This document discusses the gamification of Starbucks. It begins with an introduction to gamification, defining it as using game elements in non-game contexts to engage users and solve problems. It then discusses the MDA framework for understanding gamification, including mechanics, dynamics, and aesthetics. The document focuses on how Starbucks uses gamification techniques like rewards, status, achievements, and altruism to encourage customer loyalty and participation. Specifically, it provides examples of how Starbucks implements a membership card system with points, a three-tiered status level system, a stamp collecting achievement system, and charity initiatives.