Liam Fryers is applying for a job as a Level Editor at a games design company. As a Level Editor, he would be responsible for the production and design of all game content like missions and gameplay scenarios to make the game fun. The role involves script-based programming, designing levels, and collaborating with artists and programmers. It requires strong spatial skills, 3D modeling knowledge, game design principles, organization, and the ability to work independently and take direction as part of a team.
El plagio es una falta grave: es el equivalente, en el ámbito académico, al robo. Un estudiante que plagia no se toma su educación en serio, y no respeta el trabajo intelectual ajeno.
El plagio es una falta grave: es el equivalente, en el ámbito académico, al robo. Un estudiante que plagia no se toma su educación en serio, y no respeta el trabajo intelectual ajeno.
Infoservi - Reinventing The Web From The StreetsAlberto D'Ottavi
The course on Web 2.0 in Naba - Nuova Accademia di Belle Arti, Milan, the exercise about mobile social networking made for Nokia University Program and some perspectives about the development of the Mobile Internet
Infoservi - Reinventing The Web From The StreetsAlberto D'Ottavi
The course on Web 2.0 in Naba - Nuova Accademia di Belle Arti, Milan, the exercise about mobile social networking made for Nokia University Program and some perspectives about the development of the Mobile Internet
1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Job Role Specification
Name: Liam Fryers
DOB: 30/11/1995
Sex: Male
Job Role
Level Editor
Description
As part of the design and scripting team It will be heavily involved in the production and design of all
game content including missions and gameplay scenarios. They will be making the game fun
The role involves script-based programming, design and liaising with artists and programmers. Level
Editors must have good spatial and layout design skills, knowledge of 3D modelling, and a firm grasp
of game design principles. They also need to be very well organised. Level Editors work both
independently and as part of a team and they must be able to accept and give direction.
Skills
• spatial awareness and the ability to visualise layouts; imagination and creativity;
• excellent communication skills (both verbal and written);
• IT skills and competence in the use of world editing tools;
• attention to detail and the ability to evaluate quality;
• knowledge of different platforms;
• a passion for games and knowledge of game design theory;
• knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Experience
There are no specific qualifications required for Level Editors, but most entrants to the industry are
now graduates. Degree subjects vary, but might include a design, engineering or software
development element.
Personal qualities
• Self-motivated
• Good communication skills
• Strong artistic ability to visualise levels