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ITM-4B A0661106
Graphics Process Unit
Realtime Rendering - CH3
The
Graphics Process Unit
Graphics Process Unit
Graphics Process Unit
CPU GPU
ggggggggggggggggggggggggggggggggp
Graphics Process Unit
Data-Parallel Architecture

資料平⾏架構
Throughput Optimized

吞吐量最佳化
alllMegggggggg
GPU Threading
S I M D
Single Instruction, Multiple Data


單指令多資料流
gggg
S I M D
gggg
Data
Pool
Instruction Pool
Process Units
GPU
Threading
gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
Time
ggg
mad mul txr
gg
cmp emt
Program
Shader
Processor
mad
mad
mad
mad
mul
mul
mul
mul
txr
txr
txr
txr
Stall
&
Swap
mad
mad
mad
mad
mul
mul
mul
mul
txr
txr
txr
txr
Stall
&
Swap
mad
mad
mad
mad
mul
mul
mul
mul
txr
txr
txr
txr
Stall
&
Swap
cmp
cmp
cmp
cmp
emt
emt
emt
emt
Finish
&
Swap
cmp
cmp
cmp
cmp
emt
emt
emt
emt
Finish
&
Swap
cmp
cmp
cmp
cmp
emt
emt
emt
emt
Finish
&
Swap
Warp
Warp
Warp
Thread
Fragment
GPU Pipeline
Vertex
Shader
頂點著⾊器
Tessellation
鑲嵌
Geometry


Shader
幾何著⾊器
Clipping
切片
Screen
Mapping
螢幕映射
Triangle
Setup
&
Traversal
三⾓設置與遍歷
Pixel
Shader
像素著⾊器
Merger
合併
Geometry Processing
幾何處理
Rasterization
柵格化(空間向量轉點陣)
Pixel Processing
像素處理
GPU Pipeline
Vertex
Shader
頂點著⾊器
Tessellation
鑲嵌
Geometry


Shader
幾何著⾊器
Clipping
切片
Screen
Mapping
螢幕映射
Triangle
Setup
&
Traversal
三⾓設置與遍歷
P
Sh
像素著
Geometry Processing
幾何處理
Rasterization
柵格化(空間向量轉點陣)
P
L
Programmable Shader Stage


(Shader API / HLSL)
Programmable Shader
Programmable
Shader
L
Shader VM
Output Register
mmmm
Temporary Register
mmmm
Varying Input Register
mmmm
Constant Register
mmmm
Texture
mmmm
Evolution of Shading API
Evolution of Shading API
Evolution of Shading API
Evolution of Shading API
Evolution of Shading API
Vertex
Shader
頂點著⾊器
Tessellation
鑲嵌
Geometry


Shader
幾何著⾊器
Clipping
切片
Screen
Mapping
螢幕映射
Triangle
Setup
&
Traversal
三⾓設置與遍歷
Pixel
Shader
像素著⾊器
Merger
合併
Geometry Processing
幾何處理
Rasterization
柵格化(空間向量轉點陣)
Pixel Processing
像素處理
GPU Pipeline
Surface Normal
表⾯法線
頂點
Vertex
Triangle Mesh
三⾓網格
Primitive
圖元
Pixel
Shader
Geometry


Shader
Tessellation
Vertex
Shader Intro
Object
Positions [{ x, y, z }, …]


Colors [{ A, R, G, B }, …]
Input Assembler
輸入組譯器


(輸入彙編器)
Vertexs
Position { x, y, z }


Color { A, R, G, B }
Intro
g
Pixel
Shader
Geometry


Shader
Tessellation
Vertex
Shader
Usage
Object Generation
物件⽣成
pBgg
Skinning & Morphing
蒙⽪與塑形
cgg
Procedural Deformation
常規形變
fwgg
Particle Creation
粒⼦⽣成
mBgg
Texture Distortion
紋理變形
CgCg
Terrain Height
地形梯度
CggM
Pixel
Shader
Geometry


Shader
Tessellation
Vertex
Shader
Example
Pixel
Shader
Geometry


Shader
Tessellation
Vertex
Shader
殼著⾊器
鑲嵌器
域著⾊器
TF
Tessellation
Factors
鑲嵌因⼦
Intro
g
Pixel
Shader
Geometry


Shader
Tessellation
1 TF / 32 patches 2 TF / 32 patches 4 TF / 32 patches 8 TF / 32 patches
Example
Pixel
Shader
Geometry


Shader
Tessellation
~
=
6000 triangle Mesh (underlying) PN triangle subdivision
Example
Pixel
Shader
Geometry


Shader
Tessellation
Point
點
Line Segment
線段
Triangle
三⾓⾯
Intro
Pixel
Shader
Geometry


Shader
Object
Vertexs


Patches
Geometry Shader
幾何著⾊器
Object(s)
Intro
g
Pixel
Shader
Geometry


Shader
Example
Isosurface Tessellation Fractal Subdivision Material Simulation
拆分鑲嵌 分型細分 材料模擬
Pixel
Shader
Geometry


Shader
Pixel Shader
像素著⾊器
Object(s)
Intro
g
Pixel
Shader
Z-buffer


Vertexs
Bitmap
Pixels
Pixel
Shader Intro
Rasterization
柵格化
Vertex
Shader
頂點著⾊器
Tessellation
鑲嵌
Geometry


Shader
幾何著⾊器
Clipping
切片
Screen
Mapping
螢幕映射
Triangle
Setup
&
Traversal
三⾓設置與遍歷
Pixel
Shader
像素著⾊器
Merger
合併
Geometry Processing
幾何處理
Rasterization
柵格化(空間向量轉點陣)
Pixel Processing
像素處理
Thanks for Listening
ITM-4B A0661106

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