Cover Grey Ghost 2004 “ Air-Raid”  Offense 2004
Installation 1.  Formation (Pro, Doubles) / (Under, Gun) a.  Run Play  “B”- Gap Wrap ** Bob (Under, Gun, Motion, Check) ** F/Bob from Doubles (short motion) ** 1/Bob (To Counter 3 tech) ** Bob/C (To Counter 3 tech) Bob Pass “Carolina” is base (can tag) ** Y as primary 2.  Formation (Heavy, Wing) ** Bob 6/7 ** Bob 6/7 Pass (Panther action in backfield) PSTE on corner, PSRB/Wing on slip, BSTE drag Formation (Doubles) / (Under, Gun) Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme **  Fly Pass (Post/Wheel/Sit) Note: Second number indicates direction of Bob action. Exp:  Fly 67.  First number indicates direction of Fly, and second number indicates direction of Bob fake.
Installation Cont. 1.  Review Formations (Pro, Doubles) ** Review Bob (Under, Gun, Motion, Check) ** Review Bob Pass Lion (Gun Only) ** Add formations (Trips R, Trips L) ** Lion to weak-side 3.  Desert  - “A”-Gap Wrap  **(Heavy, Wing) Desert 4.  Fly from (Wing) Tech Formation ** Fly, Zoom ** Fly Pass (Post/Wheel/Sit) 2.  Counter – “A”-Gap Wrap Scheme 3.  Reverse – Fold PSG
Freshman Installation Formation: Run: Pass: Other: Heavy 1.  Bob Play-Action (Corner/Slip) Wing 1.  Bob (Wide) Play-Action 2.  Desert (Corner/Slip) 3.  Fly Tech 1.  Fly 1.  Play-Action 2.  Counter (Post/Wheel/Sit) 3.  Reverse 2.  Bravo-Cut 4.  Spinner(1/Desert) 3.  Whiskey Pro 1.  Bob (1/Bob) 1.  Play-Action 1.  Bear 2.  Desert (Carolina) 3.  Fly 2.  Quicks (Oscar, Hotel, Yankee) 3.  3-Step (Miami, Carolina, Wash, Frisco) Doubles 1.  Bob (1/Bob) Same Same 2.  Desert 3.  Fly
Doubles Doubles
Trips Right Trips Right
Trips Left Trips Left
Pro Pro
Empty Right Empty Right
Empty Left Empty Left
Specials Specials
Passing Game
Victor Vertical concept – Note adjustments to coverage Tags = R-Seam, F,R-Angle, R-Choice, R-Choice, R-Slip, X-Post, Z-Post, F-Corner, Y-Corner QB will take best match-up.  Tag post to F or Y versus a cover #2 look.  Versus c#3, look safety off and throw opposite to inside receiver. ** Versus C #3, adjust outside receiver to A hitch route at 7 yards
Hotel Quick hitch to outside or inside receiver Tags = Go, or B for inside receiver *QB read is softest CB.  May make a directional call such as: Hotel 8 In normal down and distance, the QB may check to this automatically
Yankee Y-Stick concept with two possible reads Pressures defender over # 2 receiver and stretches the box defenders QB read is defender over # 2.  Read may change to MLB.  If read is MLB, throw opposite his reaction to the stick route, or backside slant When F or Y is on one-step slant, they must beat defender inside and sit!! May be called to either side
Whiskey Quick wheel route.  Great man beater QB may check to this versus press man coverage QB read is X-F combo or Y-Z combo May make directional call
Oscar Quick out to inside receiver.  Part of our curl/flat package Speed out at 4-5 yards.  Route must bend back toward LOS. QB must be aware of flat defender.  If it is a “squat” CB, throw the fade in the hole. Or, comeback to slant/sit route in the middle  Directional call will be made
Bravo Slant/bubble concept.  Great man beater Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route If defender over # 2 attacks the bubble, throw slant in window created “ Cut” call will tell # 1 to block man on and that we will be throwing the bubble. good call versus an uncovered # 2 or a soft zone QB read is X-F or Z-Y Directional call will be made
Alpha Slant / out concept QB read is defender over # 2.  If he sits, throw the out.  If he flies to flats, throw the slant All slants are  either “slant/sit” or “slant/return”
Delta Complimentary play to Yankee.  Y should stutter step at 5 yards then  burst to corner
 
Bear
Naked
Screens
Snow
Tornado Double Pass
Rain
Hurricane
3 – Step Passing Half – Field Combos Pittsburgh Frisco Indy Full – Field Combos Cleveland Miami Carolina Washington St. Louis
Pittsburgh Tag R on Seam  versus C # 2 Tag R on Seam route versus c # 2 as a change up From Trips Tag F on Seam route
Frisco
Indy Great versus c # 2 – puts a bind on MLB and deep safety Directional call will be made Note:  Can tag Cleveland with Z-post and get the same thing. May exclude this play and note it as a tag.
Cleveland
Miami
Carolina
Washington Run from trips left with Z on the post / sit route
St. Louis ** Great versus c # 2
Pass Protection
Pass Pro. Cont.
Pass Pro. Cont.
Running Game
Desert “ Quick” call will change action from a pass “look”  to a quick handoff to R.  OL will drive and not pass set.
Bob
Lion
Fly / Rat / Zoom
“ Tech” Formation Using “Tech” formation to run the sweeper series is a “mini-package.”  Fly is the primary run with  R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass.  We will  also add a “Kick” play. Plays will be called as follows: 1. Fly 6/7,  2. Fly 6/7 Counter, 3.  Fly 6/7 Reverse,  4.  Fly 6/7 Pass.
Fly 6 / 7 “Reverse”
Fly 6 / 7 “Counter”
Fly 6 / 7 “Pass”
Offensive Line Splits
“ Wrap” Scheme PST will always kick out the EMLOS.  He will either drive block, or pass set and draw the EMLOS up-field and  then kick him out.  PST must get movement and anchor the edge.  The PSG will down block any shade or 2i tech. he will reach step according to alignment of a 2 or 3 tech.  PSG MUST be able to reach a 2 tech.  We can provide help with a 3 tech.  Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look.  This should be a very aggressive block to stop any penetration of the defender over the BSG.  BST will reach step play-side and hinge back.
Reading the “Wrap” Play Both the R-back and BSG should read the PSG block in the following manner.  “If the PSG is OUT/IN, I’m OUT/IN”
Continued
 
Keys to Wrapping
Zone Blocking

Grey Ghost Air Raid Offense

  • 1.
    Cover Grey Ghost2004 “ Air-Raid” Offense 2004
  • 2.
    Installation 1. Formation (Pro, Doubles) / (Under, Gun) a. Run Play “B”- Gap Wrap ** Bob (Under, Gun, Motion, Check) ** F/Bob from Doubles (short motion) ** 1/Bob (To Counter 3 tech) ** Bob/C (To Counter 3 tech) Bob Pass “Carolina” is base (can tag) ** Y as primary 2. Formation (Heavy, Wing) ** Bob 6/7 ** Bob 6/7 Pass (Panther action in backfield) PSTE on corner, PSRB/Wing on slip, BSTE drag Formation (Doubles) / (Under, Gun) Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme ** Fly Pass (Post/Wheel/Sit) Note: Second number indicates direction of Bob action. Exp: Fly 67. First number indicates direction of Fly, and second number indicates direction of Bob fake.
  • 3.
    Installation Cont. 1. Review Formations (Pro, Doubles) ** Review Bob (Under, Gun, Motion, Check) ** Review Bob Pass Lion (Gun Only) ** Add formations (Trips R, Trips L) ** Lion to weak-side 3. Desert - “A”-Gap Wrap **(Heavy, Wing) Desert 4. Fly from (Wing) Tech Formation ** Fly, Zoom ** Fly Pass (Post/Wheel/Sit) 2. Counter – “A”-Gap Wrap Scheme 3. Reverse – Fold PSG
  • 4.
    Freshman Installation Formation:Run: Pass: Other: Heavy 1. Bob Play-Action (Corner/Slip) Wing 1. Bob (Wide) Play-Action 2. Desert (Corner/Slip) 3. Fly Tech 1. Fly 1. Play-Action 2. Counter (Post/Wheel/Sit) 3. Reverse 2. Bravo-Cut 4. Spinner(1/Desert) 3. Whiskey Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear 2. Desert (Carolina) 3. Fly 2. Quicks (Oscar, Hotel, Yankee) 3. 3-Step (Miami, Carolina, Wash, Frisco) Doubles 1. Bob (1/Bob) Same Same 2. Desert 3. Fly
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
    Victor Vertical concept– Note adjustments to coverage Tags = R-Seam, F,R-Angle, R-Choice, R-Choice, R-Slip, X-Post, Z-Post, F-Corner, Y-Corner QB will take best match-up. Tag post to F or Y versus a cover #2 look. Versus c#3, look safety off and throw opposite to inside receiver. ** Versus C #3, adjust outside receiver to A hitch route at 7 yards
  • 14.
    Hotel Quick hitchto outside or inside receiver Tags = Go, or B for inside receiver *QB read is softest CB. May make a directional call such as: Hotel 8 In normal down and distance, the QB may check to this automatically
  • 15.
    Yankee Y-Stick conceptwith two possible reads Pressures defender over # 2 receiver and stretches the box defenders QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction to the stick route, or backside slant When F or Y is on one-step slant, they must beat defender inside and sit!! May be called to either side
  • 16.
    Whiskey Quick wheelroute. Great man beater QB may check to this versus press man coverage QB read is X-F combo or Y-Z combo May make directional call
  • 17.
    Oscar Quick outto inside receiver. Part of our curl/flat package Speed out at 4-5 yards. Route must bend back toward LOS. QB must be aware of flat defender. If it is a “squat” CB, throw the fade in the hole. Or, comeback to slant/sit route in the middle Directional call will be made
  • 18.
    Bravo Slant/bubble concept. Great man beater Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route If defender over # 2 attacks the bubble, throw slant in window created “ Cut” call will tell # 1 to block man on and that we will be throwing the bubble. good call versus an uncovered # 2 or a soft zone QB read is X-F or Z-Y Directional call will be made
  • 19.
    Alpha Slant /out concept QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant All slants are either “slant/sit” or “slant/return”
  • 20.
    Delta Complimentary playto Yankee. Y should stutter step at 5 yards then burst to corner
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
    3 – StepPassing Half – Field Combos Pittsburgh Frisco Indy Full – Field Combos Cleveland Miami Carolina Washington St. Louis
  • 30.
    Pittsburgh Tag Ron Seam versus C # 2 Tag R on Seam route versus c # 2 as a change up From Trips Tag F on Seam route
  • 31.
  • 32.
    Indy Great versusc # 2 – puts a bind on MLB and deep safety Directional call will be made Note: Can tag Cleveland with Z-post and get the same thing. May exclude this play and note it as a tag.
  • 33.
  • 34.
  • 35.
  • 36.
    Washington Run fromtrips left with Z on the post / sit route
  • 37.
    St. Louis **Great versus c # 2
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
    Desert “ Quick”call will change action from a pass “look” to a quick handoff to R. OL will drive and not pass set.
  • 43.
  • 44.
  • 45.
    Fly / Rat/ Zoom
  • 46.
    “ Tech” FormationUsing “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will also add a “Kick” play. Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.
  • 47.
    Fly 6 /7 “Reverse”
  • 48.
    Fly 6 /7 “Counter”
  • 49.
    Fly 6 /7 “Pass”
  • 50.
  • 51.
    “ Wrap” SchemePST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech. he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can provide help with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look. This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach step play-side and hinge back.
  • 52.
    Reading the “Wrap”Play Both the R-back and BSG should read the PSG block in the following manner. “If the PSG is OUT/IN, I’m OUT/IN”
  • 53.
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  • 56.

Editor's Notes

  • #14 Versus c # 3, we may adjust the outside receiver routes to hitches in order to keep the CB from jumping the vertical by the inside receiver. The inside receiver should be aware of a larger window to the outside. The QB may lead him into this window, or the receiver may naturally drift to the outside in order to create separation from the FS. The QB should always look off the FS and throw opposite his reaction.
  • #15 The QB should check the under coverage on the hitch. If the CB is 7+ yards off the outside receiver, the QB may check to this in normal down/distance situations. The control route by # 2 should be at the inside shoulder of the force defender to get him to sit longer in his alignment, or to get some vertical reaction from him. Hotel “B” will indicate the pass going to the inside receiver. Anytime the defender over # 2 is 10 + yards, the QB may treat this as an uncovered situation. The QB and inside receiver should also be aware of the force defenders leverage on the # 2 receiver.
  • #16 Can be called to either side. Read may change for QB to MLB versus any 41 front. Throw opposite the MLB reaction. If Yankee 8/Mike is called, the QB will read the MLB and throw to the stick route or one-step slant – depending on the drop of the MLB. The # 3 receiver to call-side runs the shoot route (It is important the shoot route gets width immediately to put the force defender in a bind. The shoot route depth should be 3 yards. In trips, the # 3 receiver would be the F-back.
  • #17 Great check versus man coverage, especially “press.” The outside receiver should look for a “rub” on the defender over # 2 and make him work over the top. The wheel route should gain width on his defender first, then burst up-field no wider than the bottom of the numbers.
  • #18 Important route for creating inside leverage on the force defender for our running game. Anytime the force defender aligns closer to the “box” in order to stop the run, we should run Oscar. Oscar is also part of our Washington/Carolina package for hitting the deeper routes based on the reaction of the coverage.
  • #21 Great complimentary play for Y-Stick (Yankee). Also, another way to get a “smash” route on the outside 1/3 of defense. Also compliments the Mesh (Miami), for those teams that sit and wait for crossers.
  • #41 We will add a “flat-sprint” protection to a couple of our routes. This will be done to shorten the throw for the QB and to change the launch point for the QB. If we need to deter the blitz, we will use this as well.