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GPU Pipeline - Realtime Rendering CH3
1.
gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ITM-4B A0661106 Graphics Process
Unit Realtime Rendering - CH3 The
2.
Graphics Process Unit
3.
Graphics Process Unit
4.
Graphics Process Unit CPU
GPU ggggggggggggggggggggggggggggggggp
5.
Graphics Process Unit Data-Parallel
Architecture 資料平⾏架構 Throughput Optimized 吞吐量最佳化 alllMegggggggg
6.
GPU Threading
7.
S I M
D Single Instruction, Multiple Data 單指令多資料流 gggg
8.
S I M
D gggg Data Pool Instruction Pool Process Units
9.
GPU Threading gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg Time ggg mad mul txr gg cmp
emt Program Shader Processor mad mad mad mad mul mul mul mul txr txr txr txr Stall & Swap mad mad mad mad mul mul mul mul txr txr txr txr Stall & Swap mad mad mad mad mul mul mul mul txr txr txr txr Stall & Swap cmp cmp cmp cmp emt emt emt emt Finish & Swap cmp cmp cmp cmp emt emt emt emt Finish & Swap cmp cmp cmp cmp emt emt emt emt Finish & Swap Warp Warp Warp Thread Fragment
10.
GPU Pipeline
11.
Vertex Shader 頂點著⾊器 Tessellation 鑲嵌 Geometry Shader 幾何著⾊器 Clipping 切片 Screen Mapping 螢幕映射 Triangle Setup & Traversal 三⾓設置與遍歷 Pixel Shader 像素著⾊器 Merger 合併 Geometry Processing 幾何處理 Rasterization 柵格化(空間向量轉點陣) Pixel Processing 像素處理 GPU
Pipeline
12.
Vertex Shader 頂點著⾊器 Tessellation 鑲嵌 Geometry Shader 幾何著⾊器 Clipping 切片 Screen Mapping 螢幕映射 Triangle Setup & Traversal 三⾓設置與遍歷 P Sh 像素著 Geometry Processing 幾何處理 Rasterization 柵格化(空間向量轉點陣) P L Programmable Shader
Stage (Shader API / HLSL) Programmable Shader
13.
Programmable Shader L Shader VM Output Register mmmm Temporary
Register mmmm Varying Input Register mmmm Constant Register mmmm Texture mmmm
14.
Evolution of Shading
API
15.
Evolution of Shading
API
16.
Evolution of Shading
API
17.
Evolution of Shading
API
18.
Evolution of Shading
API
19.
Vertex Shader 頂點著⾊器 Tessellation 鑲嵌 Geometry Shader 幾何著⾊器 Clipping 切片 Screen Mapping 螢幕映射 Triangle Setup & Traversal 三⾓設置與遍歷 Pixel Shader 像素著⾊器 Merger 合併 Geometry Processing 幾何處理 Rasterization 柵格化(空間向量轉點陣) Pixel Processing 像素處理 GPU
Pipeline
20.
Surface Normal 表⾯法線 頂點 Vertex Triangle Mesh 三⾓網格 Primitive 圖元 Pixel Shader Geometry Shader Tessellation Vertex Shader
Intro
21.
Object Positions [{ x,
y, z }, …] Colors [{ A, R, G, B }, …] Input Assembler 輸入組譯器 (輸入彙編器) Vertexs Position { x, y, z } Color { A, R, G, B } Intro g Pixel Shader Geometry Shader Tessellation Vertex Shader
22.
Usage Object Generation 物件⽣成 pBgg Skinning &
Morphing 蒙⽪與塑形 cgg Procedural Deformation 常規形變 fwgg Particle Creation 粒⼦⽣成 mBgg Texture Distortion 紋理變形 CgCg Terrain Height 地形梯度 CggM Pixel Shader Geometry Shader Tessellation Vertex Shader
23.
Example Pixel Shader Geometry Shader Tessellation Vertex Shader
24.
殼著⾊器 鑲嵌器 域著⾊器 TF Tessellation Factors 鑲嵌因⼦ Intro g Pixel Shader Geometry Shader Tessellation
25.
1 TF /
32 patches 2 TF / 32 patches 4 TF / 32 patches 8 TF / 32 patches Example Pixel Shader Geometry Shader Tessellation
26.
~ = 6000 triangle Mesh
(underlying) PN triangle subdivision Example Pixel Shader Geometry Shader Tessellation
27.
Point 點 Line Segment 線段 Triangle 三⾓⾯ Intro Pixel Shader Geometry Shader
28.
Object Vertexs Patches Geometry Shader 幾何著⾊器 Object(s) Intro g Pixel Shader Geometry Shader
29.
Example Isosurface Tessellation Fractal
Subdivision Material Simulation 拆分鑲嵌 分型細分 材料模擬 Pixel Shader Geometry Shader
30.
Pixel Shader 像素著⾊器 Object(s) Intro g Pixel Shader Z-buffer Vertexs Bitmap Pixels
31.
Pixel Shader Intro Rasterization 柵格化
32.
Vertex Shader 頂點著⾊器 Tessellation 鑲嵌 Geometry Shader 幾何著⾊器 Clipping 切片 Screen Mapping 螢幕映射 Triangle Setup & Traversal 三⾓設置與遍歷 Pixel Shader 像素著⾊器 Merger 合併 Geometry Processing 幾何處理 Rasterization 柵格化(空間向量轉點陣) Pixel Processing 像素處理
33.
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