The document discusses King Digital Entertainment, a mobile gaming company known for games like Candy Crush Saga. It follows King's history from 2003 to its acquisition by Activision Blizzard in 2016. Key details include King's freemium business model with microtransactions and ad-free options, its revenue and user numbers over time, and competition in the mobile gaming market. The document provides references for further information on King's financials and leadership changes after the acquisition.