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Games+ Museums
The next great venue for interactivity
Introduction – ChristopherTotten
• Game Artist in Residence
• Executive organizer: Smithsonian
American Art MuseumArcade
• Author on games, art, and
architecture
• Game developer
“Games for learning in museums and elsewhere are at their worst when they
emerge from the muck as clever but joyless experiences. It is too easy—at any
museum—to settle for a matching game or a quiz or any flavor of chocolate-
covered broccoli…”
~James Collins, U.S. Department of Education
Intersections
Games+ Museums
Curation
Technology
Play
Curation
• Collection
• Display
• Playable?
Computer Game Museum (Computerspielemuseum) in
Berlin, Germany
Curation
• Not just games but artistic
parts of games?
• Music
• Artwork
• Oral histories
• Fan contributions
Game concept art on display, Art of Video Games at the
Smithsonian American Art Museum (SAAM)
Curation
• Preservation of game worlds?
Warhammer Online: Age of Reckoning
Curation
• Games as commissioned art or
stimulations of creativity?
Lissitzky’s Revenge – a game made to accompany
Constructivist works
Technology
• How can technology change
how visitors interact with
museums?
Text Rain by Camille Utterback and Romy Achituv, on
display at SAAM’s Watch This!: Revelations in Media Art
Technology
• How can we add new
interactivity to art and
exhibitions?
Interactive header installation Hit It! at Pitch to Pixel -
National Football Museum, Manchester, UK
Technology
• Radio-Frequency Identification
(RFID)
• Augmented Reality (AR)
• Mobile and internet
technology
Layar – an augmented reality app in use at the British
Museum, London
Play
• How can playful thinking
shape installations?
The Beach – National Building Museum, Washington,
DC
Play
• How can we engage visitors in
educational content?
Fly Like A Pterosaur– National Museum of Natural
History, New York
Play
• How can games people
support staff and educators
in game making?
Global Game Jam at American University, 2016
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The next great venue for interactivity

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Games+ museums lightning talk

  • 1. Games+ Museums The next great venue for interactivity
  • 2. Introduction – ChristopherTotten • Game Artist in Residence • Executive organizer: Smithsonian American Art MuseumArcade • Author on games, art, and architecture • Game developer
  • 3. “Games for learning in museums and elsewhere are at their worst when they emerge from the muck as clever but joyless experiences. It is too easy—at any museum—to settle for a matching game or a quiz or any flavor of chocolate- covered broccoli…” ~James Collins, U.S. Department of Education
  • 5. Curation • Collection • Display • Playable? Computer Game Museum (Computerspielemuseum) in Berlin, Germany
  • 6. Curation • Not just games but artistic parts of games? • Music • Artwork • Oral histories • Fan contributions Game concept art on display, Art of Video Games at the Smithsonian American Art Museum (SAAM)
  • 7. Curation • Preservation of game worlds? Warhammer Online: Age of Reckoning
  • 8. Curation • Games as commissioned art or stimulations of creativity? Lissitzky’s Revenge – a game made to accompany Constructivist works
  • 9. Technology • How can technology change how visitors interact with museums? Text Rain by Camille Utterback and Romy Achituv, on display at SAAM’s Watch This!: Revelations in Media Art
  • 10. Technology • How can we add new interactivity to art and exhibitions? Interactive header installation Hit It! at Pitch to Pixel - National Football Museum, Manchester, UK
  • 11. Technology • Radio-Frequency Identification (RFID) • Augmented Reality (AR) • Mobile and internet technology Layar – an augmented reality app in use at the British Museum, London
  • 12. Play • How can playful thinking shape installations? The Beach – National Building Museum, Washington, DC
  • 13. Play • How can we engage visitors in educational content? Fly Like A Pterosaur– National Museum of Natural History, New York
  • 14. Play • How can games people support staff and educators in game making? Global Game Jam at American University, 2016
  • 15. Games+ Museums The next great venue for interactivity

Editor's Notes

  1. Where do we see ourselves going?
  2. Where we are
  3. Keywords: games not as singular artworks but as collections of works creating experiences
  4. Keywords: archaeology of gameplay communities artifacts
  5. Keywords: Local developer scenes Inspiration stimulations of creativity cultural engagement.