GTA V can be considered a postmodern case study for several reasons: 1) It blurs the boundaries between high and low culture by trying to be regarded alongside acclaimed gangster films and TV shows yet using pastiche and a lack of depth rather than true parody. 2) It displays elements of hyperreality and simulacra by allowing players to create their own characters and do whatever they want in the virtual world, including activities in strip clubs or killing people. This blurs the lines between virtual and real. 3) It lacks overarching metanarratives through its open world structure and reliance on how players choose to play, with no set chronology, referencing Lyotard