The document describes fundamentals of computer graphics including:
- Graphics systems have major elements like processor, memory, frame buffer, and input/output devices.
- Pixels and frame buffers are used to display images on raster devices.
- Output devices like CRT and LCD displays work by refreshing pixels at various rates.
- Ray tracing and the human visual system are described for modeling light and color perception.
- The synthetic camera model is used in graphics APIs to specify objects, viewers, lights and material properties for rendering 3D scenes.