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Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2
Unit number and title L3 Unit 73 Sound for Computer Games – Partial
Start date Tuesday 06/05/2014
Deadline Friday 06/06/2014
Assessor name Iain Goodyear
Assignment title Unit 73 IG3–PROGRAMMING SOUND ASSETS TO A GAME
The purpose of this assignment is to:
Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice
Scenario
Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for
PlayStation Network and is hiring sound designers to programme sound track assets into game content.
You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive
experience of sound asset production will equip you with the access to appropriate sound effects and music libraries.
Good luck.
2
Tasks Grading Criteria Mapping
1.
Select sound effects and music that you have produced which you will programme into a game you
have produced as part of your Unit 70 Computer Game Engines unit.
Each sound must be blogged on your Unit 73 IG3 blog as an embedded SoundCloud file. Each
uploaded sound must be accompanied by a short explanation that describes what the sound will be
used for within your game i.e. an explosion.
For this blog post you must use the title Sounds I will Programme Into my Game.
Unit 73 P4/M4/D4
2.
You must produce a series of annotated print screens that clearly describe the process you have
followed to program sounds that you have produced into your computer game via either Unity or
Game Maker.
Your annotated process of programming sounds to your game must be uploaded to your Slide
Share account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming
My Sounds Into my Game.
Unit 73 P4/M4/D4
3.
You must produce a desktop screen captured 1 to 2 minute video that shows the gameplay of your
produced game. This clip must include a clear, good quality soundtrack comprising of music and
sound effects that you have produced and programmed into your game.
Your screen captured clip of gameplay must be uploaded to your YouTube account and embedded
to a blog post using the title Gameplay Footage of my Game with Soundtrack.
Unit 73 P4/M4/D4
Sources of information
This brief has been verified as being fit for purpose
Iain Goodyear
Date
Date
3
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to acomputer
game followingindustry practice,
workingwithin
appropriateconventions and with
someassistance.
[CT; RL]
M4 apply sound assets to acomputer
game working toa good technical
standardfollowing industry
practice,showing some
imaginationand with only
occasionalassistance.
D4 apply sound assets to acomputer
game working to atechnical quality
that reflectsnear-professional
standardsfollowing industry
practice,showing creativity and
flairand working independentlyto
professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

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Ig3 brief

  • 1. 1 Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2 Unit number and title L3 Unit 73 Sound for Computer Games – Partial Start date Tuesday 06/05/2014 Deadline Friday 06/06/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG3–PROGRAMMING SOUND ASSETS TO A GAME The purpose of this assignment is to: Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice Scenario Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for PlayStation Network and is hiring sound designers to programme sound track assets into game content. You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive experience of sound asset production will equip you with the access to appropriate sound effects and music libraries. Good luck.
  • 2. 2 Tasks Grading Criteria Mapping 1. Select sound effects and music that you have produced which you will programme into a game you have produced as part of your Unit 70 Computer Game Engines unit. Each sound must be blogged on your Unit 73 IG3 blog as an embedded SoundCloud file. Each uploaded sound must be accompanied by a short explanation that describes what the sound will be used for within your game i.e. an explosion. For this blog post you must use the title Sounds I will Programme Into my Game. Unit 73 P4/M4/D4 2. You must produce a series of annotated print screens that clearly describe the process you have followed to program sounds that you have produced into your computer game via either Unity or Game Maker. Your annotated process of programming sounds to your game must be uploaded to your Slide Share account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming My Sounds Into my Game. Unit 73 P4/M4/D4 3. You must produce a desktop screen captured 1 to 2 minute video that shows the gameplay of your produced game. This clip must include a clear, good quality soundtrack comprising of music and sound effects that you have produced and programmed into your game. Your screen captured clip of gameplay must be uploaded to your YouTube account and embedded to a blog post using the title Gameplay Footage of my Game with Soundtrack. Unit 73 P4/M4/D4 Sources of information This brief has been verified as being fit for purpose Iain Goodyear Date Date
  • 3. 3 Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly P2 describe methods and principles of sound design and production using some subject terminology appropriately M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4 apply sound assets to acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance. [CT; RL] M4 apply sound assets to acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance. D4 apply sound assets to acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills.