SOFTWARE
A collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless.
SOFTWARE
A collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless.
ET-1 course has truly paved the way for the learner to become aware, appreciative and equipped to use educational technology tools ranging from traditional to modern educational media.
concerned w/ "Integrating Technology into Teaching & Learning."
introducing, reinforcing, supplementing & extending the knowledge & skills to learners so that they become exemplary users of educational technology.
CONSTRUCTIVISM was introduced by Piaget (1981) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the leaning process.
Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge applicable to real life situations.
SOFTWARE
A collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless.
SOFTWARE
A collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless.
ET-1 course has truly paved the way for the learner to become aware, appreciative and equipped to use educational technology tools ranging from traditional to modern educational media.
concerned w/ "Integrating Technology into Teaching & Learning."
introducing, reinforcing, supplementing & extending the knowledge & skills to learners so that they become exemplary users of educational technology.
CONSTRUCTIVISM was introduced by Piaget (1981) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the leaning process.
Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge applicable to real life situations.
Information technology in support of student centered learningim_here6
The Traditional Classroom
classrooms are usually arranged with neat columns and rows of student chairs
the teacher stands in front of the classroom
the teacher control classroom activities through lecture presentation and teacher-led discussions
maintain classroom activities
Concerned of: “Integrating Technology into Teaching and Learning”
The meaning of which is putting together technology into teaching and learning so that these will become one in learner’s education. To specify- focused on introducing, reinforcing, supplementing, and extending the knowledge and skills to learners so that they can become exemplary users of educational technology.
This document outlines the objectives of the Educational Technology 2 course, which is concerned with integrating technology into teaching and learning. The course aims to provide students with knowledge and skills on technology integration in instruction, impart learning experiences in instructional technology and supported instructional planning, and acquaint students with IT-related learning theories using computers as tutors. Additional objectives are to teach students how to use and evaluate computer-based educational resources, engage them on practical technology integration issues, and inculcate higher-level thinking and creativity while covering IT-related learning theories.
This is justified by the fact that not only has the new generation changed into digital learners, but not traditional world has metamorphosed into a digital world.
The document discusses how to gain access to the internet. To access the internet, a computer must be equipped with a server that has special software using the internet protocol. Browsing is described as the most attractive way to move around and explore the internet. The document was prepared by Cecile A. Amaranto, Conie L. De Lumen, and Mariel A. Lamadrid.
As a teacher adjust their teaching to effectively to match the new digital world of information and communication technology (ICT), they must be clear on what basic knowledge, skills and values or literacies need to be developed by digital learners.
In the field of education, it is important that critical differences in perceptions between old and young which create a generation gap need to be discussed.
The document discusses the generation gap between older and younger generations, particularly in the field of education. It notes that traditional schooling has changed little despite evidence of a digital world. A large generation gap exists in education that will widen unless schools change to adapt to new technology. While transition to digital education will take time for some areas, the rapid rise of information and communication technology means bridging the digital divide in society. The document stresses that educators must understand this gap and move beyond complacent, traditional approaches, or schools will become obsolete and fail to engage new learners.
Today’s learners appear smarter, yet they can’t read as their parents do and they are addicted to the Internet. Even in classes, their concentration is questionable as they are uneasy to simply sit and listen. They become alive again through video presentations, group activities and computer classes.
Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
This document discusses hypermedia and its characteristics. Hypermedia is multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. There are two key features of hypermedia applications: learner control, where the learner determines their own path and pace of instruction, and learner navigation routes, which allows them to choose different paths through the material. Hypermedia also uses a variety of media like text, graphics, audio, and video. It provides a non-linear learning experience for students.
Information technology in support of student centered learningim_here6
The Traditional Classroom
classrooms are usually arranged with neat columns and rows of student chairs
the teacher stands in front of the classroom
the teacher control classroom activities through lecture presentation and teacher-led discussions
maintain classroom activities
Concerned of: “Integrating Technology into Teaching and Learning”
The meaning of which is putting together technology into teaching and learning so that these will become one in learner’s education. To specify- focused on introducing, reinforcing, supplementing, and extending the knowledge and skills to learners so that they can become exemplary users of educational technology.
This document outlines the objectives of the Educational Technology 2 course, which is concerned with integrating technology into teaching and learning. The course aims to provide students with knowledge and skills on technology integration in instruction, impart learning experiences in instructional technology and supported instructional planning, and acquaint students with IT-related learning theories using computers as tutors. Additional objectives are to teach students how to use and evaluate computer-based educational resources, engage them on practical technology integration issues, and inculcate higher-level thinking and creativity while covering IT-related learning theories.
This is justified by the fact that not only has the new generation changed into digital learners, but not traditional world has metamorphosed into a digital world.
The document discusses how to gain access to the internet. To access the internet, a computer must be equipped with a server that has special software using the internet protocol. Browsing is described as the most attractive way to move around and explore the internet. The document was prepared by Cecile A. Amaranto, Conie L. De Lumen, and Mariel A. Lamadrid.
As a teacher adjust their teaching to effectively to match the new digital world of information and communication technology (ICT), they must be clear on what basic knowledge, skills and values or literacies need to be developed by digital learners.
In the field of education, it is important that critical differences in perceptions between old and young which create a generation gap need to be discussed.
The document discusses the generation gap between older and younger generations, particularly in the field of education. It notes that traditional schooling has changed little despite evidence of a digital world. A large generation gap exists in education that will widen unless schools change to adapt to new technology. While transition to digital education will take time for some areas, the rapid rise of information and communication technology means bridging the digital divide in society. The document stresses that educators must understand this gap and move beyond complacent, traditional approaches, or schools will become obsolete and fail to engage new learners.
Today’s learners appear smarter, yet they can’t read as their parents do and they are addicted to the Internet. Even in classes, their concentration is questionable as they are uneasy to simply sit and listen. They become alive again through video presentations, group activities and computer classes.
Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
This document discusses hypermedia and its characteristics. Hypermedia is multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. There are two key features of hypermedia applications: learner control, where the learner determines their own path and pace of instruction, and learner navigation routes, which allows them to choose different paths through the material. Hypermedia also uses a variety of media like text, graphics, audio, and video. It provides a non-linear learning experience for students.