. It may change cataloging workflows and require new skills from librarians. However, challenges include needing to develop new software and standards, as well as ensuring reliable data.
"Nasze młode lata infograficzne", prezentacja do wystąpienia otwierającego seminarium fundacji INPRIS "Infografika i prawo". Warszawa, 27.09.2012 (http://www.inpris.pl/co-sie-dzieje-w-inpris/artykul/t/seminarium-infografika-i-prawo/)
Jean S. Elliott from Sun Microsystems gave a speech at FISL in Porto Alegre, Brazil about how technology is ultimately about people and their collaboration or division. She discussed how sometimes communities and companies feel divided, while other times there is tremendous collaboration between them. She wanted to share the story of Sun's involvement with open source as one example of this.
This document discusses various future-oriented topics and teams including future meeting points, counseling, activities, and teams. It also references music by Cedi titled "Courage Song".
This document discusses the challenges of increasing complexity in various industries and systems. It argues that we face a design challenge to make these complex systems more adaptive and nonlinear. It provides examples of how openness, collaboration, trust and customized approaches can help organizations and systems better adapt to changes and complexity. The document advocates for more open frameworks, data, business models and organizational structures to promote innovation, problem solving and sustainable economies.
A leader guides a team toward a common goal by example, creating an environment where team members are actively involved. To lead effectively, a leader cannot be aloof and must lend a helping hand so their work is clearly understood. Passion and enthusiasm inspire others, though a leader need not be constantly cheery - they must believe in the team's work. Organization is also key, as a disorganized leader breeds disorganization in the team. A leader must communicate goals precisely, provide constructive feedback, and celebrate successes to affirm the team. Effective listening and understanding team members enables a leader to better respond and motivate their team.
The document discusses big data and its implications. It notes that the amount of data created every few days now exceeds what was created from the dawn of civilization until 2003. It also discusses the three V's that define big data: volume, velocity and variety. The document outlines both the potential of big data, including enabling new forms of measurement and powering the next industrial revolution, as well as business opportunities it creates, such as using social analytics to predict customer behavior. It concludes by noting that the information revolution lacked an instruction manual and that accelerated change is the only constant.
Wordpress is a content management system that allows users to build websites and blogs. It is one of the most popular website creation platforms in the world due to its ease of use and flexibility. Wordpress powers over 34% of the top 10 million websites globally.
Social mediamarketing industry report 2012Vasco Marques
The majority of marketers surveyed spend 6 or more hours per week on social media marketing, with 33% spending 11 or more hours. Younger marketers and those with more experience tend to spend the most time. While social media is still seen as important, fewer experienced marketers are now spending as much weekly time on social media compared to previous years. Measurement of ROI and finding target audiences remain the top questions marketers want answered about social media.
This document discusses using Web 2.0 tools and technologies to differentiate instruction and address 21st century learning standards. It provides examples of tools like Xtranormal, Show Me, QR codes, Wordle, Tagxedo, MakeBeliefsComix, Juxio, MyHeritage and Wallwisher that can be used for differentiated projects. Students are given choice in the tools they use through a Tech Tac Toe board. Differentiating instruction allows all students to learn in ways that engage their individual learning styles.
Smartphones have become indispensable to daily life, with 51% of people using smartphones which they access the internet on daily. Smartphones have transformed consumer behavior, with 95% using their smartphones to research products and services and influencing purchases across channels. Smartphones also help users navigate the local world around them, with 85% looking up local information on their phones and most taking action as a result.
Google launched Google+ on July 7th, 2011. It has since gained over 10 million users. Google+ is Google's attempt to enter the social networking space and compete with Facebook. Google+ provides profiles, streams, circles to organize contacts, sparks to follow topics of interest, and hangouts for video chatting. Google sees Google+ as the linchpin of its business strategy because it will provide more user data and integrate social features across Google products like YouTube, Maps and AdWords. However, Google+ must address privacy concerns over how user data may be used.
The document discusses ten trends in education: assessment for learning, literacy and numeracy, positive psychology, data and student progress, scientific management, outdoor education, parental engagement, enterprise education, professional development, and scholarship. It then provides more detail on assessment for learning, outlining its key factors that improve learning through assessment: the curriculum, assessment, differentiation, and evaluation.
The document discusses what makes an app educational and describes the International Education App Review (iEAR). iEAR provides app reviews and ratings to help identify high-quality educational apps. It has over 50 volunteer app reviewers and 900 members who review apps in areas like digital storytelling, science, drawing, and more. iEAR also partners with others to share information on educational apps.
What Is Linked Data, and What Does it Mean for Libraries? ALAO TEDSIG Spring ...Emily Nimsakont
This document provides an overview of Linked Data and what it means for libraries. It defines Linked Data as a method of publishing structured data on the web so it can be interlinked and more useful. Linked Data uses URIs and RDF to make relationships between data explicit. This allows data to be queried and customized in new ways. Examples of Linked Data include DBpedia and Freebase. For libraries, Linked Data could eliminate data silos by breaking down traditional bibliographic records into linked data. This would allow library data to interact more openly on the web. It may change cataloging workflows and require new skills from librarians. However, challenges include needing to develop new software and standards, as well as ensuring reliable data.
"Nasze młode lata infograficzne", prezentacja do wystąpienia otwierającego seminarium fundacji INPRIS "Infografika i prawo". Warszawa, 27.09.2012 (http://www.inpris.pl/co-sie-dzieje-w-inpris/artykul/t/seminarium-infografika-i-prawo/)
Jean S. Elliott from Sun Microsystems gave a speech at FISL in Porto Alegre, Brazil about how technology is ultimately about people and their collaboration or division. She discussed how sometimes communities and companies feel divided, while other times there is tremendous collaboration between them. She wanted to share the story of Sun's involvement with open source as one example of this.
This document discusses various future-oriented topics and teams including future meeting points, counseling, activities, and teams. It also references music by Cedi titled "Courage Song".
This document discusses the challenges of increasing complexity in various industries and systems. It argues that we face a design challenge to make these complex systems more adaptive and nonlinear. It provides examples of how openness, collaboration, trust and customized approaches can help organizations and systems better adapt to changes and complexity. The document advocates for more open frameworks, data, business models and organizational structures to promote innovation, problem solving and sustainable economies.
A leader guides a team toward a common goal by example, creating an environment where team members are actively involved. To lead effectively, a leader cannot be aloof and must lend a helping hand so their work is clearly understood. Passion and enthusiasm inspire others, though a leader need not be constantly cheery - they must believe in the team's work. Organization is also key, as a disorganized leader breeds disorganization in the team. A leader must communicate goals precisely, provide constructive feedback, and celebrate successes to affirm the team. Effective listening and understanding team members enables a leader to better respond and motivate their team.
The document discusses big data and its implications. It notes that the amount of data created every few days now exceeds what was created from the dawn of civilization until 2003. It also discusses the three V's that define big data: volume, velocity and variety. The document outlines both the potential of big data, including enabling new forms of measurement and powering the next industrial revolution, as well as business opportunities it creates, such as using social analytics to predict customer behavior. It concludes by noting that the information revolution lacked an instruction manual and that accelerated change is the only constant.
Wordpress is a content management system that allows users to build websites and blogs. It is one of the most popular website creation platforms in the world due to its ease of use and flexibility. Wordpress powers over 34% of the top 10 million websites globally.
2. { Customer Discovery
Problem
Persona
↓
Needs
↓
Uses Step 1
{ ↓
Features
{
Solution
↓ Inspiration for
Artifacts Startup
{ ↓
Mockups
↓ idea
Code
Step 2 Step 3
Persona & Needs Get out of the building
Hypotheses and validate hypotheses
{
Persona
{
Problem
Persona
↓ ↓
Needs Needs
Iterate Personas & Needs until you
predictably find them, you
understand their problems deeply,
and serving them is consistent with
your vision
@luxrco
3. { Customer Discovery
Problem
Persona
↓
Needs
↓
Uses
{ ↓
Features
{
Solution
↓
Artifacts
{ ↓
Mockups
↓
Code
Step 4 Step 5
Uses & Features Validate Uses & Features
Hypotheses
Persona
Persona ↓
↓ Needs
Needs ↓
↓ Uses
Uses ↓
↓ Features
Features Iterate until uses solve primary
need of persona and it is consistent
with vision, and it is validated that
those features are what is needed
for that use
@luxrco
4. { Customer Discovery
Problem
Persona
↓
Needs
↓
Uses
{ ↓
Features
{
Solution
↓
Artifacts [Wireframes, User Stories, Flows]
{ ↓
Mockups
↓
[PSD, CSS, HTML]
Code
Step 6 Step 7
1st draft of Validate
Artifacts & Mockups Artifacts & Mockups
Persona Persona
↓ ↓
Needs Needs
↓ ↓
Uses Uses
↓ ↓
Features Features
↓ ↓
Artifacts [Wireframes, User Stories, Flows] Artifacts [Wireframes, User Stories, Flows]
↓ ↓
Mockups [PSD, CSS, HTML] Mockups [PSD, CSS, HTML]
Problem/Solution
Fit Validated
Iterate until Persona is happy with
mockup and feels it solves their use
Customer Validation
@luxrco
5. { Customer Validation
Problem
Persona
↓
Needs
↓
Uses
{ ↓
Features
{
Solution
↓
Artifacts [ Wireframes, User Stories, Flows]
{ ↓
Mockups
↓
[PSD, CSS, HTML]
Code
Step 1 Step 2
Build MVP Validate MVP
Persona Persona
↓ ↓
Needs Needs
↓ ↓
Uses Uses
↓ ↓
Features Features
↓ ↓
Artifacts [ Wireframes, User Stories, Flows] Artifacts [ Wireframes, User Stories, Flows]
↓ ↓
Mockups [PSD, CSS, HTML]
Mockups [PSD, CSS, HTML]
↓ ↓
Code Code
Confirm MVP Works and it is
consistent with mockups
@luxrco
7. Pieces
{
Problem
Persona
↓
Needs
↓
Uses
{ ↓
Features
{
Solution
↓
Artifacts
{ ↓
Mockups
↓
Code
8. Agile UX Differentiation
Big Company
Startup
Agile Design Thinking
UX
Speed & Perfection
Learning
9. Design Community Today
Agile UX
Adaptive
Interaction CHI
Design Stodgy
Association
Argumentative AIGA
Snooty
UPA (usability professional
association)
Annoying
10. Mission: Change how products are developed
Project: Increase size of community doing Lean
User Experience
Likelihood of conversion:
1. Agile UX
2. AIGA
3.ADA
4.UPA
5.CHI