This document asks two questions about a media product: 1) How does it use, develop, or challenge real media conventions and forms? 2) What have you learned about technologies from constructing this product?
My media product uses some conventions of real media products by including video and audio content but develops new forms by combining multiple types of media into one interactive experience. Through the process of learning new coding and design skills, I gained a better understanding of how multimedia technologies can be combined creatively to engage an audience.
This document is a question asking how a media product uses, develops, or challenges the forms and conventions of real media products. It focuses on understanding the relationship between the created media product and real-world examples. The question emphasizes analyzing the extent to which the forms and approaches are embraced or transformed.
The document asks how a media product uses, develops, or challenges the forms and conventions of real media products by posing a question about the ways a media product interacts with real media conventions. It focuses the response on considering the relationship between the created media product and established real-world media forms and standards. The question aims to understand this relationship in a brief reflective summary.
This document appears to be a question asking how a media product uses, develops, and challenges the forms and conventions of real media products. It refers to "your media product" and asks in what ways it engages with established media forms and conventions, pushes them forward or experiments with new approaches, and subverts or plays with traditional expectations. The question seems to be asking the creator to reflect on their creative work and how it interacts with the established language and norms of whatever type of media they are working in.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media products. It inquires about the ways in which the structures and traditional styles of actual media are employed, advanced, or disputed within the created work. The question focuses on the relationship between the forms and norms within the submitted media piece and those commonly seen in professional media.
My media product uses some conventions of real media products by including elements like a title, credits, and a narrative structure with beginning, middle, and end. However, as an AI system I do not have the same creative abilities as human media producers and cannot truly develop or challenge existing forms and conventions in a new or innovative way. My role is to analyze and discuss media, not create it.
My media product uses some conventions of real media products by including elements like a title, credits, and a narrative structure with beginning, middle, and end. However, as an AI system I do not have the same creative abilities as human media producers and cannot truly develop or challenge existing forms and conventions in a new or innovative way. My role is to analyze and discuss media, not create it.
This single question document asks how the media product uses, develops, or challenges the forms and conventions of real media products by representing or changing standard media genres and styles.
My media product uses some conventions of real media products by including video and audio content but develops new forms by combining multiple types of media into one interactive experience. Through the process of learning new coding and design skills, I gained a better understanding of how multimedia technologies can be combined creatively to engage an audience.
This document is a question asking how a media product uses, develops, or challenges the forms and conventions of real media products. It focuses on understanding the relationship between the created media product and real-world examples. The question emphasizes analyzing the extent to which the forms and approaches are embraced or transformed.
The document asks how a media product uses, develops, or challenges the forms and conventions of real media products by posing a question about the ways a media product interacts with real media conventions. It focuses the response on considering the relationship between the created media product and established real-world media forms and standards. The question aims to understand this relationship in a brief reflective summary.
This document appears to be a question asking how a media product uses, develops, and challenges the forms and conventions of real media products. It refers to "your media product" and asks in what ways it engages with established media forms and conventions, pushes them forward or experiments with new approaches, and subverts or plays with traditional expectations. The question seems to be asking the creator to reflect on their creative work and how it interacts with the established language and norms of whatever type of media they are working in.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media products. It inquires about the ways in which the structures and traditional styles of actual media are employed, advanced, or disputed within the created work. The question focuses on the relationship between the forms and norms within the submitted media piece and those commonly seen in professional media.
My media product uses some conventions of real media products by including elements like a title, credits, and a narrative structure with beginning, middle, and end. However, as an AI system I do not have the same creative abilities as human media producers and cannot truly develop or challenge existing forms and conventions in a new or innovative way. My role is to analyze and discuss media, not create it.
My media product uses some conventions of real media products by including elements like a title, credits, and a narrative structure with beginning, middle, and end. However, as an AI system I do not have the same creative abilities as human media producers and cannot truly develop or challenge existing forms and conventions in a new or innovative way. My role is to analyze and discuss media, not create it.
This single question document asks how the media product uses, develops, or challenges the forms and conventions of real media products by representing or changing standard media genres and styles.
The question asks how the media product uses, develops, or challenges conventions of a real media product by asking about forms and conventions used, developed, or challenged in the media product. It focuses on the relationship between the created media product and real-world media forms and conventions.
The document is an evaluation question asking how a media product uses, develops, or challenges the forms and conventions of real media products. It asks the respondent to consider how their media product engages with established norms and standards or pushes boundaries in new directions in just one sentence.
My media product is an AI assistant created by Anthropic to be helpful, harmless, and honest. I don't have my own media product but was designed to have conversations by responding respectfully and factually to questions. I aim to provide useful information to users, while avoiding potential harms from automatically generated text.
This 3 page magazine article challenges conventions by not including a front cover. The lack of front cover is unconventional for magazines. It begins with the table of contents on the first page instead of a cover to draw readers directly into the content.
This document provides an evaluation of a final media product by Reece Stewart. It includes the product URL, images of CD covers for the front and back, a magazine advertisement, and questions about how the media product uses or challenges real media conventions, the effectiveness of combining the main product with additional text, what was learned from audience feedback, and how media technologies were used in creating and evaluating the product.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media. It suggests reflecting on whether the media product adheres to typical structures, styles and techniques or does something different. A brief response is requested to understand how the media product engages with existing media forms and norms.
This document asks how a product uses, develops, or challenges the forms and conventions of real media products by asking in what ways the product does so. It focuses on understanding how a product relates to established media formats and if it adheres to, innovates on, or reimagines existing media norms and standards. The question seeks to determine the product's relationship to real-world media examples.
This 3 paragraph document discusses how a media product uses, develops, or challenges real media forms and conventions. It asks how the described media product employs, advances, or questions typical formats and standards of actual media works. The response seeks a concise explanation in a few short sentences.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media. It suggests reflecting on whether the design, features and style of a created media piece fit with or alter standard types of real media products. The question prompts consideration of how a media project relates to or transforms common forms found in actual media.
In what ways does your media product usez_ayinde97
My media product uses some conventions of real media products by including a title and credits, similar to how a film or television show would be structured. However, as an AI system, I do not have a subjective experience or point of view, so I do not challenge or develop forms in the same way a human creator might. Overall, my media product works within the basic structure of existing media forms but does not add new perspectives or interpretations.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media products by posing the question "In what ways does your media product use, develop or challenge forms and conventions of real media products?".
My media product uses some conventions of real media products by including elements like written text and images, however it only exists online without any physical form. It also challenges conventions by being an artificial intelligence with limited abilities compared to human creators of real media. In short, it borrows some real media elements but is limited by being a software system rather than a professional media outlet.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media products by employing familiar or innovative techniques. It prompts consideration of whether the design adheres to or reshapes established norms for similar media genres and formats. A response would analyze the media product's engagement with real-world models and standards or its reimagining of conventions.
This document asks how a media product uses, develops, or challenges the forms and conventions of real life media products. It focuses on the relationship between the created media product and real world media forms and if it adheres to, expands on, or reimagines typical real life media conventions. The document is inquiring about the media product's engagement with established real media genres, styles, or presentation modes.
This document asks how a media product uses, develops, or challenges the forms and conventions of real life media products. It focuses on the relationship between the created media product and real world media forms and if it adheres to, expands on, or reimagines typical real life media conventions. The document is inquiring about the media product's engagement with established real media genres, styles, or presentation modes.
The document discusses the process of creating a documentary on knife crime. In the planning stages, the group created mind maps of possible topics and chose knife crime due to available information sources. They storyboarded shots including camera angles. In research, they used news websites and articles to find statistics and researched similar documentaries. They filmed based on storyboards using equipment like cameras, microphones, and tripods. They edited footage in Final Cut Express, adding titles, transitions, and effects. They created additional materials like a radio trailer and magazine article to promote the documentary.
The document provides feedback from questionnaires distributed to the target audience of a documentary project. For the documentary, most of the audience found the opening suitable and attention-grabbing. They enjoyed the stock footage, reconstruction, and expert interviews. For the radio trailer, most rated it highly and found the voiceover clear though the music could be too loud. Regarding the double page spread, most were engaged by the dramatic image and would watch the documentary based on it. Overall, the project was quite successful but could be improved by adding more interviews and images.
The document discusses how the media product followed conventions of real documentaries and radio/magazine products. It analyzed documentaries like "Supersize Me" and "Panorama" to understand typical shots, structure, and storytelling techniques. The documentary was influenced by the expository and poetic modes of Bill Nicholls' documentary theory. The radio trailer and magazine article utilized conventions like clear voiceovers, background music, facts/details about the documentary, and advertising the channel/air time to effectively promote the media product. Some conventions like statistics were challenged to better engage the target youth audience.
The document discusses the use of various media technologies throughout the process of creating a documentary on knife crime. It describes how the internet was used for initial research, and how reliable sources like the BBC were selected. Microsoft Word and PowerPoint were used for questionnaires, findings, and slideshows. A blog kept all research organized. YouTube and streaming services helped with understanding documentary conventions. A camcorder, microphone, and tripod were used for filming. Final Cut Express was the editing software, allowing for smooth transitions and effects. The documentary was then evaluated using PowerPoint, Prezi, and PowToon.
Analysing documentaries at the start of their coursework helped students understand the codes and conventions needed to create an informative, professional opening for their own documentary, such as adopting certain cinematic techniques.
The question asks how the media product uses, develops, or challenges conventions of a real media product by asking about forms and conventions used, developed, or challenged in the media product. It focuses on the relationship between the created media product and real-world media forms and conventions.
The document is an evaluation question asking how a media product uses, develops, or challenges the forms and conventions of real media products. It asks the respondent to consider how their media product engages with established norms and standards or pushes boundaries in new directions in just one sentence.
My media product is an AI assistant created by Anthropic to be helpful, harmless, and honest. I don't have my own media product but was designed to have conversations by responding respectfully and factually to questions. I aim to provide useful information to users, while avoiding potential harms from automatically generated text.
This 3 page magazine article challenges conventions by not including a front cover. The lack of front cover is unconventional for magazines. It begins with the table of contents on the first page instead of a cover to draw readers directly into the content.
This document provides an evaluation of a final media product by Reece Stewart. It includes the product URL, images of CD covers for the front and back, a magazine advertisement, and questions about how the media product uses or challenges real media conventions, the effectiveness of combining the main product with additional text, what was learned from audience feedback, and how media technologies were used in creating and evaluating the product.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media. It suggests reflecting on whether the media product adheres to typical structures, styles and techniques or does something different. A brief response is requested to understand how the media product engages with existing media forms and norms.
This document asks how a product uses, develops, or challenges the forms and conventions of real media products by asking in what ways the product does so. It focuses on understanding how a product relates to established media formats and if it adheres to, innovates on, or reimagines existing media norms and standards. The question seeks to determine the product's relationship to real-world media examples.
This 3 paragraph document discusses how a media product uses, develops, or challenges real media forms and conventions. It asks how the described media product employs, advances, or questions typical formats and standards of actual media works. The response seeks a concise explanation in a few short sentences.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media. It suggests reflecting on whether the design, features and style of a created media piece fit with or alter standard types of real media products. The question prompts consideration of how a media project relates to or transforms common forms found in actual media.
In what ways does your media product usez_ayinde97
My media product uses some conventions of real media products by including a title and credits, similar to how a film or television show would be structured. However, as an AI system, I do not have a subjective experience or point of view, so I do not challenge or develop forms in the same way a human creator might. Overall, my media product works within the basic structure of existing media forms but does not add new perspectives or interpretations.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media products by posing the question "In what ways does your media product use, develop or challenge forms and conventions of real media products?".
My media product uses some conventions of real media products by including elements like written text and images, however it only exists online without any physical form. It also challenges conventions by being an artificial intelligence with limited abilities compared to human creators of real media. In short, it borrows some real media elements but is limited by being a software system rather than a professional media outlet.
This document asks how a media product uses, develops, or challenges the forms and conventions of real media products by employing familiar or innovative techniques. It prompts consideration of whether the design adheres to or reshapes established norms for similar media genres and formats. A response would analyze the media product's engagement with real-world models and standards or its reimagining of conventions.
This document asks how a media product uses, develops, or challenges the forms and conventions of real life media products. It focuses on the relationship between the created media product and real world media forms and if it adheres to, expands on, or reimagines typical real life media conventions. The document is inquiring about the media product's engagement with established real media genres, styles, or presentation modes.
This document asks how a media product uses, develops, or challenges the forms and conventions of real life media products. It focuses on the relationship between the created media product and real world media forms and if it adheres to, expands on, or reimagines typical real life media conventions. The document is inquiring about the media product's engagement with established real media genres, styles, or presentation modes.
The document discusses the process of creating a documentary on knife crime. In the planning stages, the group created mind maps of possible topics and chose knife crime due to available information sources. They storyboarded shots including camera angles. In research, they used news websites and articles to find statistics and researched similar documentaries. They filmed based on storyboards using equipment like cameras, microphones, and tripods. They edited footage in Final Cut Express, adding titles, transitions, and effects. They created additional materials like a radio trailer and magazine article to promote the documentary.
The document provides feedback from questionnaires distributed to the target audience of a documentary project. For the documentary, most of the audience found the opening suitable and attention-grabbing. They enjoyed the stock footage, reconstruction, and expert interviews. For the radio trailer, most rated it highly and found the voiceover clear though the music could be too loud. Regarding the double page spread, most were engaged by the dramatic image and would watch the documentary based on it. Overall, the project was quite successful but could be improved by adding more interviews and images.
The document discusses how the media product followed conventions of real documentaries and radio/magazine products. It analyzed documentaries like "Supersize Me" and "Panorama" to understand typical shots, structure, and storytelling techniques. The documentary was influenced by the expository and poetic modes of Bill Nicholls' documentary theory. The radio trailer and magazine article utilized conventions like clear voiceovers, background music, facts/details about the documentary, and advertising the channel/air time to effectively promote the media product. Some conventions like statistics were challenged to better engage the target youth audience.
The document discusses the use of various media technologies throughout the process of creating a documentary on knife crime. It describes how the internet was used for initial research, and how reliable sources like the BBC were selected. Microsoft Word and PowerPoint were used for questionnaires, findings, and slideshows. A blog kept all research organized. YouTube and streaming services helped with understanding documentary conventions. A camcorder, microphone, and tripod were used for filming. Final Cut Express was the editing software, allowing for smooth transitions and effects. The documentary was then evaluated using PowerPoint, Prezi, and PowToon.
Analysing documentaries at the start of their coursework helped students understand the codes and conventions needed to create an informative, professional opening for their own documentary, such as adopting certain cinematic techniques.
This document discusses different types of narratives. It begins by defining narrative as the organization of facts that helps the audience understand what is happening and will happen. It distinguishes between a story, which is a sequence of events, and a narrative, which is how the story is told. It then discusses narrative conventions like genre, character, form, and time that are used to interpret narratives. Finally, it lists and defines different types of narrative techniques, including enigma, ellipsis, twist, and retardation.
Research into tv documentaries style and influencesasmediag12
This document discusses various styles and techniques used in TV documentaries. It outlines direct cinema, which emerged in the 1960s using portable equipment for a fly-on-the-wall approach without narration. Rules of direct cinema included no interviews, rehearsals, staged events, or film lights. Examples include D.A. Pennebaker's 1968 film "Don't Look Back". Cinema verite was a similar European style that also used interviews and expressed the filmmaker's opinions. Institutional documentaries use direct cinema techniques to provide insights into everyday work life. Docusoaps portray common experiences through the eyes of the public using fast editing and narrative strands. Public affairs documentaries traditionally discuss current issues using sources like the
Knife crime is a serious problem in the UK, especially in large cities like London, Birmingham, and Manchester. According to new statistics, up to 1,000 people per month are victims of knife crime in London. While knife killings in Birmingham tripled between 2011-2013, rising from 4 to 11 deaths, knife crime overall has been decreasing in the West Midlands area in recent years. People claim to carry knives for protection, self-defense, or due to fear and peer pressure. West Midlands Police are working to further reduce knife crime through education campaigns, increased prosecution of those carrying knives in public, and holding accountable those present during knife crimes.
This document discusses various codes and conventions for producing effective radio content. It outlines that wording, voice, ambience, music, cliffhanger endings, flashbacks/extracts, narration, and targeting the appropriate audience are all important considerations. Specifically, it notes that wording must be crafted to engage listeners without visuals, voices should be clear and expressive, ambience can set the scene, music shapes mood, cliffhangers build intrigue, extracts preview content, narration conveys key details, and targeting ensures reaching the right demographic.
The document provides guidelines for designing a magazine article about comedians Eric and Ernie for an older, mature audience. It recommends using a simple white background with black text for readability. A centered image of Eric and Ernie is used to identify the subjects of the article in a clear, professional manner. Smaller supplemental images and quotes are also included to enhance the article and break up blocks of text. Red is used strategically to draw attention to important elements like the title, keywords, and first letters of sentences while maintaining a clean, readable overall presentation.
The document outlines the key elements that will be included in a TV listings magazine, such as: titles that summarize the article in a few words; columns to separate content and make text easier to read; drop caps at the start of paragraphs; dates and times of TV programs; optional bylines for photographs; eye-catching main images to grab readers' attention; pull quotes to highlight important lines; and page numbers to help readers navigate.
The document proposes several shot ideas for a documentary on knife crime. It suggests filming a reconstruction of a stabbing at the sports field in Solihull Sixth Form College due to the greenery representing a park. An establishing shot of the college sign is also proposed to show the interview location. Additional shots planned are of law books in the college library and the canteen, though noise issues led the canteen to be rejected as an interview site.
The author reflects on improving their skills between a preliminary task and final pieces for a magazine project. They learned to use Photoshop tools more professionally to make the magazine look more edited. Factors like less dead space, more color, and consistency in design elements like the masthead helped make the final pieces more attractive to audiences. Keeping some cover elements the same, such as a large eye-catching main image, helped attract readers.
The author reflects on improving their skills between a preliminary task and final pieces for a magazine project. They learned to use Photoshop tools more professionally to make the magazine look more edited. Factors like less dead space, more color, and consistency in design elements like the masthead helped make the final pieces more attractive to audiences. Keeping some cover elements the same, such as the large eye-catching main image, helped attract readers.
This focus group document contains 6 questions to gather feedback on a new music magazine, asking about opinions on the color scheme, what stands out most on the front cover and contents page, and whether the magazine could compete with others.
Q4 and q5 how did you attract your audienceasmediag12
The document describes two target audiences, Zak and Jerome, for a potential media product. It provides profiles of each, including their ages, interests, dislikes, and music preferences. For both Zak and Jerome, it lists the types of music they like, artists they enjoy, and where they get their music from online or on TV. The document aims to understand the interests and behaviors of two potential target audiences for a new media product.
The document analyzes how a student-created hip hop magazine represents particular social groups through its visual content and design choices. While featuring mostly black male rappers to align with the genre's origins and core audience, the magazine also includes some Asian
The document summarizes the steps taken to design the front cover, contents page, and a double page spread for a magazine. For the front cover, the designer added a black rectangle on the left side, placed the main image on the right, and included the title, cover lines, price, and barcode. For the contents page, a black rectangle and title were added, along with images, page numbers, and a logo. For the double page spread, the designer changed to a double page format, added a red background, included a two-column article layout, image, and rotated quotation.
1. 1. In what ways does your media product use, develop or
challenge forms and conventions of real media products?
2. What have you learnt about the technologies from the
process of constructing this product?