Social media became a viable opportunity for entrepreneurs between 2001-2008 as technologies advanced and costs decreased. Specifically, the rise of open source software lowered development costs. Offshore outsourcing further reduced costs. Infrastructure like storage and bandwidth became cheaper, allowing startups to grow gradually without large upfront investments. With over 1.4 billion internet users by 2008 and faster network speeds, social media emerged as a major new opportunity for connecting people online at low cost through self-publishing and user-generated content.
The Big Bang Theory is the dominant scientific theory that the universe was created approximately 13.8 billion years ago from the explosion of a single point that hurled matter in all directions. After the initial expansion and cooling, the universe continued to expand and cool, forming stars, galaxies, and everything in the observable universe. A black hole is a region of space where gravity is so strong that not even light can escape, while a wormhole is a theoretical connection between two distant points in spacetime. The Milky Way galaxy is home to over 200 billion stars and contains three main components: the halo, bulge, and disk. On July 20, 1969, Neil Armstrong became the first person to walk on the moon, famously saying "That's
One of the key challenges that came out of the Beyond Broadcast thinking was an alignment of all audience facing services under the umbrellas of FIND, PLAY & SHARE.
PLAY was served by iPlayer.
SHARE was covered by Open & Creative Archive. FIND was yet to be defined and needed design strategy to imagine a service or scenario where BBC was not offering yet another SEARCH engine.
I was keen we could look into the concept of what it meant to FIND and "finding" as a social collective public activity where its a mix of what you hear, see and come across (SERENDIPITY) mixed with what you definitely want to FIND, LOCATE and KNOW more about (INTENTION). Out of that BBC Zeitgeist was born ( It later led to strategy alignment within the organisation http://www.bbc.co.uk/pressoffice/pressreleases/stories/2006/04_april/25/newmedia.shtml)
BBC Beyond Broadcast was a travelling exhibition built as a physical home, powered by RFID, to showcase BBC’s product road map for an on-demand media driven world from 2006 to 2012. It was built in 6 weeks by an amazing mulitidisplinary team of 20 and was attended by over 2000 people.It was a way of bring startegy to life so people coudl experience it and participate in new developments/prototypes.
Elle Uk redesign '07 workshop presentation. Working with Elle print editorial staff and introducing aspects of social media that need to be entwined on elleuk.com.
Social media became a viable opportunity for entrepreneurs between 2001-2008 as technologies advanced and costs decreased. Specifically, the rise of open source software lowered development costs. Offshore outsourcing further reduced costs. Infrastructure like storage and bandwidth became cheaper, allowing startups to grow gradually without large upfront investments. With over 1.4 billion internet users by 2008 and faster network speeds, social media emerged as a major new opportunity for connecting people online at low cost through self-publishing and user-generated content.
The Big Bang Theory is the dominant scientific theory that the universe was created approximately 13.8 billion years ago from the explosion of a single point that hurled matter in all directions. After the initial expansion and cooling, the universe continued to expand and cool, forming stars, galaxies, and everything in the observable universe. A black hole is a region of space where gravity is so strong that not even light can escape, while a wormhole is a theoretical connection between two distant points in spacetime. The Milky Way galaxy is home to over 200 billion stars and contains three main components: the halo, bulge, and disk. On July 20, 1969, Neil Armstrong became the first person to walk on the moon, famously saying "That's
One of the key challenges that came out of the Beyond Broadcast thinking was an alignment of all audience facing services under the umbrellas of FIND, PLAY & SHARE.
PLAY was served by iPlayer.
SHARE was covered by Open & Creative Archive. FIND was yet to be defined and needed design strategy to imagine a service or scenario where BBC was not offering yet another SEARCH engine.
I was keen we could look into the concept of what it meant to FIND and "finding" as a social collective public activity where its a mix of what you hear, see and come across (SERENDIPITY) mixed with what you definitely want to FIND, LOCATE and KNOW more about (INTENTION). Out of that BBC Zeitgeist was born ( It later led to strategy alignment within the organisation http://www.bbc.co.uk/pressoffice/pressreleases/stories/2006/04_april/25/newmedia.shtml)
BBC Beyond Broadcast was a travelling exhibition built as a physical home, powered by RFID, to showcase BBC’s product road map for an on-demand media driven world from 2006 to 2012. It was built in 6 weeks by an amazing mulitidisplinary team of 20 and was attended by over 2000 people.It was a way of bring startegy to life so people coudl experience it and participate in new developments/prototypes.
Elle Uk redesign '07 workshop presentation. Working with Elle print editorial staff and introducing aspects of social media that need to be entwined on elleuk.com.
This document discusses an upcoming term project for a class. It provides details about emerging technology briefings that student teams will research and present on. It outlines the requirements for a 20 minute PowerPoint presentation and written report analyzing an emerging technology. It discusses selecting technologies from a provided list and analyzing aspects like the technology's value proposition, industry application and impact, development strategies, and limitations. The document also provides guidance on creating effective visuals for the presentation and contents to include in the written report, such as additional research findings and a bibliography.
The document discusses using multimedia for scholarly communication. It provides an agenda for a workshop on using multimedia in academic publishing and peer-reviewed journals. The agenda includes exploring sites using multimedia, discussing goals and vision of an Academic Intersections project, starting a submission, and discussing authoring and working with others on multimedia submissions. Participants will be introduced to assessing multimedia publishing and challenges in developing future visions.
The document analyzes the target audience for a Jeep advertising campaign - seniors ages 50-70. It identifies key considerations for this audience as cost, reliability, and safety features. While some seniors will be open-minded to new technology, others are more conservative. Successful advertising ideas would promote the Jeep's low fuel consumption, ergonomic design, reliability and safety features to appeal to this rational audience. Highlighting exploration opportunities but avoiding ads focused on speed or young drivers would resonate best.
The document summarizes the ArcheoNet project, an open initiative to create a news portal about archaeology and heritage in Flanders. It later led to other projects including Erf-goed.be, a website that crowdsources geotagged photographs of protected heritage sites from volunteers. The approach was dynamic and open, using free tools like Flickr, WordPress and geotagging to engage civil society in documenting heritage without funds or technical expertise. Three years later, over 6,500 photos were contributed by 200 people, showing the strategy of an open and participatory approach online was successful.
Web 2.0 refers to online services that emphasize collaboration and sharing among users through social networking sites, wikis, communication tools, and folksonomies. Examples include upgrades from earlier websites to incorporate more user-generated content and social features. The document provides background on the term Web 2.0 and includes links for further information on its definition and examples of the transition from Web 1.0 to 2.0.
Is Time The Essence For Crafting Mobile services?Priya Prakash
The document discusses how time is a key factor in crafting compelling mobile services. It explores how digital technologies have flattened time and made synchronous experiences asynchronous. It then examines some key building blocks for playing with time, including attention, duration, frequency, when, status/presence, and how to craft experiences around these elements to create scarcity, occasions to look forward to, and a natural cycle or evolution. Finally, it notes that women are more enthusiastic than men about using mobile phones for social networking.
Understanding the Role of the Mobile Operator in Mobile Social NetworkingPriya Prakash
Understanding the Role of the Mobile Operator in Mobile Social Networking and the differences between On-Deck and Off-Deck Communities. Presented at the Mobile Web Europe Conference 2008.
This document discusses an upcoming term project for a class. It provides details about emerging technology briefings that student teams will research and present on. It outlines the requirements for a 20 minute PowerPoint presentation and written report analyzing an emerging technology. It discusses selecting technologies from a provided list and analyzing aspects like the technology's value proposition, industry application and impact, development strategies, and limitations. The document also provides guidance on creating effective visuals for the presentation and contents to include in the written report, such as additional research findings and a bibliography.
The document discusses using multimedia for scholarly communication. It provides an agenda for a workshop on using multimedia in academic publishing and peer-reviewed journals. The agenda includes exploring sites using multimedia, discussing goals and vision of an Academic Intersections project, starting a submission, and discussing authoring and working with others on multimedia submissions. Participants will be introduced to assessing multimedia publishing and challenges in developing future visions.
The document analyzes the target audience for a Jeep advertising campaign - seniors ages 50-70. It identifies key considerations for this audience as cost, reliability, and safety features. While some seniors will be open-minded to new technology, others are more conservative. Successful advertising ideas would promote the Jeep's low fuel consumption, ergonomic design, reliability and safety features to appeal to this rational audience. Highlighting exploration opportunities but avoiding ads focused on speed or young drivers would resonate best.
The document summarizes the ArcheoNet project, an open initiative to create a news portal about archaeology and heritage in Flanders. It later led to other projects including Erf-goed.be, a website that crowdsources geotagged photographs of protected heritage sites from volunteers. The approach was dynamic and open, using free tools like Flickr, WordPress and geotagging to engage civil society in documenting heritage without funds or technical expertise. Three years later, over 6,500 photos were contributed by 200 people, showing the strategy of an open and participatory approach online was successful.
Web 2.0 refers to online services that emphasize collaboration and sharing among users through social networking sites, wikis, communication tools, and folksonomies. Examples include upgrades from earlier websites to incorporate more user-generated content and social features. The document provides background on the term Web 2.0 and includes links for further information on its definition and examples of the transition from Web 1.0 to 2.0.
Is Time The Essence For Crafting Mobile services?Priya Prakash
The document discusses how time is a key factor in crafting compelling mobile services. It explores how digital technologies have flattened time and made synchronous experiences asynchronous. It then examines some key building blocks for playing with time, including attention, duration, frequency, when, status/presence, and how to craft experiences around these elements to create scarcity, occasions to look forward to, and a natural cycle or evolution. Finally, it notes that women are more enthusiastic than men about using mobile phones for social networking.
Understanding the Role of the Mobile Operator in Mobile Social NetworkingPriya Prakash
Understanding the Role of the Mobile Operator in Mobile Social Networking and the differences between On-Deck and Off-Deck Communities. Presented at the Mobile Web Europe Conference 2008.