The document discusses the FinEduVR project which explores using virtual reality in education. It mentions using affordable VR goggles like Google Cardboard and hosting VR events for students like game jams. The project involves developing virtual learning environments and training teachers on VR tools. It also lists VR hardware released in 2016 like the HTC Vive and Microsoft Hololens as well as capturing 360-degree video with cameras for use in virtual environments.