LightWave 3D is a 3D modeling, animation and rendering software. LightWave 10 introduces new interactive rendering and real-time visualization tools. It maintains LightWave's fast workflow while adding capabilities like real-time ambient occlusion and HDRI backgrounds. LightWave is used extensively in film, television and game production for its speed, power and affordability. It allows artists to work efficiently and deliver high quality work on time and on budget.
Green Robot Sdn Bhd is one of Kuala Lumpur, premier multimedia production firms. We have been providing a wide range of professional broadcast video production services to corporate, legal, industrial, and broadcast industries.
Our mission is to ensure each customer's project goals are met by providing a superior product and service which consistently exceeds their expectations. Our commitment to listen to our customers and to achieve a thorough understanding of each individual client and their specific project needs results in a dramatically powerful, top-of-the line multimedia presentation. Our reputation is based on integrity, professionalism, creativity, and dedication to our customers. We customize our services to meet each of our clients specific project needs. From initial pre-production to final post-production to the Cloud, Green Robot’s team will exceed your expectations every time. That is our guarantee.
We are located in Sunway. Come see our green screen studio.
HOW WE CAN HELP YOU?
• Virtual Events • Virtual Exhibition
• Augmented Reality • Virtual Reality
• Multi-camera • Safety and training videos
• Live switching remotes • Building site surveys • Fashion shows
• Live Video streaming • Machinery documentation
LightWave 3D is a 3D modeling and animation software that allows users to create static or animated images. It has a powerful rendering engine and custom pipeline that produces high quality images. LightWave has been used in major films, TV shows, and games for over 20 years. Some examples of its use include Skyfall, The Walking Dead, and the original Fallout game.
ENTER aims to create cinematic content using a cloud-based system that seamlessly blends real and virtual production elements through data, algorithms, and computer processing to algorithmically generate enhanced characters, scenes, and visuals in real-time. Their mission is to hide the complexity of this AI-powered production process and help artists bring their imaginations to life in new and extraordinary ways while blending with traditional methods. The company focuses on industries like movies, games, ads and arts that seek efficient new ways to create high quality content.
Dominic Eskofier (Nvidia) Every Millisecond Counts: How to Render Faster for ...AugmentedWorldExpo
Development for Virtual Reality is a hunt for each millisecond of latency – it’s the one metric that needs to be perfect for an immersive and comfortable experience. In Dominic Eskofier’s talk, you’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.
The media landscape changes significantly over the last few years by new content formats, new service offerings, additional consumption devices and new monetization models. Think of Netflix, DAZN, Mediatheks, mobile devices, interactive content, smart TVs, Virtual and Augmented Reality, and so on. Many of these efforts have been realized by a limited usage of standards, but are standards irrelevant? Secondly, more and more services are enabled by latest mobile compute platforms enabling new services and experiences. This presentation will provide an overview some of these trends and will motivate the development of global interop standards. Specific aspects will include the move of linear TV services to the Internet (both mobile and fixed) as well recent advances on Extended Reality and immersive media trends.
Animation and VFX : Comprehensive Review of Processes and Software.IRJET Journal
This document provides a comprehensive review of animation and visual effects (VFX) processes and software. It discusses the history and evolution of animation and VFX techniques. Traditional techniques like hand-drawn animation and stop-motion are compared to modern computer-generated imagery. The core production processes of modeling, rigging, animation and rendering are examined. Post-production steps like compositing, lighting and color grading are also summarized. Popular 3D animation and VFX software like Maya, Blender, Nuke and Houdini are explored. The future of the field is said to rely more on physics simulations and convergence with other media industries.
Green Robot Sdn Bhd is one of Kuala Lumpur, premier multimedia production firms. We have been providing a wide range of professional broadcast video production services to corporate, legal, industrial, and broadcast industries.
Our mission is to ensure each customer's project goals are met by providing a superior product and service which consistently exceeds their expectations. Our commitment to listen to our customers and to achieve a thorough understanding of each individual client and their specific project needs results in a dramatically powerful, top-of-the line multimedia presentation. Our reputation is based on integrity, professionalism, creativity, and dedication to our customers. We customize our services to meet each of our clients specific project needs. From initial pre-production to final post-production to the Cloud, Green Robot’s team will exceed your expectations every time. That is our guarantee.
We are located in Sunway. Come see our green screen studio.
HOW WE CAN HELP YOU?
• Virtual Events • Virtual Exhibition
• Augmented Reality • Virtual Reality
• Multi-camera • Safety and training videos
• Live switching remotes • Building site surveys • Fashion shows
• Live Video streaming • Machinery documentation
LightWave 3D is a 3D modeling and animation software that allows users to create static or animated images. It has a powerful rendering engine and custom pipeline that produces high quality images. LightWave has been used in major films, TV shows, and games for over 20 years. Some examples of its use include Skyfall, The Walking Dead, and the original Fallout game.
ENTER aims to create cinematic content using a cloud-based system that seamlessly blends real and virtual production elements through data, algorithms, and computer processing to algorithmically generate enhanced characters, scenes, and visuals in real-time. Their mission is to hide the complexity of this AI-powered production process and help artists bring their imaginations to life in new and extraordinary ways while blending with traditional methods. The company focuses on industries like movies, games, ads and arts that seek efficient new ways to create high quality content.
Dominic Eskofier (Nvidia) Every Millisecond Counts: How to Render Faster for ...AugmentedWorldExpo
Development for Virtual Reality is a hunt for each millisecond of latency – it’s the one metric that needs to be perfect for an immersive and comfortable experience. In Dominic Eskofier’s talk, you’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.
The media landscape changes significantly over the last few years by new content formats, new service offerings, additional consumption devices and new monetization models. Think of Netflix, DAZN, Mediatheks, mobile devices, interactive content, smart TVs, Virtual and Augmented Reality, and so on. Many of these efforts have been realized by a limited usage of standards, but are standards irrelevant? Secondly, more and more services are enabled by latest mobile compute platforms enabling new services and experiences. This presentation will provide an overview some of these trends and will motivate the development of global interop standards. Specific aspects will include the move of linear TV services to the Internet (both mobile and fixed) as well recent advances on Extended Reality and immersive media trends.
Animation and VFX : Comprehensive Review of Processes and Software.IRJET Journal
This document provides a comprehensive review of animation and visual effects (VFX) processes and software. It discusses the history and evolution of animation and VFX techniques. Traditional techniques like hand-drawn animation and stop-motion are compared to modern computer-generated imagery. The core production processes of modeling, rigging, animation and rendering are examined. Post-production steps like compositing, lighting and color grading are also summarized. Popular 3D animation and VFX software like Maya, Blender, Nuke and Houdini are explored. The future of the field is said to rely more on physics simulations and convergence with other media industries.
Today’s blog post described the several aspects of Nuke software and its utilization effects and magic created in movies.
The blog is initiated by the MAAC Kolkata team to acknowledge the readers about the software Nuke.
Building New Realities in AEC with NVIDIA Quadro VR WebinarNVIDIA
Register to watch this on-demand webinar at http://info.nvidianews.com/proviz-webinar-series-provr.html
Discover the coming innovations in the use of virtual reality for building design, share new technologies and VR workflow integrations that are being used today, and get a look at what’s coming next in VR from NVIDIA.
Key takeaways:
- Learn about our VR technologies and solutions, pro apps for VR, and professional VR best practices.
- Hear how the AEC industry is integrating VR into their clients’ design experiences.
- Share your findings in the role of VR for immersive building design and ask questions during the live chat session.
Presented by Dave Weinstein, Andrew Rink, and Ron Swidler.
Sila Sveta is an interactive media company that creates immersive digital experiences through video booths, installations, and events. They have produced projection mapping and multimedia shows globally. Their video booths capture photos and videos of prominent guests immersed in digital backdrops at events. They have created booths using projections, LED screens, and a robotic arm at prestigious events like the Met Gala and Disney D23 Expo. Sila Sveta offers turnkey production services and has won numerous awards for their creative and technical work.
The metaverse, to become a reality, will need to overcome key tech barriers: Split computing will allow end users with light and affordable devices to access the metaverse at scale. Whereas its vast amounts of video streaming data will demand efficient video compression such as MPEG-5 LCEVC and SMPTE VC-6.
Hello Reader, today in our blog we will deal with terms like Motion Graphics and VFX which are highly used in Multimedia Projects.
Basically Motion Graphics is an animation with text as a major component.
This document provides an overview of careers in visual effects (VFX) for the UK film industry. It discusses in-demand roles like production managers, assistant directors, costume supervisors, and digital imaging technicians. It outlines skills needed like makeup for high-definition, period hair, and sound recording. The document also addresses how VFX relies on technologies like drones, virtual reality, and 3D printing. It notes there are good opportunities due to demand from major studios and the UK's reputation for VFX. Routes into the industry and developing skills are also covered.
HIVE: holographic immersive virtual environments
MetaZtron Vision laser projector applications
Provides patent licensing information/ patent attorneys
Technology and Diane Troyer background.
MetaSphere hubs with Z*Rama screens and ZELF labs.
Z*Rama: Dome, Cinerama, Planetarium, Performance screens
ZELF: Zone Enhanced Location Fusion labs – HIVE applications.
Themed Edutainment: Location Based Entertainment
MetaStar: Philanthropic Model for sustainable community.
MetaSite: HIVE Community bottom up holodeck playpen turnkey
Innovation and Content tools for the local community.
Innovation and high end JOBS, JOBS, JOBS – new businesses.
STEAM TEAMS: Put A (art) into STEM –
New forms of immersive Edutainment and Health care.
Bottom up security and immersive first responder training
Communities thrive.
The document discusses how new media technologies were used at various stages of producing a short film called "Virago".
In pre-production, CeltX software was used to write drafts of the script. Research was conducted online using browsers and websites like Artofthetitle.com and IMDB.com.
During production, a Canon Legria camcorder was used to film footage.
In post-production, Pixlr Express was used to design a movie poster, and Adobe Premiere Pro was used to edit the film footage and add visual effects. Online surveys were also used to gather audience feedback.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
The talk shows developers how to get the most out of Unity when developing VR under the unique challenges of mobile platforms. The presenter shares the experience of achieving a VR version of the Ice Cave mobile demo where a number of advanced highly optimized rendering effects are running simultaneously.
Simulating Presence: BIM to Virtual RealityJason Halaby
Virtual Reality is becoming a powerful tool for architects to validate and communicate their designs. Jason Halaby presents recent experimentation and implementation of VR at WRNS Studio. This presentation was given in San Francisco on February 13, 2015 at an AIA event on "Emerging Technology in Architecture" sponsored by the Bay Area Young Architects (BAYA) group.
www.wrnsstudio.com
V-Ray is a rendering engine used in 3D graphics software to make photos, movies, and games appear more realistic. It was developed in 1997 by Vladimir Koylazov and Peter Mitey of Chaos Software Production studio. V-Ray uses techniques like path tracing and photon mapping for realistic lighting effects. It is supported by 3D editing software like Cinema 4D, Maya, and 3ds Max. V-Ray has been used to improve visuals in movies, games, architecture, and music videos. The developers recently released a new version with improved daylight simulation, camera controls, and support for new materials and rendering elements.
The document discusses the projects of three winners of the Snowball competition. David KOSTKEVICIUS developed a mobile broadband webcam using a Snowball developer's kit, modem, and camera to allow remote video streaming. Mahesh-Narain SHUKLA ported an open-source video calling application to use Snowball's hardware video codecs. Wenkai DU created a security camera system with motion detection and remote video playback/streaming capabilities using Snowball. All three winners discussed the challenges they faced and their motivations for participating in the competition.
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
This document provides an overview of virtual reality (VR) and augmented reality (AR), including their definitions and histories. It discusses how VR began in the 1960s and progressed through early prototypes in the 1970s-1990s. The modern era of VR began around 2011 with efforts by Valve, Oculus, and others. The document outlines the growing VR market potential in areas like gaming, film, education and more. Industry projections show rapid growth in VR users, revenues, and category spending over the next few years. It also maps the current VR landscape including studios, capture methods, engines/tools, distribution platforms, hardware types, input methods, and business models.
LightWave 3D 11 is a 3D modeling, rendering and animation software. It offers features like instancing for mass object duplication, Bullet physics engine for realistic simulations, fracture tools for breaking 3D objects, flocking tools for natural crowd behaviors, and iridescent car paint shaders for realistic materials. LightWave 11 also enhances its interchange with ZBrush for sculpting details and improves its rendering tools and user interface for faster workflows.
Rotomaker is a California-based visual effects company that provides VFX services like rotoscoping, digital painting, keying, and matchmoving. It has a production facility in India with over 350 artists. Rotomaker offers full-service rotoscoping production and works closely with clients to provide cost-effective VFX that fit within schedules and budgets. The company has worked on projects for major studios and has grown significantly since being founded in 2008.
Over the years, VFX has become an integral part of the entertainment industry.
Be it movies or advertisements, it is used worldwide, and a notable increase has been witnessed with the evolution of accessible and easy to use animation and composition software.
Today’s blog post described the several aspects of Nuke software and its utilization effects and magic created in movies.
The blog is initiated by the MAAC Kolkata team to acknowledge the readers about the software Nuke.
Building New Realities in AEC with NVIDIA Quadro VR WebinarNVIDIA
Register to watch this on-demand webinar at http://info.nvidianews.com/proviz-webinar-series-provr.html
Discover the coming innovations in the use of virtual reality for building design, share new technologies and VR workflow integrations that are being used today, and get a look at what’s coming next in VR from NVIDIA.
Key takeaways:
- Learn about our VR technologies and solutions, pro apps for VR, and professional VR best practices.
- Hear how the AEC industry is integrating VR into their clients’ design experiences.
- Share your findings in the role of VR for immersive building design and ask questions during the live chat session.
Presented by Dave Weinstein, Andrew Rink, and Ron Swidler.
Sila Sveta is an interactive media company that creates immersive digital experiences through video booths, installations, and events. They have produced projection mapping and multimedia shows globally. Their video booths capture photos and videos of prominent guests immersed in digital backdrops at events. They have created booths using projections, LED screens, and a robotic arm at prestigious events like the Met Gala and Disney D23 Expo. Sila Sveta offers turnkey production services and has won numerous awards for their creative and technical work.
The metaverse, to become a reality, will need to overcome key tech barriers: Split computing will allow end users with light and affordable devices to access the metaverse at scale. Whereas its vast amounts of video streaming data will demand efficient video compression such as MPEG-5 LCEVC and SMPTE VC-6.
Hello Reader, today in our blog we will deal with terms like Motion Graphics and VFX which are highly used in Multimedia Projects.
Basically Motion Graphics is an animation with text as a major component.
This document provides an overview of careers in visual effects (VFX) for the UK film industry. It discusses in-demand roles like production managers, assistant directors, costume supervisors, and digital imaging technicians. It outlines skills needed like makeup for high-definition, period hair, and sound recording. The document also addresses how VFX relies on technologies like drones, virtual reality, and 3D printing. It notes there are good opportunities due to demand from major studios and the UK's reputation for VFX. Routes into the industry and developing skills are also covered.
HIVE: holographic immersive virtual environments
MetaZtron Vision laser projector applications
Provides patent licensing information/ patent attorneys
Technology and Diane Troyer background.
MetaSphere hubs with Z*Rama screens and ZELF labs.
Z*Rama: Dome, Cinerama, Planetarium, Performance screens
ZELF: Zone Enhanced Location Fusion labs – HIVE applications.
Themed Edutainment: Location Based Entertainment
MetaStar: Philanthropic Model for sustainable community.
MetaSite: HIVE Community bottom up holodeck playpen turnkey
Innovation and Content tools for the local community.
Innovation and high end JOBS, JOBS, JOBS – new businesses.
STEAM TEAMS: Put A (art) into STEM –
New forms of immersive Edutainment and Health care.
Bottom up security and immersive first responder training
Communities thrive.
The document discusses how new media technologies were used at various stages of producing a short film called "Virago".
In pre-production, CeltX software was used to write drafts of the script. Research was conducted online using browsers and websites like Artofthetitle.com and IMDB.com.
During production, a Canon Legria camcorder was used to film footage.
In post-production, Pixlr Express was used to design a movie poster, and Adobe Premiere Pro was used to edit the film footage and add visual effects. Online surveys were also used to gather audience feedback.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
The talk shows developers how to get the most out of Unity when developing VR under the unique challenges of mobile platforms. The presenter shares the experience of achieving a VR version of the Ice Cave mobile demo where a number of advanced highly optimized rendering effects are running simultaneously.
Simulating Presence: BIM to Virtual RealityJason Halaby
Virtual Reality is becoming a powerful tool for architects to validate and communicate their designs. Jason Halaby presents recent experimentation and implementation of VR at WRNS Studio. This presentation was given in San Francisco on February 13, 2015 at an AIA event on "Emerging Technology in Architecture" sponsored by the Bay Area Young Architects (BAYA) group.
www.wrnsstudio.com
V-Ray is a rendering engine used in 3D graphics software to make photos, movies, and games appear more realistic. It was developed in 1997 by Vladimir Koylazov and Peter Mitey of Chaos Software Production studio. V-Ray uses techniques like path tracing and photon mapping for realistic lighting effects. It is supported by 3D editing software like Cinema 4D, Maya, and 3ds Max. V-Ray has been used to improve visuals in movies, games, architecture, and music videos. The developers recently released a new version with improved daylight simulation, camera controls, and support for new materials and rendering elements.
The document discusses the projects of three winners of the Snowball competition. David KOSTKEVICIUS developed a mobile broadband webcam using a Snowball developer's kit, modem, and camera to allow remote video streaming. Mahesh-Narain SHUKLA ported an open-source video calling application to use Snowball's hardware video codecs. Wenkai DU created a security camera system with motion detection and remote video playback/streaming capabilities using Snowball. All three winners discussed the challenges they faced and their motivations for participating in the competition.
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
This document provides an overview of virtual reality (VR) and augmented reality (AR), including their definitions and histories. It discusses how VR began in the 1960s and progressed through early prototypes in the 1970s-1990s. The modern era of VR began around 2011 with efforts by Valve, Oculus, and others. The document outlines the growing VR market potential in areas like gaming, film, education and more. Industry projections show rapid growth in VR users, revenues, and category spending over the next few years. It also maps the current VR landscape including studios, capture methods, engines/tools, distribution platforms, hardware types, input methods, and business models.
LightWave 3D 11 is a 3D modeling, rendering and animation software. It offers features like instancing for mass object duplication, Bullet physics engine for realistic simulations, fracture tools for breaking 3D objects, flocking tools for natural crowd behaviors, and iridescent car paint shaders for realistic materials. LightWave 11 also enhances its interchange with ZBrush for sculpting details and improves its rendering tools and user interface for faster workflows.
Rotomaker is a California-based visual effects company that provides VFX services like rotoscoping, digital painting, keying, and matchmoving. It has a production facility in India with over 350 artists. Rotomaker offers full-service rotoscoping production and works closely with clients to provide cost-effective VFX that fit within schedules and budgets. The company has worked on projects for major studios and has grown significantly since being founded in 2008.
Over the years, VFX has become an integral part of the entertainment industry.
Be it movies or advertisements, it is used worldwide, and a notable increase has been witnessed with the evolution of accessible and easy to use animation and composition software.
2. NewTek LightWave™
is the backbone of fast,
efficient 3D pipelines. Day in and day out,
LightWave artists deliver stunning graphics and
animation on time and on budget. LightWave
artistry is everywhere, from blockbuster feature
films and primetime television, to the cover of
Rolling Stone. The result of the collaboration
between artist and LightWave is that more Emmy®
Awards for visual effects and animation sit on the
mantels of LightWave artists than any others.
Today, that mighty collaboration between artist
and NewTek has created a new LightWave.
LightWave 10 is innovative, interactive and
immersive. Built on a NewTek tradition of
pioneering ground-breaking 3D capabilities,
LightWave 10 maintains the fast,efficient workflow
and powerful, proven render engine you’ve
come to depend on, with seamless integration
into diverse pipelines.
LightWave 10 benefits artists with unique
features not found in any other 3D application,
like Viewport Preview Rendering (VPR) and CG
hardware enhancements that give you an
immediate look at changes to your rendered
scenes, and real-time OpenGL views of Ambient
Occlusion, Bloom, Stereoscopic Anaglyph
and HDRI background images. LightWave 10
delivers the power of Modeler and Layout with
next generation CORE technologies, such as
immersive real-time and game tools, Python-
based expressions and scripting, Bullet rigid
body dynamics and sophisticated UV mapping
capabilities.
LightWave 10 will breathe new life into your
pipeline. Count on it.
LightWave 10 is the first release
of LightWave 3D®
to integrate
NewTek’s CORE technology
with Modeler and Layout. The
three elements work in unison
to give you the workflow and
functionality you’re familiar
with, along with the interactive
power of the innovative CORE
technologies.LightWave’s speed,
flexibility, value and control are
the benefits you rely on and
LightWave 10 delivers all that
and more.
Count on it.
KhalidAl-Muharraqi
LuisSantos
KhalidAl-Muharraqi
"We use LightWave because it’s the best option, plus it's the platform
which best combines time and performance. We can always count
on it to get us the best results in the least amount of time."
– Mauro Corveloni, artist, Bitt Animation & VFX
Model on it. Animate on it. Render on it.
NealMacCormack
3. "Seven infantry/cavalry shots were
done in five weeks, four shots inte-
grated with
plates and the other three
were all LightWave."
David Ridlen, Pixel Magic
Television Production for television extends beyond Emmy®
-winning shows, to the
creation of commercials and music videos, where time and budgets
can be incredibly short and tight. Here, the value, speed and flexibility of
LightWave really shines. LightWave artists prove time and again that they
deliver for their clients on projects from the latest ads,such asVolkswagen
Amarok, featuring realistic LightWave elephants, to the newest music
videos like Red’s Ordinary World, and Iron Maiden’s The Final Frontier.
LightWave is used consistently on Emmy®
Award-winning
shows.Teams of artists from LightWave facilities have taken
home Emmy®
Awards nine times in the last nine years for
their stellar work in television shows such as: Battlestar
Galactica, Lost, Star Trek: Enterprise, Firefly, Frank Herbert’s
Children of Dune, Star Trek: Voyager, and Frank Herbert’s Dune. The winning
trend continues this year with Emmy®
nominations for LightWave artists
working on Caprica, CSI: Crime Scene Investigation, National Geographic
Channel Alien Earths and V.
Win on it.
“With LightWave, we don't have to
sacrifice quality for speed. The speed
at which you can generate content
with LightWave makes it our tool of
choice. The director never has to
feel a need to sacrifice ideas, due to
schedule or budget constraints.”
– Ernest Chan, post-production CG
supervisor, Nick Digital
The Fairly OddParents —
image courtesy of Nickelodeon
V—imagecourtesyofZoicStudios
VolkswagenAmarok—imagecourtesyofBittAnimationandVFX
CSI — image courtesy of Zoic Studios
V—imagecourtesyofZoicStudios
OrdinaryWorld—imagecourtesyofElevatePictures
5. The powerful renderer and precision modeler make
LightWave a natural for visualization and design. From early
sketches, to finished print resolution renders, the unique work-
flow in LightWave provides unmatched creative flexibility.
LightWave 10 offers the exclusive ability to see your results
instantly. With the new Viewport Preview Rendering (VPR), the
changes you make in your scene, from lights and shading, to scene
set-up are done in real time. No more waiting on a final render to
view your changes,VPR delivers them on the spot. New CG hardware
support delivers real-time OpenGL view of Ambient Occlusion,Bloom,
Stereoscopic Anaglyph, and HDRI background images.
LightWave 10 also provides the freedom to move between
applications easily, using MDD with powerful, new capabilities
including support for Autodesk®
Geometry Cache, COLLADA™
, FBX®
and ZBrush®
. Expand the reach of your 3D pipeline with easy transfer
of camera data, lights, objects placement, image and UV maps,
parenting hierarchies and more.
Visualization
and Design
Build on it.
Christian Schrul
Cesar Alejandro Montero
Bill Plewes
Cesar Alejandro Montero Larry Vasquez
Khalid Al-Muharraqi
6. "LightWave won me over with its powerful modeling tools and really fast navigation. I
love to do camerawork in it, since it is incredibly intuitive and fun to work with.
The shading system and rendering possibilities are absolutely fantastic, making LightWave
the most reliable tool in my pipeline." — Moritz Mayerhofer, artist/director, Urs
Dream on it.
Short FilmAs an independent short filmmaker you want to see your vision on-
screen without compromise. LightWave gives you the ability to control
every aspect of your production, so you may realize your dreams on
your own or with a small production team. From the visually striking,
emotionally-charged short film Urs, to the kinetic, action-packed
THE RAVEN, independent filmmakers find that LightWave delivers the
perfect solution.
LightWave 10 presents a virtual soundstage with real-world
camera and lights, allowing you to create your universe
and direct the action, all from an elegant interface. With a
production-proven photoreal render engine, a time tested
production workflow, 999 render nodes and free technical
support, you can deliver your masterpiece on time
and on budget.
ThePassenger—imagescourtesyofChrisJones
TheRaven—imagescourtesyofPixelhangar
TheGoodKnightStory—
imagecourtesyofShohamBlau
Urs—imagescourtesy
ofMoritzMayerhofer
8. New Feature Benefits
LightWave 10 provides a motion-picture-quality render engine that
supports Windows®
64 and 32-bit and Mac®
UB 64 and 32-bit, and is a
leader in multi-core technology support. In addition, LightWave offers
free, 999 cross-platform render nodes, making it the highest quality, most
affordable, and efficient render pipeline in the 3D market.
“My confidence in LightWave and its rendering speed is what made me feel like it was realistic to tackle
‘Ordinary World’ under such a tight deadline … there is no other software out there that can do
as much as LightWave.” – Jeremy Hughes, director, Elevate Pictures
Facts
NealMacCormack
Chris Lomaka
Khalid Al-Muharraqi
Antonis Kotzias
Neal MacCormack
Feature Benefit
Interactive Display and Rendering Tools
Viewport Preview Rendering (VPR)
See instant results with realistic view of scenes and objects with interactive light, nodal
shading and scene set up
New CG Hardware real-time
viewport shading enhancements
Real-time OpenGL view of Ambient Occlusion, Bloom, Stereoscopic Anaglyph and HDRI
background images
Linear workflow
Supports consistent gamma, color space, and custom Look Up Tables (LUTs) for more
realistic lighting, and to maximize compositing flexibility in a professional pipeline
Data Interchange Enhancements
MDD with powerful new enhancements include support
for Autodesk Geometry Cache
Freedom to move deformations and transforms between applications allowing for an
extremely flexible, extensible pipeline for animation, dynamics, effects, and rendering
FBX
Load and save camera data, lighting, objects with UV maps and image maps, parenting
hierarchies, etc.
Collada
Easy transfer of camera data, lights, object placement, image maps, etc., from one
application to another
Improved ZBrush Interchange Easy transfer and manipulation of UV maps from ZBrush
Improved OBJ UV Support Delivers the ability to import and export any number of UV maps
New Immersive, Real-Time and Game Tools
Support for the InterSense VCam virtual camera system
used in feature film Virtual Art Departments (VAD)
Gain a true “on location” experience through interaction with massive 3D scenes in real time
with control of light placement and camera directly in your 3D application
Support for 3Dconnexion line of 3D mouse
Move through the virtual world and interact with models and scenes controlling cameras and
lights in real time
SpriteGen Automates creation of sprite animation images for real-time and game engines
Bullet Rigid Body Dynamics
Integrated dynamics and simulation
Create dynamics, calculations and simulations for effects such as collapsing buildings,
breaking glass, etc.
UV Mapping Tools
Transform
Scale Rotate
Move
Separate
Stitch
Relax
UV Unwrap
Sophisticated tools for quick creation, editing and adjustment of UV maps
to generate the best texture map layout for objects