The document discusses a design project for students involving conceptualizing a holder for EZ-link cards. It focuses on 3D design, drawing, and shape borrowing from animals. Students will practice 2D and 3D sketches, research sustainability, choose materials like cardboard or wood, and learn workshop skills like shaping, joints, and finishing. The project aims to integrate design processes and technical skills through an iterative, hands-on approach with templates, constraints, and a focus on practicing visual literacy skills.
Integrated Transport Services - Cashless Transactions / Smart CardValoriser Consultants
Cashless travel on public transport is popular in developed countries and gaining some momentum in developing countries. India is still lagging in this area of area of Integrated Electronic Ticketing. Find out more about E-ticketing in India.
Integrated Transport Services - Cashless Transactions / Smart CardValoriser Consultants
Cashless travel on public transport is popular in developed countries and gaining some momentum in developing countries. India is still lagging in this area of area of Integrated Electronic Ticketing. Find out more about E-ticketing in India.
This lesson describes how consumers and producers interact in the U.S. economy and how entrepreneurs take risks to develop new goods and services to start a business. Media and technology are also integrated into the lesson.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
2. Act 1 Spent a couple of minutes, conceptualise a holder to contain or hold 3-4 of your designed EZ-link holders.
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4. Similar to project 1: Act 1 – design without guides. Act 2 – design with guides: first 2-D, then 3-D Act 2
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10. Act 2 You try. Spent a couple of minutes, work out a number of random shapes.
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31. In these 10 pages of design work, there are bits and pieces, trial & error, erasing, overlapping, etc. that are not shown here and should not be taken as unimportant work. It is together with these bits and pieces of work that the design progresses. Where possible, try to show as much as you possibly can in a natural way of doing your design. No need to show the process for the sake of showing. But let the process show in a natural progression of the design.
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33. E.g. to arrive at this stage of the face, different trial & error stages like this page is executed. This is just an example of the many ‘in-betweens’ that are not being shown here or articulated in the design sheets. It has been tried and erased as the design progresses. In these 8 pages of design work, there are bits and pieces, trial & error, erasing, overlapping, etc. that are not shown here and should not be taken as unimportant work. It is together with these bits and pieces of work that the design progresses. Where possible, try to show as much as you possibly can in a natural way of doing your design. No need to show the process for the sake of showing. But let the process show in a natural progression of the design.
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35. Act 3 You try. Spent a couple of minutes, work out a number of random forms. Design the final object.
36. What are we doing here? Teacher to demo and show. Pupils to doodle, sketch, doodle, and understand the need to ‘doodle and sketch quantitatively’ to arrive at a suitable design outcome. Do it in class. Do it at home. Keep a journal for all these sketches to be worked on. It is in a big way, practising drawing. Drawing in 3D. Correction will then be facilitated as pupils penned down their drawings.
37. What are we doing here? Also, Shape-Borrowing . This is a pretty subtle interpretation of existing real shape. Converting it to a nice cute looking cartoon-like or ‘animated’ like images would need trial-&-error stages. If faced with difficulty, make reference to cartoon characters. How designers work on such cartoon characters in the form of shape borrowing.
38. What are we doing here? Given or discuss design situation, design brief, design specifications with pupils; Pupils to research into WWF; emphasis on sustainability design; research into different animals; animal shapes and forms; doodling and sketching from 2D to 3D, till final designS; work on simple working drawing for marking out; work on modeling the outcome; marking out on materials; different shaping processes; different cutting processes; different finishing processes; and evaluation, if possible.
39. What are we doing here? What have they learnt or covered? A checklist could be used to work on topics to be covered or not covered, and how these topics could be worked into the project. E.g. technology like electronics may be considered.