Dr. Tobias Guenther
@elaspix
Look Development with Cycles
elaspix
Customer Case
Model „LivingRoom Sala04“ by Guilherme Vanzan
Naive approach: Fix it in the post
Masking the couch not easy because of blurry contour failed brightness adjustment (highlights lost)
to create the look of imagery you have to master 2 steps
Definition Look Development
1. discovery & definition
of the artistic look
2. technical implementation to
achieve the look from first step
Solution: Compositing of Passes
Mixing of passes for combined image
https://www.blender.org/manual/render/cycles/settings/passes.html
Live Compositing of Render Passes
https://www.youtube.com/watch?v=hadVXNd3HL4
Project progress
Icons (Sonne, Palme, Kamera) by Freepik.com
agreement
agreement
agreement
agreement
agreement
Shape Development
Clay Rendering for discussing the shape
ignoring material / texture / light / camera /
environment / color grading
Project Progress (reality)
Icons (Sonne, Palme, Kamera) by Freepik.com
agreement
elaspix 3D Product Configurator
https://youtu.be/LmqoAo6od_o
Light Development
affects
● Object color
● Position, size and
number of
highlights
● Visibility &
contrast of object
form
● Perception of
preciousness of
the product
Material Development
with reflection (realistic) no reflection (fake)
Environment as Size Reference
Trees, Ground-stones, ReflectionsTableau with Scale
Look up tables elaspix.de/luts
coming soon: Manual on Color Management
& Color Grading with Blender
www.elaspix.de
tobias.guenther@elaspix.de
+49/621/58679921
www.elaspix.de
www.xing.com/profile/Tobias_Guenther15
www.twitter.com/elaspix
www.linkedin.com/in/tobias-guenther
Dr. Tobias Günther
Elaspix 3D Product Configurators
Schliffkopfstraße 25
68163 Mannheim
Germany

Look development with Blender Cycles