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TOP MOBILE INTERNET TRENDS
Matt Murphy / Mary Meeker – 2/10/11
http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011

Copyright 2011. All rights reserved. Duplication or redistribution of this presentation are prohibited without prior written authorization.

1
Mobile Trends – Rapid Growth + Disruption

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Mobile Platforms Hit Critical Mass
Mobile is Global
Social Networking Accelerating Growth of Mobile
Time Shifting to Mobile Usage
Mobile Advertising – Growing Pains But Huge Promise
mCommerce – Changing Shopping Behavior
Emergence of Virtual Goods & In-App Commerce
Not All Platforms Are Created Equal
Change Will Accelerate, New Players Emerging Rapidly
Summary Trends to Watch

2
MOBILE PLATFORMS HIT
CRITICAL MASS
iPods Changed the Media Industry…iPhones Ramped Even
Faster…iPad Growth Leaves its “Siblings” in the Dust
First 3 Quarters Cumulative Unit Shipments, iPod vs. iPhone vs. iPad
16,000
iPad

iPhone

iPod

Global Unit Shipments (000)

14,000
12,000
10,000
8,000
6,000
4,000
2,000
0
0

1

2

3

Quarters After Launch
Source: Apple.

4
iTunes Changed the Media Industry…App Store
Growth Leaves it in the Dust
Cumulative Number of Downloads, iTunes Music / Video / Movie vs. Apps,
First 10 Quarters
10
Apps

iTunes

# of Downloads (B)

8

6

4

2

0
0

1

2

3

4
5
6
Quarters After Launch

7

8

9

10

Source: Apple.

5
Android has Hit Critical Mass
First 9 Quarters Cumulative Android Unit Shipments
80

Global Cumulative Unit Shipments (MM)

Android Global Units Shipped
70
60
50
40
30
20
10
0
0

1

2

3

4
5
Quarters After Launch

6

7

8

9

Source: Gartner.

6
Smartphone + Tablet > PC Shipments Since CQ4:10
Global Unit Shipments of Desktop PCs + Notebook PCs vs. Smartphones + Tablets,
2005-2013E
700,000

CQ4:10: Inflection Point
Smartphones + Tablets > Total PCs

Global Unit Shipments (MM)

600,000

500,000

400,000

300,000

200,000

100,000

0
2005
Desktop PCs

2006

2007

2008

Notebook PCs

2009

2010

Smartphones

2011E

2012E

2013E

Tablets

Note: Notebook PCs include Netbooks. Source: Katy Huberty, Ehud Gelblum, Morgan Stanley Research.
Data and Estimates as of 2/11

7
MOBILE IS GLOBAL
5 Countries = 46% of Internet Users –
China, USA, Russia, Brazil, India
2009 – 1.8B Global Internet Users, +13% Y/Y(1);
18.8T Minutes Spent, +21% Y/Y(2)

Russia
60MM users; +31% Y/Y
42% penetration*
USA
240MM users, +4% Y/Y
76% penetration*

Brazil
76MM users, +17% Y/Y
39% penetration*

China
384MM users; +29% Y/Y
29% penetration*

India
61MM users; +18% Y/Y
5% penetration*

Note: *Penetration is per 100 inhabitants.
Source: 1) Internet user stats per International Telecommunications Union; pertime spent data per comScore global 12/09. time spent data per comScore global 12/09.
Source: 1) Internet user stats 2) International Telecommunications Union; 2)

9
35% Y/Y Global Mobile 3G Subscriber Growth
to ~726MM, CQ3

Rank Country
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

USA
Japan
Korea
Italy
UK
Germany
Spain
Poland
Indonesia
France
China
Brazil
Australia
Canada
Russia

CQ3:10
3G
3G Sub
3G Subs PenetraY/Y
(MM)
tion
Growth
141
109
40
34
31
28
27
23
21
21
20
19
18
12
12

Global 3G Stats:

47%
95
79
40
41
28
48
50
11
33
2
10
66
50
5

27%
12
12
21
32
28
21
35
54
30
458
177
29
147
67

Subscribers = ~726MM

Rank
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30

Country
Taiwan
Malaysia
Saudi Arabia
Sweden
South Africa
Turkey
Netherlands
Philippines
Portugal
Austria
Israel
Vietnam
Singapore
Egypt
Greece

Penetration = 14%

CQ3:10
3G
3G Sub
3G Subs PenetraY/Y
(MM)
tion
Growth
11
9
8
7
7
6
6
6
6
6
5
5
4
4
4

42%
26
18
57
15
10
32
7
35
46
52
4
59
7
26

40%
23
50
43
36
160
27
98
8
30
18
707
48
34
28

Growth = 35%

Note: *Informa reports a lower global 3G subscription # vs. Ovum due to the exclusion of 4G and the use of different sources. 3G includes CDMA 1x EV-DO and
Rev. A/B, WCDMA, HSPA; Source: Informa WCIS+.

10
SOCIAL NETWORKING
ACCELERATING GROWTH OF
MOBILE
Different Types of Platforms = Facebook + Apple + Google

iPhone/iTouch/iPad

662MM users
+41% Y/Y

130MM+ users
+103% Y/Y

550K+ apps
500MM+ downloads

350K+ apps
10B+ downloads

SOCIAL

MOBILE

*

SEARCH

972MM users
+8% Y/Y
CQ4: CPCs +4% Q/Q
paid clicks +18% Y/Y

Source: Company data, comScore global 12/10.
*Google Android momentum especially strong too.

12
Emerging Types of Social Networks…More to Come

INFORMATION
SHARING

253MM
unique visitors
+85% Y/Y

130MM+
monthly active users
+15% Y/Y

GAMING

51MM
subscribers
+25x Y/Y

Source: Groupon, Twitter, Zynga.

COMMERCE
13
Zynga Proves that Great New Social Products
for ‘Old’ Users Can Ramp Extremely Quickly
Daily Active Users, FarmVille vs. CityVille, First 60 Days Since Product Launch

20
Daily Active Users (MM)

FarmVille

CityVille

16
12
8
4
1

6

11

16

21 26 31 36 41
Days After Launch

46

51

56

Source: Zynga. Note that FarmVille launched in 6/09, CityVille launched in 12/10.

14
Real-Time Social Features Accelerating Mobile Usage
Growth - Sharing + Location + Friending...

Location Sharing
FourSquare

Whrrl

Communication
Twitter

TextPlus

TextFree

Music Sharing
Shazam

Spotify

FB Connect for Mobile – Built in Friend Connectivity, Share, Virality
Invite Friends

Share

Feed

15
KPCB’s John Doerr Calls It “SoLoMo”…

So Lo Mo
Social

Local

Mobile

16
TIME SHIFTING TO MOBILE
USAGE
17
Japan Social Networking Trends Show Importance of Mobile –
Mixi Mobile Page Views = 85% vs. 14% 4.5 Years Ago

Monthly Page Views (MM)

Mixi’s (Japan’s Leading Social Network) Monthly Page Views,
Mobile vs. PC, CQ2:06-CQ4:10
Mobile Page Views
Desktop Page Views

30,000

85%

25,000

CQ3:09 – Platform opened
to 3rd-party developers

20,000
15,000
10,000
14%
5,000
86%

15%

0
2Q06

4Q06

2Q07

4Q07

2Q08

4Q08

2Q09

4Q09

2Q10

4Q10

Note: Mixi is one of Japan’s leading social networking sites on PC and mobile with 20MM registered users as of
12/31/10. It monetizes mobile usage via sales of avatars, customized homepages and other premium services.
Source: Company reports, Naoshi Nema, Morgan Stanley Research

18
60% of Time Spent on Smartphones
is New Activity for Mobile Users
Average Time Spent on Various Mobile Functions, 1/11
10 minutes (12%)
Web/Web Apps

NEW ACTIVITY

40 minutes (47%)
All Other
• Maps
• Games
• Social Networking
• Utilities
• More…

27 minutes (32%)
Telephony
• Phone
• Skype
• Messages

7 minutes (9%)
Mail App
Source: AppsFire, 1/11.
Note that Android users show a higher % browsing activity.

19
Total Mobile Data Traffic (Tetabyte per month)

Global Mobile Data Traffic Should Grow 26x
Over Next 5 Years
,

Global Mobile Data Traffic, by Type
2008 – 2015E

,

2010-2015E
CAGR
Total

92%

22%

M2M*

109%

6%

Data

80%

File Sharing

62%

Video

104%

VoIP

42%

5%

6,000,000
5,000,000
4,000,000
3,000,000

66%

2,000,000
1,000,000
0
2008

2009

2010

2011E 2012E 2013E 2014E 2015E

Source: Cisco Visual Networking Index (VNI) Global Data Traffic Forecast, 2010-2015

20
Strong Mobile Trends for Leading Social Companies

200MM mobile active users vs.
50M in 9/09
2x more active than desktop-only users

Mobile = 50% of total active users,
vs. 25% Y/Y
Mobile = 40% of all tweets

Introduction of mobile product drove 2x conversion
ratio from free to paying subscribers
Mobile users = 25-30% total users in mature markets

100MM mobile users vs.
50MM Y/Y

Adding 3MM users per month
50% of all users subscribe on mobile
21
MOBILE ADVERTISING –
GROWING PAINS BUT HUGE
PROMISE
So Far, Difficult to Build Consistent Mobile Ad Revenue
Owing to Lumpy Buys, Need for More Premium Advertisers…

2010 Mobile eCPMs for 4 KPCB Portfolio Companies
$
4
3
A
B
C
D

2
1
0
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Source: KPCB Companies

23
…Yet the Efficacy of Mobile Ads vs. Other Media is
Compelling
Relative Efficacy of Mobile vs. Other Advertising Media, 1/11
Reach

Targeting

Engagement

Viral

Transaction

Mobile

100

90

70

80

80

Internet

50

50

80

40

60

TV

50

30

90

Print

40

1
0

Radio

60

1
0

Outdoor

20

1
0

20

40

1
0

20

1
0

1
0

1
0

1
0

Source: Chetan Sharma, January 2011
24
Media Time Spent vs. Ad Spend Still Out of Whack
Internet/Mobile (upside…) vs. Newspaper/Magazine/TV (downside…)

% of Time Spent in Media vs. % of Advertising Spending, USA 2009

% of Total Media Consumption Time
or Advertising Spending

Time Spent

Ad Spend

50%
40%
39%
30%

31%
26%

20%
10%

Global
Opportunity

16%
12%

~$50B

28%

13%
9%

0%
Print

Radio

TV

Internet

Note: Time spent data per NA Technographics (2009), ad spend data per VSS, Internet advertising opportunity
assumes online ad spend share matches time spent share, per Yahoo!. Source: Yahoo! Investor Day, 5/10.

25
25
Advertising $s Follow Eyeballs –
Ad Revenue per User = $46 in 2009E vs. $0 in 1994E

1995E

2009E

$55MM

$54B

Ad Revenue per User

$9

$46

Global Internet Users

6MM

1.2B

Global Internet Ad Revenue

Source: Global online ad revenue per Juniper Communications (1995), ZenithOptimedia (2009). Internet users per
Morgan Stanley estimate (1995) and comScore (2009). We note that comScore reports a lower global Internet user #
than International Telecommunications Union. Morgan Stanley Research.

26
26
Google Paid Clicks & Cost-Per-Click Continue to
Accelerate…Mobile Search as a Key Driver?

CQ4:09

CQ1:10

CQ2:10

CQ3:10

CQ4:10

$6,465

$6,475

$6,562

$7,032

$8,167

Y/Y Growth

17%

21%

23%

22%

26%

Q/Q Growth

12%

0%

1%

7%

16%

12,401

12,909

12,651

13,157

14,669

Y/Y Growth

13%

15%

15%

16%

18%

Q/Q Growth

9%

4%

-2%

4%

11%

$0.52

$0.50

$0.52

$0.53

$0.56

Y/Y Growth

4%

6%

7%

6%

7%

Q/Q Growth

3%

(4%)

3%

3%

4%

Gross Advertising Revenue ($MM)

Aggregate Paid Clicks (MM)

Cost per Click (CPC - $)

27
New & More Powerful Ad Units are Rolling Out
Quickly in Mobile…

Disney Super Bowl Sunday takeover campaign -- All pages of textPlus, February 7, 2010

28
…And Many Brands are Testing

29
Branded Virtual Goods & Sponsorships are
Impactful
Interstitial

Call to action – click to
mobile site, app, call,
location, add to
calendar, and more

Source: Booyah and Shazam.

30
Smartphones Can Make TV Interactive
TV Action Via Mobile:
-

Get coupons / offers

-

Learn more about
products

-

Share content with
friends

31
M-COMMERCE –
CHANGING SHOPPING
BEHAVIOR
32
Online Commerce Gaining Share vs. Offline –
Online at ~5% of USA Retail, Mobile Should Get to Same Level Much Faster

USA eCommerce % Share(1) of Total Retail Sales, CQ3:00-CQ4:12E

eCommerce as % of Total Retail Sales

7%

eCommerce
Penetration
4% in CQ2:10

6%
5%
4%

Mobile
eCommerce
Penetration?

3%
2%
1%

0%
Q3:00 Q3:01 Q3:02 Q3:03 Q3:04 Q3:05 Q3:06 Q3:07 Q3:08 Q3:09 Q3:10 Q3:11 Q3:12
eCommerce Penetration

Linear Trendline (y=0.094x + 0.9895, R^2=0.9599)

Note: (1) Adjusted for eBay by adding back eBay US gross merchandise volume;
Source: US Dept. of Commerce (CQ2:10), Morgan Stanley Research.

33
Mobile Revolutionizing Commerce –
With Constant Product Improvements
• Location-Based Services – Enable real-time physical retail / service opportunities
• Transparent Pricing – Instant local + online price comparison could disrupt retailers
• Discounted Offers – Deep discounts drive foot traffic to local retailers
• Immediate Gratification – OTA (over-the-air) instant digital product + content delivery
Location-Based Services
Shopkick iPhone App
Finds deals and offers
in your area

Transparent Pricing
ShopSavvy Android App
Comparison shopping among
online + local stores

Discounted Offers
Groupon iPhone App
Local Services
Up to 90% Off

Immediate Gratification
iTunes Store on iPhone
Music / video / apps
delivered wirelessly

Source: Company Reports, Morgan Stanley Research.

34
Mobile Shopping Apps - Changing Behavior +
Driving Revenue & ROI For Retail Partners
Shopkick’s Daily Walk-Ins to Retail Partners, 11/15/10 – 12/6/10

# of Daily Walk-Ins

More shopkick walk-ins
to a retail partner on
Cyber Monday due to
the 3x kickbucks
promotion than on
Black Friday

11/15

3X
Cyber
Monday

Black
Friday
These types of
experiments have
been repeated a
dozen times at 5
different retailers:
every time, 50-100%
increase in foot
traffic

11/18

11/21

11/24

11/27

11/30

12/3

12/6

Source: Shopkick. Note Shopkick has 750K users in five months since launch.

35
Mobile Devices + Services Driving New Ways to Shop

Mobile is clearly becoming a new way people
shop…[eBay has] nearly tripled mobile GMV (gross
merchandise value) year-over-year to nearly $2
billion, with strong holiday shopping momentum in
Q4. In 2011, we expect Mobile GMV to double to $4
billion.
-

John Donahoe, President & CEO, eBay
CQ4:10 Earnings Call

36
EMERGENCE OF VIRTUAL
GOODS & IN-APP COMMERCE
Virtual Goods = $2B Market in USA
U.S. Virtual Goods Revenue, 2008 – 2011E

U.S. Virtual Goods Revenue
($MM)

$2,500

$2,000

$1,500

$1,000

$500

$0
2008

2009

2010

2011

Source: Inside Virtual Goods: The US Virtual Goods Market
2010-2011.
38
What Are Virtual Goods Anyway?

Average Monthly Revenue per
User

Average # of Transactions & Annual Dollar Spent by Virtual Goods, 9/09
$60
# of Transactions

$50

$50

Gross Dollars Spent

$40
$30

$30

$20

$20
$10

$20

$20
$12

7

5

5

5

5

5

$11
5

$0

Source: Playspan survey of 1736 respondents in 9/09.
39
Monetization Shift From Paid Downloads To Virtual Goods
Has Been Profound For Many Developers
Average Daily Revenue for a KPCB Portfolio Company
Virtual Goods Introduction Drove 5x Revenue Increase

Source: KP Portfolio Company
40
Powerful Shift to Ad & Virtual Good Monetization from
Initial Pay per Download Models

Revenue Composition for Pinger – a KPCB Portfolio Company
12/2009
5%

12/2010
Paid Downloads
Advertising

30%

35%
63%

64%
Affiliate
2%
Virtual Goods

Source: Pinger.
41
Gaming Elements = Key to Success For Many Mobile /
Social Applications

’Gamification’ of apps is the ultimate way to
engage a new generation of audiences.

Bing Gordon, KPCB Partner, AIAS* Hall-of-Famer

Note: *AIAS is the Academy of Interactive Arts & Sciences.

42
NOT ALL PLATFORMS
ARE CREATED EQUAL
Global Smartphones – Huge Android + iPhone Growth

Global Smartphone Market Share - Q4:10 vs. Q4:09

OS vendor

Total

Q4 2010
shipments (M)

% share

Q4 2009
shipments (M)

% share

Growth
Q4’10/Q4’09

101

100%

54

100%

89%

Google*

33

33%

5

9%

615%

Nokia

31

31%

24

44%

30%

Apple

16

16%

9

16%

86%

RIM

15

14%

11

20%

36%

Microsoft

3

3%

4

7%

-20%

Others

3

3%

2

3%

65%

*Note: The Google numbers in this table relate to Android, as well as the OMS and Taps platform variants.
Source: Canalys estimates, ©Canalys 2011

44
Differences in Platform Engagement – Internet + App
Usage Massively Higher on Android + iOS

Installed Base (MM)

1,200

20
17

1,000

16

800

11

12

600
400

8
4

5

200

<1

2

0

4
0

Installed Base (MM)

App Downloads per Day (MM)

Mobile Platform Installed Base vs. App Downloads per Day

App Downloads per Day (MM)

45
Platform Differences Can Significantly Impact Monetization Built-in Billing & In-App Commerce are Key
% of Free Users Converting To Paid, iOS vs. Other
16%
14%
iPhone
12%
10%
8%
6%
4%
Other
2%
0%

Source: KPCB Portfolio Companies
46
CHANGE WILL ACCELERATE,
NEW PLAYERS EMERGING
RAPIDLY
Global Public Internet Companies –
Reflection on Changes Over Last 6 Years
Top Global 15 Publicly Traded Internet Companies
by Market Value – 2011 vs. 2004

Rank Company
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Apple
Google
Amazon.com
Tencent
eBay
Baidu
Yahoo! Japan
Yahoo!
Priceline.com
Alibaba.com
Netflix
Rakuten
NHN
Expedia**
Netease
Total

Region
USA
USA
USA
CHN
USA
CHN
JPN
USA
USA
CHN
USA
JPN
KOR
USA
CHN

2011
Market
Value ($B)
$327
198
83
45
42
42
22
22
22
11
11
11
8
7
5
$667B

2010
Revenue
($MM)
$76,283
29,321
34,204
1,898*
9,156
1,207*
2,995*
6,325
2,338*
568*
2,162
3,204*
1,062
2,955
573
$117B

Rank Company
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

eBay
Yahoo!
IAC/Interactive*
Yahoo! Japan
Google
Amazon.com
Apple
Rakuten
Monster
WebMD
Index
Shanda
NCSoft
NHN
For-side.com

2004
Market
Revenue
Region Value ($B)
($MM)
USA
USA
USA
JPN
USA
USA
USA
JPN
USA
USA
JPN
CHN
KOR
KOR
JPN

Total

$62
45
37
36
30
17
14
8
3
2
2
2
2
1
1

$3,271
3,575
4,188
1,101
3,189
6,921
8,279
445
846
134
357
157
280
253
85

$262B

$33B

3 of 2009 Top 15 Companies (Alibaba, Baidu, Expedia*) Went Public Post 2004
Note: 2011 data as of 2/8/2010; 2004 data as of 9/17/2004. *2010 data not available, 2009 revenue data shown instead. **Expedia
was owned by IAC/Interactive in 2004 and later spun off. Source: FactSet, Google Finance.

48
New Computing Cycle Characteristics
Reduce Usage Friction Via Better Processing Power + Improved User Interface +
Smaller Form Factor + Lower Prices + Expanded Services = 10x More Devices

Computing Growth Drivers Over Time, 1960-2020E
More than
Just Phones

1,000,000
100,000

Devices/Users (MM in Log Scale)

iPad
Smartphone

Mobile
Internet

Kindle

Desktop
Internet

10,000

Tablet
MP3
Cell phone/
PDA

1000
100

Minicomputer
100MM+
Units

10

Mainframe
1

Car Electronics
GPS, ABS, A/V

10B+
Units???

PC

Mobile
Video

1B+ Units/
Users

Home
Entertainment
Games

10MM+ Units

Wireless Home
Appliances

1MM+ Units

1960

1970

1980

1990

2000

2010

2020

Note: PC installed base reached 100MM in 1993, cellphone/Internet users reached 1B in 2002/2005 respectively;
Source: ITU, Mark Lipacis, Morgan Stanley Research.

49
Technology Wealth Creation/Destruction Cycles
New Companies Often Win Big in New Cycles While Incumbents Often Falter
Mainframe
Computing
1960s

Mini
Computing
1970s

Personal
Computing
1980s

Desktop Internet
Computing
1990s

New
Winners

New
Winners

New
Winners

New
Winners

IBM
NCR
Control Data
Sperry
Honeywell
Burroughs

Digital Equipment
Data General
HP
Prime
Computervision
Wang Labs

Microsoft
Cisco
Intel
Apple
Oracle
EMC
Dell
Compaq

Mobile Internet
Computing
2000s

Google
AOL
eBay
Yahoo!
Yahoo! Japan
Amazon.com
Tencent
Alibaba
Baidu
Rakuten

Note: Winners from 1950s to 1980s based on Fortune 500 rankings (revenue-based), desktop Internet winners based on wealth
created from 1995 to respective peak market capitalizations.
Source: Factset, Fortune, Morgan Stanley Research.

50
iPhone + Android Apps for Nearly Everyone –
Lots of Disintermediation Already…More to Come
Existing Products

Potentially Displaced by…

…iPhone Solutions

Existing Product
Shipments/Users

Landline Phone

Wi-Fi enabled VoIP Apps
(Fring/Truphone…)

Free calling + online status + IM/SMS integration

1B
2008 global phone lines

Standalone Radio

Pandora/Spotify/iMeem/Last.fm/Publi
c Radio (app)…

Personalized radio station based on genre/artist

233MM*
2008E USA listeners

Portable DVD/
Multimedia Players

Integrated iPod
Function/YouTube/tv.com/Netflix

Better UI/local storage not a limit (for streaming apps)

130MM
2009E global shipments

Low-end Digital
Camera

Built-in Camera/Nationwide
Insurance app…

3.0 Megapixels/tap to select focus/anti-shake
shutter/OTA sharing on
Facebook/Flickr/email/Nationwide Insurance app

103MM
2009E global shipments

MP3 Players

Integrated iPod Function/Spotify

Better UI/local storage not a limit (for streaming apps)

62MM
2009E global shipments

GPS Devices

Built-in Google Maps/App Store (ATT
Navigator…)

Same basic function + always-on Internet connection

48MM
2009E global shipments

Portable Gaming
Devices

Tap Tap Revenge/Bejeweled/Flight
Control…

Lower ASP/instant OTA download/multi-touch control

48MM
2009E global shipments

Low-end
Camcorders

Built-in Video Capture Function/FOX
News UReport…

Built-in video editing/OTA upload to YouTube/OTA
upload to FOX News

14MM
2009E global shipments

Standalone Voice
Recorder

Built-in Voice Recorder

Digitized/easy to manage/sync with PC

--

Compass

Built-in Electronic Compass

Synergy with built-in maps feature

--

Audible Dictionary

Lonely Planet Mobile Phrasebook

Available in 10 languages, 600+ spoken phrases in
each language

--

Note: *OTA = Over the Air; 233MM radio listeners in USA, per SNL Kagan/Arbitron.
Source: Future Horizons, iSuppli, IDC, Morgan Stanley Research.

51
SUMMARY TRENDS TO WATCH
Early Innings of a Massive Phenomenon…
• Ubiquitous Computing – Real-time connectivity / 24x7 / in palm of hand
• More Affordable – Device and data plan pricing falling
• Faster – Networks and devices improving (owing to Moore’s Law)
• Personal – Location / preferences / behavior
• Fun to use – Social / casual / reward-driven marketing
• Access nearly everything anywhere - “Stuff” in cloud
• Explosion of apps and monetization – More and making more money
• Measurable real-world activation - Driving foot traffic to physical stores
• Reward / influence behavior in real-time - for exactly the right people

53
…Early Innings of a Massive Phenomenon
On the horizon – 2011 and Beyond:
• HTML5 vs. downloadable apps
• NFC (Near Field Communication) for payment / offers / loyalty
• Consumer led mobile health for monitoring / diagnosis / wellness
• Rapid enterprise adoption of tablets for productivity
• Tipping Point – > 50% population in developed markets will have
Smartphone
• “SoLoMo” – Social / local / mobile converging
• “Gamification” – Ultimate way to engage a new generation of
audiences
• Empowerment – impact of empowering billions of people around
the world with real-time connected devices has just begun...

It's going to be a fascinating decade
54
Big Changes Ahead

We’re at the beginning of a new era for social
Internet innovators who are re-imagining and reinventing a Web of people and places, looking
beyond documents and websites.
-

John Doerr, Partner, KPCB

55
Contacts, Presentation

Matt Murphy

Mary Meeker

mmurphy@kpcb.com

mmeeker@kpcb.com

twitter: @mmurph
http://www.kpcb.com/team/index.php?Matt Murphy

http://www.kpcb.com/team/index.php?Mary Meeker

http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011

56

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top10 mobile trends

  • 1. TOP MOBILE INTERNET TRENDS Matt Murphy / Mary Meeker – 2/10/11 http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011 Copyright 2011. All rights reserved. Duplication or redistribution of this presentation are prohibited without prior written authorization. 1
  • 2. Mobile Trends – Rapid Growth + Disruption 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Mobile Platforms Hit Critical Mass Mobile is Global Social Networking Accelerating Growth of Mobile Time Shifting to Mobile Usage Mobile Advertising – Growing Pains But Huge Promise mCommerce – Changing Shopping Behavior Emergence of Virtual Goods & In-App Commerce Not All Platforms Are Created Equal Change Will Accelerate, New Players Emerging Rapidly Summary Trends to Watch 2
  • 4. iPods Changed the Media Industry…iPhones Ramped Even Faster…iPad Growth Leaves its “Siblings” in the Dust First 3 Quarters Cumulative Unit Shipments, iPod vs. iPhone vs. iPad 16,000 iPad iPhone iPod Global Unit Shipments (000) 14,000 12,000 10,000 8,000 6,000 4,000 2,000 0 0 1 2 3 Quarters After Launch Source: Apple. 4
  • 5. iTunes Changed the Media Industry…App Store Growth Leaves it in the Dust Cumulative Number of Downloads, iTunes Music / Video / Movie vs. Apps, First 10 Quarters 10 Apps iTunes # of Downloads (B) 8 6 4 2 0 0 1 2 3 4 5 6 Quarters After Launch 7 8 9 10 Source: Apple. 5
  • 6. Android has Hit Critical Mass First 9 Quarters Cumulative Android Unit Shipments 80 Global Cumulative Unit Shipments (MM) Android Global Units Shipped 70 60 50 40 30 20 10 0 0 1 2 3 4 5 Quarters After Launch 6 7 8 9 Source: Gartner. 6
  • 7. Smartphone + Tablet > PC Shipments Since CQ4:10 Global Unit Shipments of Desktop PCs + Notebook PCs vs. Smartphones + Tablets, 2005-2013E 700,000 CQ4:10: Inflection Point Smartphones + Tablets > Total PCs Global Unit Shipments (MM) 600,000 500,000 400,000 300,000 200,000 100,000 0 2005 Desktop PCs 2006 2007 2008 Notebook PCs 2009 2010 Smartphones 2011E 2012E 2013E Tablets Note: Notebook PCs include Netbooks. Source: Katy Huberty, Ehud Gelblum, Morgan Stanley Research. Data and Estimates as of 2/11 7
  • 9. 5 Countries = 46% of Internet Users – China, USA, Russia, Brazil, India 2009 – 1.8B Global Internet Users, +13% Y/Y(1); 18.8T Minutes Spent, +21% Y/Y(2) Russia 60MM users; +31% Y/Y 42% penetration* USA 240MM users, +4% Y/Y 76% penetration* Brazil 76MM users, +17% Y/Y 39% penetration* China 384MM users; +29% Y/Y 29% penetration* India 61MM users; +18% Y/Y 5% penetration* Note: *Penetration is per 100 inhabitants. Source: 1) Internet user stats per International Telecommunications Union; pertime spent data per comScore global 12/09. time spent data per comScore global 12/09. Source: 1) Internet user stats 2) International Telecommunications Union; 2) 9
  • 10. 35% Y/Y Global Mobile 3G Subscriber Growth to ~726MM, CQ3 Rank Country 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 USA Japan Korea Italy UK Germany Spain Poland Indonesia France China Brazil Australia Canada Russia CQ3:10 3G 3G Sub 3G Subs PenetraY/Y (MM) tion Growth 141 109 40 34 31 28 27 23 21 21 20 19 18 12 12 Global 3G Stats: 47% 95 79 40 41 28 48 50 11 33 2 10 66 50 5 27% 12 12 21 32 28 21 35 54 30 458 177 29 147 67 Subscribers = ~726MM Rank 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Country Taiwan Malaysia Saudi Arabia Sweden South Africa Turkey Netherlands Philippines Portugal Austria Israel Vietnam Singapore Egypt Greece Penetration = 14% CQ3:10 3G 3G Sub 3G Subs PenetraY/Y (MM) tion Growth 11 9 8 7 7 6 6 6 6 6 5 5 4 4 4 42% 26 18 57 15 10 32 7 35 46 52 4 59 7 26 40% 23 50 43 36 160 27 98 8 30 18 707 48 34 28 Growth = 35% Note: *Informa reports a lower global 3G subscription # vs. Ovum due to the exclusion of 4G and the use of different sources. 3G includes CDMA 1x EV-DO and Rev. A/B, WCDMA, HSPA; Source: Informa WCIS+. 10
  • 12. Different Types of Platforms = Facebook + Apple + Google iPhone/iTouch/iPad 662MM users +41% Y/Y 130MM+ users +103% Y/Y 550K+ apps 500MM+ downloads 350K+ apps 10B+ downloads SOCIAL MOBILE * SEARCH 972MM users +8% Y/Y CQ4: CPCs +4% Q/Q paid clicks +18% Y/Y Source: Company data, comScore global 12/10. *Google Android momentum especially strong too. 12
  • 13. Emerging Types of Social Networks…More to Come INFORMATION SHARING 253MM unique visitors +85% Y/Y 130MM+ monthly active users +15% Y/Y GAMING 51MM subscribers +25x Y/Y Source: Groupon, Twitter, Zynga. COMMERCE 13
  • 14. Zynga Proves that Great New Social Products for ‘Old’ Users Can Ramp Extremely Quickly Daily Active Users, FarmVille vs. CityVille, First 60 Days Since Product Launch 20 Daily Active Users (MM) FarmVille CityVille 16 12 8 4 1 6 11 16 21 26 31 36 41 Days After Launch 46 51 56 Source: Zynga. Note that FarmVille launched in 6/09, CityVille launched in 12/10. 14
  • 15. Real-Time Social Features Accelerating Mobile Usage Growth - Sharing + Location + Friending... Location Sharing FourSquare Whrrl Communication Twitter TextPlus TextFree Music Sharing Shazam Spotify FB Connect for Mobile – Built in Friend Connectivity, Share, Virality Invite Friends Share Feed 15
  • 16. KPCB’s John Doerr Calls It “SoLoMo”… So Lo Mo Social Local Mobile 16
  • 17. TIME SHIFTING TO MOBILE USAGE 17
  • 18. Japan Social Networking Trends Show Importance of Mobile – Mixi Mobile Page Views = 85% vs. 14% 4.5 Years Ago Monthly Page Views (MM) Mixi’s (Japan’s Leading Social Network) Monthly Page Views, Mobile vs. PC, CQ2:06-CQ4:10 Mobile Page Views Desktop Page Views 30,000 85% 25,000 CQ3:09 – Platform opened to 3rd-party developers 20,000 15,000 10,000 14% 5,000 86% 15% 0 2Q06 4Q06 2Q07 4Q07 2Q08 4Q08 2Q09 4Q09 2Q10 4Q10 Note: Mixi is one of Japan’s leading social networking sites on PC and mobile with 20MM registered users as of 12/31/10. It monetizes mobile usage via sales of avatars, customized homepages and other premium services. Source: Company reports, Naoshi Nema, Morgan Stanley Research 18
  • 19. 60% of Time Spent on Smartphones is New Activity for Mobile Users Average Time Spent on Various Mobile Functions, 1/11 10 minutes (12%) Web/Web Apps NEW ACTIVITY 40 minutes (47%) All Other • Maps • Games • Social Networking • Utilities • More… 27 minutes (32%) Telephony • Phone • Skype • Messages 7 minutes (9%) Mail App Source: AppsFire, 1/11. Note that Android users show a higher % browsing activity. 19
  • 20. Total Mobile Data Traffic (Tetabyte per month) Global Mobile Data Traffic Should Grow 26x Over Next 5 Years , Global Mobile Data Traffic, by Type 2008 – 2015E , 2010-2015E CAGR Total 92% 22% M2M* 109% 6% Data 80% File Sharing 62% Video 104% VoIP 42% 5% 6,000,000 5,000,000 4,000,000 3,000,000 66% 2,000,000 1,000,000 0 2008 2009 2010 2011E 2012E 2013E 2014E 2015E Source: Cisco Visual Networking Index (VNI) Global Data Traffic Forecast, 2010-2015 20
  • 21. Strong Mobile Trends for Leading Social Companies 200MM mobile active users vs. 50M in 9/09 2x more active than desktop-only users Mobile = 50% of total active users, vs. 25% Y/Y Mobile = 40% of all tweets Introduction of mobile product drove 2x conversion ratio from free to paying subscribers Mobile users = 25-30% total users in mature markets 100MM mobile users vs. 50MM Y/Y Adding 3MM users per month 50% of all users subscribe on mobile 21
  • 22. MOBILE ADVERTISING – GROWING PAINS BUT HUGE PROMISE
  • 23. So Far, Difficult to Build Consistent Mobile Ad Revenue Owing to Lumpy Buys, Need for More Premium Advertisers… 2010 Mobile eCPMs for 4 KPCB Portfolio Companies $ 4 3 A B C D 2 1 0 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Source: KPCB Companies 23
  • 24. …Yet the Efficacy of Mobile Ads vs. Other Media is Compelling Relative Efficacy of Mobile vs. Other Advertising Media, 1/11 Reach Targeting Engagement Viral Transaction Mobile 100 90 70 80 80 Internet 50 50 80 40 60 TV 50 30 90 Print 40 1 0 Radio 60 1 0 Outdoor 20 1 0 20 40 1 0 20 1 0 1 0 1 0 1 0 Source: Chetan Sharma, January 2011 24
  • 25. Media Time Spent vs. Ad Spend Still Out of Whack Internet/Mobile (upside…) vs. Newspaper/Magazine/TV (downside…) % of Time Spent in Media vs. % of Advertising Spending, USA 2009 % of Total Media Consumption Time or Advertising Spending Time Spent Ad Spend 50% 40% 39% 30% 31% 26% 20% 10% Global Opportunity 16% 12% ~$50B 28% 13% 9% 0% Print Radio TV Internet Note: Time spent data per NA Technographics (2009), ad spend data per VSS, Internet advertising opportunity assumes online ad spend share matches time spent share, per Yahoo!. Source: Yahoo! Investor Day, 5/10. 25 25
  • 26. Advertising $s Follow Eyeballs – Ad Revenue per User = $46 in 2009E vs. $0 in 1994E 1995E 2009E $55MM $54B Ad Revenue per User $9 $46 Global Internet Users 6MM 1.2B Global Internet Ad Revenue Source: Global online ad revenue per Juniper Communications (1995), ZenithOptimedia (2009). Internet users per Morgan Stanley estimate (1995) and comScore (2009). We note that comScore reports a lower global Internet user # than International Telecommunications Union. Morgan Stanley Research. 26 26
  • 27. Google Paid Clicks & Cost-Per-Click Continue to Accelerate…Mobile Search as a Key Driver? CQ4:09 CQ1:10 CQ2:10 CQ3:10 CQ4:10 $6,465 $6,475 $6,562 $7,032 $8,167 Y/Y Growth 17% 21% 23% 22% 26% Q/Q Growth 12% 0% 1% 7% 16% 12,401 12,909 12,651 13,157 14,669 Y/Y Growth 13% 15% 15% 16% 18% Q/Q Growth 9% 4% -2% 4% 11% $0.52 $0.50 $0.52 $0.53 $0.56 Y/Y Growth 4% 6% 7% 6% 7% Q/Q Growth 3% (4%) 3% 3% 4% Gross Advertising Revenue ($MM) Aggregate Paid Clicks (MM) Cost per Click (CPC - $) 27
  • 28. New & More Powerful Ad Units are Rolling Out Quickly in Mobile… Disney Super Bowl Sunday takeover campaign -- All pages of textPlus, February 7, 2010 28
  • 29. …And Many Brands are Testing 29
  • 30. Branded Virtual Goods & Sponsorships are Impactful Interstitial Call to action – click to mobile site, app, call, location, add to calendar, and more Source: Booyah and Shazam. 30
  • 31. Smartphones Can Make TV Interactive TV Action Via Mobile: - Get coupons / offers - Learn more about products - Share content with friends 31
  • 33. Online Commerce Gaining Share vs. Offline – Online at ~5% of USA Retail, Mobile Should Get to Same Level Much Faster USA eCommerce % Share(1) of Total Retail Sales, CQ3:00-CQ4:12E eCommerce as % of Total Retail Sales 7% eCommerce Penetration 4% in CQ2:10 6% 5% 4% Mobile eCommerce Penetration? 3% 2% 1% 0% Q3:00 Q3:01 Q3:02 Q3:03 Q3:04 Q3:05 Q3:06 Q3:07 Q3:08 Q3:09 Q3:10 Q3:11 Q3:12 eCommerce Penetration Linear Trendline (y=0.094x + 0.9895, R^2=0.9599) Note: (1) Adjusted for eBay by adding back eBay US gross merchandise volume; Source: US Dept. of Commerce (CQ2:10), Morgan Stanley Research. 33
  • 34. Mobile Revolutionizing Commerce – With Constant Product Improvements • Location-Based Services – Enable real-time physical retail / service opportunities • Transparent Pricing – Instant local + online price comparison could disrupt retailers • Discounted Offers – Deep discounts drive foot traffic to local retailers • Immediate Gratification – OTA (over-the-air) instant digital product + content delivery Location-Based Services Shopkick iPhone App Finds deals and offers in your area Transparent Pricing ShopSavvy Android App Comparison shopping among online + local stores Discounted Offers Groupon iPhone App Local Services Up to 90% Off Immediate Gratification iTunes Store on iPhone Music / video / apps delivered wirelessly Source: Company Reports, Morgan Stanley Research. 34
  • 35. Mobile Shopping Apps - Changing Behavior + Driving Revenue & ROI For Retail Partners Shopkick’s Daily Walk-Ins to Retail Partners, 11/15/10 – 12/6/10 # of Daily Walk-Ins More shopkick walk-ins to a retail partner on Cyber Monday due to the 3x kickbucks promotion than on Black Friday 11/15 3X Cyber Monday Black Friday These types of experiments have been repeated a dozen times at 5 different retailers: every time, 50-100% increase in foot traffic 11/18 11/21 11/24 11/27 11/30 12/3 12/6 Source: Shopkick. Note Shopkick has 750K users in five months since launch. 35
  • 36. Mobile Devices + Services Driving New Ways to Shop Mobile is clearly becoming a new way people shop…[eBay has] nearly tripled mobile GMV (gross merchandise value) year-over-year to nearly $2 billion, with strong holiday shopping momentum in Q4. In 2011, we expect Mobile GMV to double to $4 billion. - John Donahoe, President & CEO, eBay CQ4:10 Earnings Call 36
  • 37. EMERGENCE OF VIRTUAL GOODS & IN-APP COMMERCE
  • 38. Virtual Goods = $2B Market in USA U.S. Virtual Goods Revenue, 2008 – 2011E U.S. Virtual Goods Revenue ($MM) $2,500 $2,000 $1,500 $1,000 $500 $0 2008 2009 2010 2011 Source: Inside Virtual Goods: The US Virtual Goods Market 2010-2011. 38
  • 39. What Are Virtual Goods Anyway? Average Monthly Revenue per User Average # of Transactions & Annual Dollar Spent by Virtual Goods, 9/09 $60 # of Transactions $50 $50 Gross Dollars Spent $40 $30 $30 $20 $20 $10 $20 $20 $12 7 5 5 5 5 5 $11 5 $0 Source: Playspan survey of 1736 respondents in 9/09. 39
  • 40. Monetization Shift From Paid Downloads To Virtual Goods Has Been Profound For Many Developers Average Daily Revenue for a KPCB Portfolio Company Virtual Goods Introduction Drove 5x Revenue Increase Source: KP Portfolio Company 40
  • 41. Powerful Shift to Ad & Virtual Good Monetization from Initial Pay per Download Models Revenue Composition for Pinger – a KPCB Portfolio Company 12/2009 5% 12/2010 Paid Downloads Advertising 30% 35% 63% 64% Affiliate 2% Virtual Goods Source: Pinger. 41
  • 42. Gaming Elements = Key to Success For Many Mobile / Social Applications ’Gamification’ of apps is the ultimate way to engage a new generation of audiences. Bing Gordon, KPCB Partner, AIAS* Hall-of-Famer Note: *AIAS is the Academy of Interactive Arts & Sciences. 42
  • 43. NOT ALL PLATFORMS ARE CREATED EQUAL
  • 44. Global Smartphones – Huge Android + iPhone Growth Global Smartphone Market Share - Q4:10 vs. Q4:09 OS vendor Total Q4 2010 shipments (M) % share Q4 2009 shipments (M) % share Growth Q4’10/Q4’09 101 100% 54 100% 89% Google* 33 33% 5 9% 615% Nokia 31 31% 24 44% 30% Apple 16 16% 9 16% 86% RIM 15 14% 11 20% 36% Microsoft 3 3% 4 7% -20% Others 3 3% 2 3% 65% *Note: The Google numbers in this table relate to Android, as well as the OMS and Taps platform variants. Source: Canalys estimates, ©Canalys 2011 44
  • 45. Differences in Platform Engagement – Internet + App Usage Massively Higher on Android + iOS Installed Base (MM) 1,200 20 17 1,000 16 800 11 12 600 400 8 4 5 200 <1 2 0 4 0 Installed Base (MM) App Downloads per Day (MM) Mobile Platform Installed Base vs. App Downloads per Day App Downloads per Day (MM) 45
  • 46. Platform Differences Can Significantly Impact Monetization Built-in Billing & In-App Commerce are Key % of Free Users Converting To Paid, iOS vs. Other 16% 14% iPhone 12% 10% 8% 6% 4% Other 2% 0% Source: KPCB Portfolio Companies 46
  • 47. CHANGE WILL ACCELERATE, NEW PLAYERS EMERGING RAPIDLY
  • 48. Global Public Internet Companies – Reflection on Changes Over Last 6 Years Top Global 15 Publicly Traded Internet Companies by Market Value – 2011 vs. 2004 Rank Company 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Apple Google Amazon.com Tencent eBay Baidu Yahoo! Japan Yahoo! Priceline.com Alibaba.com Netflix Rakuten NHN Expedia** Netease Total Region USA USA USA CHN USA CHN JPN USA USA CHN USA JPN KOR USA CHN 2011 Market Value ($B) $327 198 83 45 42 42 22 22 22 11 11 11 8 7 5 $667B 2010 Revenue ($MM) $76,283 29,321 34,204 1,898* 9,156 1,207* 2,995* 6,325 2,338* 568* 2,162 3,204* 1,062 2,955 573 $117B Rank Company 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 eBay Yahoo! IAC/Interactive* Yahoo! Japan Google Amazon.com Apple Rakuten Monster WebMD Index Shanda NCSoft NHN For-side.com 2004 Market Revenue Region Value ($B) ($MM) USA USA USA JPN USA USA USA JPN USA USA JPN CHN KOR KOR JPN Total $62 45 37 36 30 17 14 8 3 2 2 2 2 1 1 $3,271 3,575 4,188 1,101 3,189 6,921 8,279 445 846 134 357 157 280 253 85 $262B $33B 3 of 2009 Top 15 Companies (Alibaba, Baidu, Expedia*) Went Public Post 2004 Note: 2011 data as of 2/8/2010; 2004 data as of 9/17/2004. *2010 data not available, 2009 revenue data shown instead. **Expedia was owned by IAC/Interactive in 2004 and later spun off. Source: FactSet, Google Finance. 48
  • 49. New Computing Cycle Characteristics Reduce Usage Friction Via Better Processing Power + Improved User Interface + Smaller Form Factor + Lower Prices + Expanded Services = 10x More Devices Computing Growth Drivers Over Time, 1960-2020E More than Just Phones 1,000,000 100,000 Devices/Users (MM in Log Scale) iPad Smartphone Mobile Internet Kindle Desktop Internet 10,000 Tablet MP3 Cell phone/ PDA 1000 100 Minicomputer 100MM+ Units 10 Mainframe 1 Car Electronics GPS, ABS, A/V 10B+ Units??? PC Mobile Video 1B+ Units/ Users Home Entertainment Games 10MM+ Units Wireless Home Appliances 1MM+ Units 1960 1970 1980 1990 2000 2010 2020 Note: PC installed base reached 100MM in 1993, cellphone/Internet users reached 1B in 2002/2005 respectively; Source: ITU, Mark Lipacis, Morgan Stanley Research. 49
  • 50. Technology Wealth Creation/Destruction Cycles New Companies Often Win Big in New Cycles While Incumbents Often Falter Mainframe Computing 1960s Mini Computing 1970s Personal Computing 1980s Desktop Internet Computing 1990s New Winners New Winners New Winners New Winners IBM NCR Control Data Sperry Honeywell Burroughs Digital Equipment Data General HP Prime Computervision Wang Labs Microsoft Cisco Intel Apple Oracle EMC Dell Compaq Mobile Internet Computing 2000s Google AOL eBay Yahoo! Yahoo! Japan Amazon.com Tencent Alibaba Baidu Rakuten Note: Winners from 1950s to 1980s based on Fortune 500 rankings (revenue-based), desktop Internet winners based on wealth created from 1995 to respective peak market capitalizations. Source: Factset, Fortune, Morgan Stanley Research. 50
  • 51. iPhone + Android Apps for Nearly Everyone – Lots of Disintermediation Already…More to Come Existing Products Potentially Displaced by… …iPhone Solutions Existing Product Shipments/Users Landline Phone Wi-Fi enabled VoIP Apps (Fring/Truphone…) Free calling + online status + IM/SMS integration 1B 2008 global phone lines Standalone Radio Pandora/Spotify/iMeem/Last.fm/Publi c Radio (app)… Personalized radio station based on genre/artist 233MM* 2008E USA listeners Portable DVD/ Multimedia Players Integrated iPod Function/YouTube/tv.com/Netflix Better UI/local storage not a limit (for streaming apps) 130MM 2009E global shipments Low-end Digital Camera Built-in Camera/Nationwide Insurance app… 3.0 Megapixels/tap to select focus/anti-shake shutter/OTA sharing on Facebook/Flickr/email/Nationwide Insurance app 103MM 2009E global shipments MP3 Players Integrated iPod Function/Spotify Better UI/local storage not a limit (for streaming apps) 62MM 2009E global shipments GPS Devices Built-in Google Maps/App Store (ATT Navigator…) Same basic function + always-on Internet connection 48MM 2009E global shipments Portable Gaming Devices Tap Tap Revenge/Bejeweled/Flight Control… Lower ASP/instant OTA download/multi-touch control 48MM 2009E global shipments Low-end Camcorders Built-in Video Capture Function/FOX News UReport… Built-in video editing/OTA upload to YouTube/OTA upload to FOX News 14MM 2009E global shipments Standalone Voice Recorder Built-in Voice Recorder Digitized/easy to manage/sync with PC -- Compass Built-in Electronic Compass Synergy with built-in maps feature -- Audible Dictionary Lonely Planet Mobile Phrasebook Available in 10 languages, 600+ spoken phrases in each language -- Note: *OTA = Over the Air; 233MM radio listeners in USA, per SNL Kagan/Arbitron. Source: Future Horizons, iSuppli, IDC, Morgan Stanley Research. 51
  • 53. Early Innings of a Massive Phenomenon… • Ubiquitous Computing – Real-time connectivity / 24x7 / in palm of hand • More Affordable – Device and data plan pricing falling • Faster – Networks and devices improving (owing to Moore’s Law) • Personal – Location / preferences / behavior • Fun to use – Social / casual / reward-driven marketing • Access nearly everything anywhere - “Stuff” in cloud • Explosion of apps and monetization – More and making more money • Measurable real-world activation - Driving foot traffic to physical stores • Reward / influence behavior in real-time - for exactly the right people 53
  • 54. …Early Innings of a Massive Phenomenon On the horizon – 2011 and Beyond: • HTML5 vs. downloadable apps • NFC (Near Field Communication) for payment / offers / loyalty • Consumer led mobile health for monitoring / diagnosis / wellness • Rapid enterprise adoption of tablets for productivity • Tipping Point – > 50% population in developed markets will have Smartphone • “SoLoMo” – Social / local / mobile converging • “Gamification” – Ultimate way to engage a new generation of audiences • Empowerment – impact of empowering billions of people around the world with real-time connected devices has just begun... It's going to be a fascinating decade 54
  • 55. Big Changes Ahead We’re at the beginning of a new era for social Internet innovators who are re-imagining and reinventing a Web of people and places, looking beyond documents and websites. - John Doerr, Partner, KPCB 55
  • 56. Contacts, Presentation Matt Murphy Mary Meeker mmurphy@kpcb.com mmeeker@kpcb.com twitter: @mmurph http://www.kpcb.com/team/index.php?Matt Murphy http://www.kpcb.com/team/index.php?Mary Meeker http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011 56