The document provides details about the group members and production schedule for a teen comedy film sequence. It outlines the days of filming and scenes covered. It also discusses choices made in the genre, characters, plot, and style to appeal to the target teenage audience and challenge stereotypes. Conventions from other teen films were considered but also subverted in the production.
The document does not contain any text to summarize. It only lists a source ("mashable.com") and author ("Tamir Berkman") without providing any additional context or content.
The document describes the business activities and expansion of the Ludo brand over time. It discusses how Ludo purchased Chess in 2002 and invested in Brann football club, growing its customer base to 480,000 and revenues to 56 million within 3 years. By 2005, Ludo was sold for 2.4 billion kroner. It then established several daughter and sister companies under the Ludo brand to share costs and strengthen its image, such as Ludo Kids, Ludo Store, Ludo Rådet and Ludo Megastore. The goal is to increase customer loyalty and profits through integrated businesses serving Ludo's existing customer base.
PechaKucha is a simple presentation format where presenters show 20 images, each for 20 seconds, to tell a visual story. It was invented in 2003 in Tokyo by Klein Dytham Architecture as a way for young designers to present their work. PechaKucha Nights events spread the format globally by hosting live presentations in cities around the world. The events are open to anyone and aim to foster new ideas and connections in a relaxed, fun environment. In 2010, over 200 PechaKucha events were held for Haiti earthquake relief, creating the largest distributed conference to date with over 1,000 presentations.
The document provides details about the group members and production schedule for a teen comedy film sequence. It outlines the days of filming and scenes covered. It also discusses choices made in the genre, characters, plot, and style to appeal to the target teenage audience and challenge stereotypes. Conventions from other teen films were considered but also subverted in the production.
The document does not contain any text to summarize. It only lists a source ("mashable.com") and author ("Tamir Berkman") without providing any additional context or content.
The document describes the business activities and expansion of the Ludo brand over time. It discusses how Ludo purchased Chess in 2002 and invested in Brann football club, growing its customer base to 480,000 and revenues to 56 million within 3 years. By 2005, Ludo was sold for 2.4 billion kroner. It then established several daughter and sister companies under the Ludo brand to share costs and strengthen its image, such as Ludo Kids, Ludo Store, Ludo Rådet and Ludo Megastore. The goal is to increase customer loyalty and profits through integrated businesses serving Ludo's existing customer base.
PechaKucha is a simple presentation format where presenters show 20 images, each for 20 seconds, to tell a visual story. It was invented in 2003 in Tokyo by Klein Dytham Architecture as a way for young designers to present their work. PechaKucha Nights events spread the format globally by hosting live presentations in cities around the world. The events are open to anyone and aim to foster new ideas and connections in a relaxed, fun environment. In 2010, over 200 PechaKucha events were held for Haiti earthquake relief, creating the largest distributed conference to date with over 1,000 presentations.
The document discusses various principles for reinventing and transforming brands, including moving inside to become more secretive, moving consumers to ensure they love products, becoming your own medium through eMove, moving minds to demonstrate wisdom, and starting a movement for lasting everyday design against throwawayism. It also references pairs of riding boots, the export of German cars, and the total transformation of an Indian technology company. The document contains scattered text in an unknown language.
The document discusses various principles for reinventing and transforming brands, including moving inside to become more secretive, moving consumers to ensure they love products, becoming your own medium through eMove, moving minds to demonstrate wisdom, and starting a movement for lasting everyday design against throwawayism. It also references pairs of riding boots, the export of German cars, and the total transformation of an Indian technology company. The document contains scattered text in an unknown language.
2. Vellykkede merker bygges ikke, de flyttes. Begrepet merkevarebygging kommer fra et statisk tankesett der man legger altfor stor vekt på å bevare etablerte posisjoner og lukker øynene for nye muligheter. Dagens hyperkonkurranse i et marked i stadig utvikling krever at du er i stand til å opprettholde en dynamisk spenning mellom det å administrere merkets fortid og styre inn i merkets fremtid – dette er merkevareflytting. Blockbuster Video lukket øynene for Netflix.Nasjonale flyselskap fnyste av lavprisselskapene.SONY var best posisjonert til å utnytte mp3 og internettrevolusjonen, men lot muligheten gå til andre.32 kjente støvsugerprodusenter takket nei til James Dyson da han tilbød dem sitt patent på poseløse støvsugere – nå er hans firma en verdensledende produsent av støvsugere.IBM hadde 500 tusen ansatte da de ikke fant en eneste som var villig til å skrive operativsystemet til Desktop-PCen de skulle til å lansere – det er Bill Gates glad for i dag. Et utrolig antall merker man skulle trodd visste bedre var så opptatt av å bygge på sin fortid at de glemte å flytte til fremtiden, for å utnytte nye muligheter.Bli med på et sveiptog gjennom et utvalg Brandmoving Guidelines Stein X Leikanger har utviklet, etter arbeid med ledende, internasjonale premium brands som B&O, Lexus, HH, iittala, og andre.