This document describes a mouse maze game with 9 levels. The summary provides instructions to click blocks carefully to avoid death, discover secrets, choose one answer not both, be cautious of danger, and don't touch words to avoid losing. Upon beating all levels, the player is congratulated and told to keep playing for future updates and secrets. The game ends if the player fails.
This document describes a mouse maze game with 9 levels. The summary provides instructions to click blocks carefully to avoid death, discover secrets, choose one answer not both, be cautious of danger, and don't touch words to avoid losing. Upon beating all levels, the player is congratulated and told to keep playing for future updates and secrets. The game ends if the player fails.
LISA ASIA Forum - Localizing Interactive Media & Gamest-version (ZH version)Victor Alonso Lion
LISA ASIA Forum - Localization Industry Standards Association
Simplified Chinese version
Presentation: Localizing Games & Interactive Media - How they differ from other software products
Suzhou, China. 29/07/2010
The document discusses developing a Flash prototype. It includes definitions of prototype and mockups. It then lists several tools that can be used to create Flash prototypes and mockups, including MockFlow, Balsamiq Mockups, Flash, Arduino+Flash, Ideum 100, Wii, and Ultimarc. It concludes by thanking the recipient and providing contact details.
13. WEB 游戏纵横天下如何实现赢利 WEB 游戏与传统网络游戏的对比 玩家同样可以使用游戏时间和购买道具积累虚拟财产。 玩家与玩家之间既可以进行在线互动,也可以进行离线互动。 WEB 游戏以及基于 WEB 的其他娱乐产品有更低的硬件门槛。 WEB 游戏开发成本低于传统网络游戏 WEB 游戏也可以赢利 游戏体验更接近现实 用户更方便获得娱乐 更多低成本作品分摊市场份额,有实力的开发商无心投入精品研发。 用户被迫长时间挂机 娱乐体验落后于客户端