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![“참고 문헌”
[ Gamification by Design ]
- Gabe Zichermann & Christoper Cunningham](https://image.slidesharecdn.com/gamificationbybae-141030180101-conversion-gate02/75/Gamification-by-bae-12-2048.jpg)
The document discusses important aspects of gamification such as dual economy, onboarding, engagement loops, and the empty bar problem. It explains that onboarding should focus on the user's first minute, avoid too much information, make users feel like winners, and guide the player experience. Engagement loops and solving the empty bar problem are also important for gamification. The document concludes with thanking attendees and listing a reference on gamification.











![“참고 문헌”
[ Gamification by Design ]
- Gabe Zichermann & Christoper Cunningham](https://image.slidesharecdn.com/gamificationbybae-141030180101-conversion-gate02/75/Gamification-by-bae-12-2048.jpg)