Dale Campo has produced numerous artistic works across multiple mediums including film, video, sculpture, painting and more. Over the past few years he has created documentary films and videos capturing his experiences at a Louisiana boarding high school. He has also produced short films, music videos, and kinetic sculptures made from found objects. His artistic portfolio demonstrates skills in filmmaking, visual art, sculpture, and other areas.
FISA2016 Make du Jour: Fostering Daily Critical CreativityAmy Burvall
Presentation slides for the Federation of Independent Schools of British Colombia in February 2016. Please note videos will not play but the resources are located in the G+ community at https://plus.google.com/u/1/communities/101416752034019971438
VIEW the VIDEO here: https://www.youtube.com/watch?v=lfcWI_FJtRM&feature=youtu.be
The Cloud is Our Campfire: Crowdsourced Creativity BLC15Amy Burvall
***please note that videos will not play
The Open Web is facilitating the power combinatorial creativity like never before. While creativity has always been about remix and “standing on the shoulders of giants”, our networks now allow for boundless creative connections and collaborations. What happens when hundreds or even thousands contribute even the smallest bit to the project pie? How can educators and students participate in established crowdsourced projects, as well as develop their own? The Cloud has become our campfire, where we compose and share stories with the ever increasingly varied media available to us. Technologist Dr. David Weinberger famously noted that “The smartest person in the room IS the room”- can we then apply that concept to creativity? Could what we make together be more poignant, more powerful, and more interesting than anything we could have created individually?
In this session participants will explore various established projects and imagine how they might be applied in their courses or professional development plans. We’ll also take some time to ideate one or more original projects that could be implemented with existing tools.
\\Ntserver\Personal\Mdacre\My Documents\Administration\Ict\Tekids Phoebe Kell...aokautere school
The students attended their first ICT learning program at St. James School where they enjoyed various programs, but sometimes had computer issues. They did activities like creating stop motion animations, using Wordle to create phrases without spaces, and an activity where they had to untangle themselves after tying themselves in knots. The students commented that they enjoyed different activities like creating avatars for character descriptions, making wild creatures on "Build Your Wild Self", using Wordle for spelling and school topics, and creating stop motion videos to show experiments and progress over time.
Originally shared online (Blackboard) at the Reform Symposium Conference (RSCON5) in July 2014. Please note that videos will not play but you may find them in my RemixED G+ community linked on title slide.
***please note that videos will not play
Mozilla’s Doug Belshaw says that the “heart” of “digital literacies” is the Remix. Kirby Ferguson eloquently encouraged us in his TED talk to “Embrace the Remix”, because, as his enlightening documentary series reminds us, “everything is a remix”. Newspaper blackout artist and award-winning author Austin Kleon’s advice to budding creatives is to “Steal Like an Artist”, because “you are a mashup of what you let into your life”. Our students are engrossed in remix culture - they are the appropriation and recontextualization generation. Remix calls for knowledge and understanding, critical, higher-order, and design thinking, a variety of tech skills, and, frequently, collaboration and navigation in the greater media landscape. Most importantly a remix task offers students a chance to truly transform a work and create something unique - something that will contribute to their digital presence and legacy. This session is part pedagogical/philosophical and part participatory. Attendees will leave with a “goodie-bag” of resources and ideas in the form of an ever-growing G+ community to organize resources and serve as a space for sharing participant work and continuing the conversation long after the conference has ended.
The slide show offers a glimpse into the history of remix in the art world and its significance in our present media landscape. We’ll explore how different techniques of remix and mashup lend themselves to collaborative creativity and differentiation in the classroom. We’ll also look into the distinctions between “remix” and “rip-off” and discuss the ways in which to help work become transformative rather than mere copies. There will be some discussion of copyright reform, fair use, and creative commons as well. Philosophically we’ll look at the work of William Burroughs, Grandmaster Flash, and Andy Warhol as well as the more recent efforts of writer Austin Kleon, media theorist Henry Jenkins, MIT Media Lab Lifelong Kindergartener Mitch Resnick, documentary filmmaker Kirby Ferguson, and the online course DS106.
We’ll explore how social media in particular inspires recontextualization and re-imagining. And, in an era of ever-abbreviated communication, we’ll look at various ways to essentialize and synthesize into more minimalist, visual interpretations.
Creativity presentation and workshop deck for my inservice at Shawnigan Lake School on Vancouver Island. Please note that the videos and video transitions will not play in this form.
This document discusses the power of remixing, mashing up, and recontextualizing content in the classroom. It provides examples of remixing works through changing genres, combining parts of different works, using found or appropriated content in new ways, and reinterpreting works through different forms of media or technology. The document advocates moving students beyond simply reiterating or regurgitating original content and instead encouraging transformative, nonlinear reinterpretations of source works.
RemixED Region One Texas "Using Technology to Make a Difference" ConferenceAmy Burvall
my workshop for the "Using Technology to Make a Difference" Conference. Resources located at: https://plus.google.com/u/0/communities/112632173247239192908 and Activities at http://bit.ly/remixworkshop
***please note that videos will not play, and the presentation is video intensive - if you are interested in viewing them, please peruse the G+ community or contact Amy Burvall
FISA2016 Make du Jour: Fostering Daily Critical CreativityAmy Burvall
Presentation slides for the Federation of Independent Schools of British Colombia in February 2016. Please note videos will not play but the resources are located in the G+ community at https://plus.google.com/u/1/communities/101416752034019971438
VIEW the VIDEO here: https://www.youtube.com/watch?v=lfcWI_FJtRM&feature=youtu.be
The Cloud is Our Campfire: Crowdsourced Creativity BLC15Amy Burvall
***please note that videos will not play
The Open Web is facilitating the power combinatorial creativity like never before. While creativity has always been about remix and “standing on the shoulders of giants”, our networks now allow for boundless creative connections and collaborations. What happens when hundreds or even thousands contribute even the smallest bit to the project pie? How can educators and students participate in established crowdsourced projects, as well as develop their own? The Cloud has become our campfire, where we compose and share stories with the ever increasingly varied media available to us. Technologist Dr. David Weinberger famously noted that “The smartest person in the room IS the room”- can we then apply that concept to creativity? Could what we make together be more poignant, more powerful, and more interesting than anything we could have created individually?
In this session participants will explore various established projects and imagine how they might be applied in their courses or professional development plans. We’ll also take some time to ideate one or more original projects that could be implemented with existing tools.
\\Ntserver\Personal\Mdacre\My Documents\Administration\Ict\Tekids Phoebe Kell...aokautere school
The students attended their first ICT learning program at St. James School where they enjoyed various programs, but sometimes had computer issues. They did activities like creating stop motion animations, using Wordle to create phrases without spaces, and an activity where they had to untangle themselves after tying themselves in knots. The students commented that they enjoyed different activities like creating avatars for character descriptions, making wild creatures on "Build Your Wild Self", using Wordle for spelling and school topics, and creating stop motion videos to show experiments and progress over time.
Originally shared online (Blackboard) at the Reform Symposium Conference (RSCON5) in July 2014. Please note that videos will not play but you may find them in my RemixED G+ community linked on title slide.
***please note that videos will not play
Mozilla’s Doug Belshaw says that the “heart” of “digital literacies” is the Remix. Kirby Ferguson eloquently encouraged us in his TED talk to “Embrace the Remix”, because, as his enlightening documentary series reminds us, “everything is a remix”. Newspaper blackout artist and award-winning author Austin Kleon’s advice to budding creatives is to “Steal Like an Artist”, because “you are a mashup of what you let into your life”. Our students are engrossed in remix culture - they are the appropriation and recontextualization generation. Remix calls for knowledge and understanding, critical, higher-order, and design thinking, a variety of tech skills, and, frequently, collaboration and navigation in the greater media landscape. Most importantly a remix task offers students a chance to truly transform a work and create something unique - something that will contribute to their digital presence and legacy. This session is part pedagogical/philosophical and part participatory. Attendees will leave with a “goodie-bag” of resources and ideas in the form of an ever-growing G+ community to organize resources and serve as a space for sharing participant work and continuing the conversation long after the conference has ended.
The slide show offers a glimpse into the history of remix in the art world and its significance in our present media landscape. We’ll explore how different techniques of remix and mashup lend themselves to collaborative creativity and differentiation in the classroom. We’ll also look into the distinctions between “remix” and “rip-off” and discuss the ways in which to help work become transformative rather than mere copies. There will be some discussion of copyright reform, fair use, and creative commons as well. Philosophically we’ll look at the work of William Burroughs, Grandmaster Flash, and Andy Warhol as well as the more recent efforts of writer Austin Kleon, media theorist Henry Jenkins, MIT Media Lab Lifelong Kindergartener Mitch Resnick, documentary filmmaker Kirby Ferguson, and the online course DS106.
We’ll explore how social media in particular inspires recontextualization and re-imagining. And, in an era of ever-abbreviated communication, we’ll look at various ways to essentialize and synthesize into more minimalist, visual interpretations.
Creativity presentation and workshop deck for my inservice at Shawnigan Lake School on Vancouver Island. Please note that the videos and video transitions will not play in this form.
This document discusses the power of remixing, mashing up, and recontextualizing content in the classroom. It provides examples of remixing works through changing genres, combining parts of different works, using found or appropriated content in new ways, and reinterpreting works through different forms of media or technology. The document advocates moving students beyond simply reiterating or regurgitating original content and instead encouraging transformative, nonlinear reinterpretations of source works.
RemixED Region One Texas "Using Technology to Make a Difference" ConferenceAmy Burvall
my workshop for the "Using Technology to Make a Difference" Conference. Resources located at: https://plus.google.com/u/0/communities/112632173247239192908 and Activities at http://bit.ly/remixworkshop
***please note that videos will not play, and the presentation is video intensive - if you are interested in viewing them, please peruse the G+ community or contact Amy Burvall
Heather Brunk is an art director and set designer based in North Hollywood, CA seeking new opportunities. She has over 5 years of experience in roles such as art director, set carpenter, production designer, and prop assistant on both features and shorts. Her resume highlights projects like "Cynthia" where she played many roles in the art department over a 13 day shoot, and "The Lincoln" where she single-handedly art directed a feature film shot in 6 days. She is skilled in areas like set building, carpentry, props, scenic painting, and computer programs like Photoshop.
This document provides information about a digital storybooks and clay animation workshop occurring on October 30th, 2009. It outlines the agenda, describes what claymation is, explains why doing an animation project is beneficial for students, and provides detailed steps for creating a clay animation, including designing characters and backgrounds, taking photos, and editing the project into an animation. Students are assigned to groups by subject area and instructed to create a claymation storyboard and short movie demonstrating a concept from their given subject.
This document provides an overview of Gareth Brewer's process for creating the 3D animated short film "Ersatz". Some key points:
1) Brewer went through an extensive pre-production process that included writing multiple drafts of the script, creating concept art and storyboards, and designing the main character Rivatt.
2) During production, Brewer focused on visual storytelling and composition over polished animation. He separated the project into smaller monthly deliverables to stay on schedule.
3) Brewer discusses principles of character design and appeal, and how he applied these to developing Rivatt. He started with simple sketches and sculpted the character in Zbrush.
4) The document provides background on
This document outlines the steps for creating a claymation movie with students about the organisms and ecosystem of the Anacostia Watershed. The process includes script writing, creating clay models of organisms and the environment, animating the clay figures, editing the film, getting student feedback, and having a movie premiere party. The goal is for students to learn and share what they learned about the watershed through creating the claymation film.
The document is a proposal for a drama project set in York. It outlines the following key points:
1) The target audience is males and females aged 16-25 who enjoy mysteries and drama. Research will be conducted to understand their interests.
2) The concept is a drama filmed in York that will entertain through its fictional story, while also educating viewers about York's history and landmarks.
3) Research needs to be done on York's history, landmarks, and drama storytelling techniques to help bring the idea to life and improve filmmaking skills.
4) Evaluation will involve daily development diaries to analyze progress and areas for improvement throughout the project.
Preston Phillips is an animator and 3D artist based in the San Francisco Bay Area with skills in 3D software like Maya, Mudbox, Cinema 4D, and Blender as well as animation software like ToonBoom and After Effects. He has a Bachelor's degree in Media Arts & Animation from The Art Institute of California-San Francisco and previously earned a certificate in Animation and Media Arts from Laurus College. His experience includes contributing 3D animation to the documentary films Michael Fiore Films: Floyd Norman and Guna Foundation: The Great Transmission as well as past roles as a Motion Graphics Designer, 3D Rigger, and Animation Instructor.
1. The document discusses a 20-year old film education program called Cinema Cent Ans de Jeunesse/Understanding Cinema that teaches students filmmaking skills like camera work, editing, and storytelling.
2. It describes some of the films and techniques students learned about, including themes of revealing and concealing information on screen. Students were given exercises to practice these techniques in their own short films.
3. The program takes a "hands-on" approach to teaching film analysis and production, with students collaborating to write, film, and edit their own short narratives under certain constraints like limiting dialogue or concealing a key scene.
My project will be a drama set in York aimed at 16-25 year olds. It will entertain with its storyline but also educate viewers about York's history and landmarks. I will research York, drama storytelling techniques, and audience demographics to inform my project. Over four weeks I will develop my idea, create a script, storyboard, shot list and film two scenes. I will evaluate my progress daily and reflect on outcomes.
This document discusses using media such as TV shows, movies, and online videos to teach English. It provides examples of classroom activities that incorporate media, such as having students discuss TV show characters, fill in lyrics to theme songs, predict movie plots, and describe screenshots from online games. The goal is to leverage students' interest in popular media to engage them in practicing English listening, speaking, and writing skills in an enjoyable way.
This document is a resume for an individual pursuing a Bachelor of Arts in English with a minor in Professional Writing and Presentation Media from Meredith College, graduating in August 2016. They have received multiple writing awards and honors and taken relevant coursework including a thesis on heroism in Lord of the Rings. Their skills include Photoshop, writing, artistry, HTML/CSS, and they are learning 3D modeling and programming languages. For relevant experience, they have worked as a staff writer for video game review websites, contributed creative work to a film project, written articles for a magazine, operated social media platforms discussing media, created a fan website, and worked retail at anime conventions.
puppets...ks...One of the old and popular art in Indian villages is puppetry...KiranSharma1050
One of the old and popular art in Indian villages is puppetry. Puppetry is an education cum entertaining aid where puppets are manipulated by the performer.
ancient to modern art from the western part of the worldFLORYROSEFLORES1
This document outlines a 9th grade art lesson plan that includes learning objectives, activities, and assessments. The lesson plan covers art elements and principles through various activities like an "Art Scramble" game identifying terms like color, line, shape, and texture. It also includes a quiz identifying different art era styles. The objectives are to analyze and identify characteristics of western classical and different art period styles.
A presentation to describe what booktalks are, why we do them and their benefits. Aimed at trainee teachers and others who know very little. Contains useful links and bibliography.
Pajka, Sharon, and Jane Nickerson. "Engaging Students with Videos in Integrated Learning Classes." The HUIC Arts and Humanities Conference. January 8, 2012. Ed. Derek Leong. Honolulu Hawaii: Hawaii University International Conferences, 2012. Print.
This document summarizes discussions from a filmmaking workshop for students. The students worked collaboratively to write, film, and edit a short silent film. They went through multiple iterations, changing the order of shots, experimenting with different edits, and capturing numerous retakes to improve scenes. The pedagogy emphasized constraints, play, and learning from trial and error. It's suggested that giving all students regular opportunities to tell stories and express ideas through film could enable new forms of thinking and representation to be developed and stimulated in the curriculum.
Fabrice Florin gave a 20 min. presentation about Maker Art at the reMAKE Education Summit at 180 Studios in Santa Rosa, on Thursday, August 4, 2016.
About Maker Art
In our maker art classes at Tam Makers, we help students build miniature worlds with animated characters, then bring them to life with light, sounds, motion -- and stories. Kids combine art and electronics to create their own ‘wonderbox’. In some classes, we also coach them to make a City of the Future together. In the process, they get deeply engaged and develop a wider range of creative, technical and social skills in a playful way. In this talk, we shared what we learned together in our first maker art classes at Tam Makers in Mill Valley, California.
About Teaching Maker Art:
http://fabriceflorin.com/2016/02/14/teaching-maker-art/
Halloween Wonderbox Video:
https://vimeo.com/177526951
About Tam Makers:
http://www.tammakers.org/
About Fabrice
Fabrice is an art maker and social entrepreneur who creates unique experiences to inform and engage communities through digital and physical media. He has led the development of many pioneering products in education, news and entertainment, working with innovators such as Apple, Macromedia and Wikipedia. He is now a teacher and founder at Tam Makers in Mill Valley, where he teaches maker art to adults and teens.
Learn more about Fabrice:
http://fabriceflorin.com/about/
About reMAKE Education
The reMAKE Education Summit was held at 180 Studios in Santa Rosa, in a newly-opened 15,000 square foot makerspace. The Summit brought together educators from all grade levels and subject areas with leaders in the Maker Movement for an in-depth, hands-on exploration of how maker education is changing the face of education and the world.
Learn more about the reMAKE Education Summit:
http://www.remakeeducation.org/
Adventures in Second Life: a personal historySheila Webber
This was presented by Sheila Webber (Sheila Yoshikawa in Second Life) at the Seminar "The Nature of Virtuality" on October 12th, 2009, at Sheffield University UK. This was the first in the ESRC Research Seminar series "Children's and young people's digital literacies in virtual online spaces" http://www.lancs.ac.uk/fass/events/digital-literacies/programme.htm
Chloe Ross proposes a mystery/thriller film project for her final major project. She will create a trailer, poster, and DVD covers for a serial killer film. Chloe has experience making videos, podcasts, and a horror trailer that have prepared her with skills in editing, sound design, and working within limitations. She will conduct research on film techniques by analyzing existing trailers and posters. Chloe has created a production schedule over 17 weeks for research, experiments, filming, editing, evaluation, and presentation of her final project.
Heather Brunk is an art director and set designer based in North Hollywood, CA seeking new opportunities. She has over 5 years of experience in roles such as art director, set carpenter, production designer, and prop assistant on both features and shorts. Her resume highlights projects like "Cynthia" where she played many roles in the art department over a 13 day shoot, and "The Lincoln" where she single-handedly art directed a feature film shot in 6 days. She is skilled in areas like set building, carpentry, props, scenic painting, and computer programs like Photoshop.
This document provides information about a digital storybooks and clay animation workshop occurring on October 30th, 2009. It outlines the agenda, describes what claymation is, explains why doing an animation project is beneficial for students, and provides detailed steps for creating a clay animation, including designing characters and backgrounds, taking photos, and editing the project into an animation. Students are assigned to groups by subject area and instructed to create a claymation storyboard and short movie demonstrating a concept from their given subject.
This document provides an overview of Gareth Brewer's process for creating the 3D animated short film "Ersatz". Some key points:
1) Brewer went through an extensive pre-production process that included writing multiple drafts of the script, creating concept art and storyboards, and designing the main character Rivatt.
2) During production, Brewer focused on visual storytelling and composition over polished animation. He separated the project into smaller monthly deliverables to stay on schedule.
3) Brewer discusses principles of character design and appeal, and how he applied these to developing Rivatt. He started with simple sketches and sculpted the character in Zbrush.
4) The document provides background on
This document outlines the steps for creating a claymation movie with students about the organisms and ecosystem of the Anacostia Watershed. The process includes script writing, creating clay models of organisms and the environment, animating the clay figures, editing the film, getting student feedback, and having a movie premiere party. The goal is for students to learn and share what they learned about the watershed through creating the claymation film.
The document is a proposal for a drama project set in York. It outlines the following key points:
1) The target audience is males and females aged 16-25 who enjoy mysteries and drama. Research will be conducted to understand their interests.
2) The concept is a drama filmed in York that will entertain through its fictional story, while also educating viewers about York's history and landmarks.
3) Research needs to be done on York's history, landmarks, and drama storytelling techniques to help bring the idea to life and improve filmmaking skills.
4) Evaluation will involve daily development diaries to analyze progress and areas for improvement throughout the project.
Preston Phillips is an animator and 3D artist based in the San Francisco Bay Area with skills in 3D software like Maya, Mudbox, Cinema 4D, and Blender as well as animation software like ToonBoom and After Effects. He has a Bachelor's degree in Media Arts & Animation from The Art Institute of California-San Francisco and previously earned a certificate in Animation and Media Arts from Laurus College. His experience includes contributing 3D animation to the documentary films Michael Fiore Films: Floyd Norman and Guna Foundation: The Great Transmission as well as past roles as a Motion Graphics Designer, 3D Rigger, and Animation Instructor.
1. The document discusses a 20-year old film education program called Cinema Cent Ans de Jeunesse/Understanding Cinema that teaches students filmmaking skills like camera work, editing, and storytelling.
2. It describes some of the films and techniques students learned about, including themes of revealing and concealing information on screen. Students were given exercises to practice these techniques in their own short films.
3. The program takes a "hands-on" approach to teaching film analysis and production, with students collaborating to write, film, and edit their own short narratives under certain constraints like limiting dialogue or concealing a key scene.
My project will be a drama set in York aimed at 16-25 year olds. It will entertain with its storyline but also educate viewers about York's history and landmarks. I will research York, drama storytelling techniques, and audience demographics to inform my project. Over four weeks I will develop my idea, create a script, storyboard, shot list and film two scenes. I will evaluate my progress daily and reflect on outcomes.
This document discusses using media such as TV shows, movies, and online videos to teach English. It provides examples of classroom activities that incorporate media, such as having students discuss TV show characters, fill in lyrics to theme songs, predict movie plots, and describe screenshots from online games. The goal is to leverage students' interest in popular media to engage them in practicing English listening, speaking, and writing skills in an enjoyable way.
This document is a resume for an individual pursuing a Bachelor of Arts in English with a minor in Professional Writing and Presentation Media from Meredith College, graduating in August 2016. They have received multiple writing awards and honors and taken relevant coursework including a thesis on heroism in Lord of the Rings. Their skills include Photoshop, writing, artistry, HTML/CSS, and they are learning 3D modeling and programming languages. For relevant experience, they have worked as a staff writer for video game review websites, contributed creative work to a film project, written articles for a magazine, operated social media platforms discussing media, created a fan website, and worked retail at anime conventions.
puppets...ks...One of the old and popular art in Indian villages is puppetry...KiranSharma1050
One of the old and popular art in Indian villages is puppetry. Puppetry is an education cum entertaining aid where puppets are manipulated by the performer.
ancient to modern art from the western part of the worldFLORYROSEFLORES1
This document outlines a 9th grade art lesson plan that includes learning objectives, activities, and assessments. The lesson plan covers art elements and principles through various activities like an "Art Scramble" game identifying terms like color, line, shape, and texture. It also includes a quiz identifying different art era styles. The objectives are to analyze and identify characteristics of western classical and different art period styles.
A presentation to describe what booktalks are, why we do them and their benefits. Aimed at trainee teachers and others who know very little. Contains useful links and bibliography.
Pajka, Sharon, and Jane Nickerson. "Engaging Students with Videos in Integrated Learning Classes." The HUIC Arts and Humanities Conference. January 8, 2012. Ed. Derek Leong. Honolulu Hawaii: Hawaii University International Conferences, 2012. Print.
This document summarizes discussions from a filmmaking workshop for students. The students worked collaboratively to write, film, and edit a short silent film. They went through multiple iterations, changing the order of shots, experimenting with different edits, and capturing numerous retakes to improve scenes. The pedagogy emphasized constraints, play, and learning from trial and error. It's suggested that giving all students regular opportunities to tell stories and express ideas through film could enable new forms of thinking and representation to be developed and stimulated in the curriculum.
Fabrice Florin gave a 20 min. presentation about Maker Art at the reMAKE Education Summit at 180 Studios in Santa Rosa, on Thursday, August 4, 2016.
About Maker Art
In our maker art classes at Tam Makers, we help students build miniature worlds with animated characters, then bring them to life with light, sounds, motion -- and stories. Kids combine art and electronics to create their own ‘wonderbox’. In some classes, we also coach them to make a City of the Future together. In the process, they get deeply engaged and develop a wider range of creative, technical and social skills in a playful way. In this talk, we shared what we learned together in our first maker art classes at Tam Makers in Mill Valley, California.
About Teaching Maker Art:
http://fabriceflorin.com/2016/02/14/teaching-maker-art/
Halloween Wonderbox Video:
https://vimeo.com/177526951
About Tam Makers:
http://www.tammakers.org/
About Fabrice
Fabrice is an art maker and social entrepreneur who creates unique experiences to inform and engage communities through digital and physical media. He has led the development of many pioneering products in education, news and entertainment, working with innovators such as Apple, Macromedia and Wikipedia. He is now a teacher and founder at Tam Makers in Mill Valley, where he teaches maker art to adults and teens.
Learn more about Fabrice:
http://fabriceflorin.com/about/
About reMAKE Education
The reMAKE Education Summit was held at 180 Studios in Santa Rosa, in a newly-opened 15,000 square foot makerspace. The Summit brought together educators from all grade levels and subject areas with leaders in the Maker Movement for an in-depth, hands-on exploration of how maker education is changing the face of education and the world.
Learn more about the reMAKE Education Summit:
http://www.remakeeducation.org/
Adventures in Second Life: a personal historySheila Webber
This was presented by Sheila Webber (Sheila Yoshikawa in Second Life) at the Seminar "The Nature of Virtuality" on October 12th, 2009, at Sheffield University UK. This was the first in the ESRC Research Seminar series "Children's and young people's digital literacies in virtual online spaces" http://www.lancs.ac.uk/fass/events/digital-literacies/programme.htm
Chloe Ross proposes a mystery/thriller film project for her final major project. She will create a trailer, poster, and DVD covers for a serial killer film. Chloe has experience making videos, podcasts, and a horror trailer that have prepared her with skills in editing, sound design, and working within limitations. She will conduct research on film techniques by analyzing existing trailers and posters. Chloe has created a production schedule over 17 weeks for research, experiments, filming, editing, evaluation, and presentation of her final project.
1. Dale Campo
daleacampo@gmail.com
985-217-2997
NOTABLE ARTISTIC WORKS
• May 11, 2016, Books to Boards: A Yearlong Documentary, digital video, 1 hour, 12 minutes.
Position: producer/actor/camera/editor. With some assistance from friends, I documented a full year
of life during my junior year at my Louisiana boarding high school, called LSMSA. We captured the
essence of our experience, including everything from Books to Boards.
• March 28, 2016, Hodges Gardens Spring 2016 Leadership Retreat, digital video, 11 minutes.
Position: camera/editor. While at Hodges Gardens State Park, a group of LSMSA students participated
in leadership-building activities, canoeing, and social collaboration. This vlog captures the essence of
the retreat.
• March 19, 2016, Perspectives, digital video, 1 minute. Position: producer/camera/editor. This video
explores new mirrored perspectives from up above Natchitoches, LA. Aerial footage meets experimental
perspectives and instrumental music.
• January 2016, Dorm Survival: Locked Out, digital video, 6 minutes. Position:
producer/writer/director/actor/editor. Roommates Sam and Dale find themselves locked out of their
room and immediately revert to full survival mode.
• November 2015, Push, digital video, 5 minutes. Position: producer/writer/director/actor/editor.
Sam is a boy lost in his daydream world, which collides with the real world when he tries to return
Grace’s notebook. Made for an arts portfolio for the USC School of Cinematic Arts.
• November 2015, Ceramic Llama Head, sculpture, 16” x 13” x 12”. Position: sculptor. I used a 2D
reference to construct a hollow 3D ceramic llama head. The project shows my fine art skills and
attention to detail. Made for the Ceramics course at LSMSA.
• November 2015, Amir Shalabi McDermott Scholar Video, digital video, 2 minutes. Position:
producer/writer/director/camera/editor. Video essay for Amir Shalabi that proves through personal
character qualities why he should be a UT Dallas McDermott Scholar.
• November 2015, Push, screenplay, 6 pages. Position: writer. Sam is a boy lost in his daydream world,
which collides with the real world when he tries to return Grace’s notebook.
• November 2015, DALE: Chapman Video Essay, digital video, 2 minutes. Position:
producer/writer/director/editor. Trailer-style video essay that shows the person and artist I am without
physically showing me. Made for an arts portfolio for Chapman University.
• September 2015, Dorm Survival: Locked Out, screenplay, 8 pages. Position: writer. After a shower,
roommates Sam and Dale find themselves locked out of their room. For an hour, they overreact and go
into harsh survival mode.
2. • June 2015, Sam and Dale Productions Logo, digitized hand drawing, 3” x 3”. Position:
designer/artist. This logo is a sketched halfway merging of my face and Sam’s face for our YouTube
channel logo.
• June 2015, Panda Eating Bamboo, assemblage sculpture, 2.5”x2.5”x5”. Position: designer/sculptor.
Scrap metal sculpture that is made from watches, bottle caps, earrings, nuts, bolts, flashlight parts, and
hot glue. The sculpture resembles a sitting panda eating a bamboo stalk.
• May 2015, JFK Trip 2015, digital video, 9 minutes 25 seconds. Position: camera/director/editor. I
filmed a daylong trip documentary with my Conspiracy Theories class in Dallas on and near the JFK
Memorial Site.
• May 2015, PVC Sounds, installation sculpture, 3’x3’x5’. Position: designer/sculptor. Vortex-like
kinetic sculpture with PVC pipes, a plywood base, and metal fixings. The pipes rotate and produce
musical notes in the wind. Installed on the Louisiana School (LSMSA) campus. Made for the Advanced
Visual Arts course at LSMSA.
• April 2015, Through the Rabbit Hole Tunnel, tunnel, 8’x8’x8’. Position: designer/sculptor.
Insulation foam board entrance tunnel for LSMSA’s 2015 Alice in Wonderland-themed Prom, which
won “Best Social Event of the Year” for its decorations. The tunnel featured checkered patterns and
hanging cards.
• April 2015, Van Gogh Mural, mural, 5’x12’. Position: designer/painter. Inspiration drawn from a
Van Gogh portrait and elements in his The Starry Night, Sunflowers, and Wheat Field with Cypresses.
Made for the Drawing and Painting II course at LSMSA.
• March 2015, The Lummis Machine Screenplay, screenplay, 13 pages. Position: writer. In an
alternate timeline, a boy named Albert stumbles upon his future self’s time machine with a young
Adolph Hitler. He must stop Hitler from ruining history and abusing his time machine. Made for the
Creative Writing Drama course at LSMSA.
• March 2015, LSMSA Arts Gala Video, digital video. Position: producer/ writer/director/camera.
The LSMSA Director commissioned my friend Sam and me to create the introductory video for the
2015 LSMSA Arts Gala Performance.
• March 2015, Andy Sandwich, play. Position: writer. Two coworkers argue over a high school boy
rumor until their boss enters, forcing them to discuss the topic with sandwich analogies. Made for the
Creative Writing Drama course at LSMSA. Advanced Acting students performed this short play.
• February 2015, Books to Boards: A Documentary Preview, digital video, 4 minutes. Position:
producer/director/camera/editor. Preview of a yearlong documentary of the lives of my friends and I
during our junior year at LSMSA.
• December 2014, Journalism, assemblage sculpture, 4”x4”x7”. Position: designer/sculptor. Scrap
metal sculpture that is made from aluminum cans, washers, screws, and nuts that contains a camera,
quill, and scroll.
• December 2014, Life at Hogwarts: A Documentary, digital video, 12 minutes. Position:
producer/writer/director/camera. Mockumentary based on the Harry Potter series by J.K. Rowling.
3. Garnered over a thousand YouTube views within the LSMSA student and alumni community in a few
days. Made for the Digital Media course at LSMSA.
• November 2014, Butterfly Mechanics #2 Concept Drawing, watercolor and ink. Position:
designer/painter. Detailed and simplified plans for accompanying kinetic sculpture. Made for the
Advanced Visual Arts course at LSMSA.
• November 2014, Butterfly Mechanics #2, kinetic sculpture. Position: designer/sculptor. Scrap
material sculpture whose improved mechanisms allow an aluminum butterfly to flap inside a jar. Made
for the Advanced Visual Arts course at LSMSA.
• November 2014, Butterfly Mechanics #1 Concept Drawing, watercolor and ink. Position:
designer/painter. Detailed and simplified plans for accompanying kinetic sculpture. Made for the
Advanced Visual Arts course at LSMSA.
• November 2014, Butterfly Mechanics #1, kinetic sculpture. Position: designer/sculptor. Scrap
material sculpture whose mechanisms allow an aluminum butterfly to flap inside a jar. Made for the
Advanced Visual Arts course at LSMSA.
• November 2014, YOU, lyric video, 55 seconds. Position: camera/writer/director. I composed the
scene list and directed the lyric video for Keaton Henson’s “You” for my Digital Media course at
LSMSA.
• October 2014, Guap- Big Sean, music video, 3 minutes 32 seconds. Position:
camera/writer/director. I composed the scene list and coordinated the shots for a music video of Big
Sean’s “Guap” for the Digital Media course at LSMSA.