This document provides an overview of Shane Harrison's DMK showcase Gallery Project. The project involves constructing a virtual gallery space in Second Life to showcase work from Digital Media Kingston students. Shane will manage a team of 4 students and act as the liaison with the client, Karen Cham from DMK. The gallery must be completed by May 18th and will include interactive exhibits for viewing media. Shane outlines the technical process for building some initial exhibits like a rotating solar system and gift shop using prims, textures, and scripts in Second Life.
The document provides an introduction and overview of the virtual world platform Second Life, outlining what it is, why it is useful for education, and how to get started using it. It discusses setting up an account, navigating and communicating within Second Life, customizing avatars, finding places and people, and tips for optimizing computer performance for using the platform. The presentation aims to get new users acclimated with the basics of Second Life.
The document discusses the history of digital media and computers from the 1940s to the 1980s. It outlines several generations of computers:
- First generation used vacuum tubes (1940s-1950s) including the Colossus, ENIAC, CSIRAC, and UNIVAC.
- Second generation used transistors including the IBM 1401 and the first computer game Spacewar in 1962.
- Third generation used microchips including the HP 2116 and Nova in the 1960s.
- Fourth generation used microprocessors including the Xerox Alto in 1973, the Apple II and TRS-80 in 1977, and the IBM PC in 1981.
The document provides examples of early hypertext and
The document provides an overview of how to use various Twitter features and tools, including how to set up an account, upload images, change themes, add RSS feeds, do polling, chat, and create widgets. It also discusses using Twitter on mobile devices and integrating Twitter with other platforms like Facebook.
This document outlines a lesson plan for teaching 1st grade special education students the months of the year. The teacher will use a variety of hands-on methods, including singing a song with motions, playing a matching game in small groups, and having students create their own foldables. Materials will include a smartboard, videos, notecards, handouts, and a PowerPoint. Students will participate through large group instruction, small group activities, and individual work. Assessment will be informal questioning before and observation during, with a handout, recitation, and survey used to evaluate learning after the lesson. The goal is for students to learn and recall the order of the months with at least 75-100% accuracy.
11.0004www.iiste.org call for paper.a file system level snapshot in ext4--35-30Alexander Decker
This document describes a proposed file system level snapshot feature for the Ext4 file system in Linux kernels 2.6 and higher. It begins with background on existing snapshot techniques, including volume-based and system-based approaches. It then discusses limitations of existing solutions like SnapFS and LVM. The document outlines key aspects of the Ext4 file system and proposes a system-based snapshot approach for Ext4 that allocates a new indirect inode to copy address space information when a snapshot is created, avoiding actual block copies. This allows for space-efficient snapshots in Ext4.
This document provides guidance on citing various document types in APA style, organized into note cards labeled A through T. It includes sections on citing journal articles, books, websites, and other common source types. For each type, it provides examples of both the in-text citation and complete reference list entry in APA style format. This document serves as a reference for formatting citations and references in APA style for many different documents that one may encounter while conducting research.
The document provides an introduction and overview of the virtual world platform Second Life, outlining what it is, why it is useful for education, and how to get started using it. It discusses setting up an account, navigating and communicating within Second Life, customizing avatars, finding places and people, and tips for optimizing computer performance for using the platform. The presentation aims to get new users acclimated with the basics of Second Life.
The document discusses the history of digital media and computers from the 1940s to the 1980s. It outlines several generations of computers:
- First generation used vacuum tubes (1940s-1950s) including the Colossus, ENIAC, CSIRAC, and UNIVAC.
- Second generation used transistors including the IBM 1401 and the first computer game Spacewar in 1962.
- Third generation used microchips including the HP 2116 and Nova in the 1960s.
- Fourth generation used microprocessors including the Xerox Alto in 1973, the Apple II and TRS-80 in 1977, and the IBM PC in 1981.
The document provides examples of early hypertext and
The document provides an overview of how to use various Twitter features and tools, including how to set up an account, upload images, change themes, add RSS feeds, do polling, chat, and create widgets. It also discusses using Twitter on mobile devices and integrating Twitter with other platforms like Facebook.
This document outlines a lesson plan for teaching 1st grade special education students the months of the year. The teacher will use a variety of hands-on methods, including singing a song with motions, playing a matching game in small groups, and having students create their own foldables. Materials will include a smartboard, videos, notecards, handouts, and a PowerPoint. Students will participate through large group instruction, small group activities, and individual work. Assessment will be informal questioning before and observation during, with a handout, recitation, and survey used to evaluate learning after the lesson. The goal is for students to learn and recall the order of the months with at least 75-100% accuracy.
11.0004www.iiste.org call for paper.a file system level snapshot in ext4--35-30Alexander Decker
This document describes a proposed file system level snapshot feature for the Ext4 file system in Linux kernels 2.6 and higher. It begins with background on existing snapshot techniques, including volume-based and system-based approaches. It then discusses limitations of existing solutions like SnapFS and LVM. The document outlines key aspects of the Ext4 file system and proposes a system-based snapshot approach for Ext4 that allocates a new indirect inode to copy address space information when a snapshot is created, avoiding actual block copies. This allows for space-efficient snapshots in Ext4.
This document provides guidance on citing various document types in APA style, organized into note cards labeled A through T. It includes sections on citing journal articles, books, websites, and other common source types. For each type, it provides examples of both the in-text citation and complete reference list entry in APA style format. This document serves as a reference for formatting citations and references in APA style for many different documents that one may encounter while conducting research.
This document discusses semantic segmentation using fully convolutional networks (FCNs).
1. Semantic segmentation involves assigning each pixel in an image a class label, such as identifying objects. FCNs can perform pixel-wise segmentation by learning features at different scales through downsampling and then upsampling to generate predictions.
2. Experimental results found that FCNs with downsampling and upsampling improve segmentation accuracy by capturing features at different scales. Downsampling allows learning of more abstract features while upsampling restores resolution for precise predictions.
3. In conclusion, FCNs have become a highly effective approach for semantic segmentation tasks in various domains like medical imaging and autonomous driving due to learning multi-scale features and pixel-
Sabestian Abraham is a senior creative retoucher and visualizer with over 5 years of experience in graphic design, photography, and 3D modeling. He has expertise in Adobe Photoshop, Illustrator, InDesign, Cinema 4D, and Maya. Some of his responsibilities have included photo retouching, compositing, 3D modeling, lighting, and animation. He created a 3D short film titled "Garbage" depicting the impact of environmental pollution. Sabestian holds an engineering degree and is looking for a position as a Cinema 4D visualizer, senior creative retoucher, or graphic designer.
Case study: 3D modelling for 3D printing for designer makers and artistsAnn Marie Shillito, FRSA
Case study demonstrating that learning Anarkik3D's haptic 3D modelling software for 3D printing need not be a huge steep learning curve for designer makers and artists wanting to utilise these amazing technologies to enhance their portfolios of work and make their businesses more sustainable.
3D Printing, Architectural visualization and the Future of architectural visu...Ogbuagu Kelechi Uchamma
These topics exposes you to the Digital world of Architecture right now. Architecture has grown from mere sketches drawn with paper and pencils to 3D models which can be printed or visualized graphically at all angles in the most appealing way possible. Find out more as you go through the slides.
Cheers!
This document summarizes a project that explores object removal and replacement using the Microsoft Hololens augmented reality headset. The researchers implemented gesture-based object selection, video inpainting to remove selected objects, and object tracking across frames. They tested three methods for displaying the results: 1) placing an inpainted display plane and replacement object at the removed object's depth, 2) using full-screen video inpainting, and 3) blending a vignetted video inpainting view. Their evaluation found that method 1 produced the most reasonable results. The Hololens' semi-transparency means replacing objects with white meshes on light backgrounds is important. Their results show the Hololens can enable object replacement and removal in certain
This case study documents Lucy Robertson's experience learning 3D modeling and 3D printing through Anarkik3D's "3D Consequences" project. Over approximately 24 hours of tutorials and projects, Lucy progressed from having no experience to completing three 3D printable designs. The project demonstrated that Anarkik 3D Design software is intuitive to learn and allows users to be creative from the start. It also positions the software as suitable for designers and artists interested in 3D modeling and 3D printing.
The document discusses digital and ark performance processes for updating music. It describes assimilation steps involving wheels, modeling, and construction. It notes that slides come from other papers with cross references and discusses relational functions of models using margins and paths. Interior functions preserve margins while digital processes use lighter glass and ark mode uses dimensional media and fabrication.
TCC 2012 Worldwide Online Conference presentation by Dr. Cynthia Calongne, Dr. Andrew Stricker, Dr. Lynn Talton and Marianne Malmstrom, April 18, 2012.
Underground garages of every where have a same feeling which is a dark, hard concrete, and dense kinds of feel. How cool it is going to be if we can change those kinds of sense to be more lively and opened by bringing different sorts of nature to the garage. A powerful of natural moods will change what you give or receive the feeling of garage forever.
ProsumerFX: Mobile Design of Image Stylization ComponentsMatthias Trapp
Presentation of Research Paper "ProsumerFX : Mobile Design of Image Stylization Components" at SA '17 SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
This document discusses semantic segmentation using fully convolutional networks (FCNs).
1. Semantic segmentation involves assigning each pixel in an image a class label, such as identifying objects. FCNs can perform pixel-wise segmentation by learning features at different scales through downsampling and then upsampling to generate predictions.
2. Experimental results found that FCNs with downsampling and upsampling improve segmentation accuracy by capturing features at different scales. Downsampling allows learning of more abstract features while upsampling restores resolution for precise predictions.
3. In conclusion, FCNs have become a highly effective approach for semantic segmentation tasks in various domains like medical imaging and autonomous driving due to learning multi-scale features and pixel-
Sabestian Abraham is a senior creative retoucher and visualizer with over 5 years of experience in graphic design, photography, and 3D modeling. He has expertise in Adobe Photoshop, Illustrator, InDesign, Cinema 4D, and Maya. Some of his responsibilities have included photo retouching, compositing, 3D modeling, lighting, and animation. He created a 3D short film titled "Garbage" depicting the impact of environmental pollution. Sabestian holds an engineering degree and is looking for a position as a Cinema 4D visualizer, senior creative retoucher, or graphic designer.
Case study: 3D modelling for 3D printing for designer makers and artistsAnn Marie Shillito, FRSA
Case study demonstrating that learning Anarkik3D's haptic 3D modelling software for 3D printing need not be a huge steep learning curve for designer makers and artists wanting to utilise these amazing technologies to enhance their portfolios of work and make their businesses more sustainable.
3D Printing, Architectural visualization and the Future of architectural visu...Ogbuagu Kelechi Uchamma
These topics exposes you to the Digital world of Architecture right now. Architecture has grown from mere sketches drawn with paper and pencils to 3D models which can be printed or visualized graphically at all angles in the most appealing way possible. Find out more as you go through the slides.
Cheers!
This document summarizes a project that explores object removal and replacement using the Microsoft Hololens augmented reality headset. The researchers implemented gesture-based object selection, video inpainting to remove selected objects, and object tracking across frames. They tested three methods for displaying the results: 1) placing an inpainted display plane and replacement object at the removed object's depth, 2) using full-screen video inpainting, and 3) blending a vignetted video inpainting view. Their evaluation found that method 1 produced the most reasonable results. The Hololens' semi-transparency means replacing objects with white meshes on light backgrounds is important. Their results show the Hololens can enable object replacement and removal in certain
This case study documents Lucy Robertson's experience learning 3D modeling and 3D printing through Anarkik3D's "3D Consequences" project. Over approximately 24 hours of tutorials and projects, Lucy progressed from having no experience to completing three 3D printable designs. The project demonstrated that Anarkik 3D Design software is intuitive to learn and allows users to be creative from the start. It also positions the software as suitable for designers and artists interested in 3D modeling and 3D printing.
The document discusses digital and ark performance processes for updating music. It describes assimilation steps involving wheels, modeling, and construction. It notes that slides come from other papers with cross references and discusses relational functions of models using margins and paths. Interior functions preserve margins while digital processes use lighter glass and ark mode uses dimensional media and fabrication.
TCC 2012 Worldwide Online Conference presentation by Dr. Cynthia Calongne, Dr. Andrew Stricker, Dr. Lynn Talton and Marianne Malmstrom, April 18, 2012.
Underground garages of every where have a same feeling which is a dark, hard concrete, and dense kinds of feel. How cool it is going to be if we can change those kinds of sense to be more lively and opened by bringing different sorts of nature to the garage. A powerful of natural moods will change what you give or receive the feeling of garage forever.
ProsumerFX: Mobile Design of Image Stylization ComponentsMatthias Trapp
Presentation of Research Paper "ProsumerFX : Mobile Design of Image Stylization Components" at SA '17 SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Best 20 SEO Techniques To Improve Website Visibility In SERP
Dmk Virtual Reality Shane
1. Shane Harrison DMK showcase Gallery Project k0618551
Contents
Introduction...................................................................................................................................3
Executive summary.......................................................................................................................3
A technical walkthrough...............................................................................................................5
Project management....................................................................................................................16
Review........................................................................................................................................19
Bibliography and references.......................................................................................................20
Appendix.....................................................................................................................................21
1
2. Shane Harrison DMK showcase Gallery Project k0618551
Virtual reality
CI3105
DMK showcase Gallery
Client: Karen Cham
Module leader: Christopher Hutchinson
Shane Harrison
2
3. Shane Harrison DMK showcase Gallery Project k0618551
Introduction
I enrolled into the Virtual reality module in the second semester of 2010, ran by the lecturer
Christopher Hutchinson. This module is run in a virtual environment called second life which
is run online and can be accessed and used my many users simultaneously. Here we are to
construct builds and use scripts (programmes) to facilitate build development and
functionality for either ourselves or a client.
The aims of the module are to explore the create, paedogogical, technical and information
systems design issues in this virtual environment, where we are expected to determine
practical applications of such environments within particular areas like science, information
systems, education and entertainment. During this time we have had practice in the basic
building skills to construct virtual reality products and services.
Executive summary
For this years moduel the context of the entire project is the revedelopmement of the
knowledge zone which has been commission by the ADC for re-devlopment. My role Is to be
team leader of the DMK showecase gallery project, within the redevelopment where my
client is Karen cham. I have to manage contact, meetings and set the deliverables with the
client and make sure they are met as well as managing my project team. My team consists of
four members, Myself, John Pickard, Naqib Khanjan and Shafiq Sharifi.
The time scale for the project starts around after the first two or three of the ten week
module duration over a serious of 22 lectures for project completion. The due date is set to
be the 18th may 2010. The main deliverables for my project is to construct a gallery room
where digital media Kingston students can watch and interact with live media in a virtual
environment.
My contributioin will be to keep the group together with meetings and in regular contact with
our client, setting each group member tasks and deadlines. My building roles will be the
gallery room and certain main features that surround it.
3
4. Shane Harrison DMK showcase Gallery Project k0618551
About the client and their business
My group’s client is Karen Cham the Development Coordinator of Digital Media Kingston and
Principal Lecturer of Digital Media in the School of Communication Design within the Faculty
of Arts, Design & Architecture at Kingston University London.
Digital media Kingston aims to fill in the gap of digital media skills in the UK by breaking down
the barriers between arts and sciences, by teaching enterprises and research. They want to
ensure a synergy between the digital media teaching and are connected to companies such as
DreamWorks, Sony computer entertainment and Samsung design Europe. These firms have
helped to refine a new form of industry facing masters courses which facilitate the
development of specialised technical skills to help fill the UKs digital media gap.
They aim to bond students from art and computing backgrounds as well as their skills,
together by a range of DMK courses to help equip graduates in meeting the skill requirements
of today’s digital media industry. They also have 20 different postgraduate courses that cover
software engineering, the arts and sciences, as well as filmmaking and web development.
They commit themselves to facilitating the existing hybrid cultures and new digital ecologies
to find particular behaviours that will create strategies for new digital media technologies.
Their consistent goal all throughout is to bring together diverse and heterogeneous expertise
and the resources that follow into digital media within Kingston University.
The idea of us creating the DMK showcase gallery in a virtual environment (second life) within
the knowledge zone was brought on by Karen Cham, to enable the digital media Kingston
students in knights park campus to view media in a virtual version of the existing showcase
gallery in knights park without the need to physically attend any gallery sessions, giving
students access to digital media simultaneously and freely. The second benefit of the virtual
showcase gallery are meeting rooms which Karen and other members can use to hold
meeting on future projects and developments.
4
5. Shane Harrison DMK showcase Gallery Project k0618551
A technical walkthrough
Due to the fact that I did not take any screen shots of my creations during development I will
only make screen shots of the general process in creating each build with a final screen shot
of the finished product. All of my main builds will be fully explained in terms of GUI (graphical
interface). All builds were made in second life using the provided GUI interface and all self
made textures were developed with Microsoft paint.
Solar system
The solar system was created by using sphere objects and applying textures to those spheres
to enable them to resemble the planets of the solar system. One prim was used as the sun
which is attached to another sphere prim. This second prim would be a planet (in this case
the earth) and both prims are attached by linking. Both also contain rotation scripts allowing
the planet to rotate around the sun and the planet to spin on its own, and the other planets
where also made in this manner but had their suns set to a default transparent texture which
makes them invisible. From here I placed the invisible suns together with their surrounding
planets to create a solar system.
Created a sphere prim
using the GUI
Selected textures from
GUI
Applied textures to prims
5
6. Shane Harrison DMK showcase Gallery Project k0618551
Linking two prims
together
Adding rotation script to
prims
Default transparent texture Invisible transparent prim,
selected visible by highlighting
transparent objects
6
7. Shane Harrison DMK showcase Gallery Project k0618551
The complete solar system
Gift shop
The gift shop was constructed by use of box prim objects which were flattened by stretching
and had a metal texture applied afterwards. The rotating door was made in the same way the
planets where made in terms of linking and rotation scripts.
Stretch option selected Box prim stretched out
and applied with metal
texture
Metal texture selected
7
8. Shane Harrison DMK showcase Gallery Project k0618551
Linking prim walls
Link option selected after
selecting both prims
Lift system
The lift system is based on one multiplied block prim that was enlarged and hollowed out.
This created the lift shaft where one block was used as the lift cart. The main evaluator script
was added to the cart and then the elevator call scripts where placed in sphere buttons with
metallic textures.
Stretched and hollowed
Increasing hollow on prim box prim
Default white transparent
Choosing transparent textures prim
texture
8
9. Shane Harrison DMK showcase Gallery Project k0618551
Using the shift key and
dragging the prim
duplicates it
Increasing cut on prim Cutting out prim to create
lift cart
Complete lift and shaft
Gallery room
Multiple boxed prims where flattened and linked to create the water surfaces, which had
water textures and a texture moving script applied to them. The plane glass sides consist of
two prims, one inner and one outer side of each glass, which are also linked together. The
centre of the roof is made out of half a cylinder which was made to be halved.
9
10. Shane Harrison DMK showcase Gallery Project k0618551
Linked and water
Applying water texture applied prims
movement script
Entire gallery room
Portal box
This consists of a stretch box prim, and cylinder, where two flattened cylinders where joined
together to create the stargate inside. This was made the same way other objects were
created. Additionally it uses the scrip in the lift system to move up and down when called so
users can access the stargate inside.
Complete portal box
10
11. Shane Harrison DMK showcase Gallery Project k0618551
Scripts Used
All scripts have been explained in terms of main variables and functions that allow them to
work, and any additional actions taken to allow them to function. Full script code has been
added in the appendix.
Teleportation script (Used for teleporting around the gallery)
This script was used to enable avatars to teleport throughout the gallery. The vector
targetPos variables define the coordinated target to where the avatar will be sent to.
llSetSitText is used to define the default text to click to enable the teleport where the
programme calls the reset(); function later to end the teleportation as the avatar reaches
their target by the llUnSit(llAvatarOnSitTarget()); function.
Main vendor script (Used for purchasing items from the gift shop)
This script works with another script, one which is the main vendor script that defines the
items and prices and allows the processes of a transaction to be made, where the second (the
buy button) allows the avatar to make the purchase. The imports at the start define what
items hold information on the products sold and in what formats, for example integer price
means the price must be a number. The notecardName variable is set to equal to "Config”
which means the notecard I place in the object inventory of the prim that holds this script
must be named as "Config” and will contain the texture, price and item for what is being sold.
Every time new items are added and the programme is reset llSay(0,"Loading product
data..."); is called giving the seller a confirmation message, where another messages are sent
to the buyer for message confirmation of a purchase.
This programme originally was supposed to allow the user to select an image and purchase
the item displayed. Other scripts would have been used to allow the user to navigate
between items but due to complications I had to change the script so that only one item
could be purchased form one vendor at a time. I did this by only using the code explained,
leaving out additional code of the full programme.
11
12. Shane Harrison DMK showcase Gallery Project k0618551
Buy button script (Used for purchasing items from the gift shop)
This script creates the button on the vending machine that allows the users to make a
purchase. It uses the link_message variable to connect to the main script and allows a
purchase acknowledgement to be made.
Rotation script (Used for rotating solar system, DMK logo, fountains, shop door, and other
logos and signs)
This script uses the llTargetOmega function to define in which ways a prim object will rotate
in. by changing the co-ordinates you can alter the movements of the prims rotation both on
the X and Y axis.
Moving texture script (Used for signs, the water effect in the gallery room and fountains)
This script uses the llSetTextureAnim function to define the speed direction, and the repeat
and animation of the texture within a prim object. It moves the texture in a set direction from
this function where the llSay function is added to create a message when the user touches
the prim object.
Water movement script (used for the fountains)
This script is similar to the moving texture script and animates water textures in the same
manner. The only difference is that it uses three extra functions being llVolumeDetect to
determine whether or not imported audio can be heard when using a prim with the effect,
the collision_start function that determines when an avatar makes contact with the prim
object and water texture, and then the llTriggerSound function which is what the two
previous functions work with. This function defines the sound that is created when an avatar
makes contact with the prim object, and in this case is a splash sound.
Elevator script (Used to create the elevator system)
This script uses the list “MENU_MAIN” variable to define how many floors the lift will have
where the float “FLOOR_HEIGHT” function defines the top level floor. The “float SPEED
target” defines the speed in which the lift travels upwards or downwards and the “llSitTarget”
function is used to define where and in what position the avatar sits in when using the lift. An
“llSetText” function is also used to provide user guidance text on the prim object that
contains the script.
12
13. Shane Harrison DMK showcase Gallery Project k0618551
The llSay functions are used for the scrip to provide the user feedback on the lifts current
destination when the “target” function is used to define the amount of distance travelled
between each floor which I had set to “target = BOTTOM + (idx*46);” in order to allow a great
enough distance for only three floors as the original version of this programme had 10.
Call elevator script
This script works in conjunction with the main elevator script and allows the user to call the
lift up or down to any of the floors programmed into the elevator.
The “llSetText” function is used to place a message for the user and the “llRegionSay”
function is used to define which corresponding floor in the elevator script the lift must now
move towards.
Hovering text script (used to label objects such as chairs)
This script just uses the “llSetText” function that was previously mentioned in other scripts to
show text on the prims that contain this programme.
Water fall mist (Used for effect round the reception and in the lift system)
This script uses a series of particle parameters o define the actions and the lifespan of each
particle which create the water fall mist effect. The “float age” function determines the life
duration of each particle. The “float maxSpeed” and “float minSpeed” determine the
minimum and maximum speeds at which each particle is released. The “string texture”
function define the actual texture used to create the visual particle and the float “startAlpha”,
“float endAlpha”, “vector startColor”, and “vector endColor” define how transparent the
particle will be and its size. “vector startSize”, “vector endSize” and “vector push” functions
are also used to determine the size of the particles and the force used.
Following that are system parameters such as “float rate” that determines the rate at which
particles are emitted and “integer count” to determine how many particles are outputted for
every burst made. The other functions here just determine angles and rotations and life
emitting durations of particles.
13
14. Shane Harrison DMK showcase Gallery Project k0618551
Fountain No-Frills Particle Script v2 Blue script (used to create fountain of water in the
fountains)
This script works very much like the previous except that it uses slightly different functions to
carry out the necessary programming actions. Main functions used here are
“PSYS_PART_START_SCALE” which determines the beginning size of the particles and has an
opposite function for the ending size. “PSYS_PART_START_COLOR” defines the starting colour
and again has an opposite function for the ending colour. The same function types are used
all through just like with the “water fall mist” script, but are just defined slightly differently.
Other builds
Other non main builds where created using the same building methods explained above for
the main sections of my contribution. These include:
• Teleportation boxes
• Lift shaft
• Reception entrance teleportation interface
• DMK showcase gallery base
• DMK rotating logo
• Project flyer
• Moving light pathway at reception
• Lift and floor signs
• Cylinder teleportation boxes
• Chairs, fountains, media screens, and statues in the gallery room
• DMK (Digital media Kingston) animated logos
• Vender machine screen and purchase sphere
14
15. Shane Harrison DMK showcase Gallery Project k0618551
• Gift shop floor platform
• Gift shop Open box
Textures Used Throughout
• Sign textures: Sign07
• Metal Texture Bundle: AF_metal_cage_blk.tga, AF_steel_wire.tga
• Textures: Gall, my_statue
• Snakeskin textures: fire358
• Fabric: fabric – Linen Serpentine, Fabric, Grey Carpet
• Terrain Textures – Winter: Wet sand base
• Wallpaper: Wallpaper, Blue
• Particle System: Water Ripple, Waterfall, medium overlay, Water – ripple layer 1,
Water particle – mist
• Misc Textures: Blue plasma
• Floor tile: White tile
How the virtual showcase gallery will be used
The user would first enter the reception area by teleporting in from the entrance. From there
they view information at the reception and interact with the television screen which is
connected to the client website. From there they will either teleport to a floor in the gallery
room or use the lift. This is where they interact with the media screens where they view
digital media videos and from there can either teleport to or use the lift to reach the gift shop
to make a purchase. Included in the appendix will be a URL link to a video demonstrating how
a user would interact with the gallery.
15
16. Shane Harrison DMK showcase Gallery Project k0618551
Project management
Input and advice provided for team
I had helped John with some building features of the second life GUI, such as multiplying and
copying prims by dragging them across as well as advising him in the creation of the
reception. I gave him the idea to make his reception transparent like my build so that
everything can be consistent and suggested upon visiting the clients campus that john could
make the rotating doors, so provided him with the object rotation script and a script I named
“water movement” which makes prims phantom. This had helped him in constructing the
lights in his reception by making the cone shaped prim phantom so that it acted as real light
when an avatar wants to pass through it.
I had also advised him on the shape of the front desk, which I based on the existing desk in
knights park campus. My sections would be very large in size in comparison to his reception
(although he was already using a mega prim), so I then suggestion that he copied his
reception and attached the new section to the existing part, to create a waiting room area. I
then advised him to create televisions in the waiting room and provided him with the slide
show programme that he could use on the screen prim.
Team attitudes and their commitment
Both I and John had managed to create a great deal of work in less than two week at the start
of this project, but the two members Naqib Khanjan and Shafiq Sharifi, did not wish to learn
anything or make any real contribution to the project from the start.
The two seemed to not know that the module was individually assed, only turned up at some
meetings and when they did, sat doing little or nothing and did not bother to ask about new
developments. Both members said that they wanted to be in this group because they had
seen both my and John’s name’s on the spreadsheet that contained group member names, so
that they could learn from us. But not once did they ever ask to learn about what we were
creating or what they could do for the group.
This all indicated to me that these two non contributors only joined the group to take
it easy on both mine and johns efforts, which is where I am strongly assuming that they did
not know that all work is individually assessed. At one point I had set our first group meeting
16
17. Shane Harrison DMK showcase Gallery Project k0618551
in front of both of these members where they apparently made notes about the
meetings but had never arrived. John was sent an email and still arrived much earlier before I
had.
I sent an email warning both of these members that attending meetings is a part of
group contribution and failure to do so would result in a loss of their places. The response I
received where illogical and senseless, as they claimed to have been lost and confused.
Previously I had made it clear that the group meeting was set in the sopwith building 127
(which is very well known by all ICT students here at Kingston).
At multiple times both members made different sorts of excuses throughout the project
ranging from, being sick to having to attend work, which is why they claimed to have been
unable to work over the first 2 - 3 weeks, later asking me to take care of the work which I had
set them.
As team leader I wanted to make the start in development an easy non - complicated matter
for all group members including myself. This is why I assigned all members the tasks of
creating basic objects which would only require the use of resizing shapes, duplicating prims,
and applying textures. Both of these members were highly unable to do this in that 2- 3 week
period which became increasingly worrying. And right until the end of the project I had still
not received everything I had asked from both members, where one had decided to create
objects I did not request. Their performances have been non – existent to poor, but
fortunately on the other hand John had been eager to work and was supportive when
needed.
Experience in being team leader, lessons learned and management
Over the duration of the project I had realised the importance in team work and
communication on a far greater level than I had before. I now know how crucial it is to
communicate ideas with clients and team members and to have a clear understanding of
what is understood and required. If this is done then projects can move forward quickly with
little mistakes and good development, which is what I had managed to accomplish with my
leadership and the corporation with the client and John. Being team leader had its
requirements in terms of dealing with multiple requests, and in responsibilities of the project
as well as in having to manage team meetings with and without our client, answer to
problems and complications and make sure that the final product was delivered on time to
the client as well as keeping them satisfied all throughout. I had made sure that our client was
constantly notified of any changes, limitation and ideas, which saw this project to a good
completion.
17
18. Shane Harrison DMK showcase Gallery Project k0618551
Feedback and communication from my client
The below email is from my client stating how she was pleased with the prototype
demonstration I made for her and a group of her associates of the DMK showcase gallery.
Further client communications regarding regular client meetings every Tuesday have been
added in the appendix.
Hi Shane
thanks for yesterday, they were very impressed. Is there any chance of a couple of
screen grab jpegs for me to add to my annual report ? The four Deans involved in
DMK are meeting next Tuesday and it would be great to include images of your
work.
I will see you 1pm next Tuesday for a proper catch up
Thanks
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
18
19. Shane Harrison DMK showcase Gallery Project k0618551
Review
Our client was pleased from within the first week where she only expected us to gradually
understand the ideas she wanted to communicate to us, but instead because of my
determination in making this group produce at good pace, we had actually begun building
structures and elements of the project at that beginning stage. At one point john had
mentioned to me that my team management was better than that he had previously
experienced, which made him feel comfortable mostly because the other two members in our
group were not producing anything at all, and with my drive to succeed and motivation in
encouraging him and myself, he had felt safer knowing that I was handling this project.
Other good feedback experiences I have gotten were from my lecture Christopher Hutchinson
and Karen Cham. I believe that they both feel that I had this project under control before the
very beginning and that I had the necessary team management skills in making sure that the
project was delivered as expected to the client. Personally this has been a massive
achievement for me as I now feel more confident in management roles, and had enjoyed the
project and support given to me from Chris and Karen all throughout.
Project complications where having an increased workload because two members would not
fully contribute to the project and not being able to deliver some client request due to certain
lacks in knowledge, but all top level goals desired from our client were met.
Notable successes were an increased learning in programming and managing to create many
builds with the effort of just two team members. Personally I should have used more low
prim techniques but most of my larger works were developed at the very start of the module
making it complicated to change afterwards.
Conclusion
Apart from having a good result to the project, further outcomes have been my new
identification of media application in a virtual environment, and new skills in development,
team leadership and organisation. Where I also have gained more knowledge in the
technologies and software’s used in desktop virtual reality development.
WORD COUNT (EXCLUDING REFRENCES TITLE PAGE AND CONTENTS PAGE): 3896
19
20. Shane Harrison DMK showcase Gallery Project k0618551
Bibliography and references
Jeff heaton, JH, 2007. scripting recipes for second life
Heaton Research inc
http://wiki.secondlife.com/wiki/LSL_Tutorial
http://arianeb.com/secondlife.htm
http://wiki.secondlife.com/wiki/A_Basic_LSL_Tutorial
https://vorticism.wordpress.com/tutorials/basics-of-scripting/
https://vorticism.wordpress.com/tutorials/building-for-clients/
https://vorticism.wordpress.com/tutorials/creating-transparent-textures/
https://vorticism.wordpress.com/tutorials/importing-music-files-into-second-life/
Textures
Sign textures: Sign07
Metal Texture Bundle: AF_metal_cage_blk.tga, AF_steel_wire.tga
Textures: Gall, my_statue
Snakeskin textures: fire358
Fabric: fabric – Linen Serpentine, Fabric, Grey Carpet
Terrain Textures – Winter: Wet sand base
Wallpaper: Wallpaper, Blue
Particle System: Water Ripple, Waterfall, medium overlay, Water – ripple layer 1,
Water particle – mist
Misc Textures: Blue plasma
Floor tile: White tile
Objects
Household: picture Frame
20
21. Shane Harrison DMK showcase Gallery Project k0618551
Scripts Used:
Teleportation (Used for teleporting around the gallery)
Purchase (Used for purchasing items from the gift shop)
Rotation (Used for rotating solar system, DMK logo, fountains, shop door, and other logos
and signs)
Moving texture (Used for signs, the water effect in the gallery room and fountains)
Water movement (used for the fountains
Elevator (Used to create the elevator system)
Hovering text script (used to label objects such as chairs)
Water fall mist (Used for effect round the reception and in the lift system)
Fountain No-Frills Particle Script v2 Blue (used to create fountain of water in the fountains)
Appendix
DMK tour demonstration link http://www.youtube.com/watch?v=L6_J8yaxWbY
Main vendor script
integer index;
// for loading notecard
string notecardName;
key notecardQuery;
integer notecardIndex;
list notecardList;
integer price;
string itemName;
displayItem()
{
string textureName = llList2String(notecardList,index*3);
itemName = llList2String(notecardList,(index*3)+1);
string p = llList2String(notecardList,(index*3)+2);
price = (integer)p;
string display = itemName + "nL$" + p;
llMessageLinked(LINK_ALL_OTHERS , 0, ":"+display, NULL_KEY);
llSetLinkPrimitiveParams(5,[PRIM_TEXTURE, 1, textureName,
<1,1,1>, <0,0,0>, 0 ]);
llSetPayPrice(PAY_HIDE, [price, PAY_HIDE, PAY_HIDE, PAY_HIDE]);
}
default
{
state_entry()
{
if( llGetListLength(notecardList)==0)
21
27. Shane Harrison DMK showcase Gallery Project k0618551
default
{
state_entry()
{
llSetText("Hundreds of Free Sounds", <0,0,0>, 1);
}
}
Waterfall mist
// Particle System 1.0
StartSteam()
{
// MASK FLAGS: set to "TRUE" to enable
integer glow = TRUE; // Makes the particles glow
integer bounce = FALSE; // Make particles bounce on Z plane of objects
integer interpColor = TRUE; // Color - from start value to end value
integer interpSize = TRUE; // Size - from start value to end value
integer wind = FALSE; // Particles effected by wind
integer followSource = FALSE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
//PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target;
// Particle paramaters
float age = 3; // Life of each particle
float maxSpeed = 0.05; // Max speed each particle is spit out at
float minSpeed = 0.0; // Min speed each particle is spit out at
string texture = "Water Particle - Mist"; // Texture used for particles, default
used if blank
float startAlpha = .25; // Start alpha (transparency) value
float endAlpha = 0.0; // End alpha (transparency) value
vector startColor = <0.9,0.9,1>; // Start color of particles <R,G,B>
vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor
== TRUE)
27
28. Shane Harrison DMK showcase Gallery Project k0618551
vector startSize = <.25,.25,.25>; // Start size of particles
vector endSize = <3,3,3>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,0.5>; // Force pushed on particles
// System paramaters
float rate = 0.1; // How fast (rate) to emit particles
float radius = 1.0; // Radius to emit particles for BURST pattern
integer count = 16; // How many particles to emit per BURST
float outerAngle = 0.1; // Outer angle for all ANGLE patterns
float innerAngle = 0.65; // Inner angle for all ANGLE patterns
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// Script variables
integer flags;
flags = 0;
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
28
30. Shane Harrison DMK showcase Gallery Project k0618551
(
[
// Appearance Settings
PSYS_PART_START_SCALE,(vector) <0.1,0.8,0>,// Start Size, (minimum .04,
max 10.0?)
PSYS_PART_END_SCALE,(vector) <0.2,0.3,0>, // End Size, requires
*_INTERP_SCALE_MASK
PSYS_PART_START_COLOR,(vector) <1,1,1>, // Start Color, (RGB, 0 to 1)
PSYS_PART_END_COLOR,(vector) <.5,.5,1>, // EndC olor, requires
*_INTERP_COLOR_MASK
PSYS_PART_START_ALPHA,(float) 0.1, // startAlpha (0 to 1),
PSYS_PART_END_ALPHA,(float) 0.1, // endAlpha (0 to 1)
PSYS_SRC_TEXTURE,(string) "", // name of a 'texture' in emitters inventory
// Flow Settings, keep (age/rate)*count well below 4096 !!!
PSYS_SRC_BURST_PART_COUNT,(integer) 20, // # of particles per burst
PSYS_SRC_BURST_RATE,(float) 0.1, // delay between bursts
PSYS_PART_MAX_AGE,(float) 2.0, // how long particles live
PSYS_SRC_MAX_AGE,(float) 0,//15.0*60.0, // turns emitter off after 15 minutes.
(0.0 = never)
// Placement Settings
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
// _PATTERN can be: *_EXPLODE, *_DROP, *_ANGLE, *ANGLE_CONE or
*_ANGLE_CONE_EMPTY
PSYS_SRC_BURST_RADIUS,(float) .5, // How far from emitter new particles
start,
PSYS_SRC_INNERANGLE,(float) PI/20, // aka 'spread' (0 to 2*PI),
PSYS_SRC_OUTERANGLE,(float) 0.0, // aka 'tilt' (0(up), PI(down) to 2*PI),
PSYS_SRC_OMEGA,(vector) <0,0,2 * PI>, // how much to rotate around x,y,z
per burst,
// Movement Settings
PSYS_SRC_ACCEL,(vector) <0,0,-3>, // aka gravity or push, ie <0,0,-1.0> =
down
PSYS_SRC_BURST_SPEED_MIN,(float) 2.5, // Minimum velocity for new
particles
PSYS_SRC_BURST_SPEED_MAX,(float) 3.5, // Maximum velocity for new
particles
//PSYS_SRC_TARGET_KEY,(key) llGetOwner(), // key of a target, requires
*_TARGET_POS_MASK
// for *_TARGET try llGetKey(), or llGetOwner(), or llDetectedKey(0) even. :)
PSYS_PART_FLAGS, // Remove the leading // from the options you want enabled:
//PSYS_PART_EMISSIVE_MASK | // particles glow
PSYS_PART_BOUNCE_MASK | // particles bounce up from emitter's 'Z'
altitude
//PSYS_PART_WIND_MASK | // particles get blown around by wind
//PSYS_PART_FOLLOW_VELOCITY_MASK | // particles rotate towards where
they're going
//PSYS_PART_FOLLOW_SRC_MASK | // particles move as the emitter moves
PSYS_PART_INTERP_COLOR_MASK | // particles change color depending on
*_END_COLOR
PSYS_PART_INTERP_SCALE_MASK | // particles change size using
*_END_SCALE
//PSYS_PART_TARGET_POS_MASK | // particles home on *_TARGET key
30
31. Shane Harrison DMK showcase Gallery Project k0618551
0 // Unless you understand binary arithmetic, leave this 0 here. :)
] );
//sound
llLoopSound("runningriver",1.0);
}
}
Client emails
I have included email contact with my client to prove communication, meetings kept as client
satisfaction.
Hi Shane
thanks for yesterday, they were very impressed. Is there any
chance of a couple of screen grab jpegs for me to add to my
annual report ? The four Deans involved in DMK are meeting next
Tuesday and it would be great to include images of your work.
I will see you 1pm next Tuesday for a proper catch up
Thanks
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
//////////////////////////////////////////
Hi Shane
as discussed I want as much stuff as poss thats been generated
for the website to be imported into SL for the media assets and
avatars http://www.digitalmediakingston.com/ The design company
are happy to forward you stuff if you can confirm the file
formats required asap and I have ccd them in.
The banners are built in flash and the images rendered out in
Cinema 4D. They can supply Quicktime movies or the source
files, or a DXF or 3D studio, FBX file formats. The figures
31
32. Shane Harrison DMK showcase Gallery Project k0618551
can be supplied in the same formats.
Here are some links for importing 3D files into SL: Scroll down
to terraforming with external editors')
http://desktopvr.wordpress.com/about/course-structure/
for a summary of how 3D models may be imported into SL Also
read:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Gui
de
Here is further info on how flash can be viewed in world
http://vorticism.wordpress.com/2010/02/24/viewer-2/
If you could confirm asap with the agency that would be great
Thanks
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
//////////////////////
please remember they are just sketches to try and communicate
the idea !
Best Wishes
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
32
33. Shane Harrison DMK showcase Gallery Project k0618551
________________________________________
From: Harrison, Shane
Sent: Friday, March 26, 2010 1:53 AM
To: Cham, Karen L
Cc: Hutchison, Christopher S; Shabanathan, Tharmila
Subject: RE: DMK in 2nd Life UXD Visualisation
Hi Karen,
we have taken a look and are considering what can and can not
be done. We are having a work session on tuesday where this
will be spoken about in detail. I will email you on progresses
made and considered changes.
Shane
________________________________________
From: Cham, Karen L
Sent: 24 March 2010 14:41
To: Harrison, Shane
Cc: Hutchison, Christopher S; Shabanathan, Tharmila
Subject: DMK in 2nd Life UXD Visualisation
Hi Shane
further to our conversations yesterday please find attached a
user experience visualisation for the DMK in 2nd Life; it is a
draft as we will have to adapt to technical issues as we
develop the brief.
To that end, I have ccd Chris in who will spot any glaring
impossibilities.
God I enjoyed doing this ;-)
Thanks
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
________________________________________
From: Shabanathan, Tharmila
Sent: Monday, March 22, 2010 2:22 PM
To: Harrison, Shane; Cham, Karen L
Cc: Hutchison, Christopher S
Subject: RE: VR project for DMK
33
34. Shane Harrison DMK showcase Gallery Project k0618551
Hi Shane;
That is very good. Thank you.
See you tomorrow.
Tammy
________________________________________
From: Harrison, Shane
Sent: 22 March 2010 14:15
To: Cham, Karen L; Shabanathan, Tharmila
Cc: Hutchison, Christopher S
Subject: RE: VR project for DMK
Hello Everyone,
My group are happy with that arrangement and we will all get
together at 12:30 PM tomorrow on Tuesday. Two members have
been notified by email and one has seen me in person.
Shane
________________________________________
From: Cham, Karen L
Sent: 19 March 2010 06:37
To: Harrison, Shane; Shabanathan, Tharmila
Cc: Hutchison, Christopher S
Subject: RE: VR project for DMK
Hi Shane
thanks very much, very professional of you and I appreciate it.
Meanwhile Tharmila has suggested we all meet with herself and
Chris from 12.30 if thats OK with you guys ? We can ensure a
comprehensive start to the project I think this way,
Best Wishes
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
________________________________________
From: Harrison, Shane
Sent: Thursday, March 18, 2010 10:03 PM
To: Cham, Karen L
Subject: RE: VR project for DMK
34
35. Shane Harrison DMK showcase Gallery Project k0618551
Hello Karen,
I have met with the group today and it has been decided that we
will all meet at 1pm on tuesday in the lecture room where we
have our class. Look forwards to meeting with you.
Shane
________________________________________
From: Cham, Karen L
Sent: 16 March 2010 06:41
To: Harrison, Shane
Subject: RE: VR project for DMK
thanks shane
much appreciated
best
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
________________________________________
From: Harrison, Shane
Sent: Monday, March 15, 2010 1:16 PM
To: Cham, Karen L
Subject: RE: VR project for DMK
Hi Karen,
My group has been notified of the time you wish to arrange a
meeting, I will contact you on any future information
Shane
________________________________________
From: Cham, Karen L
Sent: 15 March 2010 11:54
To: Harrison, Shane
Subject: RE: VR project for DMK
Hi Shane
no worries; get well soon !
35
36. Shane Harrison DMK showcase Gallery Project k0618551
I can do next Tues 23rd at 1pm if that works for you guys ? Im
sure Chris wont mind if its in class time and I could meet you
there ? Is that when you do the VR module in SO 127 ?
Best
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
________________________________________
From: Harrison, Shane
Sent: Monday, March 15, 2010 11:47 AM
To: Cham, Karen L
Subject: RE: VR project for DMK
Hello Karen,
Sorry I have been injured during the weekend, and on top of
that I could not access my K email account due to unknown
technical problems. I have just seen am email from Chris
Hutchison my VR (Virtual reality) module lecturer, and your
email too. I am going to contact the people in my team so that
I can make them aware of that we all must arrange a time to
discuss and make plans on the DMK project. I will forward this
email onto them so that they understand the urgency in coming
together, and will inform you ASAP when I have heard from the
group.
Shane
________________________________________
From: Cham, Karen L
Sent: 15 March 2010 06:52
To: cshutchison@gmail.com; Harrison, Shane
Subject: RE: VR project for DMK
Hi Shane
let me know when you have 30 mins to catch up. No pressure, but
this VR space is to be used for the launch of the DMK project
to which we will be inviting our Industry Panel which includes
Sony, Dreamworks and Samsung. I have worked in digital media
production for many years and am a specialist in designing for
emergence (unpredictable behaviours) so Im well keen to keep my
36
37. Shane Harrison DMK showcase Gallery Project k0618551
nose in if thats OK !
Best Wishes
Karen Cham
Development CoOrdinator, Digital Media Kingston
Principal Lecturer Digital Media,
School of Communication Design
Faculty of Arts, Design & Architecture
Kingston University
London
00 (44) 208 547 2000
www.digitalmediakingston.com
________________________________________
From: Chris Hutchison [cshutchison@gmail.com]
Sent: Friday, March 12, 2010 11:08 AM
To: Harrison, Shane
Cc: Cham, Karen L
Subject: VR project for DMK
Good morning, Shane.
Might I ask you, as team leader for the DMK build in The
Knowledge Zone,
to arrange for your group to meet some time soon with Karen
Cham so that
she can get to know who you are and ensure that you're clear on
the
design brief.
I've cc-ed to her, so you can hit Reply All to mail her.
Many thanks!
Chris
--
Dr Chris Stuart Hutchison
Faculty of Computing, Information Systems & Mathematics
Kingston University
Penrhyn Road
Kingston upon Thames
Surrey KT1 2EE
United Kingdom
Tel: +44 20 8547 7808
Email: chrish@kingston.ac.uk / christopher.hutchison@bcs.org
"The best way to predict the future is to invent it" (Alan Kay)
This email has been scanned for all viruses by the MessageLabs
37