80. • know exactly which parts of layout are affected by your animation
Animating LayoutParams is *not* bad
81. • know exactly which parts of layout are affected by your animation
• measure performance with "Debug GPU Overdraw"
Animating LayoutParams is *not* bad
82. • know exactly which parts of layout are affected by your animation
• measure performance with "Debug GPU Overdraw"
• there is more than 1 way to achieve what you need
Animating LayoutParams is *not* bad