FaceBot
blendshape model structure & order
FaceBot uses the Mixamo blend shape set.
This document will go through each shape in
order, as they are be mapped by the
FaceBot tool. For best results set up your
character using this set and naming.
It is possible to map a model with an
existing set of blendshapes named
differently to work with the tool by creating a
config model file. In this file, you will set the
blend shape that is equivalent to the defined
shape to 100%, on the frame number
defined for that blendshape. The config
model file can be created in any 3D tool that
supports blendshapes and can export fbx.
Blink_Left [frame-0]
Blink_Right [frame-1]
BrowsDown_Left [frame-2]
BrowsDown_Right [frame-3]
Smile_Left [frame-4]
Smile_Right [frame-5]
UpperLipIn [frame-6]
UpperLipOut [frame-7]
MouthWhistleNarrowAdjust_Left [frame-8]
MouthWhistleNarrowAdjust_Right [frame-9]
LowerLipIn [frame-10]
LowerLipOut [frame-11]
MouthOpen[frame-12]
MouthDown[frame-13]
MouthUp[frame-14]
JawRotateZ_Left[frame-15]
JawRotateZ_Right[frame-16]
LowerLipDown_Left [frame-17]
LowerLipDown_Right [frame-18]
JawRotateY_Left [frame-19]
JawRotateY_Right [frame-20]
JawBackward [frame-21]
JawForeward [frame-22]
MouthNarrow_Left [frame-23]
MouthNarrow_Right [frame-24]
BrowsUp_Left [frame-25]
BrowsUp_Right [frame-26]
Frown_Left [frame-27]
Frown_Right [frame-28]
NoseScrunch_Left [frame-29]
NoseScrunch_Right [frame-30]
BrowsIn_Left [frame-31]
BrowsIn_Right [frame-32]
BrowsOuterLower_Left [frame-33]
BrowsOuterLower_Right [frame-34]
MidMouth_Left [frame-35]
MidMouth_Right [frame-36]
UpperLeftUp_Left [frame-37]
UpperLeftUp_Right [frame-38]

Face Bot morph structures