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HEALTH TRUMP
Jigna Merchant, MS
Crash Course in Creativity
OBJECTIVE
I am a nutrition scientist by training. Getting children to
eat adequate quantities and a variety of fruits and
vegetables is a challenge faced by all healthcare
professionals. My objective is to encourage children to
eat fruits and vegetables by including them in this game.
HOUSEHOLD ITEMS
   Fruits, vegetables, dried fruits, cards can be designed on
    the computer like I have designed the sample ones here,
    or old business cards can be used and coloured and
    painted to make them into trump cards, or cards can be
    designed on A4 sheets of paper and stuck on thick
    cardboard paper to make them into cards (yes- I think
    computer is a household item since it is present in
    primarily all households, and any homes with kids would
    have all the possible items suggested here for designing
    the cards)
PLAYERS, CARDS AND FOOD

 This is a game for two-four players in which the object is
  to win all the cards.
 The pack is of 16 cards.
 Each card depicts one example of a fruit/vegetable and
  list the levels of Vitamin A, Vitamin C, Vitamin B 12, Iron,
  Folic Acid, present in that fruit.
 The 16 Fruit cards that make up the pack are: Apple,
  Banana, orange, sweet lime, tomato, carrot, strawberry,
  grapes, kiwifruit, pineapple, pears, peaches, cherries,
  blueberries, almonds, walnuts.
 One each of the fruit/vegetables and 5-6 almonds and
  walnuts packed in a Ziploc bag
DEAL AND PLAY

    All the cards are dealt as equally as possible to the players
    and the players hold their cards in a face up stack so that they
    can see their first card only and the other players cannot see
    their card.
   All the fruits/vegetables and dried fruits are placed in the
    centre of the table in a big basket.
   The starting player - normally the player to the left of the
    dealer - chooses one nutrient - for example Vitamin A.
   Everyone then reads out the value of that nutrient on their
    first fruit/vegetable/dried fruit card and whoever has the
    highest value wins all the first cards, collects them and places
    them at the bottom of their stack.
DEAL AND PLAY
   The person that gets all the cards also gets the actual
    fruit/vegetables/dried fruits of the cards he has won from the
    basket.
   The person that has won the cards and the
    fruits/vegetables/dried fruit chooses to read a nutrient from
    their next card and again whoever has the highest value of
    this nutrient as their top card wins. He also wins the fruit and
    if the fruit is already with some other player from an earlier
    round, the looser also looses the fruit along-with his card.
   This continues for as many turns as necessary, and players
    drop out of the game as they run out of cards.
   Whoever eventually manages to collect all the cards and the
    food wins the game. The players then conclude the game by
    eating all the foods if the winner is willing to share!
IN CASE OF A “TIE”

   Since this game is being played with nutrient values chances
    of a tie are very low. However if a tie does happen all players
    place their top card in the middle of the table and the turn
    remains with same the player who chose that nutrient. The
    next player who wins cards also collects the pile of cards from
    the middle of the table.
   In some cards, the nutrient values for certain nutrients may
    be “Not detectable”. If any player has “Not detectable” for a
    chosen nutrient, the effect is the same as if there was a tie.
    All players place their top card in the middle and the same
    player chooses again.
SAMPLE OF THE “ HEALTH TRUMP” CARDS




Note: The levels of nutrients shown in the above two sample cards are hypothetical values
inserted only for the purposes of illustration. For the design of the real cards values of
nutrients will be listed per serving of the fruit and values for levels of the nutrients will be
taken from http://ndb.nal.usda.gov/.

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Health trump

  • 1. HEALTH TRUMP Jigna Merchant, MS Crash Course in Creativity
  • 2. OBJECTIVE I am a nutrition scientist by training. Getting children to eat adequate quantities and a variety of fruits and vegetables is a challenge faced by all healthcare professionals. My objective is to encourage children to eat fruits and vegetables by including them in this game.
  • 3. HOUSEHOLD ITEMS  Fruits, vegetables, dried fruits, cards can be designed on the computer like I have designed the sample ones here, or old business cards can be used and coloured and painted to make them into trump cards, or cards can be designed on A4 sheets of paper and stuck on thick cardboard paper to make them into cards (yes- I think computer is a household item since it is present in primarily all households, and any homes with kids would have all the possible items suggested here for designing the cards)
  • 4. PLAYERS, CARDS AND FOOD  This is a game for two-four players in which the object is to win all the cards.  The pack is of 16 cards.  Each card depicts one example of a fruit/vegetable and list the levels of Vitamin A, Vitamin C, Vitamin B 12, Iron, Folic Acid, present in that fruit.  The 16 Fruit cards that make up the pack are: Apple, Banana, orange, sweet lime, tomato, carrot, strawberry, grapes, kiwifruit, pineapple, pears, peaches, cherries, blueberries, almonds, walnuts.  One each of the fruit/vegetables and 5-6 almonds and walnuts packed in a Ziploc bag
  • 5. DEAL AND PLAY  All the cards are dealt as equally as possible to the players and the players hold their cards in a face up stack so that they can see their first card only and the other players cannot see their card.  All the fruits/vegetables and dried fruits are placed in the centre of the table in a big basket.  The starting player - normally the player to the left of the dealer - chooses one nutrient - for example Vitamin A.  Everyone then reads out the value of that nutrient on their first fruit/vegetable/dried fruit card and whoever has the highest value wins all the first cards, collects them and places them at the bottom of their stack.
  • 6. DEAL AND PLAY  The person that gets all the cards also gets the actual fruit/vegetables/dried fruits of the cards he has won from the basket.  The person that has won the cards and the fruits/vegetables/dried fruit chooses to read a nutrient from their next card and again whoever has the highest value of this nutrient as their top card wins. He also wins the fruit and if the fruit is already with some other player from an earlier round, the looser also looses the fruit along-with his card.  This continues for as many turns as necessary, and players drop out of the game as they run out of cards.  Whoever eventually manages to collect all the cards and the food wins the game. The players then conclude the game by eating all the foods if the winner is willing to share!
  • 7. IN CASE OF A “TIE”  Since this game is being played with nutrient values chances of a tie are very low. However if a tie does happen all players place their top card in the middle of the table and the turn remains with same the player who chose that nutrient. The next player who wins cards also collects the pile of cards from the middle of the table.  In some cards, the nutrient values for certain nutrients may be “Not detectable”. If any player has “Not detectable” for a chosen nutrient, the effect is the same as if there was a tie. All players place their top card in the middle and the same player chooses again.
  • 8. SAMPLE OF THE “ HEALTH TRUMP” CARDS Note: The levels of nutrients shown in the above two sample cards are hypothetical values inserted only for the purposes of illustration. For the design of the real cards values of nutrients will be listed per serving of the fruit and values for levels of the nutrients will be taken from http://ndb.nal.usda.gov/.