Presentation
on
SNAKE GAME in C
by :-
VISHAL KUMAR-220301120245
ARYAN RAJ-220301120247
SURAJ KUMAR-220301120265
ABHAY KUMAR-220301120267
SUMIT SAHOO- 220301120277
Contents :
Objectives
Software requirements
Hardware requirements
Requirement of DSA
Flowchart
Outcomes
View score
Conclusion
OBJECTIVES:
 This Snake Game C language project is a straightforward desktop program with
very basic visuals.
 In this project, you can play the popular "Snake Game" in the same way that it is
elsewhere or as like as you play in the mobile , You have to use the up, down, right or left
arrows to move the snake.
 Foods are provided at the several co-ordinates of the screen for the snake to eat.
 Every time the snake eats the food, its length will by increased by one element along
with the score.
 It should be able to provide the players with the experience of a real-time multiplayer
game.
The main objective of this Game in C project is to offer a fun gaming
experience while showing how C programming principles and best practices can be
applied to software development.
SOFTWARE REQUIREMENTS :
Application software:- DEV C++ 2.0
Language:- C programming
HARDWARE REQUIREMENTS :
Operating system:- Victus Ryzen 7
FLOWCHART :
Requirement of DSA :
• Linked List (Segments):
Utilize linked lists to represent the snake's body segments using the struct Segment.
• Queue (For Managing Snake Movements):
Utilize a queue structure for managing snake movements using struct Queue for
enqueuing positions.
• Game Loop:
Implement a game loop that continuously updates the game state,handles user
input, and maintains the flow of the game.
• Randomization (Fruit Placement):
Utilize random number generation to place the fruit randomly on the game board.
• Collision Detection (Logic):
Developing collision detection logic in the Logic() function to handle interactions
with the game boundaries, snake’s body, and fruit.
• User Input Handling:
Implement user input handling in the Input() function to control the snake’s
movement.
• Drawing Mechanism (Draw):
Define a Draw() function to represent the game visually by drawing the game board,
snake, and fruit
• Initialization (Setup):
The Setup() function initializes the game's initial state, including the snake and fruit
placement.
• Game Over Conditions:
The code doesn't explicitly implement game over conditions. This is a crucial part of
the game logic and needs to be added to end the game when certain conditions are
met.
Outcomes :
View Score :
Conclusion :
 Our Snake Game project in C has successfully demonstrated key
programming concepts such as data structures, control flow, and user
input handling.
 The game provides an engaging user experience, showcasing our team's
coding proficiency and collaboration skills.
 The incorporation of features like score tracking and dynamic snake
growth enhances its playability.
 Overall, this project not only reinforces our understanding of C
programming but also exemplifies our ability to create interactive and
enjoyable software applications.

DSA_project_ppt.pptx_from Sumit sahoo143

  • 1.
    Presentation on SNAKE GAME inC by :- VISHAL KUMAR-220301120245 ARYAN RAJ-220301120247 SURAJ KUMAR-220301120265 ABHAY KUMAR-220301120267 SUMIT SAHOO- 220301120277
  • 2.
    Contents : Objectives Software requirements Hardwarerequirements Requirement of DSA Flowchart Outcomes View score Conclusion
  • 3.
    OBJECTIVES:  This SnakeGame C language project is a straightforward desktop program with very basic visuals.  In this project, you can play the popular "Snake Game" in the same way that it is elsewhere or as like as you play in the mobile , You have to use the up, down, right or left arrows to move the snake.  Foods are provided at the several co-ordinates of the screen for the snake to eat.  Every time the snake eats the food, its length will by increased by one element along with the score.  It should be able to provide the players with the experience of a real-time multiplayer game. The main objective of this Game in C project is to offer a fun gaming experience while showing how C programming principles and best practices can be applied to software development.
  • 4.
    SOFTWARE REQUIREMENTS : Applicationsoftware:- DEV C++ 2.0 Language:- C programming HARDWARE REQUIREMENTS : Operating system:- Victus Ryzen 7
  • 5.
  • 6.
    Requirement of DSA: • Linked List (Segments): Utilize linked lists to represent the snake's body segments using the struct Segment. • Queue (For Managing Snake Movements): Utilize a queue structure for managing snake movements using struct Queue for enqueuing positions. • Game Loop: Implement a game loop that continuously updates the game state,handles user input, and maintains the flow of the game. • Randomization (Fruit Placement): Utilize random number generation to place the fruit randomly on the game board.
  • 7.
    • Collision Detection(Logic): Developing collision detection logic in the Logic() function to handle interactions with the game boundaries, snake’s body, and fruit. • User Input Handling: Implement user input handling in the Input() function to control the snake’s movement. • Drawing Mechanism (Draw): Define a Draw() function to represent the game visually by drawing the game board, snake, and fruit • Initialization (Setup): The Setup() function initializes the game's initial state, including the snake and fruit placement. • Game Over Conditions: The code doesn't explicitly implement game over conditions. This is a crucial part of the game logic and needs to be added to end the game when certain conditions are met.
  • 8.
  • 9.
  • 10.
    Conclusion :  OurSnake Game project in C has successfully demonstrated key programming concepts such as data structures, control flow, and user input handling.  The game provides an engaging user experience, showcasing our team's coding proficiency and collaboration skills.  The incorporation of features like score tracking and dynamic snake growth enhances its playability.  Overall, this project not only reinforces our understanding of C programming but also exemplifies our ability to create interactive and enjoyable software applications.