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Human-Robot Interaction by
an Android Robot Based on
Natural Motion Database
Jun Takamatsu, Robotics Lab., NAIST
http://robotics.naist.jp/
Goal
• Naturally interact with human in real-time
2
Issues in Human-Robot Interaction (HRI)
• Naturalness of robot’s motion
• Change of environment
• Interruption for smooth interaction
3
Our Proposal [Kondo ’13]
• Use motion database captured from human
4
Motion Graph [Kovar ’02]
RRT [Kuffner ’00]
Interpolation of primitives
while considering collision avoidance
Match Web
[Kovar ’04]
Morphing of primitives
while keeping its naturalness
Adapt sudden interruption
Adjust target position following
environmental changes
Target position
Generate various motion in real-time,
while keeping naturalness of motion database
Preparation of Motion
Database
1. Classify motions with respect to their types
2. Parameterize each type of motion
5
(φ, θ)
BOWING
(φ, θ, b)
SPREADING
(x, y, z)
POINTING
Morph by Match Web
• Generate motion by weighted sum of motions in
the same class
6
Distance between two motions
SD (parameter)
Interpolate Motion Primitives
7
Primitive A
Primitive C
Primitive B
Plan path D using probabilistic
roadmap method
Interruption
Smoothly interpolate primitive A & B
using polynomial functions
Interpolate
• Primitive A & planned path D
• Primitive C & planned path D
HRI-Specified Motion Planning
8
1. Generate candidate 2. Expand roadmaps
3. Connect roadmaps 4. Generate trajectory
Limit the search region
around the trajectory
Modify parts of trajectory that
collide the environment by
multi-thread RRT
Interpolate nearer roadmaps Smooth connected roadmap
IMPLEMENTATION
9
System Overview
10
Key-Value Store
• Every system communicates each other through
Key-Value Store
(e.g. Mediator in design pattern)
11
Key Value
Talker’s
position
(0, 1, 1.7)
# of persons 5
Keyword
{ “you”=100, “who”=70,
“Who are you?”=20 }
Type of gesture
[ POINTING_MYSELF,
POINTING ]
: :
GET
POST, PUT,
DELETE
HTTP
Key-Value Store
Output
Component
Output
Component
Output
component
Planning
Component
Intermediate
component
Input
Component
Input
Component
Input
Component
Input
component
EXPERIMENTS
12
Experimental Scene
• Event “Celebrating the 1300th Anniversary of
Nara Heijo-kyo Capital in 2010”
→ Analyze 1,662 voluntary participants
13
Microphone
Camera
Actroid-SIT
Examples of Participants
14
Review of Our Proposal
15
Parametric vs Non-parametric Interruptible vs Un-interruptible
Motion Graph [Kovar ’02]
RRT [Kuffner ’00]
Interpolation of primitives
while considering collision avoidance
Match Web
[Kovar ’04]
Morphing of primitives
while keeping its naturalness
Adapt sudden interruption
Adjust target position following
environmental changes
Target position
Experimental Condition
• Conduct each condition each day
16
non-parametric parametric
un-interruptible
First day
467
Second day
429
interruptible
Third day
432
Fourth day
334
Morphing of primitives
Adapt sudden
interruption
Quantitative Evaluation
• Ratio of participants to audiences
→Aggressiveness of participation
• Residence time
→Attractiveness of HRI system
17
Ratio of Speakers
18
un-interruptible
interruptible
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
non-parametric
parametric
0.48
0.61
0.38
0.62
**:p < 0.01
Residence Time
19
un-interruptible
interruptible
0
10
20
30
40
50
60
non-parametric
parametric
33.3 35.0
48.6 52.6
**:p < 0.01
20
Residence time [s]
Ratioofspeakers[%]
0
10
20
30
40
50
20 40 60 80 100 100+
un-interruptible
interruptible
**
**:p < 0.01
Histogram of Residence Time
Subjective Evaluation
21
1
2
3
4
5
6
7
Non-Parametrization
Parametrization
Adjective
Score
non-parametric
parametric
• Analyze questionnaires of 42 subjects
• Evaluate by 7 levels in 28 opposite pairs of
adjectives
Factor Analysis by SD method
22
-0.4
-0.3
-0.2
-0.1
0
0.1
0.2
0.3
0.4
non-parametric
parametric
Friendliness
(cute, like,
friendly, ...)
Sensitivity
(active, fulfilling,
sensitive, ...)
Sophistication
(comprehensive,
wise, ...)
Speediness
(flashy, quick,
fast, ...)
+ ** ** **
Factorscore
**:p < 0.01
+:p < 0.1
People perceived wiser and more efficient
Conclusion
• Proposed HRI System
– Motion Graph + Rapidly-exploring Random Trees
– Match Web
– Key-Value Store + Episode Rules
• Evaluated HRI system
– Increase ratio of participants
– Increase residence time increase
– Obtain positive subjective evaluation
23
Future Plan: HRI System
Supported by Cloud Database
24
Learn motion by reinforcement learning
Semantic map Mental model from face/gaze
THANK YOU VERY MUCH
25

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Human-Robot Interaction by an Android Robot Based on Natural Motion Database

Editor's Notes

  1. 本研究では,この両手法を組み合わせた手法を提案する モーショングラフの動作連結を拡張した割り込み対応の動作生成 動作データベース中の動作を合成することで,手先の目標位置などに対応した動作生成
  2. 1.モーションキャプチャで撮影した動作シーケンスなど用意し,動作データベースとする. 2.ここでは,3つの動作群を挙げているが,現在18種類の動作を定義している. φが顔の水平方向,θが垂直方向の値を表し,x,y,zはここでは手先の指示方向である. 3.割り込みだけでなく,複数のジェスチャ動作を1つに連結して新たなジェスチャ動作として生成する際にも用いられる.
  3. この例では、4つしか類似動作を用いていないため、精度が低く見える。 実際のシステムでは、より多くの類似動作を使って合成を行なう。
  4. 各モーションのキーポーズの情報から灰色の部分である連結可能領域を自動的に設定し, その領域でモーショングラフの遷移可能点を計算する.
  5. 本研究では,この両手法を組み合わせた手法を提案する モーショングラフの動作連結を拡張した割り込み対応の動作生成 動作データベース中の動作を合成することで,手先の目標位置などに対応した動作生成
  6. To analyze human’s impression to the Actroid, we used the semantic differential method. Each subject answered a questionnaire/ which has 24 adjective pairs. The score, 1 is for negative/ and 7 is for positive adjective. This figure shows/ the average score of each adjective. The parametric case/ is higher than the non-parametric case/ in almost all adjectives.
  7. Finally, we had the analysis/ of human impression using the SD method. All factor scores, friendliness, ... of parametric one/ were higher than non-parametric one. That is, by parameterization of gestures, people perceived the Actroid/ wiser and more comprehensive. And as an additional effect, people felt that the Actroid moves quicker. It urges people/ to be attracted quick attention. These results are why we concluded that/ planning body gesture is one of the essential functions/ for a more human-like HRI system.
  8. Finally, conclusion and future work.