This document discusses strategies for developing flash games with low budgets and small teams without advertising. It recommends using free compilers like Flex and IDEs like FlashDevelop, Flash Builder, or Eclipse to code in ActionScript 3.0. Developers will need to handle their own graphics and sound libraries as actionscript libraries only cover core functionality. The document then discusses monetization strategies for flash games like in-game advertising, sponsorships, licenses, microtransactions, and selling games or cross-selling across platforms, providing examples of revenues from $45K to $180K.