1. Music Industry G322
Lesson Aims
To look at development of music
hardware and consumption
To consider the
advantages/disadvantages to
audiences and institutions of the
digital revolution
2. For each list of developments put them in
A date order-what happened when?
You have 10 mins to read and decide
In your group you need to arrange the digital timeline
to see how the digitalisation has changed the music
industry
3. The development of mobile music
access (apps)
The synergy with gaming consoles
The growth of digital distribution
The battle of the industry to protect
revenue and combat piracy
There are several key issues that this timeline demonstrates to us:
For each point
give two pieces
of evidence from
your timeline
4. Music Industry G322
Music Consumption Hardware
We have moved from this to this what are the advantages and
disadvantages? For audiences and institutions?
5. Music Industry G322
How many separate things are
available in this one device?
Why?
Why do companies continue
to develop new technologies
What convergent hardware do
Sony own?
7. Music Industry G322
What are the issues that are raised by the introduction of
digital production, distribution consumption of music for
audiences and institutions?
Audiences Institutions
8. Music Industry G322
To look at the impact of piracy
on the music industry
To look at the effects of piracy
for the audience and
institutions and how they can
be combatted