Gamification in Ecommerce
Digital Sales Alchemy
Alchemy:
The transformation of something common 

into something special.
Gamification:
Integrating elements of games, 

concepts and motivators in games

or game design mechanics 

into non-game environments to drive behavior.
Points, Badges and Leaderboards
aka “PBL”
can lead to “pointsification”
Points, Badges and Leaderboards
• not synonymous with gamification
• when done badly hurt revenues and brand
• can be appallingly overused
• try to apply cookie cutter solutions to

complex problems
• can be implemented through a variety of services
• many times are synonymous in users 

heads with loyalty programs
• can be made interesting and effective and useful

if applied sparingly and creatively
STEP2 BUZZBOARD
Reviewers level from New Bee to Honey Bee to Super Bee to 

Queen Bee as they review, post videos and photographs, 

share to Facebook, and earn positive ratings from other BuzzBoard -ers. 

Points earn $5 to $20 credits toward future purchases.
BEYOND PBL
Appointments
Avatars
Behavioral Momentum
Blissful Productivity
Bonuses
Duels
Cascading Information Theory
Challenges
Combos
Community Collaboration
Context menus
Countdown
Creating
Discovery
Easter Eggs
Epic Meaning
Free Lunch
!
Infinite Gameplay
Loader images
Levels
Loss Aversion
Lottery
Narratives
Ownership
Priming
Progression
Puzzles
Quests
Reward Schedules
Scarcity
Status
Urgent Optimism
Virality
Involvement creates impact.
based on Dale's Cone of Experience (Dale, 1969, p. 107)
Persuasion heart/desires
Usability body/actions
Engagement mind/attitudes
interaction acts as a Catalyst
users join your brands “team”
In Ecommerce, many of these things happen
via your website AND in social media
!
First person to answer gets a +20 bonus to Salesmanship.
What are the Four Stages
of the sales cycle?
? $
4 stages in game adoption cycle
!
Discovery, Onboarding, Scaffolding and Endgame
? $ !
4 stages in Gamification cycle!
(the alchemy bit)
!
Initiation, Realization, Transformation, Integration
!
!
? !
$
ARCANum
!
Gamification and gaming are not the same thing.
Great gamification fuses the normal sales cycle 

with appropriate game mechanics, tools or concepts 

to achieve measurable goals.
!
Sometimes those methods are subtle.
!
Great. So I need to
hire a game designer?
(No. You just need someone who can think diagonally.)
You don’t have to use badges, points
and leaderboards.
Any designer or creative content provider
can implement these gamification ideas in
different aspects of the sales cycle.
Congratulations, Your Initiation as a Digital Sales Alchemist has begun.
You may leave the Noob Cave.
How do we do this?
Let’s look at a few examples of gamification
without overt PBL apps.*
!
!
!
!
*These are relatively low complexity/tech
Persuasion
Prospects / Hey Look at This!
!
Discovery / Lead Generation / Initiation
Appeals to: Explorers, Achievers
SkilledUp Quizzes
Growth from 20 new email subscribers each 

month to over 500 each month - a 2400% increase
Persuasion
Prospects / Hey, I might like this!
!
Quest / Prospecting / Initiation
Appeals to: Achievers, Explorers, Killers
Autodesk Free Trial
Increased trial usage by 54%,
buy clicks by 15% and channel revenue by 29%
Before
After
Persuasion
Customers / Hey I want to buy this!
!
Priming / Sales / Transformation
Appeals to: Explorers
Hubspot Loader Messages
Practiced by one of the most successful 

internet marketing companies in the world, often seen in web apps
Persuasion
Evangelists / Hey I want to share this!
Discovery / Evangelization / Integration
Appeals to: Achievers, Explorers, Socializers
M&Ms Find the Pretzel
25.000 likes on their Facebook page,
6.000 shares and 10.000 comments.
Virality, Bonuses, Status / Evangelization / Integration
Appeals to: Socializers, Achievers, Killers
!
Rewarding Shares!
In January 2014, Dropbox raised $250 million at a $10 billion valuation.
1 billion files are saved to Dropbox every 24 hours
Over 200 million users, over 500 employees
Installed on 250 million devices
Usability
Leads / Hey Look at This!
!
Priming, Discovery / Lead Generation / Initiation
Appeals to: Socializers, Killers, Achievers, Explorers
Heinz Table Games
QR Code, prompt to enter email address, gain coupon.
Usability
Prospecting / Hey I Might Like This!
!
Cascading Information Theory / Prospecting / Realization
Appeals to: Achievers, Explorers, Killers, Socializers
JNM Menu Tunnels
250% increase in web site conversions
(phone calls/initial meetings) within 2 weeks
Usability
Sales / Hey I Want to Buy This!
!
Epic Meaning and Calling, Free Lunch / Sales / Transformation
Appeals to: Socializers, Killers, Achievers, Explorers
Amazon Smile
Incentivizes users to buy from Amazon 

rather than another online retailer 

by shopping from smile.amazon.com.
Usability
Evangelists / Hey I Want to Share This!
!
Levels, Status / Sales / Integration
Appeals to: Socializers, Killers, Achievers, Explorers
Ebay Seller Reviews
Encourages sellers to stay ethical and 

buyers to give feedback and recommendations
(crowdsourcing content creation)
ARCANUM
!
Using combinations of game concepts or mechanics
at different targeted points of the sales cycle can generate
huge returns for you. These tools may or may not be recognizable as “games.”
Congratulations
You are now an Apprentice in Digital Sales Alchemy
tweet something you have learned to me
@redtoadmedia
First three to tweet get my gamification planning template.
The Next Level
Thoughtful tools to help you NOT unlock the
Mayor Badge of Meaninglessness
!
!
It’s a Journey, Man.
HOW TO avoid pointsification
by Steve Bocska
Source: http://gamificationexamples.com/gamification-pitfalls-badge-fatigue-and-loyalty-backlash/
“People don't contribute because 

they’re given stars by a teacher or bribed”
- can lead to gaming the system

- results in low long term retention

- achieves low quality user-generated content
!
EFFECTS OF pointsification
1. Know your objectives
2. Know your audience
3. Tap into intrinsic motivators for 

SHARED GOALS
4. Be willing to listen and improve
how to avoid pointsification
it must be fun.
Sensation / Sense-pleasure
Fantasy/ Make-believe
Narrative / Unfolding story
Challenge / Obstacle course
Fellowship / Social framework
Discovery / Uncharted territory
Expression / Soap box
Submission / Mindless pastime
CATALYSTS (Intrinsic Motivators)
Autonomy / Give creative choices and freedom
power words: “I choose”
!
Mastery / Allow for learning and overcoming adversity
power words: “I grow”
!
Purpose / connect people to causes
power words: “I matter”
!
!
!
autonomy combined with discovery
Covet Fashion App: Paper dolls
mastery combined with fellowship
Drop ’Til You Shop: Freeze the price and win!
purpose combined with fantasy
America’s Army
arcanum
The secret to lasting bonds

and deep impact on a person’s relationship
with your brand is the combination of 

shared goals, catalysts in the form of 

intrinsic motivators and old-fashioned fun.
ConGratulations
You now have the tools to be a
Journeyman Digital Alchemist
For a mixie game that helps you,
generate game ideas,
subscribe to my newsletter at
redtoadmedia.com/gamify
A GAME CAN BE YOUR VEHICLE: HSN
Home Shopping 

Network Arcade
!
Over the first year,
650,000 users
logged 116 million
gameplays. Arcade
users spent twice as
long on the HSN
website, returned
twice as often, and
purchased more units
of merchandise and
in more categories
than their non-arcade
customers. #epicwin
#wordofmouthrocks
A GAME CAN BE YOUR VEHICLE: INGRESS
INGRESS
Mobile Augmented Reality Gaming
brings customers to you. Around 10
million downloads on Android and iOS
!
!
Partnerships with ZipCar, Hint
Water, Anker, AXA and more
ARCANUM
Whether you integrate your brand into a game 

or use games to enhance your web presence, you can 

build community, garner name recognition and 

win significant market share by using a vehicle 

that fits your audience.
Who Is Anne Miles?
- Designed a cutting edge interface for the financial services sector

- Branded, designed and developed multimillion dollar retail
ecommerce presence for brick and mortar wholesaler,
vidavici.com

- Art Director, UX team, Stonestreet One Software
!
- Currently working with Indiana University Health on a gamified
admin system for updating and managing employee training
materials.
!
- Contributor for Smashing Magazine’s 

Navigation and Interaction design book
- Toad-in-Chief, Red Toad Media, 2001 to present
!
- Global Unight16 Coordinator, Ingress Resistance 

!
!
!
!
!
anne@redtoadmedia.net
www.redtoadmedia.com
@redtoadmedia


Thank you.
!
!
!
!
!
!
!
anne@redtoadmedia.net
www.redtoadmedia.com
@redtoadmedia

Gamification in Ecommerce

  • 1.
  • 2.
    Alchemy: The transformation ofsomething common 
 into something special.
  • 3.
    Gamification: Integrating elements ofgames, 
 concepts and motivators in games
 or game design mechanics 
 into non-game environments to drive behavior.
  • 4.
    Points, Badges andLeaderboards aka “PBL” can lead to “pointsification”
  • 5.
    Points, Badges andLeaderboards • not synonymous with gamification • when done badly hurt revenues and brand • can be appallingly overused • try to apply cookie cutter solutions to
 complex problems • can be implemented through a variety of services • many times are synonymous in users 
 heads with loyalty programs • can be made interesting and effective and useful
 if applied sparingly and creatively
  • 6.
    STEP2 BUZZBOARD Reviewers levelfrom New Bee to Honey Bee to Super Bee to 
 Queen Bee as they review, post videos and photographs, 
 share to Facebook, and earn positive ratings from other BuzzBoard -ers. 
 Points earn $5 to $20 credits toward future purchases.
  • 7.
    BEYOND PBL Appointments Avatars Behavioral Momentum BlissfulProductivity Bonuses Duels Cascading Information Theory Challenges Combos Community Collaboration Context menus Countdown Creating Discovery Easter Eggs Epic Meaning Free Lunch ! Infinite Gameplay Loader images Levels Loss Aversion Lottery Narratives Ownership Priming Progression Puzzles Quests Reward Schedules Scarcity Status Urgent Optimism Virality
  • 8.
    Involvement creates impact. basedon Dale's Cone of Experience (Dale, 1969, p. 107)
  • 9.
    Persuasion heart/desires Usability body/actions Engagementmind/attitudes interaction acts as a Catalyst users join your brands “team”
  • 10.
    In Ecommerce, manyof these things happen via your website AND in social media ! First person to answer gets a +20 bonus to Salesmanship. What are the Four Stages of the sales cycle? ? $
  • 11.
    4 stages ingame adoption cycle ! Discovery, Onboarding, Scaffolding and Endgame ? $ !
  • 12.
    4 stages inGamification cycle! (the alchemy bit) ! Initiation, Realization, Transformation, Integration ! ! ? ! $
  • 13.
    ARCANum ! Gamification and gamingare not the same thing. Great gamification fuses the normal sales cycle 
 with appropriate game mechanics, tools or concepts 
 to achieve measurable goals. ! Sometimes those methods are subtle. !
  • 14.
    Great. So Ineed to hire a game designer? (No. You just need someone who can think diagonally.)
  • 15.
    You don’t haveto use badges, points and leaderboards. Any designer or creative content provider can implement these gamification ideas in different aspects of the sales cycle. Congratulations, Your Initiation as a Digital Sales Alchemist has begun. You may leave the Noob Cave.
  • 16.
    How do wedo this? Let’s look at a few examples of gamification without overt PBL apps.* ! ! ! ! *These are relatively low complexity/tech
  • 17.
  • 18.
    ! Discovery / LeadGeneration / Initiation Appeals to: Explorers, Achievers SkilledUp Quizzes Growth from 20 new email subscribers each 
 month to over 500 each month - a 2400% increase
  • 19.
    Persuasion Prospects / Hey,I might like this!
  • 20.
    ! Quest / Prospecting/ Initiation Appeals to: Achievers, Explorers, Killers Autodesk Free Trial Increased trial usage by 54%, buy clicks by 15% and channel revenue by 29% Before After
  • 21.
    Persuasion Customers / HeyI want to buy this!
  • 22.
    ! Priming / Sales/ Transformation Appeals to: Explorers Hubspot Loader Messages Practiced by one of the most successful 
 internet marketing companies in the world, often seen in web apps
  • 23.
    Persuasion Evangelists / HeyI want to share this!
  • 24.
    Discovery / Evangelization/ Integration Appeals to: Achievers, Explorers, Socializers M&Ms Find the Pretzel 25.000 likes on their Facebook page, 6.000 shares and 10.000 comments.
  • 25.
    Virality, Bonuses, Status/ Evangelization / Integration Appeals to: Socializers, Achievers, Killers ! Rewarding Shares! In January 2014, Dropbox raised $250 million at a $10 billion valuation. 1 billion files are saved to Dropbox every 24 hours Over 200 million users, over 500 employees Installed on 250 million devices
  • 26.
    Usability Leads / HeyLook at This!
  • 27.
    ! Priming, Discovery /Lead Generation / Initiation Appeals to: Socializers, Killers, Achievers, Explorers Heinz Table Games QR Code, prompt to enter email address, gain coupon.
  • 28.
    Usability Prospecting / HeyI Might Like This!
  • 29.
    ! Cascading Information Theory/ Prospecting / Realization Appeals to: Achievers, Explorers, Killers, Socializers JNM Menu Tunnels 250% increase in web site conversions (phone calls/initial meetings) within 2 weeks
  • 30.
    Usability Sales / HeyI Want to Buy This!
  • 31.
    ! Epic Meaning andCalling, Free Lunch / Sales / Transformation Appeals to: Socializers, Killers, Achievers, Explorers Amazon Smile Incentivizes users to buy from Amazon 
 rather than another online retailer 
 by shopping from smile.amazon.com.
  • 32.
    Usability Evangelists / HeyI Want to Share This!
  • 33.
    ! Levels, Status /Sales / Integration Appeals to: Socializers, Killers, Achievers, Explorers Ebay Seller Reviews Encourages sellers to stay ethical and 
 buyers to give feedback and recommendations (crowdsourcing content creation)
  • 34.
    ARCANUM ! Using combinations ofgame concepts or mechanics at different targeted points of the sales cycle can generate huge returns for you. These tools may or may not be recognizable as “games.”
  • 35.
    Congratulations You are nowan Apprentice in Digital Sales Alchemy tweet something you have learned to me @redtoadmedia First three to tweet get my gamification planning template.
  • 36.
    The Next Level Thoughtfultools to help you NOT unlock the Mayor Badge of Meaninglessness ! ! It’s a Journey, Man.
  • 37.
    HOW TO avoidpointsification by Steve Bocska Source: http://gamificationexamples.com/gamification-pitfalls-badge-fatigue-and-loyalty-backlash/
  • 38.
    “People don't contributebecause 
 they’re given stars by a teacher or bribed” - can lead to gaming the system
 - results in low long term retention
 - achieves low quality user-generated content ! EFFECTS OF pointsification
  • 39.
    1. Know yourobjectives 2. Know your audience 3. Tap into intrinsic motivators for 
 SHARED GOALS 4. Be willing to listen and improve how to avoid pointsification
  • 40.
    it must befun. Sensation / Sense-pleasure Fantasy/ Make-believe Narrative / Unfolding story Challenge / Obstacle course Fellowship / Social framework Discovery / Uncharted territory Expression / Soap box Submission / Mindless pastime
  • 41.
    CATALYSTS (Intrinsic Motivators) Autonomy/ Give creative choices and freedom power words: “I choose” ! Mastery / Allow for learning and overcoming adversity power words: “I grow” ! Purpose / connect people to causes power words: “I matter” ! ! !
  • 42.
    autonomy combined withdiscovery Covet Fashion App: Paper dolls
  • 43.
    mastery combined withfellowship Drop ’Til You Shop: Freeze the price and win!
  • 44.
    purpose combined withfantasy America’s Army
  • 45.
    arcanum The secret tolasting bonds
 and deep impact on a person’s relationship with your brand is the combination of 
 shared goals, catalysts in the form of 
 intrinsic motivators and old-fashioned fun.
  • 46.
    ConGratulations You now havethe tools to be a Journeyman Digital Alchemist For a mixie game that helps you, generate game ideas, subscribe to my newsletter at redtoadmedia.com/gamify
  • 47.
    A GAME CANBE YOUR VEHICLE: HSN Home Shopping 
 Network Arcade ! Over the first year, 650,000 users logged 116 million gameplays. Arcade users spent twice as long on the HSN website, returned twice as often, and purchased more units of merchandise and in more categories than their non-arcade customers. #epicwin #wordofmouthrocks
  • 48.
    A GAME CANBE YOUR VEHICLE: INGRESS INGRESS Mobile Augmented Reality Gaming brings customers to you. Around 10 million downloads on Android and iOS ! ! Partnerships with ZipCar, Hint Water, Anker, AXA and more
  • 49.
    ARCANUM Whether you integrateyour brand into a game 
 or use games to enhance your web presence, you can 
 build community, garner name recognition and 
 win significant market share by using a vehicle 
 that fits your audience.
  • 50.
    Who Is AnneMiles? - Designed a cutting edge interface for the financial services sector
 - Branded, designed and developed multimillion dollar retail ecommerce presence for brick and mortar wholesaler, vidavici.com
 - Art Director, UX team, Stonestreet One Software ! - Currently working with Indiana University Health on a gamified admin system for updating and managing employee training materials. ! - Contributor for Smashing Magazine’s 
 Navigation and Interaction design book - Toad-in-Chief, Red Toad Media, 2001 to present ! - Global Unight16 Coordinator, Ingress Resistance 
 ! ! ! ! ! anne@redtoadmedia.net www.redtoadmedia.com @redtoadmedia
  • 51.